DuskMarine wrote: »John_Falstaff wrote: »@DuskMarine , kicking people because they're doing dungeon quest? That sounds like an awesome way to get reported and suspended. I'm totally for you doing it, we need to get that natural selection thing do its stuff. ^^
its not against the tos your hilarious. you can boot someone for litterally breathing if you feel like it. and ive kicked so many people for dilly dallying before cause im in a hurry to get done and so are most of the teams i roll with. you want to do story join a rp guild or a guild that achievement hunts. otherwise your just screwing veterans who already have it done over by being slow which is more than justified to boot you.
Azuramoonstar wrote: »DuskMarine wrote: »John_Falstaff wrote: »@DuskMarine , kicking people because they're doing dungeon quest? That sounds like an awesome way to get reported and suspended. I'm totally for you doing it, we need to get that natural selection thing do its stuff. ^^
its not against the tos your hilarious. you can boot someone for litterally breathing if you feel like it. and ive kicked so many people for dilly dallying before cause im in a hurry to get done and so are most of the teams i roll with. you want to do story join a rp guild or a guild that achievement hunts. otherwise your just screwing veterans who already have it done over by being slow which is more than justified to boot you.
actually it can be considered griefing which is against the tos.
Merlin13KAGL wrote: »@McCloskey10_5_13 the only thing this 'guarantees' is that the mobs will enter combat.McCloskey10_5_13 wrote: »there is *no* aoe taunt in the game.
caltrops, endless hail, nothing's gonna get all the mobs on me, i aggro them, they go for you squishy dps. there is no threat no hate mechanics in the game, it's just taunted or not taunted. and we only have single target taunt.
https://forums.elderscrollsonline.com/en/discussion/391895/a-guide-to-aggro
If I'm reading this right, an initial AOE should give you ~7 seconds of aggro from anyone it touches, which you should be able to maintain as long as you keep a DOT ticking on them (mechanics aside). This is why people use those AOE DOTs like caltrops or blockade to open. So as long as your group lets you strike first, it seems like you will have unlimited 7 second AOE taunts using whatever AOE you want, as long as you keep the DOT rolling.
Beyond that, it's usually a combination of line of sight and proximity/distance. If the tank is the closest one, they'll often head there first. There is nothing, other than a proper taunt that guarantees them to stay.
This is intuitive how? If someone walks up to a group and hits them with a large feather pillow, it may draw their attention and provoke. If someone or someones then proceed to hit the same with 10 pound sledgehammers, who do you think is really going to keep aggro?
If taunt wasn't necessary, no one would bother using taunt.
Now what you may experience is that as long as distance from group is sufficient, and continued damage is applied, it may appear that mobs stay aggro'd without taunt. Axes in vAA are a prime example of this scenario, and will happily slip away from time to time if proper taunt is not applied.
TL;DR; You're gambling. If it's a trash mob, it may not be a big deal. If it's a boss, a mini-boss, or a heavy hitter, saving some resources may end up wiping your party..
RavenSworn wrote: »Why do people have these notions of "my time is more important than yours" in a group setting? Unless you have something irl, play to the group.
I'm amazed at some of the responses. "you slow, I kick you." it's like... Dude, go solo it yourself.
Another post about fake tanks.
Seems to be an epidemic.
Which is weird because I’ve seen at least 5 other people wearing Ebon Armory at any one time when I’m in Wayrest or Elden Root.
They must only tank for friends then.
I dunno maybe if the old dungeons could actually use a tank we’d see more of them instead of this pervasive attitude of “4 dds is better yuk yuk yuk”
DuskMarine wrote: »Azuramoonstar wrote: »DuskMarine wrote: »John_Falstaff wrote: »@DuskMarine , kicking people because they're doing dungeon quest? That sounds like an awesome way to get reported and suspended. I'm totally for you doing it, we need to get that natural selection thing do its stuff. ^^
its not against the tos your hilarious. you can boot someone for litterally breathing if you feel like it. and ive kicked so many people for dilly dallying before cause im in a hurry to get done and so are most of the teams i roll with. you want to do story join a rp guild or a guild that achievement hunts. otherwise your just screwing veterans who already have it done over by being slow which is more than justified to boot you.
actually it can be considered griefing which is against the tos.
actually no it cant be you need to go look up the definition of greifing. deciding a player doesnt meet your standards thus you boot them is not a form of griefing.
RavenSworn wrote: »Why do people have these notions of "my time is more important than yours" in a group setting? Unless you have something irl, play to the group.
