josh.lackey_ESO wrote: »I don't understand the point of trolling other people. It's so antisocial. I want competitive pvp, yes, I want to win sometimes and lose sometimes. I don't want to be harassed by people who just there to be a nuisance. Sportsmanship has like zero value for some people who play this game. Others are delightful, even on opposing sides. "How annoying/obnoxious can I be" is the build strategy of too many people in Cyrodiil.
JumpmanLane wrote: »JumpmanLane wrote: »They’re trolling. Ignore them or slot poisons and wreck them.
Oh, but they aren't trolling. Immortal tanks can win BGs by themselves.
Sorry, I meant in PvP. There’s also shield stacking troll tanks in PvP too. I ran into a DC DK and an AD Sorc standing on a rock. 1v1ed the Sorc a bit. He did no damage but was unkillable. Might of been a Templar. I sheathed my weapons and he did too. Trolling. Lol.
josh.lackey_ESO wrote: »I don't understand the point of trolling other people. It's so antisocial. I want competitive pvp, yes, I want to win sometimes and lose sometimes. I don't want to be harassed by people who just there to be a nuisance. Sportsmanship has like zero value for some people who play this game. Others are delightful, even on opposing sides. "How annoying/obnoxious can I be" is the build strategy of too many people in Cyrodiil.JumpmanLane wrote: »JumpmanLane wrote: »They’re trolling. Ignore them or slot poisons and wreck them.
Oh, but they aren't trolling. Immortal tanks can win BGs by themselves.
Sorry, I meant in PvP. There’s also shield stacking troll tanks in PvP too. I ran into a DC DK and an AD Sorc standing on a rock. 1v1ed the Sorc a bit. He did no damage but was unkillable. Might of been a Templar. I sheathed my weapons and he did too. Trolling. Lol.
So it's trolling to build defensively when the game has damage so high in most cases you die instantly unless you have god-like reflexes to block and roll? Get real. What sportsmanship are you talking about? The one where you always win using an obvious broken build and don't have worry about losing? Blame meta builds and the combinations that make them possible for the rise in ultra-defensive specs.
In fact, you obviously have to be partially defensively specced to have an issue with these tanks, otherwise they would either kill you, outsustain you, or you'd have enough damage to pose an actual threat to them. That neither of those cases are true makes it pretty evident that you must be "tanky" yourself, and even if to a lesser degree, quite similar to them. I'm quite sure the people who die to you agree with me.
ZOS tried nerfing defensive builds many times already, guess what? They always return and always will return because every patch damage increases and people will respond appropriately to it. ZOS also implements idiotic set changes and additions that compound the problem. The idea ZOS probably has is that one person would use one of each defensive set and and offensive one, never two or two offensive sets with no sustain set. Unfortunately ZOS combat team is short-sighted and that is not changing anytime soon.
Let's say tomorrow ZOS decided to attack PvP tanks again. All that would do is anger every PvE tank and make some of them quit tanking. PvP tanks would move to medium armor + SnB which is and always has been superior to heavy + SnB anyway since the wrath changes (in PvP at least). If not, they might actually discover that hybrid builds are extremely powerful and move to that, keep their tank ability, and do a enough damage to kill anyone that isn't a tank.
DuskMarine wrote: »josh.lackey_ESO wrote: »I don't understand the point of trolling other people. It's so antisocial. I want competitive pvp, yes, I want to win sometimes and lose sometimes. I don't want to be harassed by people who just there to be a nuisance. Sportsmanship has like zero value for some people who play this game. Others are delightful, even on opposing sides. "How annoying/obnoxious can I be" is the build strategy of too many people in Cyrodiil.JumpmanLane wrote: »JumpmanLane wrote: »They’re trolling. Ignore them or slot poisons and wreck them.
Oh, but they aren't trolling. Immortal tanks can win BGs by themselves.
Sorry, I meant in PvP. There’s also shield stacking troll tanks in PvP too. I ran into a DC DK and an AD Sorc standing on a rock. 1v1ed the Sorc a bit. He did no damage but was unkillable. Might of been a Templar. I sheathed my weapons and he did too. Trolling. Lol.
So it's trolling to build defensively when the game has damage so high in most cases you die instantly unless you have god-like reflexes to block and roll? Get real. What sportsmanship are you talking about? The one where you always win using an obvious broken build and don't have worry about losing? Blame meta builds and the combinations that make them possible for the rise in ultra-defensive specs.
In fact, you obviously have to be partially defensively specced to have an issue with these tanks, otherwise they would either kill you, outsustain you, or you'd have enough damage to pose an actual threat to them. That neither of those cases are true makes it pretty evident that you must be "tanky" yourself, and even if to a lesser degree, quite similar to them. I'm quite sure the people who die to you agree with me.
ZOS tried nerfing defensive builds many times already, guess what? They always return and always will return because every patch damage increases and people will respond appropriately to it. ZOS also implements idiotic set changes and additions that compound the problem. The idea ZOS probably has is that one person would use one of each defensive set and and offensive one, never two or two offensive sets with no sustain set. Unfortunately ZOS combat team is short-sighted and that is not changing anytime soon.
