Apparently to circle jerk back and forth until we're all playing the game with wet ramen noodles as weapons. AKA it's all to appease the PVP crowd who complain about balance that will never, ever be possible to achieve.
The very notion of balance in any RPG style game is like a unicorn that *** diamonds under a rainbow. It doesn't, and realistically cannot exist.
Bingo... PvP crowd cryers are damaging the game for everyone!
Apparently to circle jerk back and forth until we're all playing the game with wet ramen noodles as weapons. AKA it's all to appease the PVP crowd who complain about balance that will never, ever be possible to achieve.
The very notion of balance in any RPG style game is like a unicorn that *** diamonds under a rainbow. It doesn't, and realistically cannot exist.
Bingo... PvP crowd cryers are damaging the game for everyone!
I don't know of a single PvPer that plays warden and slots bear OR has ever complained about it. Wait...hold on...I slot bear in PvP, but rarely.
Likewise I don't know a single PVEr who ever said the game wasn't balanced or things needed to be nerfed, but I can find 100s of topics a day that are from PVP players complaining about 'x' being too OP... sooo yeah... just because the devs hit the wrong spot everytime, doesn't detract from the fact they do it to try an appease PVP playerbase.
Whether for the bear or anything else - the only reason they constantly mess with everything is because of the barrage of threads they face everyday from disgruntled PVP players.
Lots of pve complains, trials beeing designed for magic users. Magwarden is weak is the most common ones.Apparently to circle jerk back and forth until we're all playing the game with wet ramen noodles as weapons. AKA it's all to appease the PVP crowd who complain about balance that will never, ever be possible to achieve.
The very notion of balance in any RPG style game is like a unicorn that *** diamonds under a rainbow. It doesn't, and realistically cannot exist.
Bingo... PvP crowd cryers are damaging the game for everyone!
I don't know of a single PvPer that plays warden and slots bear OR has ever complained about it. Wait...hold on...I slot bear in PvP, but rarely.
Likewise I don't know a single PVEr who ever said the game wasn't balanced or things needed to be nerfed, but I can find 100s of topics a day that are from PVP players complaining about 'x' being too OP... sooo yeah... just because the devs hit the wrong spot everytime, doesn't detract from the fact they do it to try an appease PVP playerbase.
Whether for the bear or anything else - the only reason they constantly mess with everything is because of the barrage of threads they face everyday from disgruntled PVP players.
ZOS_GinaBruno wrote: »We reduced the damage of bear so we could buff the base damage of Wardens; the overall DPS should be within 1-2% of what it was before due to the buff of Advanced Species. This means anyone who doesn't use the bear will see less of a DPS loss.
omegatay_ESO wrote: »They nerf the classes, so they can justify the champion point increases. Can't have everyone running around one shoting bosses.
BalticBlues wrote: »While we are at it:
Wardens like the bear, but not at the cost of sacrificing another ultimate.
Suggestion:
1. Make the Bear a regular skill, as the Sorc pets.
2. Let Swarm become the Warden Ultimate.
... and give people a a Stamina and a Magica morph of the new Swarm Ultimate
omegatay_ESO wrote: »They nerf the classes, so they can justify the champion point increases. Can't have everyone running around one shoting bosses.
Since when and with witch spe bear OS bosses? ok to be honest I never have any magden with me in any pve content, and with I'm playing with my magden solo bear have lot of trouble doing what I want, running after bosses, miss, strange pathfinding, and take me 2 ulti, so no healing frest i.e or nice permafrost with reduce dammage and stun
ZOS_GinaBruno wrote: »We reduced the damage of bear so we could buff the base damage of Wardens; the overall DPS should be within 1-2% of what it was before due to the buff of Advanced Species. This means anyone who doesn't use the bear will see less of a DPS loss.
Mephisto939 wrote: »A 30% damage nerf??? Has anyone even complained that Guardian was outperforming? Well so much for the main selling feature of the Warden.
Nerfs dont only come from player feedback. Developers use game telemetry to gather data on how things are being used, and if a skill seems to be over performing compared to other skills, then they will make changes to bring them in line to their counterparts.
People too often think that 'whining' to developers result in sweeping nerfs, but this isn't exactly true. It only helps bring it to their attention. They run the data, and if the data reinforces the feedback, then nerfs are made.
Keep this in mind when you feel the developers are not listening to people saying something is OP. The data usually paints a better picture. Numbers do not lie, and humans can't help but embellish and be somewhat bias.
That doesn’t explain why they would nerf the Reason Why We Bought It.
I bought a foot long sub meal that comes with chips and a drink. They took 30% off my sandwich but increased my drink from a medium to a large. That’s nice, I purchased this meal deal for the Sub. I want a whole Sub. In fact you can keep your chips if you will double the toppings on my sub.... I might be a bit hungry actually
Seriously why? Wardens are already the weakest class in the game and now you are nerfing that poor ***?
Bear got nerfed for simple reason: @ZoS STILL trying to balance PvP & PvE ~ same reason they do anything.
