Azuramoonstar wrote: »Jayman1000 wrote: »John_Falstaff wrote: »@VaranisArano , falls under the chapter of disrupting other players' experience. "...conduct which interferes with the normal flow of gameplay or dialogue within a Service..." - kicking people for doing quests fits here perfectly, and I absolutely approve of reporting players for it.
If someone in your group does not play the way you like then you are free to to votekick them. Votekicking because someone, through the dungeon finder, wants to do quest taking a lot otime, can hardly be called disrupting others playing experience. Reporting for this is imo tangent to abuse of the report system, especially if done consistently. What about the the playing experience of the guy that just wants the dungeon complete as fast as possible? I dont think his experience is less worthy than the guy that wants to do the quests at snails pace? Imo both hold equal value to their game play experience, and both have equal rights to initiate a vote kick the other if they do not want to play with him/her for any reason whatsoever (The exception being votekicking simply to grief of course.). Opinions on how morally justifiable one or the other may be may vary, but from a TOS point of view you can votekick for whatever reason you may wish, bar griefing.
careful in what you say. ff14 had/has similar issues and the devs ended up favoring the people who wanna do quests vs ppl like you.
they changed 2 story dungeons to force cut scenes to plat every time you run it. Also, the reason you vote kick people out can be considered griefing as people have right to get their quests done. What is wrong with you getting a group together if you wanna speed run stuff? dungeons are a group effort, and proper group effort is communication, and coming to an agreement if more ppl wanna get the quest done, then suck it up, same for for questing.
More often then not quests are a 1 time thing, and it shows a good community to help people out instead of forcing a speed, that not all players can do.
John_Falstaff wrote: »You're abusing the system by queueing up to go through the content in your own unintended way that disrupts others' experience. Can play words all you want, but people are free to report you based on this quote from the terms.
Jayman1000 wrote: »John_Falstaff wrote: »You're abusing the system by queueing up to go through the content in your own unintended way that disrupts others' experience. Can play words all you want, but people are free to report you based on this quote from the terms.
In my own intended way... hmm eso has always been alot about playing in your own way, do what you want. So actually I don't think it is just my own unintended way. I definitely do not agree that running ahead not waiting for quest people is disrupting of their experience, I simply do not see how that is the case. but to be fair if people need a little time to end the quest and they ask for it I wait so the dungeon wont kick them out before the quest person has allowed them to hand the quest in. In that Im actually being a lot nicer than many others. However if they insist on reading all the text an listening to the dialogue, I have not patience for that, but rarely do anyone demand that. It's an oversight by the dungeon and quest designers that you are not allowed to stay in the dungeon alone to finish the quests if everyone leaves. Pretty sure that was never the intention?
The reporting function is not something that should be used lightly like that; falsely reporting also wastes zos support time.
@McCloskey10_5_13 the only thing this 'guarantees' is that the mobs will enter combat.McCloskey10_5_13 wrote: »there is *no* aoe taunt in the game.
caltrops, endless hail, nothing's gonna get all the mobs on me, i aggro them, they go for you squishy dps. there is no threat no hate mechanics in the game, it's just taunted or not taunted. and we only have single target taunt.
https://forums.elderscrollsonline.com/en/discussion/391895/a-guide-to-aggro
If I'm reading this right, an initial AOE should give you ~7 seconds of aggro from anyone it touches, which you should be able to maintain as long as you keep a DOT ticking on them (mechanics aside). This is why people use those AOE DOTs like caltrops or blockade to open. So as long as your group lets you strike first, it seems like you will have unlimited 7 second AOE taunts using whatever AOE you want, as long as you keep the DOT rolling.
This is intuitive how? If someone walks up to a group and hits them with a large feather pillow, it may draw their attention and provoke. If someone or someones then proceed to hit the same with 10 pound sledgehammers, who do you think is really going to keep aggro?Shouldn't matter how much damage the DPS are putting out. But as soon as that 7 is up, if you have dropped your DOT, the next thing that touches them, including a AOE heal, will aggro them for another 7, now on that person.
