weedgenius wrote: »"broad changes" "balance sustain" I'm scared...
I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.
Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE
Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.
30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out."provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.
LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.
Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.
Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage."provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.
LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.
i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good
Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.
And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.
ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough
seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat
thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal
and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong
Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.
Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?
[1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.
[2] "30K PotL wtf" really? Is that the best you can do?
[3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?
Hold up, did you just say stamplar is a superior open world class to mag sorc?
You have to be joking right? Have you even played a stamplar before?
RinaldoGandolphi wrote: »Malamar1229 wrote: »And just like that, the last 3 people playing magsorc will leave.
Yup,
The sad thing is damage shields already have plenty of counterplay, more counterplay then any other defensive mechanic and scales worse then any other mechanic as number of attackers increase (I know you know this)
Their basis for these changes puzzles me
.
jediodyn_ESO wrote: »Shields are broken and imbalanced mechanically. Stacking, no Crit, same survival pool as damage modifier and most of the healing tree with crazy efficiency: They needed a fix.
Don’t QQ till you at least see the new system.
Or people like you can just L2P?
hmmm....I have seen Sorcs 1vX groups of good to great players. Many many many times.
No doubt we can all tailor our builds to double dots, shield breakers, fear + dots, etc etc, but that seems fairly limiting.
damtotb16_ESO wrote: »MLGProPlayer wrote: »Oh no! Now you might actually have to put a heal on your bar like everyone else!
I'm looking forward to see how they intend on improving everyone's sustain. I'm curious to see what kind of changes they're doing to light and medium armor as well.
It's not about healing, it's about avoiding damage.
Magicka characters can only block or dodge 2x before hitting 0 stamina, and with no stamina regen, it's a while before they can do either again. They also don't have evasion for passive damage mitigation.
Shields are the only thing that lets magicka characters survive in endgame content.
Maybe the noobish sorcerers like those who spam endless fury in bg and think they are great, I play magica dk in light armor with no shields and I don't have objection to my survivability. Your statement does not stand
weedgenius wrote: »"broad changes" "balance sustain" I'm scared...
This is ZOS we're talking about. They don't know any kind of change BUT broad changes.
Their whole method of balancing is "change everything, wait 3 months, and change everything again"
Joy_Division wrote: »Can't people wait until they at least see the patch notes before criticizing the changes that they have no idea about?
weedgenius wrote: »"broad changes" "balance sustain" I'm scared...
This is ZOS we're talking about. They don't know any kind of change BUT broad changes.
Their whole method of balancing is "change everything, wait 3 months, and change everything again"
Yes, we already have the Templar execute back and now we get back the resource management before Morrorwind.
The circle of ZOS!
damtotb16_ESO wrote: »MLGProPlayer wrote: »Oh no! Now you might actually have to put a heal on your bar like everyone else!
I'm looking forward to see how they intend on improving everyone's sustain. I'm curious to see what kind of changes they're doing to light and medium armor as well.
It's not about healing, it's about avoiding damage.
Magicka characters can only block or dodge 2x before hitting 0 stamina, and with no stamina regen, it's a while before they can do either again. They also don't have evasion for passive damage mitigation.
Shields are the only thing that lets magicka characters survive in endgame content.
Maybe the noobish sorcerers like those who spam endless fury in bg and think they are great, I play magica dk in light armor with no shields and I don't have objection to my survivability. Your statement does not stand
Wild guess: Shields will only absorb damage partially, letting some through. Some shields used to work that way at release IIRC. And it ties in with the ZOS statement about shields making heals useless.
This would be my preferred solution with maybe increasing standard duration to 8 seconds.
Aw, you poor presumptuous person... believing that not giving a crap about the meta or min maxing equates to beign naive.
Yes because not wanting your class to be turned into a pile of steaming crap is giving a crap about the meta and min maxing lol
That has never happened in the history of this game and there is little cause to suspect it will. Never have any changes been made that render a class unplayable, or a ‘steaming pile of crap’ ... unless one’s perspective revolves around meta and min maxing or being a competitive power gamer. That’s the only crowd that operates at the level where the changes are really noticeable. For the rest of us? Business as usual. Balance changes impact non-competitive, non meta chasing players very little, and this will be no different. The developers are not going to gut a class to the point is a ‘steaming pile of crap’ to this majority of the playerbase.
This thread is one of the ultimate proofs why mag sorcs users are considered the master-cry babies of this game....
Nothing has been announced yet and the crying is non stop....
Cant wait till Monday
It’s called experience with previous nerfs. Just look at the Rune Cage fiasco where I predicted on the PTS that the class will be worse after the inevitable nerfs. And I was right.
Joy_Division wrote: »Can't people wait until they at least see the patch notes before criticizing the changes that they have no idea about?
Malamar1229 wrote: »RinaldoGandolphi wrote: »Malamar1229 wrote: »And just like that, the last 3 people playing magsorc will leave.