Let's say tomorrow ZOS decided to attack PvP tanks again. All that would do is anger every PvE tank and make some of them quit tanking. PvP tanks would move to medium armor + SnB which is and always has been superior to heavy + SnB anyway since the wrath changes (in PvP at least). If not, they might actually discover that hybrid builds are extremely powerful and move to that, keep their tank ability, and do a enough damage to kill anyone that isn't a tank.
i think its funny how everyones dodging the learn to play issue in this where aoes are 100% undodgeable. you eat their resource up fast enough they drop block and you can destroy them. its not rocket science.
Potential: Tenacity+reactive+bloodspawn. 3x pot cool down glyphs. Lizard. Lots o health.
Depending how tenacity works.
Circulate meditate with igneous whatever heal you want and then something like igneous or shimmering, and use s/b ult on cooldown. Use whatever combo of linger health/mag immo/stam immo/tri pots that tickles your fancy.
Use escapist poisons for random CC immunity, snare still procs reactive 100%.
You don't have to block, you just have a *** ton of healing and mitigation.
Potential: Tenacity+reactive+bloodspawn. 3x pot cool down glyphs. Lizard. Lots o health.
Depending how tenacity works.
Circulate meditate with igneous whatever heal you want and then something like igneous or shimmering, and use s/b ult on cooldown. Use whatever combo of linger health/mag immo/stam immo/tri pots that tickles your fancy.
Use escapist poisons for random CC immunity, snare still procs reactive 100%.
You don't have to block, you just have a *** ton of healing and mitigation.
Interesting.
Well whatever the new OP builds are, I do hope that ZOS will fix those builds soon.
Combat balance should be achieved in all play styles, DD/Tank/Healer/mixed roles.
@ZOS_RobGarrett For gameplay reference
RaddlemanNumber7 wrote: »I saw this too, and joined in attacking these guys for while. Once I had used all options, and seen everyone else use theirs, and to no avail, I moved on.
My attacks were registering more than minimal damage, so it's not a high resistance thing.
It looked like a high health build with health regen so high it could heal all the damage it was taking in one tick.
I don't understand why ZOS have made psijiic meditate work like that, so people can just stop and use it for a few seconds in the middle of a huge melee when they're being hit with every attack in the game.
Something might be broken but I'd bet that it's just careless design.
Waffennacht wrote: »There is a set that reduces incoming damage by 15% while you are casting or channelling - Light of Cyrodiil.
Add here Psijic passive, that reduces inc. damage by 30% while casting or channeling Psijic skills
So this is a rough 45% incoming damage reduction while meditating, not even counting armor, resists or other damage reduction passives (like Nord's 6% racial or Psijic ult 8% while slotted)
From other side, WHAT this troll-tank can do against you? Just ignore him
That's not how mitigation works.
It's multiplicative
Well, it's still a lot
Other option for unkillable tank is Health regen, I mean huge health regen, paired with huge mitigation
Orgnum's Scales + Armor Master (or Beekeeper's Gear or Green Pact or Warrior-Poet or Mark of the Pariah) + Troll King
Never tried this, but always want to
I run a PVP warden max health tank Orc with Orgnums and Beekeeper with Troll King. When everything procs, I hit around 7-8K health regen. It's pretty ridiculous. And with Permafrost and gripping shards, i can lock down an entire group of players.
Emma_Overload wrote: »RaddlemanNumber7 wrote: »I saw this too, and joined in attacking these guys for while. Once I had used all options, and seen everyone else use theirs, and to no avail, I moved on.
My attacks were registering more than minimal damage, so it's not a high resistance thing.
It looked like a high health build with health regen so high it could heal all the damage it was taking in one tick.
I don't understand why ZOS have made psijiic meditate work like that, so people can just stop and use it for a few seconds in the middle of a huge melee when they're being hit with every attack in the game.
Something might be broken but I'd bet that it's just careless design.
Meditate does NOT work well enough to explain what the OP was describing. Even with Cyrodiil's Light and Minor Protection you're only going to mitigate 45% of incoming damage while Meditating. The guy was probably using Troll King and a bunch of other sources of Health Recovery, combined with some very high resistances.
Please don't get Meditate nerfed - some of us are enjoying it!
While meditate is powerful this is not the main issue and something(set/passive ability/other) is bugged/broken.
It wasn't just one occasion/one player, there were several players exploiting it.
I believe there is a broken set and/or abilities that should be fixed.
Lieblingsjunge wrote: »Lieblingsjunge wrote: »Also the new Cyrodiil-set is pretty dope. 10k heal every 5s from simply blocking once every 5s? Leggo'
That + another tanky set and I can imagine you could tank everything for quite a while. This is the main reason why I hate cp-campaign. It just let's people get insanely tanky for no reason, so the real culprit is the cp-system
Come on dear. You know exactly, how tanky you all are even in no CP. I must only think of yesterday. Immortal and still instakilling everything. The CP system can hardly be blamed at this point.
