adeptusminor wrote: »OP, dude was an obvious jerk, but if the other dps was seriously only pulling 3k, that's bad. Really bad. I would honestly think I was being trolled and they were intentionally pulling low numbers to drag the run out as long as possible or something. I can't even imagine how someone could only pull 3k. That's like only doing a single heavy attack every 20 seconds or something.
Inexperienced pre-CP player using gear they found 15 levels ago spamming heaving attacks with no knowledge of how buffs work who likely is just entering dungeons for the very first time not fully understanding what they're getting into.
That would be my guess. Not something to get so worked up over IMO. I mean, those are the people that those normal dungeons are aimed at. Everyone was like that at some point. The correct response would be to make some polite inquiries and offer some friendly advice. No need to go on a "git gud" rant.
Jayman1000 wrote: »John_Falstaff wrote: »Normally I would kick people like this as a matter of principle.RavenSworn wrote: »Why do people have these notions of "my time is more important than yours" in a group setting? Unless you have something irl, play to the group.
I'm amazed at some of the responses. "you slow, I kick you." it's like... Dude, go solo it yourself.
Can't. If you want the daily dungeon rewards, you must use the dungeon finder.
John_Falstaff wrote: »Can play words all you want, but people are free to report you based on this quote from the terms.
John_Falstaff wrote: »And no, you're not entitled to fast-run experience.
John_Falstaff wrote: »Rushing ahead of the group certainly doesn't constitute normal flow of gameplay.
John_Falstaff wrote: »Imagine, you're not even entitled to rewards that result from using the finder - it's not like they're yours to collect,
John_Falstaff wrote: »"but I only can get rewards by using finder" is not a valid justification for anything.
John_Falstaff wrote: »This thread is about what tanks should do, so I'm giving it to people who're actually on-topic.
Jayman1000 wrote: »John_Falstaff wrote: »Normally I would kick people like this as a matter of principle.RavenSworn wrote: »Why do people have these notions of "my time is more important than yours" in a group setting? Unless you have something irl, play to the group.
I'm amazed at some of the responses. "you slow, I kick you." it's like... Dude, go solo it yourself.
Can't. If you want the daily dungeon rewards, you must use the dungeon finder.
WRONG
You can still make your own team and then queue as a team for random and get the daily rewards. No excuse to act that entitled just because your teammates are random.
If you continue to lack consideration for others I suggest you make a team that wants to run the content the way you like and then queue for random for your reward. This applies to people on both extremes.
Jayman1000 wrote: »Jayman1000 wrote: »John_Falstaff wrote: »Normally I would kick people like this as a matter of principle.RavenSworn wrote: »Why do people have these notions of "my time is more important than yours" in a group setting? Unless you have something irl, play to the group.
I'm amazed at some of the responses. "you slow, I kick you." it's like... Dude, go solo it yourself.
Can't. If you want the daily dungeon rewards, you must use the dungeon finder.
WRONG
You can still make your own team and then queue as a team for random and get the daily rewards. No excuse to act that entitled just because your teammates are random.
If you continue to lack consideration for others I suggest you make a team that wants to run the content the way you like and then queue for random for your reward. This applies to people on both extremes.
You're right. It was not true that it can't be done. What I actually mean is that to get into a dungeon group very quickly there is only one option: the dungeon finder as a tank. Sorry for using the wrong word must like that. My point really is that it's much faster and much more convenient to use the dungeon finder, and there is nothing that can replace that speed and convenience.
Jayman1000 wrote: »John_Falstaff wrote: »Can play words all you want, but people are free to report you based on this quote from the terms.
You are not allowed to report other players for breaking tos if they are not actually breaking tos, that is a false report. But of course if you are in good faith about the report I doubt you would get punished, neither do I think you should, players shouldn't be scared of using the report function. On the other hand if you consistently and frequently report players that votekicked because they dont want to play with you for whatever reason, griefing excepted, it sounds like you are perhaps getting close to misusing the report function imo.John_Falstaff wrote: »And no, you're not entitled to fast-run experience.
Yes I am, if that is what I want to do.John_Falstaff wrote: »Rushing ahead of the group certainly doesn't constitute normal flow of gameplay.