Yup,
The sad thing is damage shields already have plenty of counterplay, more counterplay then any other defensive mechanic and scales worse then any other mechanic as number of attackers increase (I know you know this)
Their basis for these changes puzzles me
.
The basis I believe now is this,
Any MMO out there, the most popular and appealing class is the stealthy assassin type. Therefor it makes sense to appeal to your largest audience. You know now I also main a stamblade, and I can tell you without a seconds thought how much easier it is to play- sustain, innate damage, and especially mobility. I can run two dmg sets on my stamblade with 1500 stam regen and still do fine open world. You think a magsorc with two dmg sets will even touch 1500 magregen with resorting to atronach and witchmother? You think a magsorc can "do fine" with 1500 magregen?
It's no secret to the industry... make your popular class easy and strong.
The way you embrace mediocrity is truly noteworthy.
Aw, you poor presumptuous person... believing that not giving a crap about the meta or min maxing equates to beign naive.
Yes because not wanting your class to be turned into a pile of steaming crap is giving a crap about the meta and min maxing lol
That has never happened in the history of this game and there is little cause to suspect it will. Never have any changes been made that render a class unplayable, or a ‘steaming pile of crap’ ... unless one’s perspective revolves around meta and min maxing or being a competitive power gamer. That’s the only crowd that operates at the level where the changes are really noticeable. For the rest of us? Business as usual. Balance changes impact non-competitive, non meta chasing players very little, and this will be no different. The developers are not going to gut a class to the point is a ‘steaming pile of crap’ to this majority of the playerbase.
Which favors high crit builds (which generally favors stam) and does nothing to help low crit builds.Could be as simple as you can now crit against shields. No pve impact at all.
Are you aware those designers are unlikely to make the decisions regarding final outcome of balance issues? The ones that do are the same ones that have been for considerable time.weedgenius wrote: »"broad changes" "balance sustain" I'm scared...
This is ZOS we're talking about. They don't know any kind of change BUT broad changes.
Their whole method of balancing is "change everything, wait 3 months, and change everything again"
Is anyone here even aware that there are new designers working on the game now? People need to stop freaking out.
I can't wait to see what they changed.
I'm kind of expecting shields to become crittable. That would even the odds a bit.
And Shattering Blows is the direct counter to Bastion. What's your point?@Feanor
Wrong. I pvp on Vivec. Always have.
Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.
You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.
If crits hit you super hard, it’s because you are doing something wrong.
Shield users may need to adapt, I know that’s scarey but you’ll manage it.
I was posting about noCP. Sheesh.
Impen gear still exists there also those guys hitting you in no CP have not inflated thier crit damage with CP have they.
No CP doesn’t only impact the shield user, your all a bunch of squishies there.
Everyone has a base crit modifier of at least 1.5, meaning a crit hit will do 50% more damage than non-crit. 7 impen give you 1806 critical resistance (258 per piece), which reduces the critical modifier to 1.23. The critical hit does 23% more damage then.
You have to take into account though that running impen instead of divines or a combination of infused on big pieces and divines on small pieces results in a lower magicka pool, especially if you’re running the Mage Mundus.
This results in a lower shield value. In essence, your survivability isn’t any greater, but you also sacrifice damage by doing so.
In essence: Impen gimps you in noCP.
Shoutout to @paulsimonps for his excellent damage mitigation breakdown (https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-summerset/).
The only difference CP makes to that is that you can’t put any CP into crit resist, but, your opponent can’t put CP to increase his crit damage. They counter each other.
So no CP is not specifically worse than CP by allowing crit on shields.
You may get into weather one is multiplicative rather than additive, but he differences will be teeny tiny.
Non CP would not be hit be the change any more than CP would.
I think if the things were more transparent and players were involved in the process, vice just informed about the final results, this would be a lot more likely.Joy_Division wrote: »Can't people wait until they at least see the patch notes before criticizing the changes that they have no idea about?
@Feanor
Wrong. I pvp on Vivec. Always have.
Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.
You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.
If crits hit you super hard, it’s because you are doing something wrong.
Shield users may need to adapt, I know that’s scarey but you’ll manage it.
I was posting about noCP. Sheesh.
Impen gear still exists there also those guys hitting you in no CP have not inflated thier crit damage with CP have they.
No CP doesn’t only impact the shield user, your all a bunch of squishies there.
Everyone has a base crit modifier of at least 1.5, meaning a crit hit will do 50% more damage than non-crit. 7 impen give you 1806 critical resistance (258 per piece), which reduces the critical modifier to 1.23. The critical hit does 23% more damage then.
You have to take into account though that running impen instead of divines or a combination of infused on big pieces and divines on small pieces results in a lower magicka pool, especially if you’re running the Mage Mundus.
This results in a lower shield value. In essence, your survivability isn’t any greater, but you also sacrifice damage by doing so.
In essence: Impen gimps you in noCP.
Shoutout to @paulsimonps for his excellent damage mitigation breakdown (https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-summerset/).
The only difference CP makes to that is that you can’t put any CP into crit resist, but, your opponent can’t put CP to increase his crit damage. They counter each other.
