leepalmer95 wrote: »
hmm ..I can't remember the last I was marked to be fair in pvp or bgArthalion1 wrote: »Firstly, thank you for all the replies and interest. It is great to see this properly debated.
To those arguing this is ability is too harsh against nbs, I dont agree, but can see your point.
I have had three max level nbs. I don't slot mark on my magicka nb, but do on stamina back bar. After this change, the ability would have to go. Putting aside the zerglings using this in zergs to stop gankers (which is actually a fair use - I've been a ganker, but if you want to have your fun then groups are going to come after you for dropping members), this ability is a great tool for forcing a nb to engage. Especially if it is a group of 2 or 3 nbs in small man fights. If it lasts 5 seconds it's not usable. If it lasts 15 or possibly 10 seconds it retains its value.
I would also caution that if cloak is seen as even more op, which it will after this patch, then ZoS will eventually take action and we all know they like to use a chainsaw to cut toast, so cloak will take the nerf hammer. There needs to be counters.
^^ This is true, I can foresee this too if cloak counters are steadily removed
Arthalion1 wrote: »I was very surprised to read in the patch notes that the stealth detection element of piercing mark is being reduced from 30 seconds to 5 seconds.
There are several reasons why I consider this change to be unwarranted:
1. From my experience (as a nightblade), I would not say this skill is overly utilised and certainly won't be after this patch.
There's hardly a fight in Cyrodiil where I don't get Piercing Marked. Even in Battlegrounds it is extremely common. Are you being serious right now?Arthalion1 wrote: »2. Cloak is one of the most complained about skills in the game, so to essentially remove the only hard counter seems like an odd decision- I appreciate it is not being removed, but given the cost of the ability it cannot be justified for a 5 second duration.
Yes.
And based on this thread I guess you're not playing a stealth oriented NB (and if you are, it's gotta be a magicka NB with Purge slotted who uses Piercing Mark on other NBs).
It's crazy to think that if 30 seconds was broken imbalanced for this long that NBs somehow managed to thrive despite it. Maybe all NBs are just really good
leepalmer95 wrote: »Arthalion1 wrote: »I was very surprised to read in the patch notes that the stealth detection element of piercing mark is being reduced from 30 seconds to 5 seconds.
There are several reasons why I consider this change to be unwarranted:
1. From my experience (as a nightblade), I would not say this skill is overly utilised and certainly won't be after this patch.
2. Cloak is one of the most complained about skills in the game, so to essentially remove the only hard counter seems like an odd decision- I appreciate it is not being removed, but given the cost of the ability it cannot be justified for a 5 second duration.
3. Very few nightblades are using this ability for major breach, so it will be redundant. We have surprise attack for major breach.
4. Does anyone even complain about this ability? Only the person using mark can see the target. How was it considered overpowered?
5. Finally, it is a huge reduction. I could accept say 15 seconds, but 5 seconds really is overkill.
Please keep in mind this is coming from someone who has mainly played nightblade from launch.
Am I missing something?
This isn't a soft counter like things should be this is a hard counter.
This is a 'use this skill and negate your class defence skill for 30s from 60m away' skill
Use one of the many counters to cloak, there are plenty. This skill shouldn't be a slot it and counter a class completely. Now it's a soft counter.
Loads of people use this skill, usually the zergings nb's surrounds by 20 people who then proceed to chase down the 1 nb across the map.
knighting68 wrote: »So everyone is focused on the stealth detect, but fail to mention that it also provides Major Breach and Major Fracture for 30 seconds which can really help in a fight. And no, not every NB uses Surprise Attack in order to get Major Breach.
My guess is that they did this to soften the blow on the damage shield nerf, which IMO is very understandable and fair. For example, I would place a 30 second mark on a Sorc, then wait for the exact moment their shield drops to gank them while they have resistances reduced over 5,000+. However, with the mark only lasting 5 seconds, it's not going to work.
Arthalion1 wrote: »knighting68 wrote: »So everyone is focused on the stealth detect, but fail to mention that it also provides Major Breach and Major Fracture for 30 seconds which can really help in a fight. And no, not every NB uses Surprise Attack in order to get Major Breach.
