PTS Update 20 - Feedback Thread for Wardens

  • BrokenGameMechanics
    BrokenGameMechanics
    ✭✭✭✭
    NBrookus wrote: »
    I can believe they continued to screw magwardens since they did it to magplar and mdk for years... but I can't believe they buffed stamdens in pvp.

    Actually yes I can. *heavy sigh*

    It's pretty funny TBH. When I read all of the class changes and then read Warden changes and what effect it was going to have on Stam Warden specifically I just laughed. I assumed they were going to adjust how good Stam Warden was. I mean they did, they just adjusted one of the best classes to be better and not on par with the other Stam classes.

    I don't think they made it better. The Bear in PvP when it worked was way underrated. IF they could have fixed the issues nothig would have changed. However, I think they figured they did what they could with the bear and finally figured out that, oh we'll just code this incredible AI engine was not going to happen. In effect they just heavy nerfed the bear and in compenstation spread the damage around. I do agree for the majority of Stamdens that never ran the bear to begin with are better off with a 3% DPS boost. But Warden's are weak in DPS across the board. If you ran Birds/Bear/Shalks in PvP I think there is a net loss here. The DB Ulti spamming / spin to win Wardens didn't need this anyway. But yea they'll get a boost here. But I don't consider them Wardens.

    The Bear in PvP, when it worked was awesome.

    After the 30% hit and sorta-kinda spreading that DPS loss around via passives the Bear is DOA. Low level Wardens would run it in PVE for the free tank maybe. ZOS should now consider a complete re-think and replace of the Animal Ulti.
    Edited by BrokenGameMechanics on September 19, 2018 6:54PM
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    PLEASE REVERT ARTIC BLAST. Make the heal 2 people thing constant and put the stun on that PLEASE

    This was the most interesting ability in the game ZOS. PLEASE change this back. Allowed for very niche but fun useful builds in PvP and allowed a tank to contribute a little damage in PvE, But more importantly it was ICE damage. That would proc chilled. Now there is less abilities to use that can cause chilled. WHICH IS A WARDEN STAPLE IT IS A PASSIVE!

    Please take another look at this @ZOS_GinaBruno @ZOS_Wrobel
  • BrokenGameMechanics
    BrokenGameMechanics
    ✭✭✭✭
    [quote="Amdar_Godkiller;c-5462452"
    Bear will be useful now in pvp now that you can target it with the gap-closing heal. That's a powerful self HOT that can be used in 1v1 situations now. [/quote]

    AHH, didnt think that. So you are saying something along the lines of:

    Engage at distance with birds. Bear rushes target and get in face giving essentially melee and continued range bird/bow damage. Then use new Grasp capability as a gap close to the bear (hence the target) and get a nice HOT and then melee finish. Assumption here is the Grasp will heal HOT is on you and NOT the bear. Currently, if you heal the bear, you heal the bear.

    That is exactly one of my core strategies. Animals FB and S&B back bar. Birds + Bear in face, at the right moment Bar Swap and Shield Charge gap close for STUN (hey look a Warden can Stun) and damage. Basic tactic for me. Problem is I highly doubt the Gap Close Heal is even close to the current Gap Close STUN+Damage option. e.g. pop Vigor -> Shield Charge.

    i.e. If you are going to play this tactiic Shield Charge STUN >> Grasp self-HOT, especially given the other Warden heal options and the total derth of CC/Stun.
    Edited by BrokenGameMechanics on September 19, 2018 7:09PM
  • BrokenGameMechanics
    BrokenGameMechanics
    ✭✭✭✭
    Kanar wrote: »
    olsborg wrote: »
    HM, stamwarden was already #1 in pvp, as far as I could see in the patch notes...they got buffed? errhh...wtf?

    Yeah, pretty odd. That easy mode SA-DBoS-spinner combo just got more sustainable!

    This. Yes, StamWarden PvP now a little better. But also, I often miss how this is uniquely a Warden OP meta and not generally considered a just the Warden variation of the BIS Stam OP PvP meta. But heck so is Rune -> Haunting -> Frags. Or my fav all in one step Soul Ass or Radiant XXX. 1-button there.

