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What defines a "TANK" in the Group Finder? (+personal story)

  • Tan9oSuccka
    Tan9oSuccka
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    As a tank, I dislike runners immensely.

    I like to wait for them to run all the way through, and die.

    Then I leave. :)
  • idk
    idk
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    Then most basic defining aspect for a tank is having a taunt. Nothing more is required for that basic definition.

    With that tank is not expedited to grab agro in everything. That is according to the devs statement near the launch of the game. It’s intended that any and every player should be able to handle agro on a trash mob or two. With the damage of lost trash much lower than 4 years ago it’s even easier now n
    Edited by idk on September 5, 2018 6:35PM
  • boombazookajd
    boombazookajd
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    In a pug:

    1. hold aggro on the boss and keep it relatively still
    2. interrupt when needed

    that's all I expect from tanks in pug's. I don't expect to see chains or talons, nor do i expect to hear a warhorn.

    Nearly all of my pug dungeon runs are therefore satisfactory.

    I've learned to lower my expectations in dungeons to ensure the most enjoyment of the game.
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • Agenericname
    Agenericname
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    It sounds like a less than ideal encounter. That's unfortunate, but as long as you're using the RDF you'll have more. You'll have good encounters as well.

    From the sounds of it, I'd have likely voted to kick that person as well. In fact, that is about the only reason you could get a vote kick out of me in a normal, unless someone asked for it.

    DDs queueing as a tank to bypass the wait time is fairly common. It's not fair, but it's not against the rules per se. It can be difficult at times to tell the difference between someone who does this intentionally and an inexperienced player. If it is obvious, then your choices are to deal with it, challenge them or kick them, stop using the RDF, or be a tank.

    You dont necessarily need to bow snipe in a dungeon to level the skill line. You can gain in a skill line by slotting a skill regardless of whether or not the weapon is equipped. Equip the bar that needs the most attention when you turn in quests or daily writs, every little bit helps.
    Narvuntien wrote: »
    Taunt.
    Hold the boss still.
    Don't die.

    That's my basic expectations of tanks.

    It's not completely a one-sided issue though. There are basic expectations of each role in an instance. I now have one of each role. I PUG with my DD every day. I'm fairly survivable and bring a little damage, it's fairly easy. It's rare that I'll PUG with my healer anymore. I'd rather give my cat a bath than PUG with my tank.

  • Sailor_Palutena
    Sailor_Palutena
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    I always ask myself what someone who is always in a rush doing in a MMO. The game is designed for slow pace, group dependency, long-term engagement. Doing a dungeon in a rush is counterproductive. I'm one of those who likes to listen to the quest giver or AT LEAST read its text, but I totally gave up trying it on dungeons, because I either skip the text and pray for the group to complete the requirements or get kicked for slowing the pace.

    I understand that no everyone has the patience to listen a NPC speech, but sometimes we cant even skip because the NPC comes sloooooooooowy to the place before giving you the next quest (i'm looking at you, Tempest Island).

    Seriously quest givers in dungeon should have their texts to just: "Hey all, kill everyone ahead!".
    I just go to UESP to read whatever they wanted to speak about.
  • Jayman1000
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    Shraar wrote: »
    But in ESO, I see tanks who run past everything. Who aren't shieldmaidens and who let aggression fly everywhere. Is this allowed? This seems to be against the rules of the game, exploited by DPS who want a queue that is 20 seconds instead of 20 minutes.

    There are no rules for how your build MUST be for choosing to queuing up as a tank. Thus it is allowed to queue up as tank however your build is. It's frowned upon by the other players if you can't perform the tank role good enough if they require you to do so. The only repercussion you may see from that is being votekicked and possibly blocked by the other party members.

    I think there's something in the TOS about not disrupting others gameplay experience so say you did this all the time and really "disrupted" alot of players gameplay experience I guess you could technically get in trouble with the rules of the game.
    Edited by Jayman1000 on September 5, 2018 5:32PM
  • Salvas_Aren
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    Jayman1000 wrote: »
    I think there's something in the TOS about not disrupting others gameplay experience so say you did this all the time and really "disrupted" alot of players gameplay experience I guess you could technically get in trouble with the rules of the game.

    If this para of the ToS would mean anything, I would have been permabanned long time ago, and probably half a million players with me.

