xenowarrior92eb17_ESO wrote: »im disappointed when I clicked this...I was expecting the OP to say he will quit the game if the nerf goes live...oh well join the pile of dead bodies il make with meow stamblade >:3
It literally is my class. Not to mention the fact that the shield changes effect every class.usmguy1234 wrote: »The_Outsider wrote: »If each defensive mechanism existed in a vacuum where each was equal in power, nature, and effect that would make sense...usmguy1234 wrote: »The_Outsider wrote: »Why would that be fair?usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
Put everyone on the same playing field defensively.
But defense is a function of all the mechanisms working together-- each is used in conjunction with shields and...everything. Block, Cloak, Roll, Heal, ect. are also distinctly different mechanically. It would be illogical to treat everything the same as the Ward/Harness.
Additionally, the cast time will simply make large, relatively cheap shields more difficult to get. Giving every defensive mechanism in the game a 1s cast time would completely destroy the reactive nature of the game as a whole.
Just as long as it doesn't effect your class right? I suggest you watch this video before you comment more on a class that you obviously don't understand.
Make a statement like that ^ and then proceed to tell people you don't know that they don't understand the way a class works...usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
anatole1234 wrote: »I honestly hope they go through with it. Already got a heavy sorcerer build that don't utilize shields. Can't believe people forgot sorc has the BoL equivalent with the twilight matriarch.
The_Outsider wrote: »It literally is my class. Not to mention the fact that the shield changes effect every class.usmguy1234 wrote: »The_Outsider wrote: »If each defensive mechanism existed in a vacuum where each was equal in power, nature, and effect that would make sense...usmguy1234 wrote: »The_Outsider wrote: »Why would that be fair?usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
Put everyone on the same playing field defensively.
But defense is a function of all the mechanisms working together-- each is used in conjunction with shields and...everything. Block, Cloak, Roll, Heal, ect. are also distinctly different mechanically. It would be illogical to treat everything the same as the Ward/Harness.
Additionally, the cast time will simply make large, relatively cheap shields more difficult to get. Giving every defensive mechanism in the game a 1s cast time would completely destroy the reactive nature of the game as a whole.
Just as long as it doesn't effect your class right? I suggest you watch this video before you comment more on a class that you obviously don't understand.
Haven't updated the ol' sig in years...
My only reason for commenting on this thread at all is because this is a bad idea:Make a statement like that ^ and then proceed to tell people you don't know that they don't understand the way a class works...usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
edit: Now that I'm thinking about it you were probably just being dramatic for effect, not making an actual suggestion. That's understandable.
edit2: just realized who made that video lol. I've fought that guy 1v1 many times. Watch the other vids on his channel, let's just say it will reveal his primary goal in playing this game.
But heavy sorc is trash..they are missing so much major breach, healing etc..like no one never tried that before...lol if it was good people would have played heavy armor sorc before. It's always making me laugh people saying adapt etc or say go heavy ! They will see that it's not viable and won't be able to kill a fly in pvp. The'll just be another troll tank I know I saw one today with a trash heavy armor sorc build he was doing 0 dps in cyrodiil he was just tanky. Then they will realize we were right and the class is dead..in pvp at least.HEBREWHAMMERRR wrote: »Just adapt man. The shield nerf sucks but utilize the changes they’re making to shield and play more tanky. Heavy armor and sustain will be king.
usmguy1234 wrote: »Apache_Kid wrote: »usmguy1234 wrote: »Apache_Kid wrote: »If shield cast times go live i will simply shelve all characters of mine that utilize a damage shield in both PvE and PvP. Cast times on my abilities that allow me to survive is simply not a mechanic I will enjoy to play with. Sooner rather than later they will realize that people are no longer wearing light armor in PvP and they will revert this idiotic proposition and I can go back to those characters that will go on the shelf if these changes make it to live.
Just wish I hadn't spend pretty much the entire summerset patch and 1st month of wolfhunter practicing and getting better on my PvP magsorc. What a giant slap in the face. All those countless hours just wasted. Down the drain
Exactly. My mag sorc is literally a day younger then my first character which is about 4 years old at this point.
So I have literally poured 4 years of work in to this character. Just to have all that work blown to the wind by some very not well thought out nerfs by the dev team. And you have people gloating in the forums with glee about these changes. Yet they'll probably get mad that I made this thread and not see the hypocrisy in that.
Let them gloat and jeer. Next patch they will come for their class and add cast time to breath of life or add a cast time to wings or cloak. Those people are fools who do not understand what a slippery slope this is.
It's a very slippery slope. Arguably more so then ever at this point.
HEBREWHAMMERRR wrote: »Just adapt man. The shield nerf sucks but utilize the changes they’re making to shield and play more tanky. Heavy armor and sustain will be king.
Hateanthem wrote: »Before people accuse me of not playing a sorc, I do have a max level sorc that I have ran vet dungeons and done quite a bit of pvp on....
It's 1 second. ONE SECOND. It's not 4 seconds, it's not a 30 sec cd, it's just 1 second. It's basically the cast time of defensive posture. It's not a super huge deal. The class is not going to be worthless, the players are not taking a personal slap to the face.
It's one freaking second people.
Does it suck? Yep.
Are there better ways to go about changing shields? I'm sure there are. Maybe a DPS penalty for having a shield up, or an increased cost, or whatever.
But it's only 1 second.