I'm amazed at some of the responses. "you slow, I kick you." it's like... Dude, go solo it yourself.
Azuramoonstar wrote: »RavenSworn wrote: »Why do people have these notions of "my time is more important than yours" in a group setting? Unless you have something irl, play to the group.
I'm amazed at some of the responses. "you slow, I kick you." it's like... Dude, go solo it yourself.
ya i know, since WoW made mmo mainstream the "i got a real life" subset of players took over mmo communities. I recall in ff11 from 2004-2008 had the best community. Asking fir help, forming networks, and people going out of there way to help was the norm, as we all are/were in the same boat. Helping others also helps ourselfs as more people on the same page who are taught positive attitude and play means less likely you run into a "fake" aka bad player.
For some reason people see playing as a competition, they have to be first, when working as a team is not about being first, but helping each other out.
The more people who stop and help with quest, the better off people are. Plus they can add people as friends and help each other out in getting better, but also getting farming done faster.
The more people treat new players like shi, the less likely new players are going to stay, and less likely they will be good as they spent most of their game being put down for being new.
Azuramoonstar wrote: »RavenSworn wrote: »Why do people have these notions of "my time is more important than yours" in a group setting? Unless you have something irl, play to the group.
I'm amazed at some of the responses. "you slow, I kick you." it's like... Dude, go solo it yourself.
ya i know, since WoW made mmo mainstream the "i got a real life" subset of players took over mmo communities. I recall in ff11 from 2004-2008 had the best community. Asking fir help, forming networks, and people going out of there way to help was the norm, as we all are/were in the same boat. Helping others also helps ourselfs as more people on the same page who are taught positive attitude and play means less likely you run into a "fake" aka bad player.
For some reason people see playing as a competition, they have to be first, when working as a team is not about being first, but helping each other out.
The more people who stop and help with quest, the better off people are. Plus they can add people as friends and help each other out in getting better, but also getting farming done faster.
The more people treat new players like shi, the less likely new players are going to stay, and less likely they will be good as they spent most of their game being put down for being new.
I have a theory about that.
In the old days (on games like Final Fantasy 11) you needed other players to succeed. So if you went around treating everyone like shi_ and made a lot of enemies you usually didn't get very far. So that encouraged others to be nicer.
These newer MMOs are a lot more convenient - but they also lack a sense of community as a result.
Azuramoonstar wrote: »Azuramoonstar wrote: »RavenSworn wrote: »Why do people have these notions of "my time is more important than yours" in a group setting? Unless you have something irl, play to the group.
I'm amazed at some of the responses. "you slow, I kick you." it's like... Dude, go solo it yourself.
ya i know, since WoW made mmo mainstream the "i got a real life" subset of players took over mmo communities. I recall in ff11 from 2004-2008 had the best community. Asking fir help, forming networks, and people going out of there way to help was the norm, as we all are/were in the same boat. Helping others also helps ourselfs as more people on the same page who are taught positive attitude and play means less likely you run into a "fake" aka bad player.
For some reason people see playing as a competition, they have to be first, when working as a team is not about being first, but helping each other out.
The more people who stop and help with quest, the better off people are. Plus they can add people as friends and help each other out in getting better, but also getting farming done faster.
The more people treat new players like shi, the less likely new players are going to stay, and less likely they will be good as they spent most of their game being put down for being new.
I have a theory about that.
In the old days (on games like Final Fantasy 11) you needed other players to succeed. So if you went around treating everyone like shi_ and made a lot of enemies you usually didn't get very far. So that encouraged others to be nicer.
These newer MMOs are a lot more convenient - but they also lack a sense of community as a result.
not a theory, it proven fact. Look up a youtuber sobardwarf he did a documentary explaining how difficulty made a community.
Thing is though, you do need players in group dungeons, treating people like npc, or as if you never see them again is poor play. In df on ff14 i ran into the same people who are on different servers pretty often.
tbh no matter the mmo you do need others to succeed, just it later in the leveling. WoW started the trend of solo quest to level. where as older mmo required groups to form and kill for exp. tbh i prefer the kill to lvl vs questing to lvl it makes no sense that being a delivery person makes you stronger. Going out to train by fighting harder and harder monsters makes you stronger.
heck even kratos in the new god of war pokes at that concept, as almost any side quest you get he has one liners about not doing it, but enjoys killing and exploring for resources.
RavenSworn wrote: »Azuramoonstar wrote: »Azuramoonstar wrote: »RavenSworn wrote: »Why do people have these notions of "my time is more important than yours" in a group setting? Unless you have something irl, play to the group.