    - Stam Warden OP in PvP.
    - How so?
    - SA -> DB -> Spin
    - But DB and Spin open to all stam builds and classes?
    - Yea, but SA.
    - But there are equivalent (better?) single targe burst damage options offered by other classes.?
    - e.g. Stamina Class X : XYZ -> DB -> Spin
    - Yes SA can be timed for simul SA+DB. Yea but still dead even with a 1 sec gap there.

    Yes SA->DB-Spin is considered the Warden OP meta, especially given that it is all AOE-ish. But I think the SA is easily substituted for equivalent combos (certainly for single target burst down).
    Edited by BrokenGameMechanics on September 19, 2018 7:27PM
  • majulook
    majulook
    ✭✭✭✭✭
    So for a Magden what is going to be a cheap self heal without a restro staff?
    Si vis pacem, para bellum
  • ccmedaddy
    ccmedaddy
    ✭✭✭✭✭
    ✭✭
    majulook wrote: »
    So for a Magden what is going to be a cheap self heal without a restro staff?
    For PvE? Living Trellis is better than anything on the resto staff skill line. It's so good I run it instead of a damage shield in VMA and still get Flawless.
    Edited by ccmedaddy on September 19, 2018 10:12PM
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    The blast change is ***. We needed it to scale damage off mag and spell damage. And we needed old blast to become base(Arctic wind). We need more damage, now more than ever because of the warden dps nerf. It was not the skill that needed a stun as we have 5 other morphs that need something but receive nothing time after time. For example: Growing Swarm, Bursting Vines, Expansive Frost Cloak, Crystalized Slab or Frozen Retreat. Blast was one of the worst skills to give it to!!! Why did they remove the damage???
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    I only play a stam warden really so I'd like some feedback on Polar Wind.

    A lot of people are stating something I totally agree with: Removing the Ice damage from Arctic Blast is not a good idea (also I dont think having to target something to use a heal is a good idea).

    Would Wardens be upset if Polar Wind got the stun and lost the "heal other player" trait? That is leave the Arctic Blast alone (would you be totally fine with this as it is on Live) and put the change ZoS wants onto Polar Wind?



    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Drygon
    Drygon
    ✭✭✭
    I only play a stam warden really so I'd like some feedback on Polar Wind.

    A lot of people are stating something I totally agree with: Removing the Ice damage from Arctic Blast is not a good idea (also I dont think having to target something to use a heal is a good idea).

    Would Wardens be upset if Polar Wind got the stun and lost the "heal other player" trait? That is leave the Arctic Blast alone (would you be totally fine with this as it is on Live) and put the change ZoS wants onto Polar Wind?



    That actually sounds good to me and i could see that change, still Arctic blast still needs to cahange a bit as it is curently quite strong in pvp. As it is aimed for tanks, Arctic blast should deal the dmg it deal once every two seconds but only if some dmg was blocked, this way it can be still used as a heal but no longer is a problem for cloaking nightblades. The ability should see an increase to 15 seconds( still 10% of max health spread over 15 seconds now) but also increase Damage Blocked by X% while active.

    I would also still want some changes made to Icy Aura, the passive now is not worth the two points and it can be used to buff Magicka wardens, so i will leave the idea again:

    Icy Aura: Make it part of Glacial presence and add something else that will benefit the magicka warden as that is the spec that needs the most help like something called Shatter: When you deal critical frost direct damage to an imobilized target, it shatters receaving X DMG and gets debuffed with minor Breach and Minor Fracture for X seconds. This ability can proc once every X seconds. This would buff both magicka warden and PVE warden tanks.

    And regarding the Betty, I think we can lose the line, the visuals on the character are enough to know it is active, in PVP that line kind of acts like a flag... The betty already glows and that looks fine, It would be apreciated if we could get rid of the line.

    Thank you!
    Edited by Drygon on September 19, 2018 11:11PM
  • Enkil
    Enkil
    ✭✭✭✭✭
    PLEASE REVERT ARTIC BLAST. Make the heal 2 people thing constant and put the stun on that PLEASE

    This was the most interesting ability in the game ZOS. PLEASE change this back. Allowed for very niche but fun useful builds in PvP and allowed a tank to contribute a little damage in PvE, But more importantly it was ICE damage. That would proc chilled. Now there is less abilities to use that can cause chilled. WHICH IS A WARDEN STAPLE IT IS A PASSIVE!

