The same feedback as always:
1) Bear needs a grace period before it despawns, so that I can have at least a second ulti on my back bar.
2) Bird of Prey is a plain StamWarden buff. I honestly cannot understand why you should buff the already overperforming StamWardens, but destroy the already struggling MagWardens with the Annulnment nerf.
3) Swarm needs a Stam morph, not a cost reduction.
4) The new Arctic Blast is good.
Please reconsider the change to minor toughness, this comes from a PVE raid perspective.
I really get the idea behind it. "Make every class desirable". And you did a really nice job with the passives of the minor buffs of the other classes! But as it stands at the moment, the only way to get this buff reliably is to have a warden HEALER.
And that is the pain point.
I remember reading somewhere in the Class representitive program when magblade stacking was adressed that "you don't want a group to cancel a raid just bc the stamdk couldn't come". In this case you made the warden healer this necessity.
All other classes have a "when you activate a [insert class tree] ability, you grant your team mates [insert minor buff]". But the warden actually has to heal the target. And reaching everybody with a heal once every 20 secs as tank or dd is simply not feasible. The heals you have as dd/tank either have an area restriciton (healing seeds, mushrooms, vigor, orbs,etc ), are single target (lotus flower,+ you need somebody capable of weaving, and the tank will never get it), or doesn't count as "your heal" (lifesteal of vines). So even if I am sacrificing one slot to buff my group, the additional restrictions will make it only worthwhile in fights that can be very well controlled (stacking/positioniong). And usually it is the fights where you cannot do this where the buff is actually needed.
So please, PLEASE, if you want Warden to have this unique buff only, make it applicable in a way a DD or tank can manage without gimping themselves really hard.
Lord_Dexter wrote: »I was gonna say that I love all of these changes, but there's one I really don't like:
Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
Why? Such a huge nerf to our beloved Guardian and we don't even get a developer comment or any explanation on that?
Everything else tho... I love it: we got a stun back with Arctic Blast, better sustain with the cost decrease on Scorch and the buff to Netch, increased Magicka Warden PvE DPS and Wardens finally bringing a useful buff to the group now that War Horn doesn't give Minor Toughness.
You guys did listen and did a great job on the Warden. Thank you.
35% damage nerf will simply kill bear use and ZOS will buff again sometime in futurr so what's this nerf for?
I am unable to use PTS because console users are left out of this process, but our voices matter so I am adding mine. For context, I currently have a couple of wardens. I've played my plucky archer the most - she's a stamina build and werewolf. I don't PvP much, but she is my go-to PvP character and in dungeons I run her as a stam healer (yes, it works). My other warden I may delete and rebuild, but she's a tree hugging healer. She's intended to be my main healer, but I haven't spent as much time with her.
- Advanced Species changes are nice. Thank you!
- Betty Netch giving more resources feels... overtuned. However, it's difficult to tell without PTS access, and my archer is also built around having high stamina recovery as she's a dodge rolling maniac.
- Dive changes will make the abilities more intuitive. I still miss the days of them being undodgeable, but that also didn't make sense and was a good change.
- The changes to Falcon's Swiftness make me really excited. I would use it on my archer because it felt signature even if it wasn't that great, but now it is just awesome.
- None of my wardens use Feral Guardian so I can't comment on the changes one way or another.
- I really miss the stun that used to be on Scortch. I understand that it isn't coming back, and am not sure a cost reduction really makes up for that loss.
- I fell in love with Swarm for my healer as a nice low-cost way of adding a bit of damage to the fight. I'm not sure a cost increase will make this as worthwhile for her.
- The Maturation changes are interesting. It will add some neat flavor to my healer. I think this will be neat!
- The new Arctic Blast looks interesting, but I don't use that ability on either of my characters as it doesn't fit them. I might try this on my healer so she has a defense mechanism to protect herself?
- Thanks for fixing the Impaling Shards visuals. It would get a little confusing sometimes.
Fethcher Flies - Growing Swarm is the morph nobody uses. Convert it into stamina, poison morph. This will improve stamina aoe capabilities and make the warden more interesting.
SilverIce58 wrote: »Fethcher Flies - Growing Swarm is the morph nobody uses. Convert it into stamina, poison morph. This will improve stamina aoe capabilities and make the warden more interesting.
Not nobody, I use Growing Swarm. Like i said earlier, its great against trash mobs. Maybe I'd be for making it a stamina ability, but only if it has a lost cost. What it already does + poison sounds pretty nice actually.
SilverIce58 wrote: »Fethcher Flies - Growing Swarm is the morph nobody uses. Convert it into stamina, poison morph. This will improve stamina aoe capabilities and make the warden more interesting.
Not nobody, I use Growing Swarm. Like i said earlier, its great against trash mobs. Maybe I'd be for making it a stamina ability, but only if it has a lost cost. What it already does + poison sounds pretty nice actually.
SilverIce58 wrote: »Fethcher Flies - Growing Swarm is the morph nobody uses. Convert it into stamina, poison morph. This will improve stamina aoe capabilities and make the warden more interesting.
Not nobody, I use Growing Swarm. Like i said earlier, its great against trash mobs. Maybe I'd be for making it a stamina ability, but only if it has a lost cost. What it already does + poison sounds pretty nice actually.
Scorch + winter's revenge will do the job a lot faster than throwing this dot around.