ONE FREAKING SECOND.
Nirn is not going to implode.
ruengdet2515 wrote: »Wait for new gear set in future
1...
2...
3...
4...
5 = Instant cast any shield and can not interrupt.
Every thing ok ?
ZOS_RobGarrett wrote: »Hey all,
Just wanted to let you know we've been monitoring the feedback on this thread and elsewhere on the forums. Clearly there's a lot of concern around the impact of adding a cast time to Conjured Ward and Annulment.
First I'd like to talk about our motivation with the change. We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
The addition of a cast time makes that choice between damage output and survivability more deliberate and strategic. However, as many of you have pointed out, there are several potential issues with this solution. We identified many of these risks prior to PTS, and we're actively monitoring feedback from the community, Class Reps, and PTS testers.
If we decide to make significant changes to the abilities, those changes would not appear until at least PTS 3. However, we agree Conjured Ward and Annulment are too easy to interrupt in PvP, so we'll be making both spells immune to interrupts for PTS 2. We'll also be meeting with the Class Reps next week to discuss the changes.
In the meantime, we encourage you to continue experimenting, evaluating, and providing feedback.
ruengdet2515 wrote: »Wait for new gear set in future
1...
2...
3...
4...
5 = Instant cast any shield and can not interrupt.
Every thing ok ?
Today, I ended up (quite accidentally) on a team of fellow Templar healtanks in a BG deathmatch. There was one non-Templar in the group. All us Templars? Not one single death. We won very, very easily — albeit a bit more slowly than we would have if we were on DPS builds. It was pure cancer. We threw down our runes and rituals, our healing ultimates and our Earthgore pools, and jabbed/flared/POTL’ed everyone to death. The non-Templar on our team (who had a low PVP rank) died four times. Everyone on the opposing teams had about 7-8 deaths on average, and hardly any kills.
Point is, any class has the potential to seem “OP” or “imbalanced” depending on group synergy and the experience levels of those involved. I don’t think ANYONE who has experience with Deathmatch BGs would call Templar healtanks “OP” (in land grabs, yes, but not DMs), and yet our team was completely unstoppable because no one was doing anything to defile us or pressure us off our runes.
So please: when you get roflstomped in Cyrodiil or BGs, don’t just look at the class skills that show up in your death recap and flee to the forums screaming for nerfs to that particular class; consider the group composition and the skill of the opposing player(s) relative to your own. I can guarantee you that if you take the time to learn how to counter shieldstacking, you’ll find that sorcs aren’t nearly as OP as you think they are.
usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
The shield nerf will be fine imo, over reactions as usual, are all the people complaining even maining mag sorcs anyways?
Unknown_Redemption wrote: »usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
Ehnjoy your Narf
The only other thing I can see replacing the 1 sec cast time is shields having something no other skill in the game has. A cooldown.
For me? if the changes go live as is, I can't see ever playing my magsorc again (sadly the only toon I ever finished the undaunted grind on). I usually enjoy the theory-crafting that comes with a new patch - but this time for magsorc, I've got nothing..
My Stam-focussed Hybrid sorc, I think will still be viable - but loses utility from overload bar (GTAOE's for breaches etc.. mines/caltrops/trap etc).. But I may as well just play my stamblade again...
I would play my stamplar,(and it would be quite strong with what I have in mind) but am 50 crowns short of a class-change token, and I'm damned if I'm giving them any more money!
MasterSpatula wrote: »Hateanthem wrote: »Before people accuse me of not playing a sorc, I do have a max level sorc that I have ran vet dungeons and done quite a bit of pvp on....
It's 1 second. ONE SECOND. It's not 4 seconds, it's not a 30 sec cd, it's just 1 second. It's basically the cast time of defensive posture. It's not a super huge deal. The class is not going to be worthless, the players are not taking a personal slap to the face.
It's one freaking second people.
Does it suck? Yep.
Are there better ways to go about changing shields? I'm sure there are. Maybe a DPS penalty for having a shield up, or an increased cost, or whatever.
But it's only 1 second.
ONE FREAKING SECOND.
Nirn is not going to implode.
That's a truly, truly awful take. You have to be aware that, as a LA user, it can be quite easy to get hit for 125% or more of you total health in a single second from just a DLC/Chapter World Boss or the Geyser Bosses, to say nothing of bosses in harder content.
As a magsorc, if you're taking damage for full second without shields, you're likely just plain dead.
Hateanthem wrote: »Before people accuse me of not playing a sorc, I do have a max level sorc that I have ran vet dungeons and done quite a bit of pvp on....
It's 1 second. ONE SECOND. It's not 4 seconds, it's not a 30 sec cd, it's just 1 second. It's basically the cast time of defensive posture. It's not a super huge deal. The class is not going to be worthless, the players are not taking a personal slap to the face.
It's one freaking second people.
Does it suck? Yep.
Are there better ways to go about changing shields? I'm sure there are. Maybe a DPS penalty for having a shield up, or an increased cost, or whatever.
But it's only 1 second.
ONE FREAKING SECOND.
Nirn is not going to implode.
Spotted the crafter/quester
usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
usmguy1234 wrote: »I think it's only fair that all survivability mechanisms gain a 1 second cast time. That means block, cloak, etc, etc.
I see your post all the time on Discord! You always have a fair, level headed approach to the game! Lets hope they tweak the PTS notes after their class rep meeting tomorrow.