Actually a lot of players does this, thus it is a quite normal type of gameplay. If you use dungeon finder, at least on normal, you can expect this to happen frequently; normal dungeons are easy and you got veteran players that can blaze through it, so they do. Besides, if the group does not like fast rush ahead gameplay, they can just kick. Problem solved; that's most likely why the kick function is there: so the group can manage those small disputes/conflicts through kicking, without involving zos support.John_Falstaff wrote: »Imagine, you're not even entitled to rewards that result from using the finder - it's not like they're yours to collect,
Yes I am and yes they are. I queued in the dungeon finder, I completed the dungeon. I am entitled to the reward. It matters not how fast or slow I progressed through the dungeon or if I waited for other players to keep up. You may not like it but it doesn't influence my rights to the dungeon finder reward.John_Falstaff wrote: »"but I only can get rewards by using finder" is not a valid justification for anything.
Yes it is. It justifies using the dungeon finder to complete dungeons to get the reward.John_Falstaff wrote: »This thread is about what tanks should do, so I'm giving it to people who're actually on-topic.
That is part of what we were discussing here. Shortly summarized: Queuing up as tank to get into dungeon finder quickly and then blaze through the dungeon. Its on topic concerning how tanks through group finder should behave.
Jayman1000 wrote: »John_Falstaff wrote: »Can play words all you want, but people are free to report you based on this quote from the terms.
You are not allowed to report other players for breaking tos if they are not actually breaking tos, that is a false report. But of course if you are in good faith about the report I doubt you would get punished, neither do I think you should, players shouldn't be scared of using the report function. On the other hand if you consistently and frequently report players that votekicked because they dont want to play with you for whatever reason, griefing excepted, it sounds like you are perhaps getting close to misusing the report function imo.John_Falstaff wrote: »And no, you're not entitled to fast-run experience.
Yes I am, if that is what I want to do.John_Falstaff wrote: »Rushing ahead of the group certainly doesn't constitute normal flow of gameplay.
Actually a lot of players does this, thus it is a quite normal type of gameplay. If you use dungeon finder, at least on normal, you can expect this to happen frequently; normal dungeons are easy and you got veteran players that can blaze through it, so they do. Besides, if the group does not like fast rush ahead gameplay, they can just kick. Problem solved; that's most likely why the kick function is there: so the group can manage those small disputes/conflicts through kicking, without involving zos support.John_Falstaff wrote: »Imagine, you're not even entitled to rewards that result from using the finder - it's not like they're yours to collect,
Yes I am and yes they are. I queued in the dungeon finder, I completed the dungeon. I am entitled to the reward. It matters not how fast or slow I progressed through the dungeon or if I waited for other players to keep up. You may not like it but it doesn't influence my rights to the dungeon finder reward.John_Falstaff wrote: »"but I only can get rewards by using finder" is not a valid justification for anything.
Yes it is. It justifies using the dungeon finder to complete dungeons to get the reward.John_Falstaff wrote: »This thread is about what tanks should do, so I'm giving it to people who're actually on-topic.
That is part of what we were discussing here. Shortly summarized: Queuing up as tank to get into dungeon finder quickly and then blaze through the dungeon. Its on topic concerning how tanks through group finder should behave.
Agenericname wrote: »Jayman1000 wrote: »John_Falstaff wrote: »Can play words all you want, but people are free to report you based on this quote from the terms.
You are not allowed to report other players for breaking tos if they are not actually breaking tos, that is a false report. But of course if you are in good faith about the report I doubt you would get punished, neither do I think you should, players shouldn't be scared of using the report function. On the other hand if you consistently and frequently report players that votekicked because they dont want to play with you for whatever reason, griefing excepted, it sounds like you are perhaps getting close to misusing the report function imo.John_Falstaff wrote: »And no, you're not entitled to fast-run experience.
Yes I am, if that is what I want to do.John_Falstaff wrote: »Rushing ahead of the group certainly doesn't constitute normal flow of gameplay.