    3ZkD.gif
  • VaranisArano
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    When I tank, I take the first mob pull as an indication of how well I can expect the group to handle mobs.

    If we're burning the mob down in seconds and no one's health is budging, well, I feel free to start pulling bigger groups of mobs together because I'm confident my DDs and healer can handle it.

    If the group is taking forever to burn down the mob or our health is fluctuating wildly, I'm going to do this dungeon one mob pull at a time. Because no one is going to appreciate me pulling more enemies than they can handle.

    A really good example is Darkshade Caverns. There are several places where a tank with a good group can pull lots of mobs for a very fast run if the group can handle it. If they can't, its easy to pull too many and people get overwhelmed.
  • Glurin
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    snegurd wrote: »
    First of all, the issue of "fake tanks" (DDs queuing as tanks to avoid a long queue) is certainly prevalent. I would say half the time I queue as a DD the tank has less than 25k health and is clearly a DD build. For some dungeons this isn't really an issue but once you get to the vet II dungeons and the DLC ones it can ruin runs. I think issues with the Dungeon Finder are well documented and are the root cause of this.

    I'm sorry, but no. This is not a dungeon finder issue. This is a community issue. It's people lying on their characters' resumes just to skip the line because they don't understand why lying is a bad thing, and then complaining about it when their lies put them in an unfavorable position. It's also people being completely unwilling to adapt to anything but the latest and greatest cookie cutter DPS build for maximum DPS e-peen.

    When people are honest, the dungeon finder works quite well. Aside from the fact that there are too few tanks for too many DPS of course. But then, that's a community issue as well.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • DuskMarine
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    @DuskMarine , you move, they move, they fell behind, stop and let them catch up, that's how it works. Keep in mind some of them might be doing quest, or just being thorough exploring.

    im the guy that comes in and kills everything or slowly kills everything while your dilly dallying. im not one for waiting if you wanna do story you got friends to run you so.
  • kathandira
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    DuskMarine wrote: »
    @DuskMarine , you move, they move, they fell behind, stop and let them catch up, that's how it works. Keep in mind some of them might be doing quest, or just being thorough exploring.

    im the guy that comes in and kills everything or slowly kills everything while your dilly dallying. im not one for waiting if you wanna do story you got friends to run you so.

    The catch with this way of thinking is it works both ways.

    Rusher: I want to rush and play my way, if you don't like it, group with friends

    Non-Rusher: If you want to rush and play your way, then group with friends

    Since neither of these trains of thought will find a resolution, I think people need a new outlook on this situation.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • DuskMarine
    DuskMarine
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    kathandira wrote: »
    DuskMarine wrote: »
    @DuskMarine , you move, they move, they fell behind, stop and let them catch up, that's how it works. Keep in mind some of them might be doing quest, or just being thorough exploring.

    im the guy that comes in and kills everything or slowly kills everything while your dilly dallying. im not one for waiting if you wanna do story you got friends to run you so.

    The catch with this way of thinking is it works both ways.

    Rusher: I want to rush and play my way, if you don't like it, group with friends

    Non-Rusher: If you want to rush and play your way, then group with friends

    Since neither of these trains of thought will find a resolution, I think people need a new outlook on this situation.

    heres the outlook i cant run a vet with buddies right now it doesnt really give me much more for undaunted on vet anyhow other than keys so i go normal. i can solo normal so forget everyone else involved if they wanna sit back on their butts.
  • kathandira
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    DuskMarine wrote: »
    heres the outlook i cant run a vet with buddies right now it doesnt really give me much more for undaunted on vet anyhow other than keys so i go normal. i can solo normal so forget everyone else involved if they wanna sit back on their butts.

    To be honest, this sounds selfish. You are taking away from their experience for your own benefit.

    I do understand why you can't just go in alone and get your Undaunted Skill xp. And I think that might be the only real solution to this. ZOS Should allow for solo queues. That way you can go in, solo the content, and get your skill xp without disrupting the experience for others.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • DuskMarine
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    kathandira wrote: »
    DuskMarine wrote: »
    heres the outlook i cant run a vet with buddies right now it doesnt really give me much more for undaunted on vet anyhow other than keys so i go normal. i can solo normal so forget everyone else involved if they wanna sit back on their butts.

    To be honest, this sounds selfish. You are taking away from their experience for your own benefit.