I'm amazed at some of the responses. "you slow, I kick you." it's like... Dude, go solo it yourself.
ya i know, since WoW made mmo mainstream the "i got a real life" subset of players took over mmo communities. I recall in ff11 from 2004-2008 had the best community. Asking fir help, forming networks, and people going out of there way to help was the norm, as we all are/were in the same boat. Helping others also helps ourselfs as more people on the same page who are taught positive attitude and play means less likely you run into a "fake" aka bad player.
For some reason people see playing as a competition, they have to be first, when working as a team is not about being first, but helping each other out.
The more people who stop and help with quest, the better off people are. Plus they can add people as friends and help each other out in getting better, but also getting farming done faster.
The more people treat new players like shi, the less likely new players are going to stay, and less likely they will be good as they spent most of their game being put down for being new.
I have a theory about that.
In the old days (on games like Final Fantasy 11) you needed other players to succeed. So if you went around treating everyone like shi_ and made a lot of enemies you usually didn't get very far. So that encouraged others to be nicer.
These newer MMOs are a lot more convenient - but they also lack a sense of community as a result.
not a theory, it proven fact. Look up a youtuber sobardwarf he did a documentary explaining how difficulty made a community.
Thing is though, you do need players in group dungeons, treating people like npc, or as if you never see them again is poor play. In df on ff14 i ran into the same people who are on different servers pretty often.
tbh no matter the mmo you do need others to succeed, just it later in the leveling. WoW started the trend of solo quest to level. where as older mmo required groups to form and kill for exp. tbh i prefer the kill to lvl vs questing to lvl it makes no sense that being a delivery person makes you stronger. Going out to train by fighting harder and harder monsters makes you stronger.
heck even kratos in the new god of war pokes at that concept, as almost any side quest you get he has one liners about not doing it, but enjoys killing and exploring for resources.
Actually, vanilla wow is definitely much much different than the iteration that you have right now. Vanilla wow required you to group up in certain areas and it certainly needed a proper tank and a proper healer for dungeons. It was when they changed the gameplay right after BC when it became the easy fest you see right now.
Its not the rise of casual mmos, its the rise of competitive gaming that's giving all these players reason to say "I'm a better player than you so listen to me" and the all time fav "You cant even reach **** lvl, git gud".
Is competitive gaming bad? Nope, it's the reason why gaming now has a good following all over the world. But competition naturally will make some people have tunnel vision and to hell with you if you're in my way.
I'm derailing the thread with this angle of conversation, my apologies op.
RavenSworn wrote: »Its not the rise of casual mmos, its the rise of competitive gaming that's giving all these players reason to say "I'm a better player than you so listen to me" and the all time fav "You cant even reach **** lvl, git gud".
These newer MMOs are a lot more convenient - but they also lack a sense of community as a result.
Azuramoonstar wrote: »DuskMarine wrote: »Azuramoonstar wrote: »DuskMarine wrote: »John_Falstaff wrote: »@DuskMarine , kicking people because they're doing dungeon quest? That sounds like an awesome way to get reported and suspended. I'm totally for you doing it, we need to get that natural selection thing do its stuff. ^^
its not against the tos your hilarious. you can boot someone for litterally breathing if you feel like it. and ive kicked so many people for dilly dallying before cause im in a hurry to get done and so are most of the teams i roll with. you want to do story join a rp guild or a guild that achievement hunts. otherwise your just screwing veterans who already have it done over by being slow which is more than justified to boot you.
actually it can be considered griefing which is against the tos.
actually no it cant be you need to go look up the definition of greifing. deciding a player doesnt meet your standards thus you boot them is not a form of griefing.
depends what you can kick them for, and you leave evidence like "omg i'm not here to quest, leave noob" and vote kick can be seen as griefing. If you vote kick a person who is trying to do a dungeon quest, vote kicking prevents them from getting it completed. That is griefing, and disruption of play.
I've talked to gm in multiple mmo, and each gm stated as such. You can vote kick people who are trolling, or performing poorly. but vote kicking them just for wishing to do a quest can be seen as harassment.
John_Falstaff wrote: »Normally I would kick people like this as a matter of principle.
RavenSworn wrote: »Why do people have these notions of "my time is more important than yours" in a group setting? Unless you have something irl, play to the group.
I'm amazed at some of the responses. "you slow, I kick you." it's like... Dude, go solo it yourself.