They need to seriously get over this because it will never happen and they will end up killing quite a good game in the process
ZOS_GinaBruno wrote: »We reduced the damage of bear so we could buff the base damage of Wardens; the overall DPS should be within 1-2% of what it was before due to the buff of Advanced Species. This means anyone who doesn't use the bear will see less of a DPS loss.
TheInfernalRage wrote: »ZOS_GinaBruno wrote: »We reduced the damage of bear so we could buff the base damage of Wardens; the overall DPS should be within 1-2% of what it was before due to the buff of Advanced Species. This means anyone who doesn't use the bear will see less of a DPS loss.
The logic here relies on the idea that the Warden is an already powerful class equal to a Nightblade. Unfortunately, they are not. I get that there is a balancing act here. You take damage away from the Bear and place it somewhere in the Warden's kit. So, the gain "should be 1-2% of what it was before". BUT, 1-2% gain is not enough for the Warden. I don't know if you guys are playing the Warden, but have you tried not nerfing the Bear and see if that places the Warden on par with a Nightblade?
There seems to be a movement here against whatever makes the class unique. You already took away the third bar of the Sorcerer and you also nerf the Bear of the Warden. I hope you guys are not implying that in order to "balance" the classes, you will strip away difference in favor of homogeneity, while maintaining a single-class (Nightblade) dominance in the damage dealing department.
Apparently to circle jerk back and forth until we're all playing the game with wet ramen noodles as weapons. AKA it's all to appease the PVP crowd who complain about balance that will never, ever be possible to achieve.
The very notion of balance in any RPG style game is like a unicorn that *** diamonds under a rainbow. It doesn't, and realistically cannot exist.
Bingo... PvP crowd cryers are damaging the game for everyone!
IZZEFlameLash wrote: »Lol, now I know the reason why we see all the weird nerfs and buffs nobody really asked for. Summarized in Gina's post. Nerfs bear damage by 30%, claims that it was to buff the overall DPS. Lawl, what kind of philosophy is that?
IZZEFlameLash wrote: »Lol, now I know the reason why we see all the weird nerfs and buffs nobody really asked for. Summarized in Gina's post. Nerfs bear damage by 30%, claims that it was to buff the overall DPS. Lawl, what kind of philosophy is that?
A pretty straight forward one, actually. If wardens with bears do 50k DPS and wardens without bears do 40k, what happens when you buff base warden damage by say, 5k? Wardens with bears do 55k and the others do 45k, right? Wardens with bears might at this point be somewhat overpowered and you still have the issue of the bear being a significant increase in DPS compared to other available ultimates.
So, nerf the bear. Wardens get a baseline damage buff while the gap between bear and no bear gets filled in a bit.
IZZEFlameLash wrote: »Lol, now I know the reason why we see all the weird nerfs and buffs nobody really asked for. Summarized in Gina's post. Nerfs bear damage by 30%, claims that it was to buff the overall DPS. Lawl, what kind of philosophy is that?
A pretty straight forward one, actually. If wardens with bears do 50k DPS and wardens without bears do 40k, what happens when you buff base warden damage by say, 5k? Wardens with bears do 55k and the others do 45k, right? Wardens with bears might at this point be somewhat overpowered and you still have the issue of the bear being a significant increase in DPS compared to other available ultimates.
So, nerf the bear. Wardens get a baseline damage buff while the gap between bear and no bear gets filled in a bit.
IZZEFlameLash wrote: »Lol, now I know the reason why we see all the weird nerfs and buffs nobody really asked for. Summarized in Gina's post. Nerfs bear damage by 30%, claims that it was to buff the overall DPS. Lawl, what kind of philosophy is that?
A pretty straight forward one, actually. If wardens with bears do 50k DPS and wardens without bears do 40k, what happens when you buff base warden damage by say, 5k? Wardens with bears do 55k and the others do 45k, right? Wardens with bears might at this point be somewhat overpowered and you still have the issue of the bear being a significant increase in DPS compared to other available ultimates.
So, nerf the bear. Wardens get a baseline damage buff while the gap between bear and no bear gets filled in a bit.
IZZEFlameLash wrote: »Lol, now I know the reason why we see all the weird nerfs and buffs nobody really asked for. Summarized in Gina's post. Nerfs bear damage by 30%, claims that it was to buff the overall DPS. Lawl, what kind of philosophy is that?
A pretty straight forward one, actually. If wardens with bears do 50k DPS and wardens without bears do 40k, what happens when you buff base warden damage by say, 5k? Wardens with bears do 55k and the others do 45k, right? Wardens with bears might at this point be somewhat overpowered and you still have the issue of the bear being a significant increase in DPS compared to other available ultimates.
So, nerf the bear. Wardens get a baseline damage buff while the gap between bear and no bear gets filled in a bit.
IZZEFlameLash wrote: »Lol, now I know the reason why we see all the weird nerfs and buffs nobody really asked for. Summarized in Gina's post. Nerfs bear damage by 30%, claims that it was to buff the overall DPS. Lawl, what kind of philosophy is that?
