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Do you support adding a cast time change for damage shields?

Yolokin_Swagonborn
Yolokin_Swagonborn
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Do you support adding a cast time change for damage shields? 444 votes

Yes, damage shields should have a cast time.
10%
XeniphXsorusmoutonFaulgorAlmarielAnkaridanmertustaShareeJames-WayneRavenSwornChefZeroSkoomahactoshReifkollege14a5yttoksPassifestStrider__Roshinacw37162Rex-Umbra 47 votes
No, There are better ways of balancing them.
89%
laurajfSolarikenGilvothjosh.lackey_ESOvailjohn_ESOMoloch1514Joy_Divisionmesnaarkansas_ESODioraCaligamy_ESOYolokin_Swagonbornarasysb14_ESOBowserBigBraggcalitrumanb14_ESOInklingsKovaJsmallsDarcyMardin 397 votes
  • Aliyavana
    Aliyavana
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    No, There are better ways of balancing them.
    The venom arrow zerglings will like this change
  • CatchMeTrolling
    CatchMeTrolling
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    No, There are better ways of balancing them.
    No , a ridiculous change.
  • WuffyCerulei
    WuffyCerulei
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    No, There are better ways of balancing them.
    This [removed profanity] is gonna eff up pve for everyone if it goes live.
    Edited by ZOS_JesC on September 18, 2018 1:25PM
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • LemonSquishie
    LemonSquishie
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    No, There are better ways of balancing them.
    keep the crit. ditch the cast time.
  • MLGProPlayer
    MLGProPlayer
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    No, There are better ways of balancing them.
    It wouldn't be a ZOS balance patch if 90% of the player base didn't hate it.

    It's as if ZOS conducts focus group testing to figure out what changes the player base would absolutely hate, and then implements those changes.
    Edited by MLGProPlayer on September 18, 2018 2:07AM
  • BigBragg
    BigBragg
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    No, There are better ways of balancing them.
    I don't use them on most of my builds, but still find it to be a poor design choice. This game is way to fast and fluid for a defensive ability on squishy targets to require a cast.
  • Minno
    Minno
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    No, There are better ways of balancing them.
    keep the crit. ditch the cast time.

    Agreed.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • ruikkarikun
    ruikkarikun
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    No, There are better ways of balancing them.
    Are you kidding me?
  • VaranisArano
    VaranisArano
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    No, There are better ways of balancing them.
    Voting no, but I think we have enough threads and polls on this subject...
  • Jsmalls
    Jsmalls
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    No, There are better ways of balancing them.
    I'm going to make a long winded post somewhere about this in due time but for now.

    The cast time needs to go, this isn't even a question. MAGsorcs have no other reactive defense mechanic available to them to replace this game changing decision.

    But adding resistances and crit to them? That's a low-key buff. Crit resist allows to significantly reduce crit damage, and high resistances are not a hard achievement in this game.

    Imagine a tank that could spam 15k heals? That's effectively what you'd be creating.

    Players often have what 30-40% crit. So 60-70% of the time this is a significant buff (no resistances to 20k resistances on shields is huge).

    But the devs show consistently that they don't know this game, and roll dice to make
    balance decisions, so I don't know why I bother posting.



  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    No, There are better ways of balancing them.
    The less cast time abilites in game the better
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • ZarkingFrued
    ZarkingFrued
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    No, There are better ways of balancing them.
    Why does anyone play eso anymore? Every 3 months they come in and wreck everything, and force me to fill my harddrive with junk I dont even agree with.
  • Soris
    Soris
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    No, There are better ways of balancing them.
    @BrokenGameMechanics approves this change. This alone says something.
    Welkynd [Templar/AD/EU]
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    No, There are better ways of balancing them.
    dCFYTZi.png


    Pretty darn clear message here. Lets see if ZOS listens to the will of the community.
    Edited by Yolokin_Swagonborn on September 18, 2018 10:09AM
  • dogman
    dogman
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    No, There are better ways of balancing them.
    Destroy one time of play-style to buff the other, the ZoS way ever since Morrowind!
    i'm just tryna have a good time
  • Chicharron
    Chicharron
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    No, There are better ways of balancing them.
    in three years, it's the first time i've complained about something related to the gameplay.

    It's time to tell the guildies who do not visit the forum to join the cause.
  • ezio45
    ezio45
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    No, There are better ways of balancing them.
    Chicharron wrote: »
    in three years, it's the first time i've complained about something related to the gameplay.

    It's time to tell the guildies who do not visit the forum to join the cause.

    already have
  • Tendoshii
    Tendoshii
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    No, There are better ways of balancing them.
    I voted no.