    I have to agree with this. I am on a mac so can't test out the changes but the Ice Dot PBAoe is needed for FUN tanking on wardens (hate tanking otherwise).

    Why are other build (magicka, tank) skills being converted into abilities that help stam-wardens which are already the strongest build?
    • Arctic Blast PBaoe morph for tanking should remain
    • Stun thing can be added to the currently unappealing "Polar Wind" morph
    • Would be neat if one of the swarm morphs or another non-ult class skill had an execute functionality
    • I like using Deceptive predator as an extended duration speed buff. Having it on backbar is a GOOD thing, we only have 5 slots and it's not worth having on main bar for measly minor evasion rework but STILL have to cast even more frequently to get the 2 main major buffs. Makes no sense.
    Edited by Enkil on September 20, 2018 12:21AM
  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    I really think the Arctic Blast change has to have some sort of damage.

    It cant just be a stun and tbh the heal should be removed from it.

    Want a heal? Use Green Balance line.

    Frost magic is incredible in the Elder Scrolls series, please lets bring it up in ESO
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    mb10 wrote: »
    I really think the Arctic Blast change has to have some sort of damage.

    It cant just be a stun and tbh the heal should be removed from it.

    Want a heal? Use Green Balance line.

    Frost magic is incredible in the Elder Scrolls series, please lets bring it up in ESO

    How can i possibly agree more? Like everything you said is just like yes.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    I only play a stam warden really so I'd like some feedback on Polar Wind.

    A lot of people are stating something I totally agree with: Removing the Ice damage from Arctic Blast is not a good idea (also I dont think having to target something to use a heal is a good idea).

    Would Wardens be upset if Polar Wind got the stun and lost the "heal other player" trait? That is leave the Arctic Blast alone (would you be totally fine with this as it is on Live) and put the change ZoS wants onto Polar Wind?



    Polar wind is used more by tanks than arctic blast. So what needs to happen is old blast should be moved to base so polar wind can inherit it. Blast itself should become a main magden staple dps tool. It doesn't need to heal.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Iki
    Iki
    ✭✭✭
    I only play a stam warden really so I'd like some feedback on Polar Wind.

    A lot of people are stating something I totally agree with: Removing the Ice damage from Arctic Blast is not a good idea (also I dont think having to target something to use a heal is a good idea).

    Would Wardens be upset if Polar Wind got the stun and lost the "heal other player" trait? That is leave the Arctic Blast alone (would you be totally fine with this as it is on Live) and put the change ZoS wants onto Polar Wind?



    I consider polar wind superior morph for warden-tank and I`d rather see it stay as it is. Being able to heal allies is very nice and helpful. I also agree that arctic blast should keep its damage-part. Just make 2 very different morphs: Arctic blast with stun and good amount of ice-damage but remove healing from it, then polar wind as heal for self and ally. Choice between stun&dmg or healing.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Iki wrote: »
    I only play a stam warden really so I'd like some feedback on Polar Wind.

    A lot of people are stating something I totally agree with: Removing the Ice damage from Arctic Blast is not a good idea (also I dont think having to target something to use a heal is a good idea).

    Would Wardens be upset if Polar Wind got the stun and lost the "heal other player" trait? That is leave the Arctic Blast alone (would you be totally fine with this as it is on Live) and put the change ZoS wants onto Polar Wind?



    I consider polar wind superior morph for warden-tank and I`d rather see it stay as it is. Being able to heal allies is very nice and helpful. I also agree that arctic blast should keep its damage-part. Just make 2 very different morphs: Arctic blast with stun and good amount of ice-damage but remove healing from it, then polar wind as heal for self and ally. Choice between stun&dmg or healing.

    This is what those of us on the warden discord have been saying however tanks did use arctic blast for the minor maim so old blast should be put on base.
    Edited by ESO_Nightingale on September 20, 2018 2:01AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ccmedaddy
    ccmedaddy
    ✭✭✭✭✭
    ✭✭
    Warden tanks already have Gripping Shards for AOE minor maim though.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    ccmedaddy wrote: »
    Warden tanks already have Gripping Shards for AOE minor maim though.