Actually a lot of players does this, thus it is a quite normal type of gameplay. If you use dungeon finder, at least on normal, you can expect this to happen frequently; normal dungeons are easy and you got veteran players that can blaze through it, so they do. Besides, if the group does not like fast rush ahead gameplay, they can just kick. Problem solved; that's most likely why the kick function is there: so the group can manage those small disputes/conflicts through kicking, without involving zos support.John_Falstaff wrote: »Imagine, you're not even entitled to rewards that result from using the finder - it's not like they're yours to collect,
Yes I am and yes they are. I queued in the dungeon finder, I completed the dungeon. I am entitled to the reward. It matters not how fast or slow I progressed through the dungeon or if I waited for other players to keep up. You may not like it but it doesn't influence my rights to the dungeon finder reward.John_Falstaff wrote: »"but I only can get rewards by using finder" is not a valid justification for anything.
Yes it is. It justifies using the dungeon finder to complete dungeons to get the reward.John_Falstaff wrote: »This thread is about what tanks should do, so I'm giving it to people who're actually on-topic.
That is part of what we were discussing here. Shortly summarized: Queuing up as tank to get into dungeon finder quickly and then blaze through the dungeon. Its on topic concerning how tanks through group finder should behave.
That may not be how ZOS defines "normal." Since the quests were put there by the developers you could assume that they were intended and thus constitute normal gameplay. Speed runs arent acknowledged until veteran level and they're not in normal. One could argue that they it wasnt intended for normal dungeons. While they were probably expected, I doubt they were intended and may not be what ZOS defines as normal.
In order for reporting to do anything worthwhile it would most likely need to happen multiple times, be accompanied by some sort of text dialogue establishing that it was done for that exact reason, and ZOS would need to act on it.
I can pull up to a 4-way intersection on my motorcycle, have the right-of-way, and still get plowed by a suburban assault vehicle while they play angry birds on their phone. I'd win the court case, but my day would still be ruined.
If I were on either extreme of this, I would find like minded players to ensure my own enjoyment.
Agenericname wrote: »Jayman1000 wrote: »John_Falstaff wrote: »Can play words all you want, but people are free to report you based on this quote from the terms.
You are not allowed to report other players for breaking tos if they are not actually breaking tos, that is a false report. But of course if you are in good faith about the report I doubt you would get punished, neither do I think you should, players shouldn't be scared of using the report function. On the other hand if you consistently and frequently report players that votekicked because they dont want to play with you for whatever reason, griefing excepted, it sounds like you are perhaps getting close to misusing the report function imo.John_Falstaff wrote: »And no, you're not entitled to fast-run experience.
Yes I am, if that is what I want to do.John_Falstaff wrote: »Rushing ahead of the group certainly doesn't constitute normal flow of gameplay.
Actually a lot of players does this, thus it is a quite normal type of gameplay. If you use dungeon finder, at least on normal, you can expect this to happen frequently; normal dungeons are easy and you got veteran players that can blaze through it, so they do. Besides, if the group does not like fast rush ahead gameplay, they can just kick. Problem solved; that's most likely why the kick function is there: so the group can manage those small disputes/conflicts through kicking, without involving zos support.John_Falstaff wrote: »Imagine, you're not even entitled to rewards that result from using the finder - it's not like they're yours to collect,
Yes I am and yes they are. I queued in the dungeon finder, I completed the dungeon. I am entitled to the reward. It matters not how fast or slow I progressed through the dungeon or if I waited for other players to keep up. You may not like it but it doesn't influence my rights to the dungeon finder reward.John_Falstaff wrote: »"but I only can get rewards by using finder" is not a valid justification for anything.
Yes it is. It justifies using the dungeon finder to complete dungeons to get the reward.John_Falstaff wrote: »This thread is about what tanks should do, so I'm giving it to people who're actually on-topic.
That is part of what we were discussing here. Shortly summarized: Queuing up as tank to get into dungeon finder quickly and then blaze through the dungeon. Its on topic concerning how tanks through group finder should behave.
That may not be how ZOS defines "normal." Since the quests were put there by the developers you could assume that they were intended and thus constitute normal gameplay. Speed runs arent acknowledged until veteran level and they're not in normal. One could argue that they it wasnt intended for normal dungeons. While they were probably expected, I doubt they were intended and may not be what ZOS defines as normal.