A pretty straight forward one, actually. If wardens with bears do 50k DPS and wardens without bears do 40k, what happens when you buff base warden damage by say, 5k? Wardens with bears do 55k and the others do 45k, right? Wardens with bears might at this point be somewhat overpowered and you still have the issue of the bear being a significant increase in DPS compared to other available ultimates.
So, nerf the bear. Wardens get a baseline damage buff while the gap between bear and no bear gets filled in a bit.
IZZEFlameLash wrote: »Lol, now I know the reason why we see all the weird nerfs and buffs nobody really asked for. Summarized in Gina's post. Nerfs bear damage by 30%, claims that it was to buff the overall DPS. Lawl, what kind of philosophy is that?
A pretty straight forward one, actually. If wardens with bears do 50k DPS and wardens without bears do 40k, what happens when you buff base warden damage by say, 5k? Wardens with bears do 55k and the others do 45k, right? Wardens with bears might at this point be somewhat overpowered and you still have the issue of the bear being a significant increase in DPS compared to other available ultimates.
So, nerf the bear. Wardens get a baseline damage buff while the gap between bear and no bear gets filled in a bit.
You are talking about Target Dummy parses, right?
I don't think the game should be balanced around those parses.
First, those are Single Target parses, while real combat situations require AOE most of the time (Bear is useless in that regard).
Second, when in comes to the Bear, it's Damage output is really different in a Dummy test or real combat situations (read many posts above about how the Bear's AI leads to severe DPS loss).
The logic behind the nerf is sound, but the context is wrong: it misses the bigger picture.
Edit: not to mention 30% is huge, Wardens could bear 10%, anything more and many people will loose interest in that class, since the main attractive is - guess what? - the Bear
BrokenGameMechanics wrote: »I thought ZOS was clear and upfront as to why the Bear was nerfed specifically with damage compensation bumps generally. The stated reason was "we hear you that the Warden players want to be less dependent on the Bear for DPS". In other words, ZOS rightly or wrongly has come to believe from feedback via the Warden class Reps, this forum and via other venues that in general Warden folk do not want to depend on the Bear. Here they are doing exactly what "we" have all been pleading them to do and here we are all booing at them. So they nerfed the Bear's damage but bumped damage via the passives etc.
Clearly they are in a no win situation and we all know it. Don't nerf the Bear, they suck; nerf the Bear they still suck.
I run the Bear in PVP and while extremially fustrating, it can be effective, really effective. Amazingly effective. You got to know how to maximize the Bear, it all too often was subject to the whims of the Bear "working" as well as the RNG gods, but damn when it all came together ... I know for a fact quite a few hardcore solo 1v1 PvP's were shocked with a WTF just happened. The Bear was underappreciated in PvP as well as PVE IMHO.
I'll miss the Bear big time. My play build and style is very much Bear centric. I'd prefer they had not changed it, but I do see where the Medium Armor and Animal passive damage bumps, Bird Of Prey static buff etc should allow for some different Warden setups now.
But don't get all mad at ZOS for doing what they think we've all been asking them to do.
If I'm off base on this, please, Warden Class Reps, please step in here and clarifiy what sort of feedback concerning Warden Bear has come via that channel to ZOS?
IZZEFlameLash wrote: »IZZEFlameLash wrote: »Lol, now I know the reason why we see all the weird nerfs and buffs nobody really asked for. Summarized in Gina's post. Nerfs bear damage by 30%, claims that it was to buff the overall DPS. Lawl, what kind of philosophy is that?
A pretty straight forward one, actually. If wardens with bears do 50k DPS and wardens without bears do 40k, what happens when you buff base warden damage by say, 5k? Wardens with bears do 55k and the others do 45k, right? Wardens with bears might at this point be somewhat overpowered and you still have the issue of the bear being a significant increase in DPS compared to other available ultimates.
So, nerf the bear. Wardens get a baseline damage buff while the gap between bear and no bear gets filled in a bit.
If their goal was to increase overall DPS, they could have done so without nerfing the bear as the real trial setting differ from cheesed dummy parses. And the changes they made won't really make up for bear's damage loss. They did not say they wanted to close the gap between the bear and no bear Wardens. Btw, using pets despite all their flaws should be rewarded. Not punished.
IZZEFlameLash wrote: »Lol, now I know the reason why we see all the weird nerfs and buffs nobody really asked for. Summarized in Gina's post. Nerfs bear damage by 30%, claims that it was to buff the overall DPS. Lawl, what kind of philosophy is that?
A pretty straight forward one, actually. If wardens with bears do 50k DPS and wardens without bears do 40k, what happens when you buff base warden damage by say, 5k? Wardens with bears do 55k and the others do 45k, right? Wardens with bears might at this point be somewhat overpowered and you still have the issue of the bear being a significant increase in DPS compared to other available ultimates.
So, nerf the bear. Wardens get a baseline damage buff while the gap between bear and no bear gets filled in a bit.
But they don't buff it they remove 30% bear damage remove damage on Arctic and buff betty netch.. Wow yeah super buff..