    (This is copy pasted btw) Blast counted as a Single Target Direct Damage skill, so it had a 30% chance once the Warden passive where counted. Gripping counted as a Direct Damage DoT and has a 15% chance once the Warden Passive is counted. Testing has been done, it’s a verified proc rate. Wall is a AoE DoT and has a 2% chance once the Destro Passive is counted
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    Yes, merge Polar Wind and the old Arctic Blast into one skill. and make the new Arctic blast not heal and deal some damage.
    PS NA
    Have played all classes.
    Warden Main
  • _Ahala_
    _Ahala_
    ✭✭✭✭✭
    Iki wrote: »
    I only play a stam warden really so I'd like some feedback on Polar Wind.

    A lot of people are stating something I totally agree with: Removing the Ice damage from Arctic Blast is not a good idea (also I dont think having to target something to use a heal is a good idea).

    Would Wardens be upset if Polar Wind got the stun and lost the "heal other player" trait? That is leave the Arctic Blast alone (would you be totally fine with this as it is on Live) and put the change ZoS wants onto Polar Wind?



    I consider polar wind superior morph for warden-tank and I`d rather see it stay as it is. Being able to heal allies is very nice and helpful. I also agree that arctic blast should keep its damage-part. Just make 2 very different morphs: Arctic blast with stun and good amount of ice-damage but remove healing from it, then polar wind as heal for self and ally. Choice between stun&dmg or healing.

    This is what those of us on the warden discord have been saying however tanks did use arctic blast for the minor maim so old blast should be put on base.

    Polar Wind = Health Scaling Ability with Self and Ally heal and a small ice aoe dot to utilize the glacial presence passive

    Arctic Blast = Mag Scaling Ability with a respectable single target ice dot and a ranged stun with no heal... it is absolutely essential that this damage scale off max mag and spell damage and not health as the lack of good damaging abilities especially good ice damaging abilities is a major pain point of Magden mains everywhere
    Edited by _Ahala_ on September 20, 2018 3:44AM
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    _Ahala_ wrote: »
    Iki wrote: »
    I only play a stam warden really so I'd like some feedback on Polar Wind.

    A lot of people are stating something I totally agree with: Removing the Ice damage from Arctic Blast is not a good idea (also I dont think having to target something to use a heal is a good idea).

    Would Wardens be upset if Polar Wind got the stun and lost the "heal other player" trait? That is leave the Arctic Blast alone (would you be totally fine with this as it is on Live) and put the change ZoS wants onto Polar Wind?



    I consider polar wind superior morph for warden-tank and I`d rather see it stay as it is. Being able to heal allies is very nice and helpful. I also agree that arctic blast should keep its damage-part. Just make 2 very different morphs: Arctic blast with stun and good amount of ice-damage but remove healing from it, then polar wind as heal for self and ally. Choice between stun&dmg or healing.

    This is what those of us on the warden discord have been saying however tanks did use arctic blast for the minor maim so old blast should be put on base.

    Polar Wind = Health Scaling Ability with Self and Ally heal and a small ice aoe dot to utilize the glacial presence passive

    Arctic Blast = Mag Scaling Ability with a respectable single target ice dot and a ranged stun with no heal... it is absolutely essential that this damage scale off max mag and spell damage and not health as the lack of good damaging abilities especially good ice damaging abilities is a major pain point of Magden mains everywhere

    Should also have a small aoe too
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Tested all classes for mag and stam on the pts. Magdens are by far the lowest damage dealers. Sustain buffs are great, but magden hits like a wet noodle...
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    Tested all classes for mag and stam on the pts. Magdens are by far the lowest damage dealers. Sustain buffs are great, but magden hits like a wet noodle...

    Damn, that sucks.