In order for reporting to do anything worthwhile it would most likely need to happen multiple times, be accompanied by some sort of text dialogue establishing that it was done for that exact reason, and ZOS would need to act on it.
I can pull up to a 4-way intersection on my motorcycle, have the right-of-way, and still get plowed by a suburban assault vehicle while they play angry birds on their phone. I'd win the court case, but my day would still be ruined.
If I were on either extreme of this, I would find like minded players to ensure my own enjoyment.
Azuramoonstar wrote: »It goes inline with both "fake tank/healer/dps" and speed running dungeon. Do you want the game to be stricter? you sure as heck pushing to it.I rather this game not be super strict.
Jayman1000 wrote: »Azuramoonstar wrote: »It goes inline with both "fake tank/healer/dps" and speed running dungeon. Do you want the game to be stricter? you sure as heck pushing to it.I rather this game not be super strict.
Then lets hope the devs implements options instead of restrictions. Just let people queue up with likeminded people. Problem solved.
My understanding of tank is someone who should be the most durable party member, the one who leads the charge, engages and hold aggros so his squishier teammates can focus on healing/damaging. He controls the pace of each fight.
If you can clear the dungeon then don't complain. It doesn't matter what role you queue as so long as you can clear. Basically as long as you get through it, shut up please.
Takes much longer than queuing up as a tank in the group finder, so problem not solved since forming own group has the disadvantage of being much less convenient, and takes much more time.Azuramoonstar wrote: »you can already do that, it is call form your own party. Problem solved.
It's not that people can't make connections or groups, it's the convenience of the group finder that simply trumps everything else. If only it had a speedrun option or other such options you could flip on/off so likeminded individuals could be matched, that'd be awesome.Azuramoonstar wrote: »This was in a much grindy-er mmo, with slower leveling pace, but again i had 0 issues. So there is no excuse why people even with "real lives" can't make connections and form groups.
Azuramoonstar wrote: »Azuramoonstar wrote: »RavenSworn wrote: »Why do people have these notions of "my time is more important than yours" in a group setting? Unless you have something irl, play to the group.
I'm amazed at some of the responses. "you slow, I kick you." it's like... Dude, go solo it yourself.
ya i know, since WoW made mmo mainstream the "i got a real life" subset of players took over mmo communities. I recall in ff11 from 2004-2008 had the best community. Asking fir help, forming networks, and people going out of there way to help was the norm, as we all are/were in the same boat. Helping others also helps ourselfs as more people on the same page who are taught positive attitude and play means less likely you run into a "fake" aka bad player.
For some reason people see playing as a competition, they have to be first, when working as a team is not about being first, but helping each other out.
The more people who stop and help with quest, the better off people are. Plus they can add people as friends and help each other out in getting better, but also getting farming done faster.
The more people treat new players like shi, the less likely new players are going to stay, and less likely they will be good as they spent most of their game being put down for being new.
I have a theory about that.
In the old days (on games like Final Fantasy 11) you needed other players to succeed. So if you went around treating everyone like shi_ and made a lot of enemies you usually didn't get very far. So that encouraged others to be nicer.
These newer MMOs are a lot more convenient - but they also lack a sense of community as a result.
not a theory, it proven fact. Look up a youtuber sobardwarf he did a documentary explaining how difficulty made a community.
Thing is though, you do need players in group dungeons, treating people like npc, or as if you never see them again is poor play. In df on ff14 i ran into the same people who are on different servers pretty often.
tbh no matter the mmo you do need others to succeed, just it later in the leveling. WoW started the trend of solo quest to level. where as older mmo required groups to form and kill for exp. tbh i prefer the kill to lvl vs questing to lvl it makes no sense that being a delivery person makes you stronger. Going out to train by fighting harder and harder monsters makes you stronger.
heck even kratos in the new god of war pokes at that concept, as almost any side quest you get he has one liners about not doing it, but enjoys killing and exploring for resources.
You don't really need other players to complete dungeons on this game though. At least not on any kind of consistent basis. You can just toss one of the players from the group and then replace them like an appliance that's acting up. So there isn't much of an incentive to be nice to one another or to try and help a player get better.