    I do understand why you can't just go in alone and get your Undaunted Skill xp. And I think that might be the only real solution to this. ZOS Should allow for solo queues. That way you can go in, solo the content, and get your skill xp without disrupting the experience for others.

    my personal thing is your in random que expecting to not have someone wanting to hurry up then your slowing me down getting in the way of my experience. double edged sword if your a casual or lorekeeper you need to go with friends cause not everybody is going to wait on you. its not against the rules at all to play how i want and long as i can nuke everything alone i will run ahead murder everything and keep going. i dont wait for questers ever.
  • kathandira
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    DuskMarine wrote: »
    kathandira wrote: »
    DuskMarine wrote: »
    heres the outlook i cant run a vet with buddies right now it doesnt really give me much more for undaunted on vet anyhow other than keys so i go normal. i can solo normal so forget everyone else involved if they wanna sit back on their butts.

    To be honest, this sounds selfish. You are taking away from their experience for your own benefit.

    I do understand why you can't just go in alone and get your Undaunted Skill xp. And I think that might be the only real solution to this. ZOS Should allow for solo queues. That way you can go in, solo the content, and get your skill xp without disrupting the experience for others.

    my personal thing is your in random que expecting to not have someone wanting to hurry up then your slowing me down getting in the way of my experience. double edged sword if your a casual or lorekeeper you need to go with friends cause not everybody is going to wait on you. its not against the rules at all to play how i want and long as i can nuke everything alone i will run ahead murder everything and keep going. i dont wait for questers ever.

    Indeed it is a Catch 22. Like I said, the best resolution would be to allow solo queuing. If you are capable of soloing it, you obviously don't need a team. If you aren't interested in working with the team, or allowing a player to do the quest, then you shouldn't be in the queue with other people.

    Until they allow Solo queues, which we know won't be happening, we will have to recognize that this problem will never be resolved.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • DuskMarine
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    kathandira wrote: »
    DuskMarine wrote: »
    kathandira wrote: »
    DuskMarine wrote: »
    heres the outlook i cant run a vet with buddies right now it doesnt really give me much more for undaunted on vet anyhow other than keys so i go normal. i can solo normal so forget everyone else involved if they wanna sit back on their butts.

    To be honest, this sounds selfish. You are taking away from their experience for your own benefit.

    I do understand why you can't just go in alone and get your Undaunted Skill xp. And I think that might be the only real solution to this. ZOS Should allow for solo queues. That way you can go in, solo the content, and get your skill xp without disrupting the experience for others.

    my personal thing is your in random que expecting to not have someone wanting to hurry up then your slowing me down getting in the way of my experience. double edged sword if your a casual or lorekeeper you need to go with friends cause not everybody is going to wait on you. its not against the rules at all to play how i want and long as i can nuke everything alone i will run ahead murder everything and keep going. i dont wait for questers ever.

    Indeed it is a Catch 22. Like I said, the best resolution would be to allow solo queuing. If you are capable of soloing it, you obviously don't need a team. If you aren't interested in working with the team, or allowing a player to do the quest, then you shouldn't be in the queue with other people.

    Until they allow Solo queues, which we know won't be happening, we will have to recognize that this problem will never be resolved.

    yup cause everybody at this point can solo everything at max level nearly outside of 75% of dlc dungeons.
  • Starlock
    Starlock
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    Glurin wrote: »
    snegurd wrote: »
    First of all, the issue of "fake tanks" (DDs queuing as tanks to avoid a long queue) is certainly prevalent. I would say half the time I queue as a DD the tank has less than 25k health and is clearly a DD build. For some dungeons this isn't really an issue but once you get to the vet II dungeons and the DLC ones it can ruin runs. I think issues with the Dungeon Finder are well documented and are the root cause of this.

    I'm sorry, but no. This is not a dungeon finder issue. This is a community issue. It's people lying on their characters' resumes just to skip the line because they don't understand why lying is a bad thing, and then complaining about it when their lies put them in an unfavorable position. It's also people being completely unwilling to adapt to anything but the latest and greatest cookie cutter DPS build for maximum DPS e-peen.