Merlin13KAGL wrote: »@McCloskey10_5_13 the only thing this 'guarantees' is that the mobs will enter combat.McCloskey10_5_13 wrote: »there is *no* aoe taunt in the game.
caltrops, endless hail, nothing's gonna get all the mobs on me, i aggro them, they go for you squishy dps. there is no threat no hate mechanics in the game, it's just taunted or not taunted. and we only have single target taunt.
https://forums.elderscrollsonline.com/en/discussion/391895/a-guide-to-aggro
If I'm reading this right, an initial AOE should give you ~7 seconds of aggro from anyone it touches, which you should be able to maintain as long as you keep a DOT ticking on them (mechanics aside). This is why people use those AOE DOTs like caltrops or blockade to open. So as long as your group lets you strike first, it seems like you will have unlimited 7 second AOE taunts using whatever AOE you want, as long as you keep the DOT rolling.
Beyond that, it's usually a combination of line of sight and proximity/distance. If the tank is the closest one, they'll often head there first. There is nothing, other than a proper taunt that guarantees them to stay.This is intuitive how? If someone walks up to a group and hits them with a large feather pillow, it may draw their attention and provoke. If someone or someones then proceed to hit the same with 10 pound sledgehammers, who do you think is really going to keep aggro?Shouldn't matter how much damage the DPS are putting out. But as soon as that 7 is up, if you have dropped your DOT, the next thing that touches them, including a AOE heal, will aggro them for another 7, now on that person.
If taunt wasn't necessary, no one would bother using taunt.
Now what you may experience is that as long as distance from group is sufficient, and continued damage is applied, it may appear that mobs stay aggro'd without taunt. Axes in vAA are a prime example of this scenario, and will happily slip away from time to time if proper taunt is not applied.
TL;DR; You're gambling. If it's a trash mob, it may not be a big deal. If it's a boss, a mini-boss, or a heavy hitter, saving some resources may end up wiping your party.
To all the ones insisting RDF should be run a certain way (slow run, quest run, speed run): You're all mistaken.
There are two things you should expect from RDF:
- People should be able to at least half way perform their assigned role.
- You should expect to be able to clear in a reasonable fashion, in a reasonable amount of time.
If you go into RDF with any other expectations, you may get lucky, but there's a 75% chance you're more likely to get disappointed. RDF is for clears, and clears only. Any other requirements require a premade.
Yes, I haven't read any of the dungeon quests even once. Skipskipskipskip. :'( I'm happy I had at least opportunity to finish them and get skillpoints. I read that people can go through dungeons (normal at least) solo at high levels, so I probably could explore them sometime. But is there a way to repeat dungeons' quests (without rewards)?Sailor_Palutena wrote: »Doing a dungeon in a rush is counterproductive. I'm one of those who likes to listen to the quest giver or AT LEAST read its text, but I totally gave up trying it on dungeons, because I either skip the text and pray for the group to complete the requirements or get kicked for slowing the pace.
I understand that no everyone has the patience to listen a NPC speech, but sometimes we cant even skip because the NPC comes sloooooooooowy to the place before giving you the next quest (i'm looking at you, Tempest Island).
@John_Falstaff A clear means you get to and complete the end boss. In the case of pledges, a clear mean also includes any mini-bosses required. It could also include satisfying quest requirements. This directly ties in to a capable group with capable roles.John_Falstaff wrote: »@Merlin13KAGL , a "clear" is a very vague notion and it implies nothing on how the run should proceed. As are "reasonable fashion" and "reasonable amount of time", I don't think you'll be able to provide strict definitions for those.
On another hand, TOS provides wording: "...normal flow of gameplay and dialogue...". New players have every right to queue (it's one of the few ways for them to find others to do content with) and have their normal gameplay, which includes the quest, more so that it's not repeatable. There is always a human factor, and (something I feel you meant to say) to eliminate part of misunderstandings, it's best to run with people you know, but I maintain that preventing people from doing their quest in dungeons is disruption of their gameplay, and using finder does not automatically strip them off their rights.
Merlin13KAGL wrote: »@John_Falstaff A clear means you get to and complete the end boss. In the case of pledges, a clear mean also includes any mini-bosses required. It could also include satisfying quest requirements. This directly ties in to a capable group with capable roles.
