scipionumatia wrote: »cant wait to see what sword and board bonus is gonna be.
Also if the bow increases the range of scattershot that would be awesome 28 meters sounds about right XD
Silver_Strider wrote: »WuffyCerulei wrote: »Silver_Strider wrote: »Ward lasts 6 seconds.
Buff lasts 3 seconds.
Logic.
You can benefit from its initial heal as well as any other heals you have.
I'm aware of that but the burst heal at the end of Ward is what you'd want the buff so it seems like kind of a waste.
ResTandRespeC wrote: »it'd be cool if they made the dw set do something worth replacing a 5 set bonus for. Great idea for an effect would be something that increases survivability in places like vCR/vAS and at the same time not losing so much dps that your better of taking a mag class anyways. Idk exactly how they could do that but it'd be cool.
ResTandRespeC wrote: »it'd be cool if they made the dw set do something worth replacing a 5 set bonus for. Great idea for an effect would be something that increases survivability in places like vCR/vAS and at the same time not losing so much dps that your better of taking a mag class anyways. Idk exactly how they could do that but it'd be cool.
It's going to be a Whirlwind modifier so I'm actually really curious what it'll do with spin2win
Maybe a DoT on use? Every subsequent Whirlwind does 10% more damage up to 50%?
ResTandRespeC wrote: »it'd be cool if they made the dw set do something worth replacing a 5 set bonus for. Great idea for an effect would be something that increases survivability in places like vCR/vAS and at the same time not losing so much dps that your better of taking a mag class anyways. Idk exactly how they could do that but it'd be cool.
It's going to be a Whirlwind modifier so I'm actually really curious what it'll do with spin2win
Maybe a DoT on use? Every subsequent Whirlwind does 10% more damage up to 50%?
Asylum already mods spin 2 win
They could show us the weapons now, but what’s the point of offering early feedback on them? Their balance changes are already set in stone before PTS live. It’s all just a wasteful formality.
Hmmmm...if only they'd implement a way you could make a list, perhaps of friends?Tommy_The_Gun wrote: »Well... the point is that a lot of players (I would even assume majority) are solo players. Those players relay on group finder to complete a group content. And A LOT of group content in ESO is for some bizarre reason unsupported by group finder tool.We already have group dungeons, trials etc. which is intended for groups.
I believe arena type of content should have difficulty scaling option for 1-3 players(if not 4 players are in group).
All group arena content should allow the option to solo it.
Leaderboard scoring could have different options, solo, 2 players, 3 players and full group.
Does it require more work on behalf of the development team ? definitely, but it will be worth it.
ROTFL.
Interesting mechanics need to have assumptions about what roles are present, how many people there are, etc. You can have old-style content where there were no mechanics--just do damage while avoiding and healing damage, and yay, you're done. But that's stupid. That's not interesting. Good and interesting mechanics involve teamwork and will stress the group composition.
It's the same reason I laughed at people who thought that this would be anything other than 4-person.
No, they shouldn't make the content so that it can be soloed. Why not? Because if they do, then it means that the design of the arena and mechanics would be compromised and worthless.
It's a MMO. If you can't get people to play with you, then maybe this is not the game for you?
This means that a lot of content is locked either behind being forced to join a guild or just spam "LFG" on zone chat & hoping for the best.
I also noticed that every time there is a topic about group finder there are always some people who are very negative towards this idea. Why ? If you have a guild then you can just don't use group finder... Unless you want to prevent other people to have fun too as if they were not worthy of even have a chance to do a trial / arena & learn its mechanics.
What if the new arena weapons buffed ultimates instead of a skill??
This is the only weapons they showed. Wish the 2h 2pc applied to all enemies around the player in a circle.
Septimus_Magna wrote: »The order of the weapon skills has changed from the original so I am little confused which skills will be altered with the Blackrose weapons.
My guess would be:
One-handed and shield: Shield Charge
Dual-wield: Blade Cloak
Bow: Scatter Shot
Destruction staff: Weakness to Elements
Two-handed: Uppercut (confirmed)
Restoration staff: Steadfast Ward (confirmed)
Does anyone remember the original order and can tell if this is correct?
Septimus_Magna wrote: »The order of the weapon skills has changed from the original so I am little confused which skills will be altered with the Blackrose weapons.
My guess would be:
One-handed and shield: Shield Charge
Dual-wield: Blade Cloak
Bow: Scatter Shot
Destruction staff: Weakness to Elements
Two-handed: Uppercut (confirmed)
Restoration staff: Steadfast Ward (confirmed)
Does anyone remember the original order and can tell if this is correct?
Silver_Strider wrote: »WuffyCerulei wrote: »Silver_Strider wrote: »Ward lasts 6 seconds.
Buff lasts 3 seconds.
Logic.
You can benefit from its initial heal as well as any other heals you have.
I'm aware of that but the burst heal at the end of Ward is what you'd want the buff so it seems like kind of a waste.
Lord_Dexter wrote: »
Arkangeloski wrote: »Lord_Dexter wrote: »
Restoration staff, ice staff , lightning staff and flame staff that counts 4... 2h sword , maul , axe that's 3 aww gee I wish a restoration sword for my back bar lawl. Bow and sword (mace, dagger or axe)and board count as 1 bc they don't have other variant. Dual swords , maxes , axes or maces.
Tommy_The_Gun wrote: »Well... the point is that a lot of players (I would even assume majority) are solo players. Those players relay on group finder to complete a group content. And A LOT of group content in ESO is for some bizarre reason unsupported by group finder tool.We already have group dungeons, trials etc. which is intended for groups.
I believe arena type of content should have difficulty scaling option for 1-3 players(if not 4 players are in group).
All group arena content should allow the option to solo it.
Leaderboard scoring could have different options, solo, 2 players, 3 players and full group.
Does it require more work on behalf of the development team ? definitely, but it will be worth it.
ROTFL.
Interesting mechanics need to have assumptions about what roles are present, how many people there are, etc. You can have old-style content where there were no mechanics--just do damage while avoiding and healing damage, and yay, you're done. But that's stupid. That's not interesting. Good and interesting mechanics involve teamwork and will stress the group composition.
It's the same reason I laughed at people who thought that this would be anything other than 4-person.
No, they shouldn't make the content so that it can be soloed. Why not? Because if they do, then it means that the design of the arena and mechanics would be compromised and worthless.
It's a MMO. If you can't get people to play with you, then maybe this is not the game for you?
This means that a lot of content is locked either behind being forced to join a guild or just spam "LFG" on zone chat & hoping for the best.
I also noticed that every time there is a topic about group finder there are always some people who are very negative towards this idea. Why ? If you have a guild then you can just don't use group finder... Unless you want to prevent other people to have fun too as if they were not worthy of even have a chance to do a trial / arena & learn its mechanics.
WrathOfInnos wrote: »That resto will be very useful for the Z’Maja execute phase in vCR. I could also see it being used for the 2nd boss in vHoF to counter the centurion’s healing debuff.