    I think increasing our DoTs would go a long way to helping that (Templars Blazing Spear and DK Eruption got a 70%+ increase).
    So increase the damage of Winters Revenge and Swarm (then also make Fetcher Infection scale in damage per second over the duration not every second cast)
    PS NA
    Have played all classes.
    Warden Main
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Arctic Blast...they took away one of my Ice Mage's damage skills? :/

    Do they even realize how hard it is to be a viable Frost damage MagWarden? Do they want me to be kicked from dungeons?
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Drygon
    Drygon
    ✭✭✭
    ArchMikem wrote: »
    Arctic Blast...they took away one of my Ice Mage's damage skills? :/

    Do they even realize how hard it is to be a viable Frost damage MagWarden? Do they want me to be kicked from dungeons?

    If it scaled of magicka it would have been good, as it were it was kind of a tank exclusive skill.
  • mague
    mague
    ✭✭✭✭✭
    Anhedonie wrote: »
    Anhedonie wrote: »
    Fethcher Flies - Growing Swarm is the morph nobody uses. Convert it into stamina, poison morph. This will improve stamina aoe capabilities and make the warden more interesting.

    Not nobody, I use Growing Swarm. Like i said earlier, its great against trash mobs. Maybe I'd be for making it a stamina ability, but only if it has a lost cost. What it already does + poison sounds pretty nice actually.

    Scorch + winter's revenge will do the job a lot faster than throwing this dot around.

    Doesnt matter, sometimes we need diversity. Scortch is such a strong skill and i dont use it, because i dont like it. On the other side i played for months with structured entropy, consuming trap and the flies. With Oblivion's Foe this is a build that doesnt know what sustain means:) . I call it the Jedi-meta :)


    On topic.


    I like the Falcon changes.

    Bear.. well. Its still ok for 75. But can i get back his idle roar and a D-Pad left+Y for attack in gamepad mode ? :)

    Arctic with a stun.. i think this is wrong. It belongs to the crystal shield.

    Due to the changes to Maturation i think heavy Lotus attack should heal the closest friend as it does now, but all others within 28m for like 300 to trigger Minor Thoughness.

  • reprosal
    reprosal
    ✭✭✭✭✭
    StamDen is doing peaks of 57-58k DPS on the PTS (Liko posted his parse on youtube)
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    We can fix magden by fixing and buffing winters embrace skills. They just keep *** buffing stamden who doesnt need one by buffing animal companions. They need to accept that ice dps is apart of wardens kit and it should be buffed. Its the easiest solution here. They need to stop being stuborn and give us ice dps.

    Lol even throw me on as project lead. Because i would get it done for free. Jokes aside. We need someone who will do this.
    Edited by ESO_Nightingale on September 20, 2018 1:48PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    LeHarrt91 wrote: »
    Tested all classes for mag and stam on the pts. Magdens are by far the lowest damage dealers. Sustain buffs are great, but magden hits like a wet noodle...

    Damn, that sucks.

    I think increasing our DoTs would go a long way to helping that (Templars Blazing Spear and DK Eruption got a 70%+ increase).
    So increase the damage of Winters Revenge and Swarm (then also make Fetcher Infection scale in damage per second over the duration not every second cast)

    That would definitely help
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    LeHarrt91 wrote: »
    Tested all classes for mag and stam on the pts. Magdens are by far the lowest damage dealers. Sustain buffs are great, but magden hits like a wet noodle...

    Damn, that sucks.

    I think increasing our DoTs would go a long way to helping that (Templars Blazing Spear and DK Eruption got a 70%+ increase).
    So increase the damage of Winters Revenge and Swarm (then also make Fetcher Infection scale in damage per second over the duration not every second cast)

    Actually, i think they should make growing swarm's damage increase over the duration instead of fetcher infection. Makes more sense that something called "growing swarm" has a higher uptick of dmg over time.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • IARTOI
    IARTOI
    ✭✭✭
    Still nothing for wardens. Thanks.

    I always sit on my chair and think why would you keep nerfing the useless bear ultimate. We slot it on both bar, but bear is so slow and has tons of bugs (disappearing in combat, stucking somewhere etc.). Also it so easy to dodge bear cuz it has to run and catch the enemy first. Instead of bring some good features to make it usefull (jump-leap on enemy animation) you are nerfing its damage 30%. My mind is not able to accept this. Whoever is managing the class balance things he/she must be joking to us. There is no other explaination.

    @ZOS_GinaBruno
Sign In or Register to comment.