"Reasonable" is defined by the masses. 'Typical, standard, average" would be appropriate substitutes. It means you shouldn't expect Banished Cells I to last 90 minutes. (This also means not skipping boss loot, but equally not checking every container in the place.) It also means you shouldn't expect Fang Lair to last 10.
Yes, I haven't read any of the dungeon quests even once. Skipskipskipskip. :'( I'm happy I had at least opportunity to finish them and get skillpoints. I read that people can go through dungeons (normal at least) solo at high levels, so I probably could explore them sometime. But is there a way to repeat dungeons' quests (without rewards)?Sailor_Palutena wrote: »Doing a dungeon in a rush is counterproductive. I'm one of those who likes to listen to the quest giver or AT LEAST read its text, but I totally gave up trying it on dungeons, because I either skip the text and pray for the group to complete the requirements or get kicked for slowing the pace.
I understand that no everyone has the patience to listen a NPC speech, but sometimes we cant even skip because the NPC comes sloooooooooowy to the place before giving you the next quest (i'm looking at you, Tempest Island).
By the way, I constantly read about DPS 30k and more. But this is for Cp100+ characters, right? What is 'normal' DPS for chars <50 lvl?
Now you're being ridiculous.John_Falstaff wrote: »Merlin13KAGL wrote: »@John_Falstaff A clear means you get to and complete the end boss. In the case of pledges, a clear mean also includes any mini-bosses required. It could also include satisfying quest requirements. This directly ties in to a capable group with capable roles.
"Reasonable" is defined by the masses. 'Typical, standard, average" would be appropriate substitutes. It means you shouldn't expect Banished Cells I to last 90 minutes. (This also means not skipping boss loot, but equally not checking every container in the place.) It also means you shouldn't expect Fang Lair to last 10.
See, you've already provided multiple and quite vague definitions of 'clear'. In your view, it's end boss. (Why not intermediate? Why not other content, since it's there?) Could require when and at what conditions? Why pledge must (or must not) be part of the clear, where's written word about it? Same goes for 'defined by the masses'. You've just implied there are some arbitrary rules imposed on the user of dungeon finder: less than 90 minutes for BC1, not checking containers... Where'd it all come from? You started by saying that people should not have expectations from RDF except to have 'clear'... and then suddenly followed up by defining 'clear' to be a huge pile of your own arbitrary expectations. "Clear can go any way as long as it's the way I imagine it."
Yes, RDF is a tool. And by using it, as pretty much everything else in the game, players agree to abide TOS. It's the only document that provides them the rights, and I think the quoted place is clear enough. There's enough wiggle room for people to communicate and come to common terms, but some matters, TOS addresses quite clearly. Running forward while people read dialogue falls under that category.
Thanks for the detailed answer.Agenericname wrote: »Unfortunately I dont believe that you can go back once you've completed the quest.
You can mention in chat prior to starting that you're during the quest. Most of the time people will accommodate that. I've only seen it be an issue once and the guys that did have an issue with it left. I've never seen anyone kicked for it, but if it happened it removes the penalty.
@Leocaran most groups will let you quest if you mention it upfront.Thanks for the detailed answer.Agenericname wrote: »Unfortunately I dont believe that you can go back once you've completed the quest.
You can mention in chat prior to starting that you're during the quest. Most of the time people will accommodate that. I've only seen it be an issue once and the guys that did have an issue with it left. I've never seen anyone kicked for it, but if it happened it removes the penalty.
I guess I would have to go through lost dungeons with a new character actually doing quests and not skipping them. A pity.
At least now I will just go through new dungeons normally (warning party members). If someone would have any problems with it - it would be their problems. I just can't start dungeons only after cp160, it's too good a way to level characters (skillpoints), get acceptable equipment and even have some fun if the run is without problems.
Ok, so 8k is acceptable for a new player I guess.
John_Falstaff wrote: »@VaranisArano , falls under the chapter of disrupting other players' experience. "...conduct which interferes with the normal flow of gameplay or dialogue within a Service..." - kicking people for doing quests fits here perfectly, and I absolutely approve of reporting players for it.
Hello, intermediate player here and I'd like your opinion on something.
