And for you sorcs out there you have to do what we others have done over the years when our class got nerfed, start another Char or stick with it through thick and thin. I know its hard, too bad ZoS waited so long to nerf sorcs to the ground, which means most of you played the same char since beta. Welcome to the real world we other classes live in (not warden)....
juttaa77b16_ESO wrote: »I play all classes and specs, but I'm also against a cast time for magicka chars. Yet I do think the shields need something to stop them from being stacked.
However, I think. We are better off addressing the real pink elephant in the room, which I quickly whipped into a spoof intro to a metallica song while fooling around with guildies today.
This is just imho, but here goes.
Nightblades, Nightblades
All I really see are nightblades
Nightblades, nightblades
Laughing while we die
The only other thing I can see replacing the 1 sec cast time is shields having something no other skill in the game has. A cooldown.
I love how when every other class gets merged generally people are like well this sucks but ok, sorc gets nerfed and it's like the whole sorc community declares war on ZOS
I love how when every other class gets merged generally people are like well this sucks but ok, sorc gets nerfed and it's like the whole sorc community declares war on ZOS
Because they are hitting so much, so often and so hard that they managed to create a sorc community. People who don't know each other and could not care the less about each other, now are rallied together against a common, basic objective: survive.
Why would that be fair?usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
usmguy1234 wrote: »
The_Outsider wrote: »Why would that be fair?usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
usmguy1234 wrote: »Apache_Kid wrote: »If shield cast times go live i will simply shelve all characters of mine that utilize a damage shield in both PvE and PvP. Cast times on my abilities that allow me to survive is simply not a mechanic I will enjoy to play with. Sooner rather than later they will realize that people are no longer wearing light armor in PvP and they will revert this idiotic proposition and I can go back to those characters that will go on the shelf if these changes make it to live.
Just wish I hadn't spend pretty much the entire summerset patch and 1st month of wolfhunter practicing and getting better on my PvP magsorc. What a giant slap in the face. All those countless hours just wasted. Down the drain
Exactly. My mag sorc is literally a day younger then my first character which is about 4 years old at this point.
So I have literally poured 4 years of work in to this character. Just to have all that work blown to the wind by some very not well thought out nerfs by the dev team. And you have people gloating in the forums with glee about these changes. Yet they'll probably get mad that I made this thread and not see the hypocrisy in that.
usmguy1234 wrote: »Apache_Kid wrote: »If shield cast times go live i will simply shelve all characters of mine that utilize a damage shield in both PvE and PvP. Cast times on my abilities that allow me to survive is simply not a mechanic I will enjoy to play with. Sooner rather than later they will realize that people are no longer wearing light armor in PvP and they will revert this idiotic proposition and I can go back to those characters that will go on the shelf if these changes make it to live.
Just wish I hadn't spend pretty much the entire summerset patch and 1st month of wolfhunter practicing and getting better on my PvP magsorc. What a giant slap in the face. All those countless hours just wasted. Down the drain
Exactly. My mag sorc is literally a day younger then my first character which is about 4 years old at this point.
So I have literally poured 4 years of work in to this character. Just to have all that work blown to the wind by some very not well thought out nerfs by the dev team. And you have people gloating in the forums with glee about these changes. Yet they'll probably get mad that I made this thread and not see the hypocrisy in that.
Dude, my main is a Sorc. He has the same name as my account-name and me IRL. I've reserved my RL-name in ESO since the beta.
Do you know how hard it is to register for anything on the internet with the EXACT name you want??
*cries in casttime
If each defensive mechanism existed in a vacuum where each was equal in power, nature, and effect that would make sense...usmguy1234 wrote: »The_Outsider wrote: »Why would that be fair?usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
Put everyone on the same playing field defensively.
People need to remember that the devs are tying to make large, relatively cheap shields difficult to get. Not difficult to sustain. It's the instant, on-demand effect of the skills that the devs want to address. How do you make it harder to get the shield without reducing the power or effectiveness?Are there better ways to go about changing shields? I'm sure there are. Maybe a DPS penalty for having a shield up, or an increased cost, or whatever.
usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
Hateanthem wrote: »Before people accuse me of not playing a sorc, I do have a max level sorc that I have ran vet dungeons and done quite a bit of pvp on....
It's 1 second. ONE SECOND. It's not 4 seconds, it's not a 30 sec cd, it's just 1 second. It's basically the cast time of defensive posture. It's not a super huge deal. The class is not going to be worthless, the players are not taking a personal slap to the face.
It's one freaking second people.
Does it suck? Yep.
Are there better ways to go about changing shields? I'm sure there are. Maybe a DPS penalty for having a shield up, or an increased cost, or whatever.
But it's only 1 second.
ONE FREAKING SECOND.
Nirn is not going to implode.
The_Outsider wrote: »If each defensive mechanism existed in a vacuum where each was equal in power, nature, and effect that would make sense...usmguy1234 wrote: »The_Outsider wrote: »Why would that be fair?usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
Put everyone on the same playing field defensively.
But defense is a function of all the mechanisms working together-- each is used in conjunction with shields and...everything. Block, Cloak, Roll, Heal, ect. are also distinctly different mechanically. It would be illogical to treat everything the same as the Ward/Harness.
Additionally, the cast time will simply make large, relatively cheap shields more difficult to get. Giving every defensive mechanism in the game a 1s cast time would completely destroy the reactive nature of the game as a whole.
https://youtu.be/24n9fYPHkfI Hateanthem wrote: »Before people accuse me of not playing a sorc, I do have a max level sorc that I have ran vet dungeons and done quite a bit of pvp on....
It's 1 second. ONE SECOND. It's not 4 seconds, it's not a 30 sec cd, it's just 1 second. It's basically the cast time of defensive posture. It's not a super huge deal. The class is not going to be worthless, the players are not taking a personal slap to the face.
It's one freaking second people.
Does it suck? Yep.
Are there better ways to go about changing shields? I'm sure there are. Maybe a DPS penalty for having a shield up, or an increased cost, or whatever.
But it's only 1 second.
ONE FREAKING SECOND.
Nirn is not going to implode.
usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
You barely have enough time to block attacks as a tank as it is - and a single missed block usually means death on harder content.
So this is a bad idea unless you just want a dead tank every time you do higher level stuff.
Bigevilpeter wrote: »If it goes live you will just need to L2P