@McCloskey10_5_13 no worries.McCloskey10_5_13 wrote: »Trust me, there's a good chance I will end up wiping my squad in a myriad of different ways, it just happens that relying on DOTs for taunt isn't one of them. ^^
John_Falstaff wrote: »@Giraffon , thing is, that would amount to ZOS openly and officially admitting their inability to design content that actually requires all roles, or even just better done with all roles. I don't see it happening. Though I will admit that the idea of gathering all the fakes in one place and separating them from people who enjoy normal group composition does appeal to me. ^^
Now requirements is different in nBC1 and vet fang lair.Lieblingsjunge wrote: »Here's a tank for me:
Has taunt slotted. Goes in and taunt the hardest hitting mobs and bosses. That's all I expect from a pug-tank. Maybe just even taunts the bosses and ignores mobs. Also works.
You can also just equip it before cashing in quests or doing dolmens.Someone taught you wrong.I didn't feel like explaining I wanted to get killing blows on non-boss enemies with bow to level the skill line as I was taught to do because I'm below level 50 in skill-line and level.
Just put a bow skill on the bar and experience points you get while on that bar will raise that individual skill and the bow skill line. You don’t need killing blows because it functions on experience points. You don’t need to have a bow equipped, the experience points apply to the bar skills.
Yes, this means you can raise the bow skill line all the way to 50 by running destro resto and only slotting snipe on one bar. It’s faster if it’s on both bars. Faster still if there’s more than one skill on both bars because then the skill line is getting multiple ‘portions’ of the xp you earn.
But that killing blow stuff is just nonsense
Also you will be running the dungeons a lot, I have no issues dropping an quest as I want an better experience but I'm way past cp cap and have more skillpoints than I can use on mains.Jayman1000 wrote: »John_Falstaff wrote: »@VaranisArano , falls under the chapter of disrupting other players' experience. "...conduct which interferes with the normal flow of gameplay or dialogue within a Service..." - kicking people for doing quests fits here perfectly, and I absolutely approve of reporting players for it.
If someone in your group does not play the way you like then you are free to to votekick them. Votekicking because someone, through the dungeon finder, wants to do quest taking a lot otime, can hardly be called disrupting others playing experience. Reporting for this is imo tangent to abuse of the report system, especially if done consistently. What about the the playing experience of the guy that just wants the dungeon complete as fast as possible? I dont think his experience is less worthy than the guy that wants to do the quests at snails pace? Imo both hold equal value to their game play experience, and both have equal rights to initiate a vote kick the other if they do not want to play with him/her for any reason whatsoever (The exception being votekicking simply to grief of course.). Opinions on how morally justifiable one or the other may be may vary, but from a TOS point of view you can votekick for whatever reason you may wish, bar griefing.
Azuramoonstar wrote: »Azuramoonstar wrote: »RavenSworn wrote: »Why do people have these notions of "my time is more important than yours" in a group setting? Unless you have something irl, play to the group.
I'm amazed at some of the responses. "you slow, I kick you." it's like... Dude, go solo it yourself.
ya i know, since WoW made mmo mainstream the "i got a real life" subset of players took over mmo communities. I recall in ff11 from 2004-2008 had the best community. Asking fir help, forming networks, and people going out of there way to help was the norm, as we all are/were in the same boat. Helping others also helps ourselfs as more people on the same page who are taught positive attitude and play means less likely you run into a "fake" aka bad player.
For some reason people see playing as a competition, they have to be first, when working as a team is not about being first, but helping each other out.
The more people who stop and help with quest, the better off people are. Plus they can add people as friends and help each other out in getting better, but also getting farming done faster.
The more people treat new players like shi, the less likely new players are going to stay, and less likely they will be good as they spent most of their game being put down for being new.
I have a theory about that.
In the old days (on games like Final Fantasy 11) you needed other players to succeed. So if you went around treating everyone like shi_ and made a lot of enemies you usually didn't get very far. So that encouraged others to be nicer.
These newer MMOs are a lot more convenient - but they also lack a sense of community as a result.
not a theory, it proven fact. Look up a youtuber sobardwarf he did a documentary explaining how difficulty made a community.