    I'm a bit curious about your thinking on this. I've never been interested in cookie cutter builds, and because I don't min-max everything, my damage dealers are apparently well below people's (to me) outlandish expectations. I quit trying to be a damage dealer at all because of it; in other words many folks are also unwilling to accept anything other than some number of dps in their groups (even on normal dungeons). If we aren't willing to be cookie cutter meta sheep, we're told to go away and go home. How does that factor in here? It feels like a "damned if you do, damned if you don't" situation.

    At any rate, I agree that it's a community issue on the whole, but I see it as a problem of sportsmanship and being a team player. I see it as about learning to adapt and work together; it's about not holding unrealistic or demanding expectations. I'll certainly grant that there are times you need to draw some lines to complete content, but sometimes the expectations are just "huh wut?"
  • Dubhliam
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    He is unfortunately right... 3k DPS is doing something horribly wrong.

    That said, he is a massive jerk.
    He could have soloed that dungeon probably, and most other players would simply carry the team through the easy pledge with no complaints.

    A tip for the OP: skill lines do not level based on killing blows. Your bow skill line levels with exp gains. Whenever you gain XP and have a bow and/or a bow ability equipped, your skill line gains XP also.
    The more bow skills you have equipped, the faster it levels.
    Killing blows mean nothing.
    >>>Detailed Justice System Concept thread<<<
  • Samsgaard
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    Sounds like this isn't so much about a fake tank as it is about a moron. That guy has issues. No wonder he has to run pledges with strangers all the time.

    That said, some suggestions:

    1) If you haven't done the dungeon before, say so in group chat at the start. Otherwise, other players may assume that you know exactly where to stand and what to do in each fight.

    2) Similarly, if you need the quest, say so at the start. That way, people will know why you have to stop occasionally.

    3) Similarly, if you'd like to kill all side bosses for an achievement, say so at the start. Otherwise, the group may skip side bosses. Fungal Grotto 1 is a prime example of this.

    You can learn a lot about what group you've drawn by speaking up at the start. Better to find out then, than halfway through!


  • Salvas_Aren
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    Some players refuse to learn from vets.

    I have no clue how many times I asked players to disguise in Blackheart Haven. But no, a fully grown lvl30 can run into the crowd and play genocide island instead of a smooth sneaky-deaky.

    Result: First boss dies in 1 min, the aggro lasts for 15 mins.

    The most *amusing* incident was different, btw: The lvl27 disguised like we told him, the CP300 NB did not. After cleaning the whole island we asked what went wrong: He refused to use the disguise because NB, but forgot to equip cloak, what a genius. >:)
  • VaranisArano
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    DuskMarine wrote: »
    kathandira wrote: »
    DuskMarine wrote: »
    @DuskMarine , you move, they move, they fell behind, stop and let them catch up, that's how it works. Keep in mind some of them might be doing quest, or just being thorough exploring.

    im the guy that comes in and kills everything or slowly kills everything while your dilly dallying. im not one for waiting if you wanna do story you got friends to run you so.

    The catch with this way of thinking is it works both ways.

    Rusher: I want to rush and play my way, if you don't like it, group with friends

    Non-Rusher: If you want to rush and play your way, then group with friends

    Since neither of these trains of thought will find a resolution, I think people need a new outlook on this situation.

    heres the outlook i cant run a vet with buddies right now it doesnt really give me much more for undaunted on vet anyhow other than keys so i go normal. i can solo normal so forget everyone else involved if they wanna sit back on their butts.

    I can also solo most normal dungeons. That doesn't mean I enjoy sprinting and using my stamina fighting resources to keep up with you. Nor am I a fan of fighting at half strength when we could have the whole group there.

    When people rush ahead without waiting for group members, they are proclaiming in pretty clear terms: "I Don't Need You." to their group members.

    My usual response is "Okay. Then you can stay alive until I get there."
  • Glurin
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    Starlock wrote: »
    Glurin wrote: »
    snegurd wrote: »
    First of all, the issue of "fake tanks" (DDs queuing as tanks to avoid a long queue) is certainly prevalent. I would say half the time I queue as a DD the tank has less than 25k health and is clearly a DD build. For some dungeons this isn't really an issue but once you get to the vet II dungeons and the DLC ones it can ruin runs. I think issues with the Dungeon Finder are well documented and are the root cause of this.

