can they just release the patch notes already.... just sitting around pissed off is getting annoying
lassitershawn wrote: »Regarding shields and sorcs in particular for both PvE and PvP:
PvE:
Shields are not the reason healers are excluded in dungeons. The reasons are that most challenging mechanics are oneshots that a healer cannot help with and magblade off healing. 1-2 magblades with refreshing/funnel and you barely have to shield at all even in vet DLC dungeons. Take FL and SCP HM for example. The most challenging mechanics are arguably the poison cones and ghosts which a healer cannot help with. More DPS in these fights ensure you deal with less of these. Collosi heavies in FL? Same thing. Shields do nothing against these. Whatever chip damage you might take is easily shrugged off by NB off heals. NBs also need healers less because they give themselves minor berserk and have crazy OP sustain. Magblades have killed the need for healers in dungeons and for themselves and to a large extent their group. Regarding raids, it isn’t primarily shields that invalidate stam in the newest two trials, it is that melee. If you look at ideal vMOL and vHoF comps, you actually want a majority of stam (only NBs ofc tho). The newest two trials have mechanics that invalidate stam because it is MELEE (and also to some extent NB off heals, especially in vCR). Shields are not the biggest part of the equation. Even when vCR added high damage going through shields you still want mag for range and magblades for off heals, esp in downgroup.
PvP:
Honestly, I’d rather fight a good mag player (sorcs included) using shields than a good stam player any day of the week. There are a lot of misconceptions and some technically true things (completely ignoring context) used to attack shields that are unfair at best. Shields aren’t affected by penetration. Shields don’t have armor. Shields can’t be crit. They can’t crit. Also most magsorcs still run a lot of impen (I run 7) not all divines like some people like to spew. Shields can’t be defiled. They don’t get major mending. Shields scale off main offensive stat (so do heals and so does dodge roll). Additionally if you stack mag you miss out on SD, which is stronger offensively. And newsflash, good sorc builds aren’t stacking offensive sets. Arguably the most common sorc build is monster of choice (often not even an offensive monster set), 5pc shackle, 5pc lich, asylum/master. Shackle and lich are a pretty far cry from offensive sets. But sorcs have heals too! Yeah, double barred heals that can be killed. If it’s killed, you often don’t notice and it can be a pita to resummon. Also, most sorcs hate pets with a passion. Blood magic is utter trash. Sorc damage isn’t even that high, I feel much more pressured fighting stam than magsorcs even as a Breton in light armor with more CP devoted to physical resist. Sorc burst takes significant time and RNG to set up and is highly telegraphed. Additionally, like all classes, sorcs have their own set of weaknesses. No native pen, few native major/minor buffs. Complete lack of other forms of defense besides heals (already addressed) such as reflects or purges or snare removal. Magicka in general except magblade lacks the major evasion that provides VERY nice free mitigation. Magicka in general lacks good resists and typically Magicka runs less HP (by virtue of set bonuses and HP not synergizing with shields). Streak is nice for quick repositioning and the stun but magsorc isn’t noticeably more mobile than stam in general and lack of base speed makes los difficult.
Not only do shields have several hard-counters, they aren’t even that hard to deal with in the first place. Just do non-potato levels of damage at the right time combined with a CC.
Nerfing shields will do almost nothing for stam or healers in PvE, and will substantially weaken Magicka and magsorcs in particular relative to stam in PvP.
can they just release the patch notes already.... just sitting around pissed off is getting annoying
f047ys3v3n wrote: »Sheilds are a pretty big advantage for mag users in PVE as the mechanics often include big, unavoidable, AOE damage that exceeds everybodies health pool even with stams bigger armor mitigation. They are also vital in many utility rolls such as backroom in vMoL where builds must mitigate damage but often have no heals that do not require doing damage. Of course, stam toons need only slot vigor for this and no equivalent universal good HoT exists for magica. Will we get a magica morph of vigor?
The problem with stamina builds being swept away by boss AoEs or being forced to get distance, could easily be solved by improving shuffle to give 80% aoe reduction for 3 seconds or so. So people have a reason to slot it in pve, like light armor users are usually forced to slot their armor ability and stamina builds could easily tank through those aoes.
It fits perfectly. Light armor would be 1 shot after any attack, so their armor gives them a shield to survive that and medium armor is being killed by huge Aoe bursts and shuffle should protect them from that.
TequilaFire wrote: »
can they just release the patch notes already.... just sitting around pissed off is getting annoyingTequilaFire wrote: »
nah its cuz ZOS: Zenemax's Obvious Screwups
we all know by now this is gunna get screwed up hardcore
TequilaFire wrote: »
antihero727 wrote: »Let’s all take a second to realize how toxic this post is and how long it has lasted. This is one of the for record books for not being closed or heavily edited. Thank you moderators for letting us be pissed and vent for 15 pages now.