Thing is though, you do need players in group dungeons, treating people like npc, or as if you never see them again is poor play. In df on ff14 i ran into the same people who are on different servers pretty often.
tbh no matter the mmo you do need others to succeed, just it later in the leveling. WoW started the trend of solo quest to level. where as older mmo required groups to form and kill for exp. tbh i prefer the kill to lvl vs questing to lvl it makes no sense that being a delivery person makes you stronger. Going out to train by fighting harder and harder monsters makes you stronger.
heck even kratos in the new god of war pokes at that concept, as almost any side quest you get he has one liners about not doing it, but enjoys killing and exploring for resources.
adeptusminor wrote: »OP, dude was an obvious jerk, but if the other dps was seriously only pulling 3k, that's bad. Really bad. I would honestly think I was being trolled and they were intentionally pulling low numbers to drag the run out as long as possible or something. I can't even imagine how someone could only pull 3k. That's like only doing a single heavy attack every 20 seconds or something.
Azuramoonstar wrote: »Azuramoonstar wrote: »RavenSworn wrote: »Why do people have these notions of "my time is more important than yours" in a group setting? Unless you have something irl, play to the group.
I'm amazed at some of the responses. "you slow, I kick you." it's like... Dude, go solo it yourself.
ya i know, since WoW made mmo mainstream the "i got a real life" subset of players took over mmo communities. I recall in ff11 from 2004-2008 had the best community. Asking fir help, forming networks, and people going out of there way to help was the norm, as we all are/were in the same boat. Helping others also helps ourselfs as more people on the same page who are taught positive attitude and play means less likely you run into a "fake" aka bad player.
For some reason people see playing as a competition, they have to be first, when working as a team is not about being first, but helping each other out.
The more people who stop and help with quest, the better off people are. Plus they can add people as friends and help each other out in getting better, but also getting farming done faster.
The more people treat new players like shi, the less likely new players are going to stay, and less likely they will be good as they spent most of their game being put down for being new.
I have a theory about that.
In the old days (on games like Final Fantasy 11) you needed other players to succeed. So if you went around treating everyone like shi_ and made a lot of enemies you usually didn't get very far. So that encouraged others to be nicer.
These newer MMOs are a lot more convenient - but they also lack a sense of community as a result.
not a theory, it proven fact. Look up a youtuber sobardwarf he did a documentary explaining how difficulty made a community.
Thing is though, you do need players in group dungeons, treating people like npc, or as if you never see them again is poor play. In df on ff14 i ran into the same people who are on different servers pretty often.
tbh no matter the mmo you do need others to succeed, just it later in the leveling. WoW started the trend of solo quest to level. where as older mmo required groups to form and kill for exp. tbh i prefer the kill to lvl vs questing to lvl it makes no sense that being a delivery person makes you stronger. Going out to train by fighting harder and harder monsters makes you stronger.
heck even kratos in the new god of war pokes at that concept, as almost any side quest you get he has one liners about not doing it, but enjoys killing and exploring for resources.
You don't really need other players to complete dungeons on this game though. At least not on any kind of consistent basis. You can just toss one of the players from the group and then replace them like an appliance that's acting up. So there isn't much of an incentive to be nice to one another or to try and help a player get better.
DuskMarine wrote: »Azuramoonstar wrote: »DuskMarine wrote: »Azuramoonstar wrote: »DuskMarine wrote: »John_Falstaff wrote: »@DuskMarine , kicking people because they're doing dungeon quest? That sounds like an awesome way to get reported and suspended. I'm totally for you doing it, we need to get that natural selection thing do its stuff. ^^
its not against the tos your hilarious. you can boot someone for litterally breathing if you feel like it. and ive kicked so many people for dilly dallying before cause im in a hurry to get done and so are most of the teams i roll with. you want to do story join a rp guild or a guild that achievement hunts. otherwise your just screwing veterans who already have it done over by being slow which is more than justified to boot you.
actually it can be considered griefing which is against the tos.
actually no it cant be you need to go look up the definition of greifing. deciding a player doesnt meet your standards thus you boot them is not a form of griefing.
depends what you can kick them for, and you leave evidence like "omg i'm not here to quest, leave noob" and vote kick can be seen as griefing. If you vote kick a person who is trying to do a dungeon quest, vote kicking prevents them from getting it completed. That is griefing, and disruption of play.
I've talked to gm in multiple mmo, and each gm stated as such. You can vote kick people who are trolling, or performing poorly. but vote kicking them just for wishing to do a quest can be seen as harassment.
wrong again. to vote kick someone you can kick them just because you dont like them you dont have to give them the reason your gonna boot them. people boot people on a regular basis cause your either gonna follow the kill train or we dont need you. if you think we should give you a chance and your just wasting our time your sadly mistaken. most veterans want to get it done out the way so they can move on. cause its gonna come down to you want to do the quest join a guild dont clog up the dungeon finder.