    I'm sorry, but no. This is not a dungeon finder issue. This is a community issue. It's people lying on their characters' resumes just to skip the line because they don't understand why lying is a bad thing, and then complaining about it when their lies put them in an unfavorable position. It's also people being completely unwilling to adapt to anything but the latest and greatest cookie cutter DPS build for maximum DPS e-peen.

    I'm a bit curious about your thinking on this. I've never been interested in cookie cutter builds, and because I don't min-max everything, my damage dealers are apparently well below people's (to me) outlandish expectations. I quit trying to be a damage dealer at all because of it; in other words many folks are also unwilling to accept anything other than some number of dps in their groups (even on normal dungeons). If we aren't willing to be cookie cutter meta sheep, we're told to go away and go home. How does that factor in here? It feels like a "damned if you do, damned if you don't" situation.

    As theorycrafters are able to parse higher DPS numbers, the expectations for dungeon DPS goes up even if the actual dungeon difficulty remains the same. Nothing changes as far as what's required to complete the content or how difficult that content is to complete. The only thing that changes is people now expect you to burn the boss in two seconds instead of three and pitch a fit about it if you don't. It's 100% a matter of perception, which is not at all a feature of the dungeon finder and would occur whether the dungeon finder exists or not.

    So once again we find that the problem is with the community rather than the technical aspects of the game. Unfortunately this problem may be even more difficult to solve than the fake tanks problem, even though they essentially stem from the same source. Blind worship of the DPS Meter.

    Don't get me wrong. The DPS meter itself is a useful tool when used properly. But as things are now it's a bit like handing someone a hammer and then watching them start using that hammer for absolutely everything from opening a can of olives to painting the walls to changing channels on the television.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • witchdoctor
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    DuskMarine wrote: »
    i can solo normal so forget everyone else ...

    So, GO SOLO IT.

    Oh, you want the GROUP finder bonus?

    So, PLAY AS PART OF A GROUP.
  • GreenHere
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    Just want to say this:

    There's nothing wrong with skipping past the adds in front of a pack to gather them all at the back. Often, it's the smart thing to do. Many tanks & experienced players know this.

    The ranged mobs are often in the back, plinking away at everyone's health (including the healer), so it makes sense to bowl through all the melee jerks to clump all the chumps in one nice pile by the archers' & mages' feet.

    The problem is when the other group members aren't onboard with this strategy, and single out one melee dude to focus on while there's 473 other adds, plus a boss, all having a dance party around the tank. You see this a lot when newer players are in the group with CP 1234 level players. A little communication goes a long way. Preferably the polite variety.

    Never skipping any adds, and chewing through them slowly as you march forward through a dungeon is also a viable strategy. It works. Not as efficiently or chaotically fun as most of us veterans to the game would like, but it's a legitimate way to play; and often the only one a random player is aware of. Keep in mind a LOT of people never have been any role other than "I get to kill skeletons and bandits and stuff? Cool!", and don't have the perspective on it that you might.

    None of that is to excuse actual fake tanks, who are just entitled jerks that basically cut in line for their own benefit. Vote to kick them every time! All they have to do is slot one of the available taunts and use it on the occasional boss... and they don't even have the courtesy to do that. Kick them.
  • Azuramoonstar
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    As long as he had a taunt equiped and taunted the bosses it would be fine for him to queue as tank. Outside of DLCs you don't need anywhere near a tanky build to "tank" normals. Can't complain about low dps in a normal dungeon, but if it were vet I would agree the other dps needs to pull their own weight

    But you were right, this guy is a jerk. Instead of insulting he should have at least offered advice instead of insulting, even unwanted advice is better than that. The funny part is he was only hitting 33k which isn't even that good (no offense to anyone) especially for someone who is insulting the dps of others.

    Last thing, he probably had an add-on called "combat metrics" which shows only your dps, so he knew he was pulling around 80-some percent of the group damage but he had no way of knowing how much of that percentage he isn't doing was the other dps

    i think the "you don't need a tank" mindset is help contributing it. And that those who do wanna be a good tank are getting pushed aside, as team mates end up with a "but its x" i saw the mindset in ff14, people ASSUME everyone is a vet and that new players just don't exist. When i was a new tank I was insulted to no end for trying to learn how to tank, and people had a "wait till endgame" mindset.