My understanding of tank is someone who should be the most durable party member, the one who leads the charge, engages and hold aggros so his squishier teammates can focus on healing/damaging. He controls the pace of each fight.
But in ESO, I see tanks who run past everything. Who aren't shieldmaidens and who let aggression fly everywhere. Is this allowed? This seems to be against the rules of the game, exploited by DPS who want a queue that is 20 seconds instead of 20 minutes. To me, that doesn't seem fair or right or expected but I don't know this community yet and I would like to be humble and understand exactly what's going on here. The way I see it now, this kind of behaviour shouldn't be enabled/encouraged, otherwise what is the point of "roles"?
My personal story:Just recently, I saw a Bow+DW "Tank" who was bullying a member of our party in Elden Hollow I for doing little DPS. I think he had a mod that tracked group members I have seen similar things in WoW? I could tell she wasn't very good because she only heavy attacked and used abilities but she was probably very new because she didn't respond at all, maybe she didn't know how to type?"This seems to be against the rules of the game, exploited by DPS who want a queue that is 20 seconds instead of 20 minutes."
I decided to stand up and point out that he shouldn't blame DPS for not doing their job when he wasn't tanking anything and was blazing through the instance.
You see, I have the transcript of the conversation here, but names have been replaced so I don't break the Tenets:
Meanie: REALLY HORRIBLE DPS
Meanie: "Other DPS Name" is dealing 3.7k DPS...
Meanie: how is that even possible
Meanie: heavy 2h attack is garbage dude
Me: says the dw/bow tank?
Meanie: I can tank with shield but dps is terrible
Me: You obviously want to rush through this, stop typing.
Meanie: this is my 5 min pledge
Me: This is everyone's dungeon run
Meanie: solo dungeon
Meanie: [FTC] Chokethorn (+1) - 1:03 - 810,302 Damage (32,863 DPS)
Meanie: bow light attack and 2H heavy attack u are a garbage
(it was at this point that he insulted me personally for bow light attacks on a bunch of minions that I decided to vote kick him. I didn't feel like explaining I wanted to get killing blows on non-boss enemies with bow to level the skill line as I was taught to do because I'm below level 50 in skill-line and level. Hail of Arrows and Caltrops were already down! ...The vote kick was successful.)
Me: good people
Meanie (now in /say due to being kicked): u guys wanted a caary
Meanie (now in /say due to being kicked): trashes
Healer: blow me
Me: Lol
Then in the middle of the final bossfight he whispered me: "Garbages play with garbages I guess go play Mine craft trash builds"
Our healer said something along the lines of "hey on our second last boss" so I assume he whispered the other group members too and our healer accidentally responded in group chat??
I simply muted him. I didn't report him (even though I'll admit my spite made me want to...) because he only whispered me once and that's not harassment. I have never encountered toxicity like that in game before.
I am watching a Netflix series right now that features characters who stand up for people in need. I saw what I perceived to be a new player struggling to keep up, and this harsh criticism in Elden Hollow 1, casual and easy, was no place for such high standards and insulting judgments so I stood up against the bully as eloquently as I could. I chose not to be a bystander. Then we, the three of us, stood up to a bully and kicked him out. Hopefully that teaches him that the tortoise beats the hare. I just had to write it all out to get it off my level 40 Hunding's Rage heavy chest armor if you don't think it's relevant I understand that's why I hid it away. Hopefully that teaches him not to rush and be mean.
John_Falstaff wrote: »@DuskMarine , kicking people because they're doing dungeon quest? That sounds like an awesome way to get reported and suspended. I'm totally for you doing it, we need to get that natural selection thing do its stuff. ^^
This is why we have the 9 Commands of the Eight Divines. The first and last words.When people lack self reflection and empathy (which is exacerbated by the faceless nature of the internet) it’s difficult to talk sense to them.
Each of you report what you think is reportable. Zos will decide.
Silver_Strider wrote: »I like FFXIV version of dungeons that lets you stay in a dungeon for 10 minutes or so after everyone else leaves. Plenty of time to get the dungeon quest done without issue. Having said that, I don't typically leave groups immediately after completing a dungeon. I stay and wander around, looking for chests/heavy sacks people skip over. If that doesn't give you enough time to do the dungeon quest, then Idk what will