SilverIce58 wrote: »SilverIce58 wrote: »Fethcher Flies - Growing Swarm is the morph nobody uses. Convert it into stamina, poison morph. This will improve stamina aoe capabilities and make the warden more interesting.
Not nobody, I use Growing Swarm. Like i said earlier, its great against trash mobs. Maybe I'd be for making it a stamina ability, but only if it has a lost cost. What it already does + poison sounds pretty nice actually.
Scorch + winter's revenge will do the job a lot faster than throwing this dot around.
I've tried it, and it's not imo. Swarm + WR is nice tho, and this combo lets you run past dying mobs, instead of facing a group of them. With GS, I can swarm up the whole delve/public dgn, and it spreads to others, so they have 2 swarms on them. I like it. I wouldn't actually use it in pvp (i did in bgs, but i was leveling), since people aren't trash mobs.
Changes go in a good direction i feel.
I have posted this coment in a pool thread, but seeing as this is the official feedback post i will leave it here as maybe it gives some ideas and helps.
The new arctic blast is way too clunky, needs a smoother animation that would actualy make sense and the heal can be removed ( let the other morph do the healing), and add frost Dmg on impact this way it would help Magicka wardens quite a bit, also make it scale off magicka(obviosly) and it won't help at all stamina wardens.
Now, I like the Passive dmg buff and the Bear DPS loss is to counter that, and it is fine only that the bear needs to teleport near the target that gets targeted by the ultimate active, this can be a good mobility mechanic ( combined with the new nature grasp), and counter the AI problems.
Swarm cost icreased is welcome, i've been using growing swarm and i had no penality to spam it in pvp, now it is better.
Shimmering shield could use a 4.5 seconds major heroism, see how that works.
Icy Aura needs to be reworked, really, that ability is not even worth two skillpoints atm. Make it part of Glacial presence or remove it and add something else that will benefit the magicka warden as that is the spec that needs the most help like something called Shatter: When you deal critical frost direct damage to an imobilized target, it shatters receaving X DMG and gets debuffed with minor Breach and Minor Fracture for X seconds. This ability can proc once every X seconds. This would buff both magicka warden and PVe warden tanks.
Now, tanks still need their reliable aoe damage to proc minor maim seeeing that they no longer have it from ARctic blast, and healers and MAgicka wardens and stamina wardens could use a lower survivability, so what i sugest is reduce the dmg mitigation of ice fortress to 6% and increase its range to 18 meters and decrease the range of expansive (maybe rename it) frost cloak to 6 (or 8 needs actual testing) meters and give it the aoe dmg that scale on max health (4% would be a good start) that proc once every four seconds each time the character blocks some dmg. This would actualy help frost tanking. Maybe add block cost reduction passive to compensete for the loss on the other morph like 4% block cost reduction. Now tanks would have to make a real choice between the two morphs and get something from both.
Changes go in a good direction i feel.
I have posted this coment in a pool thread, but seeing as this is the official feedback post i will leave it here as maybe it gives some ideas and helps.
The new arctic blast is way too clunky, needs a smoother animation that would actualy make sense and the heal can be removed ( let the other morph do the healing), and add frost Dmg on impact this way it would help Magicka wardens quite a bit, also make it scale off magicka(obviosly) and it won't help at all stamina wardens.
Now, I like the Passive dmg buff and the Bear DPS loss is to counter that, and it is fine only that the bear needs to teleport near the target that gets targeted by the ultimate active, this can be a good mobility mechanic ( combined with the new nature grasp), and counter the AI problems.
Swarm cost icreased is welcome, i've been using growing swarm and i had no penality to spam it in pvp, now it is better.
Shimmering shield could use a 4.5 seconds major heroism, see how that works.
Icy Aura needs to be reworked, really, that ability is not even worth two skillpoints atm. Make it part of Glacial presence or remove it and add something else that will benefit the magicka warden as that is the spec that needs the most help like something called Shatter: When you deal critical frost direct damage to an imobilized target, it shatters receaving X DMG and gets debuffed with minor Breach and Minor Fracture for X seconds. This ability can proc once every X seconds. This would buff both magicka warden and PVe warden tanks.
Now, tanks still need their reliable aoe damage to proc minor maim seeeing that they no longer have it from ARctic blast, and healers and MAgicka wardens and stamina wardens could use a lower survivability, so what i sugest is reduce the dmg mitigation of ice fortress to 6% and increase its range to 18 meters and decrease the range of expansive (maybe rename it) frost cloak to 6 (or 8 needs actual testing) meters and give it the aoe dmg that scale on max health (4% would be a good start) that proc once every four seconds each time the character blocks some dmg. This would actualy help frost tanking. Maybe add block cost reduction passive to compensete for the loss on the other morph like 4% block cost reduction. Now tanks would have to make a real choice between the two morphs and get something from both.
I agree with you on all accounts full heartidly, however when it comes to Icy Aura I actually really want them to keep the snare reduction for Magden... If they could buff Icy Aura to 30% that would be even better as it would give Light Armor Magden so much snare reduction next patch that they would actually have a shot at surviving zerglings without having to rely on Dampen/Harness... this buff also really wouldn’t do much to help our Stamden overlords either as they run forward momentum anyways... but then again... a burning light type passive for ice damage is so tempting