My guess is that they did this to soften the blow on the damage shield nerf, which IMO is very understandable and fair. For example, I would place a 30 second mark on a Sorc, then wait for the exact moment their shield drops to gank them while they have resistances reduced over 5,000+. However, with the mark only lasting 5 seconds, it's not going to work.
Fracture still lasts 30s only detect is 5s
I was disappointed with this piercing mark nerf, the one skill that could genuinely counter cloak.
If anything, they should buff the other cloak countering skills (magelight and evil hunter) to last 10 seconds vs cloak. Their current duration and radius are not nearly long enough to stop a nightblade from just walking away.
Post-Murkmire patch I foresee people complaining that cloak is too powerful (because you nerfed its counters) and as a result cloak getting nerfed in Q1 2019, which is something I absolutely don't want because I like how powerful and fun cloak is to use. My general opinion is that cloak should remain a powerful skill, but it should have viable counters as well.
Just give cloak a cool down, problem solved.
I mean; I play a Nightblade a ton like I said...this goes to 5 seconds, You remove one of the few things in the game that actually a counter to me ..Its not like it was on multiple classes either; it was on other Nightblades.
I mean; I play a Nightblade a ton like I said...this goes to 5 seconds, You remove one of the few things in the game that actually a counter to me ..Its not like it was on multiple classes either; it was on other Nightblades.
@Xsorus Yeah I'm reading this change as a huge--and unnecessary--buff to cloak tbh. I'm not sure why they would want to buff nightblades at the expense of other nightblades and all those other nightblades' friends. It's just puzzling, even to me.
Also, this will make the choice for Reaper's Mark much more easy, which is a much more dangerous morph in even semi-competent hands.
leepalmer95 wrote: »I mean; I play a Nightblade a ton like I said...this goes to 5 seconds, You remove one of the few things in the game that actually a counter to me ..Its not like it was on multiple classes either; it was on other Nightblades.
@Xsorus Yeah I'm reading this change as a huge--and unnecessary--buff to cloak tbh. I'm not sure why they would want to buff nightblades at the expense of other nightblades and all those other nightblades' friends. It's just puzzling, even to me.
Also, this will make the choice for Reaper's Mark much more easy, which is a much more dangerous morph in even semi-competent hands.
They're nerfing a hard counter, hard counters just aren't good for the game. Which which directly negate a class's defensive skill for a long period of time isn't balanced.
5s is more than enough time to do something to the nb, dot them up, snare them, deal some dmg, call them out to others or get into aoe spamming range or just reapply mark before if runs out.
Now it's as soft counter like it should be, it still basically stop's they defensive skill but now the nb actually has a chance if the marker doesn't take advantage of it.
Arthalion1 wrote: »its a skill spammed by zerglings who hide in a group of healers for the most part. nothing will change it will still be spammed or they will swap to flares
it's not the only counter. like I said there are flares. there's detect pots. aoe damage breaks stealth (caltrops). you can fear someone out of stealth. mark still works. also if you are on a nb and need more than 5 seconds to burst another nb you have put mark on then you need to learn the class a bit.
I was expecting some replies of this nature. I am guessing you are a nb and do not like being marked. I don't either, but it is the only reliable counter and should remain.
You will know full well that with the nb movement speed and dodge roll we can easily dodge roll and cloak away from aoes and be gone in a flash.
I can assure you I am a very competent nb, but do feel this is not a balanced change.
Only reliable counter? lol the dude just gave you a whole list of reliable counters... the reason why no one but zerglings are currently using this skill is cause its not very good and completly unnecessary. You do know only the one who marked you can see you right?
Doesnt matter if he is a NB or not he has a good point and if does play a NB he couldnt care any less about this skill, even if it would get buffed to a 1min duration;)
Besides that and also especially of that your early point made is very valid; Why nerf a skill that kinda sucks, whats the point? I would really love a good explanation for that because there are so many other skills that actually do need readjustment.