MooseKnuckles88 wrote: »
In Wolfhunter I was hitting 45k and I have not been able to surpass 43k on Murkmire PTS.
I've used Necropotence, Master Architect, and Valkyn Skoria along with a vMA inferno when testing with bear.
Witchmother's Potent Brew was used in both tests as well.
On PTS only I tested the difference between bear and non-bear
When testing the difference between bear and nonbear I used; Mother's Sorrow, Siroria (non-perfected), and Valkyn Skoria. With the only difference between parses being me using bear and me using Northern Storm front and Destro back. With bear I pulled 42k (almost 43) and with destro I pulled 39k (almost 40)
Overall my testing used the same skill bars with exception being ultimate. I'm still testing to see if Subterranean Assault will make up for the seeming dps loss we have incurred this patch.
Do note all of this was self with self applied Ele Drain.
TheGreatBlackBear wrote: »For all the so called buffs, warden rotation seems harder than ever now. Sure you can pull big numbers in a sterile testing environment , but is not exactly fun.
TheGreatBlackBear wrote: »For all the so called buffs, warden rotation seems harder than ever now. Sure you can pull big numbers in a sterile testing environment , but is not exactly fun.
You're right it's not fun and our rotation remains clunky as hell.Long cast animation and 3 second wait for shalks to deploy, still have to double cast swarm (at an increased cost SMH), birds faster but still clunky, and buff hell..Magden is nowhere near as smooth as all of my other classes I play.
Making the bear an ultimate is basically stealing the second ultimate slot. I wish the pet remained active like other abilities switching back and forth and its really unfair to let the sorc have multiple pets when the warden has an animal line and not even one real pet... I think the entire pet line should be reworked... what kind of Warden forces his animals to suicide themselves? The monster sets and the werewolf line both have regular pets that don't suicide themselves how the f does the warden pet line not work in the same manner? The warden pets line should have at least a permanent tank, healer and damage (leave the netch and bear i guess) and they shouldn't disappear when you switch bars that is my opinion.
ZOS_GinaBruno wrote: »We reduced the damage of bear so we could buff the base damage of Wardens; the overall DPS should be within 1-2% of what it was before due to the buff of Advanced Species. This means anyone who doesn't use the bear will see less of a DPS loss.
ZOS_GinaBruno wrote: »We reduced the damage of bear so we could buff the base damage of Wardens; the overall DPS should be within 1-2% of what it was before due to the buff of Advanced Species. This means anyone who doesn't use the bear will see less of a DPS loss.
Please apply this to all other class ultimates in the game. Thank you.
See here’s the thing. Every time I try to explain this to people inside and outside the game I’m met with the same initial reaction. I can’t find anyone else who thinks that it makes sense.
No one else would stand for a damage decrease to their ultimate, especially if they were forced to use just the one ultimate on both bars. Wardens aren’t desirable already. They need to keep the bear damage the same until Warden usage goes up. And gimping Warhorn to force people to take a Warden on raids is just a terrible idea.
If they decrease ultimates across the board, I think we’d see more impassioned responses. As it is, I log on and I have to explain whole patch notes to guildies and when they ask why, the reasons don’t make any common sense. Just mathematically. No sense just from the get go.
ZOS_GinaBruno wrote: »We reduced the damage of bear so we could buff the base damage of Wardens; the overall DPS should be within 1-2% of what it was before due to the buff of Advanced Species. This means anyone who doesn't use the bear will see less of a DPS loss.