    Other options:
    - Hardened Ward and the other iterations should have a cast time, but other shields do not
    - Shield fatigue: shield size gets smaller if recast within a certain time period
    - Cost increase a la streak if recast within a certain time period
  • code65536
    code65536
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    No, There are better ways of balancing them.
    *** no.
    Nightfighters ― PC/NA and PC/EU

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  • acw37162
    acw37162
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    Yes, damage shields should have a cast time.
    Two main reasons here.

    While PVP may be different, I just watched Alcast clear the new 4 man trial on vet and he forgot to re-up his food buff on the last half of the last fight, so there might be small overreaction on the PVE implications. (Caveat being if they have the difficulty turned down to start the testing cycle)

    Two and this is the most important for the I am un-subbing, shelfing my sorc raging reddit forums echo chamber crowd - if you think this change is hard to stomach you really are going to loose you collective internet s&^t with whatever they try next.
  • Faint_One
    Faint_One
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    No, There are better ways of balancing them.
    why not 1s delay?cast time cause no block no dodge no bar swap no bash
  • Minno
    Minno
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    No, There are better ways of balancing them.
    FzHiTcL.png


    Pretty darn clear message here. Lets see if ZOS listens to the will of the community.

    6 people are zerg nightblades ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • ecru
    ecru
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    No, There are better ways of balancing them.
    acw37162 wrote: »
    Two main reasons here.

    While PVP may be different, I just watched Alcast clear the new 4 man trial on vet and he forgot to re-up his food buff on the last half of the last fight, so there might be small overreaction on the PVE implications. (Caveat being if they have the difficulty turned down to start the testing cycle)

    Two and this is the most important for the I am un-subbing, shelfing my sorc raging reddit forums echo chamber crowd - if you think this change is hard to stomach you really are going to loose you collective internet s&^t with whatever they try next.

    Using Alcast as a point of reference for most pve players probably isn't the best idea. That's like saying vCR+3 is really easy because a few groups have Gryphon Heart. With the amount of outgoing damage in trials, cast times on shields will make things miserable for magicka dps and Gossamer will be a requirement for every group because of major evasion. Even older content like vHRC HM will be really dumb with cast time shields.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • MLGProPlayer
    MLGProPlayer
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    No, There are better ways of balancing them.
    Lets see if ZOS listens to the will of the community.

    :lol:
  • Fiktius
    Fiktius
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    No, There are better ways of balancing them.
    I play with mag classes only in PvP as a solo player, so this change will have a huge impact in my own survival...
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    No, There are better ways of balancing them.
    Lets see if ZOS listens to the will of the community.

    :lol:

    I know. I know. But they don't like it when its very obvious that they are not. The optics look bad for them.
  • Tannus15
    Tannus15
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    No, There are better ways of balancing them.
    acw37162 wrote: »
    Two main reasons here.

    While PVP may be different, I just watched Alcast clear the new 4 man trial on vet and he forgot to re-up his food buff on the last half of the last fight, so there might be small overreaction on the PVE implications. (Caveat being if they have the difficulty turned down to start the testing cycle)

    Two and this is the most important for the I am un-subbing, shelfing my sorc raging reddit forums echo chamber crowd - if you think this change is hard to stomach you really are going to loose you collective internet s&^t with whatever they try next.

    So your argument is that if content can be done there is always more room for nerfs?
    Any nerfs are ok until the best can't complete?
    What a weird way to look at things.

    I'm pretty sure night blades could complete content without siphoning strikes, so that would be fine?
  • Gythral
    Gythral
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    No, There are better ways of balancing them.
    Good way to lose 1/5 of the income if the changes go live!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Lylith
    Lylith
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    No, There are better ways of balancing them.
    and i don't support the other nerfs heaped on sorcs, either.

    one wonders if the shield nerf isn't intended to deflect attention from the rest of the misdirected 'balance' changes being made to sorcs and other magicka classes.

  • Drummerx04
    Drummerx04
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    No, There are better ways of balancing them.
    The problem is with ZoS's line of reasoning. If they just remove the cast time, then the resistances on the shield they added is a pretty significant PvE buff which goes against the dev comments about making healers feel useless...

    Of course they are too stupid or short sighted to realize that their own trial and dungeon design with 10+ adds at once that attack for 70k damage through block is what's making healers useless. Damage in this game either tickles or 1-shots you.

    There are a few fights you can do in this game where healers are actually amazing in 4 man content. vSCP poison chucking boss (right before final boss) is a great example if you go for the achievement for not purging. You get a hefty DOT on you that would basically require you to shield every 2 casts just to survive. Healer makes the battle much easier. THAT is the sort of design you need.
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