    Just because it isn't "needed" doesn't mean we shouldn't welcome it, or encourage it. Quicker we tell people "don't queue as a role you don't plan on playing" better things are.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Azuramoonstar
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    Shraar wrote: »
    Hello, intermediate player here and I'd like your opinion on something.

    My understanding of tank is someone who should be the most durable party member, the one who leads the charge, engages and hold aggros so his squishier teammates can focus on healing/damaging. He controls the pace of each fight.

    But in ESO, I see tanks who run past everything. Who aren't shieldmaidens and who let aggression fly everywhere. Is this allowed? This seems to be against the rules of the game, exploited by DPS who want a queue that is 20 seconds instead of 20 minutes. To me, that doesn't seem fair or right or expected but I don't know this community yet and I would like to be humble and understand exactly what's going on here. The way I see it now, this kind of behaviour shouldn't be enabled/encouraged, otherwise what is the point of "roles"?

    My personal story:
    Just recently, I saw a Bow+DW "Tank" who was bullying a member of our party in Elden Hollow I for doing little DPS. I think he had a mod that tracked group members I have seen similar things in WoW? I could tell she wasn't very good because she only heavy attacked and used abilities but she was probably very new because she didn't respond at all, maybe she didn't know how to type?

    I decided to stand up and point out that he shouldn't blame DPS for not doing their job when he wasn't tanking anything and was blazing through the instance.
    You see, I have the transcript of the conversation here, but names have been replaced so I don't break the Tenets:

    Meanie: REALLY HORRIBLE DPS
    Meanie: "Other DPS Name" is dealing 3.7k DPS...
    Meanie: how is that even possible
    Meanie: heavy 2h attack is garbage dude

    Me: says the dw/bow tank?
    Meanie: I can tank with shield but dps is terrible
    Me: You obviously want to rush through this, stop typing.
    Meanie: this is my 5 min pledge
    Me: This is everyone's dungeon run
    Meanie: solo dungeon
    Meanie: [FTC] Chokethorn (+1) - 1:03 - 810,302 Damage (32,863 DPS)
    Meanie: bow light attack and 2H heavy attack u are a garbage


    (it was at this point that he insulted me personally for bow light attacks on a bunch of minions that I decided to vote kick him. I didn't feel like explaining I wanted to get killing blows on non-boss enemies with bow to level the skill line as I was taught to do because I'm below level 50 in skill-line and level. Hail of Arrows and Caltrops were already down! ...The vote kick was successful.)

    Me: good people
    Meanie (now in /say due to being kicked): u guys wanted a caary
    Meanie (now in /say due to being kicked): trashes

    Healer: blow me
    Me: Lol

    Then in the middle of the final bossfight he whispered me: "Garbages play with garbages I guess go play Mine craft trash builds"
    Our healer said something along the lines of "hey on our second last boss" so I assume he whispered the other group members too and our healer accidentally responded in group chat??
    I simply muted him. I didn't report him (even though I'll admit my spite made me want to...) because he only whispered me once and that's not harassment. I have never encountered toxicity like that in game before.

    I am watching a Netflix series right now that features characters who stand up for people in need. I saw what I perceived to be a new player struggling to keep up, and this harsh criticism in Elden Hollow 1, casual and easy, was no place for such high standards and insulting judgments so I stood up against the bully as eloquently as I could. I chose not to be a bystander. Then we, the three of us, stood up to a bully and kicked him out. Hopefully that teaches him that the tortoise beats the hare. I just had to write it all out to get it off my level 40 Hunding's Rage heavy chest armor if you don't think it's relevant I understand that's why I hid it away. Hopefully that teaches him not to rush and be mean.
    "This seems to be against the rules of the game, exploited by DPS who want a queue that is 20 seconds instead of 20 minutes."

    having read the transcript, him not being a "tank" isn't against the rules, but what he said and his attitude is against the rules. What he did was basic harassment which is report-able.

    Sadly people exist in mmo, i ran into my fair share when I was a tank in other mmo, i recall someone saying I shoulda been a stain on the bed sheets simple because I was new to a endgame dungeon having just reached level cap. And i wasn't pulling fast enough for them (multiple groups at once).


    People with the wring attitude abd mindset started to get into mmo, and your stories happen more often then not now a days. When I first started to play MMO that mindset didn't exist really, ad trolls were universally hated and dealt with.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • DuskMarine
    DuskMarine
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    DuskMarine wrote: »
    i can solo normal so forget everyone else ...

