usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
RedFireDisco wrote: ».usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
Oh please. Complaining about cloak because shields (that magblades also use) got nerfed.
Okay then... Add a 1 second cast time to cloak, but drop the cost down by 500 mag and make it last for 9 SECONDS.
Also, have a potion similar to detect pots that removed the shield from everyone around you within a certain radius.
Because fairness.
Life will go on. Just like it did with Sloads, Streak, Shards, Zaan, Viper, Black Rose, Cloak etc etc. people will adapt JUST LIKE THEY ALWAYS DO.....
And life will go on.
usmguy1234 wrote: »RedFireDisco wrote: ».usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
Oh please. Complaining about cloak because shields (that magblades also use) got nerfed.
Okay then... Add a 1 second cast time to cloak, but drop the cost down by 500 mag and make it last for 9 SECONDS.
Also, have a potion similar to detect pots that removed the shield from everyone around you within a certain radius.
Because fairness.
Yet shields have armor sets, cp and even a debuff in pvp that counter them... yet you cry about a potion? Because "balance." That's cute.
RedFireDisco wrote: »usmguy1234 wrote: »RedFireDisco wrote: ».usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
Oh please. Complaining about cloak because shields (that magblades also use) got nerfed.
Okay then... Add a 1 second cast time to cloak, but drop the cost down by 500 mag and make it last for 9 SECONDS.
Also, have a potion similar to detect pots that removed the shield from everyone around you within a certain radius.
Because fairness.
Yet shields have armor sets, cp and even a debuff in pvp that counter them... yet you cry about a potion? Because "balance." That's cute.
...And cloak has many many MANY AOE & Dot skills that remove it.
I use cloak mostly defensively..
Between dodges to force stuff to miss while giving time for the dodge-cost-increase to reset.
To suppress dots when their pressure is countering my heal over time, and I need to get health back up.
And obviously as an escape.
So versatile.
I use cloak mostly defensively..
Between dodges to force stuff to miss while giving time for the dodge-cost-increase to reset.
To suppress dots when their pressure is countering my heal over time, and I need to get health back up.
And obviously as an escape.
So versatile.
You do all that amazing things?
Cuz i only see you magsorc zergsurfing xD
I use cloak mostly defensively..
Between dodges to force stuff to miss while giving time for the dodge-cost-increase to reset.
To suppress dots when their pressure is countering my heal over time, and I need to get health back up.
And obviously as an escape.
So versatile.
You do all that amazing things?
Cuz i only see you magsorc zergsurfing xD
Haven't played magsorc for ages....
You just don't see my stamblade, cus cloak
I use cloak mostly defensively..
Between dodges to force stuff to miss while giving time for the dodge-cost-increase to reset.
To suppress dots when their pressure is countering my heal over time, and I need to get health back up.
And obviously as an escape.
So versatile.
You do all that amazing things?
Cuz i only see you magsorc zergsurfing xD
Haven't played magsorc for ages....
You just don't see my stamblade, cus cloak
Im pretty sure ive seen you zerging last week.
But why cloak? Dont i deserve some stamblade love?
RedFireDisco wrote: »usmguy1234 wrote: »RedFireDisco wrote: ».usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
Oh please. Complaining about cloak because shields (that magblades also use) got nerfed.
Okay then... Add a 1 second cast time to cloak, but drop the cost down by 500 mag and make it last for 9 SECONDS.
Also, have a potion similar to detect pots that removed the shield from everyone around you within a certain radius.
Because fairness.
Yet shields have armor sets, cp and even a debuff in pvp that counter them... yet you cry about a potion? Because "balance." That's cute.
...And cloak has many many MANY AOE & Dot skills that remove it.
Nhilandra77 wrote: »Im sorry, after 4 years of playing this nerf has just pushed me too far. Un subbing
usmguy1234 wrote: »While I am not thrilled about the change on the pts there is no logic with what OP is suggesting. Cutting ones nose off to spite ones face is never good.
But in all reality, this is a thread about community hypocrisy. People are so delighted when sorc gets gutted in one pts cycle in the name of balance. Yet when the conversation shifts to include them they start crawfishing.
usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
usmguy1234 wrote: »While I am not thrilled about the change on the pts there is no logic with what OP is suggesting. Cutting ones nose off to spite ones face is never good.
But in all reality, this is a thread about community hypocrisy. People are so delighted when sorc gets gutted in one pts cycle in the name of balance. Yet when the conversation shifts to include them they start crawfishing.
I get what you are saying, that this thread is just following the line of absurd threads that have cropped up recently.