So no CP is not specifically worse than CP by allowing crit on shields.
You may get into weather one is multiplicative rather than additive, but he differences will be teeny tiny.
Non CP would not be hit be the change any more than CP would.
Emma_Overload wrote: »I went wandering around Imperial City yesterday, and for an ENTIRE HOUR, all I saw on all three factions were Nightblades. All the guys I fought were Nightblades, and all the fellow DC who were flipping flags were nightblades, around a dozen players total. Even an old friend who used to main a Sorc on AD attacked me with his brand new Magblade... what is the world coming to?
Emma_Overload wrote: »I went wandering around Imperial City yesterday, and for an ENTIRE HOUR, all I saw on all three factions were Nightblades. All the guys I fought were Nightblades, and all the fellow DC who were flipping flags were nightblades, around a dozen players total. Even an old friend who used to main a Sorc on AD attacked me with his brand new Magblade... what is the world coming to?
This right here, lol , pretty much describes sewers and imp city alright , nb's hiding in stealth and then attempting to bow gank you or otherwise gank you while fighting mobs , i was just forcing my self to run a *** mag warden build while farming telvar yesterday
crystalized shield , dampen magicka, living trells and ice fortress active 90% of the time, just to not get ganked by some scrubs hiding in stealth 24/7 , i mean NB's need that nerf bat and they need it hard, nb's and sorcs cried so hard about wardens that they got nerfed into oblivion, now you will get a taste
Malamar1229 wrote: »RinaldoGandolphi wrote: »Malamar1229 wrote: »And just like that, the last 3 people playing magsorc will leave.
Yup,
The sad thing is damage shields already have plenty of counterplay, more counterplay then any other defensive mechanic and scales worse then any other mechanic as number of attackers increase (I know you know this)
Their basis for these changes puzzles me
.
The basis I believe now is this,
Any MMO out there, the most popular and appealing class is the stealthy assassin type. Therefor it makes sense to appeal to your largest audience. You know now I also main a stamblade, and I can tell you without a seconds thought how much easier it is to play- sustain, innate damage, and especially mobility. I can run two dmg sets on my stamblade with 1500 stam regen and still do fine open world. You think a magsorc with two dmg sets will even touch 1500 magregen with resorting to atronach and witchmother? You think a magsorc can "do fine" with 1500 magregen?
It's no secret to the industry... make your popular class easy and strong.
Oh no! Now you might actually have to put a heal on your bar like everyone else!
I'm looking forward to see how they intend on improving everyone's sustain. I'm curious to see what kind of changes they're doing to light and medium armor as well.
RinaldoGandolphi wrote: »Malamar1229 wrote: »RinaldoGandolphi wrote: »Malamar1229 wrote: »And just like that, the last 3 people playing magsorc will leave.
Yup,
The sad thing is damage shields already have plenty of counterplay, more counterplay then any other defensive mechanic and scales worse then any other mechanic as number of attackers increase (I know you know this)
Their basis for these changes puzzles me
.
The basis I believe now is this,
Any MMO out there, the most popular and appealing class is the stealthy assassin type. Therefor it makes sense to appeal to your largest audience. You know now I also main a stamblade, and I can tell you without a seconds thought how much easier it is to play- sustain, innate damage, and especially mobility. I can run two dmg sets on my stamblade with 1500 stam regen and still do fine open world. You think a magsorc with two dmg sets will even touch 1500 magregen with resorting to atronach and witchmother? You think a magsorc can "do fine" with 1500 magregen?
It's no secret to the industry... make your popular class easy and strong.
I 100% agree. Nightblades are the Ninja's of ESO. unmatched mobility, unmatched ability to escape, high front loaded burst, best sustain, and a mechanic that not only makes them invisible, but supress all dot damage to zero...getting 20 ultimate just for drinking a potion...life must be so hard.
Its a real shame it has come to this. I don't even know where you go from here You either play Nightblade, or GTFO it seems.
Septimus_Magna wrote: »Could be as simple as you can now crit against shields. No pve impact at all.
I wonder how they will balance that, you can amp up crit dmg pretty significantly and shields have zero mitigation.
Even if shields would have resistance similar to the caster they would melt quick.
Maybe give shields max resistance but allow crits or something?
Or increase shield size based on the caster's spell crit.
That would actually be a massive buff to shields. Max resistance is 50% damage resistance.
So you’d half the incoming damage with potential to crit for 1.26% after impen!
That’s the opposite of what they want to do.
Maybe they allow your actual resistance to impact the damage your shield absorbs. I’m sure we would see some funky heavy Armor shield builds then. Blazing shield woukd be back. Now I like that lol.
And although you have valid points i cant agree with you because i dont feel its right to complain about an upcoming change that will affect sorcs when there are two other magicka classes that not not only will be equally affected but are in a very poor place at the present state of the game
Thats why i find it really 'strange' to see mag sorcs complaining already for the changes and especially now that we dont even know what these changes will be