    So, GO SOLO IT.

    Oh, you want the GROUP finder bonus?

    So, PLAY AS PART OF A GROUP.

    or carry everybody an keep hauling butt leaving everyone behind?
  • Grandesdar
    Grandesdar
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    Tank is someone who uses taunt to keep enemies aggroed, uses buffs and debuffs to make dps and healers life easier.

    Yep, this is very accurate description of the role.

    To add to OP's argument, you know what's better than queuing as a true tank? Queuing into a random dungeon, only the last couple of bosses alive because the fake tank couldn't take it anymore and they kicked him out. You get in, finish the dungeon within 3 mins or so, piece of cake! But I feel sorry for the rest of the team of course. Those fake tanks should have the decency of leaving immediately if they can't tank a boss or two. It's especially annoying when it's a bow equipped NB with 12k health pool and no taunt/shield/self heal skill.

    And about running past mobs, if they are trash, they might be trying to skip it altogether, which I do after asking the consent of the other players. If it's the mazzatun pledge, who wants to go thru all those trash every time they do it? Also, if they have an average s+b setup they won't have anything to add to trash clear except for AOE root once or twice, do you really need their 1-2k dps for 30k+ health group of mobs? I don't think so. And I'm not talking about ICP-like very tank-able mobs.

    But if they run past them with you still fighting them trash, and they go on lure the boss themselves, that's a red flag. Kindly ask him to pull himself together or kick him.
    Edited by Grandesdar on September 6, 2018 3:10AM
    Main: The Charismatic StamDK DD
    Side: A Handsome Warden Healer
    Side: (upcoming) Stam Necro DD
    CP: 680
    EU PSN: Style3513
  • John_Falstaff
    John_Falstaff
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    ✭✭
    DuskMarine wrote: »
    im the guy that comes in and kills everything or slowly kills everything while your dilly dallying. im not one for waiting if you wanna do story you got friends to run you so.

    I'll just repeat other people here: works both ways. Want to rush? You've got friends for that. (Although, with attitude like that, do you really?) If you're queueing up, you're agreeing to be part of the team and your role in that team. You're signing up to play with others. Don't like? Don't sign up. And I'm completely serious about 'works both ways', too: I, myself, when I for some reason know the run's going to be rushed (e.g. someone calling me to help getting motif from CoH), I'll poke around the guild and run with people that, I know, will not mind.
    Edited by John_Falstaff on September 6, 2018 4:16AM
  • Thalmor-Nordmaster
    Thalmor-Nordmaster
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    I just finished a wonderful few hours tanking various dungeons and bosses. And to my surprise, no one was in a rush. I had fun and made a couple of new friends. Will group with them again tomorrow. And they all started out as pugs and only one person died. But he got back into the fight pretty quick.

    We are born alone. and we die alone. But FFS don't live the middle parts alone. People I met today that didn't know much about herding or timing but they picked up pretty quick. By our second to last run we had *** figured out. I would get a little low on resources and it would start to rain shards. with an occasional orb.

    The way I see this tank thingy is this. I thank @woeler for introducing me to an aspect of the game that fits me. If I run a bunch of pugs and make some cool friends then all of the previous bad pugs were worth it.

    I don't rush anything at my age that is how you end up with plastic hips and life alert bracelets. So don't worry about me running ahead. I like to stop and pick the flowers. And raid the containers as much as anyone else. The NPC's aren't going anywhere.

    I also learned something today as well. It seems that we can all teach other something new. And that is I was watching the health bars of the group and they were bouncing all over the place and mine was fairly steady. I am going to start bringing the Imperium set with me and put it in the quick slot queue. Will transmute out the pieces for optimum traits. We had a couple of close fights that had some hard-hitting attacks that were AOEs and the DPS couldn't get out of the way. The 13k shield with ebon may be enough to help the team more. So, In other words, I will bring two support sets in order to help the new healers and the squishies.

    Warhorn is a good friend to have. I laughed when someone asked me why I was RPing in the middle of the fight. emote /warhorn.

    was a good night.

    There is a lot of sound advice from some great people in this thread. I will add this bit.

    Patience and a cool head will net you more progress than haste and a hot head.

    Edited by Thalmor-Nordmaster on September 6, 2018 4:53AM
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