I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.
Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE
Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.
30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out."provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.
LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.
Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.
Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage."provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.
LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.
i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good
Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.
And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.
ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough
seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat
thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal
and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong
Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.
Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?
[1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.
[2] "30K PotL wtf" really? Is that the best you can do?
[3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?
Aw, you poor presumptuous person... believing that not giving a crap about the meta or min maxing equates to beign naive.
Yes because not wanting your class to be turned into a pile of steaming crap is giving a crap about the meta and min maxing lol
That has never happened in the history of this game and there is little cause to suspect it will. Never have any changes been made that render a class unplayable, or a ‘steaming pile of crap’ ... unless one’s perspective revolves around meta and min maxing or being a competitive power gamer. That’s the only crowd that operates at the level where the changes are really noticeable. For the rest of us? Business as usual. Balance changes impact non-competitive, non meta chasing players very little, and this will be no different. The developers are not going to gut a class to the point is a ‘steaming pile of crap’ to this majority of the playerbase.
Emma_Overload wrote: »Ragnarock41 wrote: »Wild guess: Shields will only absorb damage partially, letting some through. Some shields used to work that way at release IIRC. And it ties in with the ZOS statement about shields making heals useless.
That would be a good way of nerfing them considering shield users are straight up immune to burst and crits. Though numbers should be tuned carefully.
What a lot of nonsense. If my Mag Sorc is immune to crits, why do I need crit resistance of 4000 to survive against all the cheeseblades in the Imperial City? Because shields don't stay up all the time. Good players will CC you just when they expire.
I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.
Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE
Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.
30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out."provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.
LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.
Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.
Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage."provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.
LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.
i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good
Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.
And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.
ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough
seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat
thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal
and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong
Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.
Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?
[1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.
[2] "30K PotL wtf" really? Is that the best you can do?
[3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?
Hold up, did you just say stamplar is a superior open world class to mag sorc?
You have to be joking right? Have you even played a stamplar before?
So we can now conclude that morrowind changes were a COMPLETE failure.
SidewalkChalk5 wrote: »So much premature hysteria...
It clearly says "provide counterplay opportunities for Damage Shield Abilities."
Keyword: counterplay.
Counterplay occurs in PvP, not PvE. This suggests that whatever they're doing is a buff of some sort on the attacker side, not a nerf to shields themselves. They may add an ability that strips shields off a target. Or maybe they'll make weapon/spell penetration or crit (which PvE mobs don't have) increase damage against shields.
We don't know. So chill.
This^^^^
You can tell me to chill all you like, I play pvp in light armor. No I dont know what they have planned but I dont see any good outcomes where this isnt a massive nerf to mag users
Seriously what change can you even think of to shields that isnt a nerf? Ever Idea ive seen posted here on how this change will occur is still a nerf.
Make light attacks do oblivion dmg... great everyone has sb
Make shields only partially block dmg, that is a giant nerf
make it so bash drops shield also a giant nerf
make you needs to cast shields on a delay... every other skill with this is complete garbage...
I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.
Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE
Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.
30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out."provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.
LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.
Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.
Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage."provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.
LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.
i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good
Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.
And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.
ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough
seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat
thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal
and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong
Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.
Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?
[1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.
[2] "30K PotL wtf" really? Is that the best you can do?
[3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?
Hold up, did you just say stamplar is a superior open world class to mag sorc?
You have to be joking right? Have you even played a stamplar before?
ya i have, there doing pretty good actually
Emma_Overload wrote: »jediodyn_ESO wrote: »Shields are broken and imbalanced mechanically. Stacking, no Crit, same survival pool as damage modifier and most of the healing tree with crazy efficiency: They needed a fix.
Don’t QQ till you at least see the new system.
News flash for the mathematically challenged: Resto heals and many class heals scale off damage stats like Magicka and Spell Damage.
I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.
Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE
Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.
30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out."provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.
LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.
Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.
Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage."provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.
LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.
i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good
Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.
And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.
ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough
seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat
thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal
and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong
Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.
Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?
[1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.
[2] "30K PotL wtf" really? Is that the best you can do?
[3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?
Hold up, did you just say stamplar is a superior open world class to mag sorc?
You have to be joking right? Have you even played a stamplar before?
ya i have, there doing pretty good actually
LOL. Obvious troll is obvious.
@templesus
I‘m playing magSorc since launch, noCP exclusively, only 1 Shield, 2 heals on the bar. I’d be very surprised if the upcoming changes improve my gaming experience. Because, inevitably, having more counter play always means a nerf when it’s ZOS.
Could be as simple as you can now crit against shields. No pve impact at all.
weedgenius wrote: »"broad changes" "balance sustain" I'm scared...
This is ZOS we're talking about. They don't know any kind of change BUT broad changes.
Their whole method of balancing is "change everything, wait 3 months, and change everything again"
This thread is one of the ultimate proofs why mag sorcs users are considered the master-cry babies of this game....
Nothing has been announced yet and the crying is non stop....
Cant wait till Monday
weedgenius wrote: »"broad changes" "balance sustain" I'm scared...
This is ZOS we're talking about. They don't know any kind of change BUT broad changes.
Their whole method of balancing is "change everything, wait 3 months, and change everything again"
Is anyone here even aware that there are new designers working on the game now? People need to stop freaking out.
I can't wait to see what they changed.
I'm kind of expecting shields to become crittable. That would even the odds a bit.
This thread is one of the ultimate proofs why mag sorcs users are considered the master-cry babies of this game....
Nothing has been announced yet and the crying is non stop....
Cant wait till Monday
It’s called experience with previous nerfs. Just look at the Rune Cage fiasco where I predicted on the PTS that the class will be worse after the inevitable nerfs. And I was right.
This thread is one of the ultimate proofs why mag sorcs users are considered the master-cry babies of this game....
Nothing has been announced yet and the crying is non stop....
Cant wait till Monday
It’s called experience with previous nerfs. Just look at the Rune Cage fiasco where I predicted on the PTS that the class will be worse after the inevitable nerfs. And I was right.
The class is not worse by any means...Rune cage is still unavoidable in 90% of the encounters and tbh rune cage was never a, lets say, mag sorcs trade mark skill
You’d need to buff shields for noCP extraordinarily then. It’s not uncommon that people crit for 6k+ on simple spammables, not to mention hard hitting abilities can crit for 12k+. A single shield is around 9k to 11k if you’re sitting around 40k mag, which is typical for noCP. So - if you crit the shield will be gone with 1 hit, and probably overflow into health even. So no, allowing crits isn’t a good idea.
You’d need to buff shields for noCP extraordinarily then. It’s not uncommon that people crit for 6k+ on simple spammables, not to mention hard hitting abilities can crit for 12k+. A single shield is around 9k to 11k if you’re sitting around 40k mag, which is typical for noCP. So - if you crit the shield will be gone with 1 hit, and probably overflow into health even. So no, allowing crits isn’t a good idea.
So your complaintt with that, is that a massive hit might actually do some health damage?
Shields are not there to ensure you are invulnerable. They are there to stop xx damage.
That same massive hit would damn near kill anyone else and would not be removed with just 1 heal.
It’s clear that Sorcs are massive cry babies. It’s funny how anything about shields is clearly only aimed at sorcs lol.
Yeah this is just a case of scream as loud as we can before we know anything. Grow up.
I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.
Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE
Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.
30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out."provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.
LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.
Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.
Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage."provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.
LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.
i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good
Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.
And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.
ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough
seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat
thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal
and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong
Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.
Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?
[1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.
[2] "30K PotL wtf" really? Is that the best you can do?
[3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?
Hold up, did you just say stamplar is a superior open world class to mag sorc?
You have to be joking right? Have you even played a stamplar before?
ya i have, there doing pretty good actually
LOL. Obvious troll is obvious.
not trolling at all, my friend and i both have stamplars and are doing great the last few patches in cyro