Thing is, you shouldn't need incentive to be a decent person. What needs to happen is a general attitude shift back to when the focus was more on just having fun and less on comparing e-peens.
drkfrontiers wrote: »My vision of a perfect TANK you ask?
Darien Gautier.
This is exactly why I say don't enter RDF with expectations or requirements beyond expect role competency and a clear. Premades will give much higher odds of getting the layout you want.RavenSworn wrote: »ZoS should turn off the group finder for a week and see the ensuing chaos unfold. Make it so they want to "reset and repair the group finder"
Since there are restrictions on cp lvls for dlc dungeons, there should be restrictions for lower ones. Those above cp300 can't que for the normal base dungeon. Why?
Because people just don't want to play nice with the things that they have. It goes for both camps, if you want to take it slow, go manually. You want it fast? Same thing. I think this is a good idea since even if you want farm runs for items, you can always holler in zone chat. Might be better for the community even.
i always jump off the waterfall at FG, even on new alts without the achievement
if someone want to take the lava shortcut in CoA2, i always follow
it's not "rushed".
it's just a regular fast run.
when i queue up for pug, i expect a normal run. not a dragged-out OCD completionist slooow run.
Both of those sound dangerously like glitching. Neither of those two spots are easy to get out of as the opposite banks obviously weren't meant to be jumped up.
People didn't bother in the beginning because FG was arguably the best location in game to harvest leather scraps. The river below not only has at least two spots where you can jump back on land, it even has a built in ramp as on side. Furthermore, a chest often spawns right at one of the 'bypass' spots.i always jump off the waterfall at FG, even on new alts without the achievement
if someone want to take the lava shortcut in CoA2, i always follow
it's not "rushed".
it's just a regular fast run.
when i queue up for pug, i expect a normal run. not a dragged-out OCD completionist slooow run.
Both of those sound dangerously like glitching. Neither of those two spots are easy to get out of as the opposite banks obviously weren't meant to be jumped up.
Neither "everyone does it" nor "they've been in the game for years" counter the point that it feels like glitching the levels. Has ZOS ever posted an official stance on using those "shortcuts"? My fear is that ZOS would consider using unintended shortcuts would be considered cheating and would hate to one day find my account is banned just because PUGs always force these shortcuts on everyone rather than running the dungeons as they were intended to be run.
Off topic to the original post, I know, but after searching the forums, this is the only reference I can find on those two "shortcuts" and I'd love to know ZOS's official stance on them.
Mine:
1.Taunt
2.Survive - this one is rarely mentioned. Honestly I would rather I like new tank be as tanky as possible <Even if I don't have Alkosh debuff etc> and never die than one trying to play debuff/buff tank and die all the time. Dead tanks do more harm to DPS.
3. CC - This is a must beyond debuffing IMO. I do more dmg AoEing all the trash in a room in one pull vs a couple even if they are debuffed. Pulling S/Board mobs off me and making sure non pulling mobs <Minotaurs etc> never run rampant is so much easier to DPS.
4. Debuff - Once all the above is easy peasy put the cherry on top and enjoy blazing through a dungeon. Slot Alkosh/Ebon or even Powerful Assault and buff us up.
Mine:
1.Taunt
2.Survive - this one is rarely mentioned. Honestly I would rather I like new tank be as tanky as possible <Even if I don't have Alkosh debuff etc> and never die than one trying to play debuff/buff tank and die all the time. Dead tanks do more harm to DPS.
3. CC - This is a must beyond debuffing IMO. I do more dmg AoEing all the trash in a room in one pull vs a couple even if they are debuffed. Pulling S/Board mobs off me and making sure non pulling mobs <Minotaurs etc> never run rampant is so much easier to DPS.
4. Debuff - Once all the above is easy peasy put the cherry on top and enjoy blazing through a dungeon. Slot Alkosh/Ebon or even Powerful Assault and buff us up.
Agreed.
No. 2 isn't recognized enough. People seem to believe so long as you hold aggro you're doing your job as a tank. I disagree. You job is to hold aggro and mitigate damage.
Nothing is more miserable for a healer than trying to a keep a taunting damage dealer with crappy resists and health alive. And nothing can cause a wipe faster than a dead tank.