Not exactly sure what you're referring to, but if you're referring to the BG where we ended up in a team: The only reason I could survive was Sanct's DK. The constant stacked HoTs is what made us survive in there. When I can fight along Sanct, who's running healing ward / rapid reg, saves me more times than I can count. Similar for him with HtD and my rapid reg. (Since they stack, obviously). And that BG we were fighting mainly tanky potatoes(If you recall, max score was like 370 or so, with the other teams having ~90 max. because they were just tanks). So there was never any real damage threat anyway.
In CP, running what I run, I can easily tank 4 people. There's no way I can do that in no-cp. The CP just enables everything by such an insane amount.
CP makes the tanks immortal. No-cp still has tanks, but they can eventually be worn down. Which isn't the case for cp.
Waffennacht wrote: »I think the change to Cyrodiil's wuteva that gives 8k per block is um.... Pretty damn strong.
Beekeeper = 300-400 hps
TK = 750-1000 hps
Draugr heritage = 300-400 hps
Cyrodiil Crest = 1k+ hps
It's really the only 5 PC set that is equivalent to a monster set in terms of hps
LittlePinkDot wrote: »Lieblingsjunge wrote: »Lieblingsjunge wrote: »Also the new Cyrodiil-set is pretty dope. 10k heal every 5s from simply blocking once every 5s? Leggo'
That + another tanky set and I can imagine you could tank everything for quite a while. This is the main reason why I hate cp-campaign. It just let's people get insanely tanky for no reason, so the real culprit is the cp-system
Come on dear. You know exactly, how tanky you all are even in no CP. I must only think of yesterday. Immortal and still instakilling everything. The CP system can hardly be blamed at this point.
Not exactly sure what you're referring to, but if you're referring to the BG where we ended up in a team: The only reason I could survive was Sanct's DK. The constant stacked HoTs is what made us survive in there. When I can fight along Sanct, who's running healing ward / rapid reg, saves me more times than I can count. Similar for him with HtD and my rapid reg. (Since they stack, obviously). And that BG we were fighting mainly tanky potatoes(If you recall, max score was like 370 or so, with the other teams having ~90 max. because they were just tanks). So there was never any real damage threat anyway.
In CP, running what I run, I can easily tank 4 people. There's no way I can do that in no-cp. The CP just enables everything by such an insane amount.
CP makes the tanks immortal. No-cp still has tanks, but they can eventually be worn down. Which isn't the case for cp.
Since we keep getting more cp every dlc, maybe ZoS should introduce a new cp star that causes a % of your damage to ignore the enemies armour/resistances.
LittlePinkDot wrote: »Lieblingsjunge wrote: »Lieblingsjunge wrote: »Also the new Cyrodiil-set is pretty dope. 10k heal every 5s from simply blocking once every 5s? Leggo'
That + another tanky set and I can imagine you could tank everything for quite a while. This is the main reason why I hate cp-campaign. It just let's people get insanely tanky for no reason, so the real culprit is the cp-system
Come on dear. You know exactly, how tanky you all are even in no CP. I must only think of yesterday. Immortal and still instakilling everything. The CP system can hardly be blamed at this point.
Not exactly sure what you're referring to, but if you're referring to the BG where we ended up in a team: The only reason I could survive was Sanct's DK. The constant stacked HoTs is what made us survive in there. When I can fight along Sanct, who's running healing ward / rapid reg, saves me more times than I can count. Similar for him with HtD and my rapid reg. (Since they stack, obviously). And that BG we were fighting mainly tanky potatoes(If you recall, max score was like 370 or so, with the other teams having ~90 max. because they were just tanks). So there was never any real damage threat anyway.
In CP, running what I run, I can easily tank 4 people. There's no way I can do that in no-cp. The CP just enables everything by such an insane amount.
CP makes the tanks immortal. No-cp still has tanks, but they can eventually be worn down. Which isn't the case for cp.
Since we keep getting more cp every dlc, maybe ZoS should introduce a new cp star that causes a % of your damage to ignore the enemies armour/resistances.
That's likely the main culprit here. CP.
I strictly do none-CP PvP (because I"m not about to spend 3k to change my points every time I want to PvP) and I've never seen one of these immortal tanks the OP is referring to.
In any case - a character who just focuses on survival in-between meditates doesn't sound very threatening... since you can't even attack while meditating. So not sure what the OP is worried about as I would simply ignore that player. Someone who is just sitting there floating around and doing nothing doesn't sound like much of a threat to me. This game's pvp has problems for sure, but this doesn't sound like one of them.
Man i'm so glad i don't pvp.
What nonsense. Just make a tank yourself and you will see, that no matter the Equipment or skill setup, you won't be able to tank 20 halfway competent Players. If tanks where that overpowered everyone would play one.
So there's two options:
A) the 20 Players were totally incompetent, dealing only like 2k dps each, which you can easily tank orthe "tank" used a third party Programm that made him invulnerable
Game needs builds/play styles that can take some damage as well as a way to synergize with your team. Else this game becomes pew pew cookie cutter Zerg spam our buttons for a win. Once again your not complaining because someone killed you your complaining because you can't kill someone else.
Reporting? Yeah no, even if the sets are broken the players are not at fault and reporting them is just clogging up the report system for real tickets and problems like botters.