While I am not thrilled about the change on the pts there is no logic with what OP is suggesting. Cutting ones nose off to spite ones face is never good.
usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
JumpmanLane wrote: »usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
That’s just stupid. Blocking needs to be instant or what’s the point.
usmguy1234 wrote: »While I am not thrilled about the change on the pts there is no logic with what OP is suggesting. Cutting ones nose off to spite ones face is never good.
But in all reality, this is a thread about community hypocrisy. People are so delighted when sorc gets gutted in one pts cycle in the name of balance. Yet when the conversation shifts to include them they start crawfishing.
usmguy1234 wrote: »
And no one asked you to read it or post in it. In doing so without adding any context only makes you a troll.
usmguy1234 wrote: »
And no one asked you to read it or post in it. In doing so without adding any context only makes you a troll.
Wrong quote, I'm not talking to you, see above the guy who act like there is a thousand nerf cloak/dodge thread and forgot about nerf sorc thread.
usmguy1234 wrote: »JumpmanLane wrote: »usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
That’s just stupid. Blocking needs to be instant or what’s the point.
Seeusmguy1234 wrote: »While I am not thrilled about the change on the pts there is no logic with what OP is suggesting. Cutting ones nose off to spite ones face is never good.
But in all reality, this is a thread about community hypocrisy. People are so delighted when sorc gets gutted in one pts cycle in the name of balance. Yet when the conversation shifts to include them they start crawfishing.
Reistr_the_Unbroken wrote: »From what I can see you started the conversation, so technically you were trying to derail itusmguy1234 wrote: »Imperial_Voice wrote: »
Good thing I'm not using a mouse. Please move on and stop trying to derail this thread.
Imperial_Voice wrote: »anatole1234 wrote: »I honestly hope they go through with it. Already got a heavy sorcerer build that don't utilize shields. Can't believe people forgot sorc has the BoL equivalent with the twilight matriarch.
Dont clue them in to how our class actually works. Itll derail the panic.
Yeah, because sorc is the first class to ever be nerfed in this game? Sure it might be a slippery slope but sorcs aren't anywhere near the top of that slope!Apache_Kid wrote: »Let them gloat and jeer. Next patch they will come for their class and add cast time to breath of life or add a cast time to wings or cloak. Those people are fools who do not understand what a slippery slope this is.
joaaocaampos wrote: »The best way, the best solution.
Instead of increasing cast time to 1 second, the cost should be increased. Healing Ritual is an example: the ability had 1 sec cast time and now is instant cast, with increased cost.
- Annulment costs have been increased to 7290 Magicka from 4590 Magicka. That is, an increase of 59%.
- Conjured Ward costs have been increased to 5580 (+59%), 5890 (+68%) or 6210 (+77%) Magicka from 3510 Magicka. Respectively, the Empowered Ward cost would be 5160, 5440 or 5740.
Increased cost has worked before, may work again. No shield spam!
Unfortunately, something needs to be done.
If you want increased cost, press "Agree".
If you want cast time, press "Insightful".
usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
"If shield nerf goes live" people will adapt to it like any other change in the game.
"If shield nerf goes live" people will adapt to it like any other change in the game.
mag classes will adapt just like every other nerf thay came before.
Imperial_Voice wrote: »Apache_Kid wrote: »usmguy1234 wrote: »Apache_Kid wrote: »If shield cast times go live i will simply shelve all characters of mine that utilize a damage shield in both PvE and PvP. Cast times on my abilities that allow me to survive is simply not a mechanic I will enjoy to play with. Sooner rather than later they will realize that people are no longer wearing light armor in PvP and they will revert this idiotic proposition and I can go back to those characters that will go on the shelf if these changes make it to live.
Just wish I hadn't spend pretty much the entire summerset patch and 1st month of wolfhunter practicing and getting better on my PvP magsorc. What a giant slap in the face. All those countless hours just wasted. Down the drain
Exactly. My mag sorc is literally a day younger then my first character which is about 4 years old at this point.
So I have literally poured 4 years of work in to this character. Just to have all that work blown to the wind by some very not well thought out nerfs by the dev team. And you have people gloating in the forums with glee about these changes. Yet they'll probably get mad that I made this thread and not see the hypocrisy in that.
Let them gloat and jeer. Next patch they will come for their class and add cast time to breath of life or add a cast time to wings or cloak. Those people are fools who do not understand what a slippery slope this is.
Sorc since closed beta. This isnt our first nerf and its far from the last. It isn't even the worst to date. Your slippery slope fallacy is utter nonsense. All classes exist in a perpetual cycle of nerfs and buffs and its empirically obvious based on patch notes. Take our nerf with some dignity and quit crying. Well just be buffed again in the next patch.
worsttankever wrote: »MasterSpatula wrote: »
Could you link that post ? Thank you!!
usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.

Well... then the only class you will see in Cyrodiil / BG would be like... DKs & Wardens...usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.