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Near immortal tanks - introduced update 19

  • ak_pvp
    ak_pvp
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    Potential: Tenacity+reactive+bloodspawn. 3x pot cool down glyphs. Lizard. Lots o health.
    Depending how tenacity works.

    Circulate meditate with igneous whatever heal you want and then something like igneous or shimmering, and use s/b ult on cooldown. Use whatever combo of linger health/mag immo/stam immo/tri pots that tickles your fancy.

    Use escapist poisons for random CC immunity, snare still procs reactive 100%.

    You don't have to block, you just have a *** ton of healing and mitigation.
    Edited by ak_pvp on August 24, 2018 8:30PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Mazbt
    Mazbt
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    Some players are just so thirsty and care way too much about TTK. You don't need to chase so hard (including tanks)...People are salty because they can't get their precious kills.
    Edited by Mazbt on August 24, 2018 8:43PM
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • Kadoin
    Kadoin
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    I don't understand the point of trolling other people. It's so antisocial. I want competitive pvp, yes, I want to win sometimes and lose sometimes. I don't want to be harassed by people who just there to be a nuisance. Sportsmanship has like zero value for some people who play this game. Others are delightful, even on opposing sides. "How annoying/obnoxious can I be" is the build strategy of too many people in Cyrodiil.
    TheValkyn wrote: »
    They’re trolling. Ignore them or slot poisons and wreck them.

    Oh, but they aren't trolling. Immortal tanks can win BGs by themselves.

    hvCDu0Q.jpg

    Sorry, I meant in PvP. There’s also shield stacking troll tanks in PvP too. I ran into a DC DK and an AD Sorc standing on a rock. 1v1ed the Sorc a bit. He did no damage but was unkillable. Might of been a Templar. I sheathed my weapons and he did too. Trolling. Lol.

    So it's trolling to build defensively when the game has damage so high in most cases you die instantly unless you have god-like reflexes to block and roll? Get real. What sportsmanship are you talking about? The one where you always win using an obvious broken build and don't have worry about losing? Blame meta builds and the combinations that make them possible for the rise in ultra-defensive specs.

    In fact, you obviously have to be partially defensively specced to have an issue with these tanks, otherwise they would either kill you, outsustain you, or you'd have enough damage to pose an actual threat to them. That neither of those cases are true makes it pretty evident that you must be "tanky" yourself, and even if to a lesser degree, quite similar to them. I'm quite sure the people who die to you agree with me.

    ZOS tried nerfing defensive builds many times already, guess what? They always return and always will return because every patch damage increases and people will respond appropriately to it. ZOS also implements idiotic set changes and additions that compound the problem. The idea ZOS probably has is that one person would use one of each defensive set and and offensive one, never two or two offensive sets with no sustain set. Unfortunately ZOS combat team is short-sighted and that is not changing anytime soon.

    Let's say tomorrow ZOS decided to attack PvP tanks again. All that would do is anger every PvE tank and make some of them quit tanking. PvP tanks would move to medium armor + SnB which is and always has been superior to heavy + SnB anyway since the wrath changes (in PvP at least). If not, they might actually discover that hybrid builds are extremely powerful and move to that, keep their tank ability, and do a enough damage to kill anyone that isn't a tank.
  • DuskMarine
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    Kadoin wrote: »
    I don't understand the point of trolling other people. It's so antisocial. I want competitive pvp, yes, I want to win sometimes and lose sometimes. I don't want to be harassed by people who just there to be a nuisance. Sportsmanship has like zero value for some people who play this game. Others are delightful, even on opposing sides. "How annoying/obnoxious can I be" is the build strategy of too many people in Cyrodiil.
    TheValkyn wrote: »
    They’re trolling. Ignore them or slot poisons and wreck them.

    Oh, but they aren't trolling. Immortal tanks can win BGs by themselves.

    hvCDu0Q.jpg

    Sorry, I meant in PvP. There’s also shield stacking troll tanks in PvP too. I ran into a DC DK and an AD Sorc standing on a rock. 1v1ed the Sorc a bit. He did no damage but was unkillable. Might of been a Templar. I sheathed my weapons and he did too. Trolling. Lol.

    So it's trolling to build defensively when the game has damage so high in most cases you die instantly unless you have god-like reflexes to block and roll? Get real. What sportsmanship are you talking about? The one where you always win using an obvious broken build and don't have worry about losing? Blame meta builds and the combinations that make them possible for the rise in ultra-defensive specs.

    In fact, you obviously have to be partially defensively specced to have an issue with these tanks, otherwise they would either kill you, outsustain you, or you'd have enough damage to pose an actual threat to them. That neither of those cases are true makes it pretty evident that you must be "tanky" yourself, and even if to a lesser degree, quite similar to them. I'm quite sure the people who die to you agree with me.

    ZOS tried nerfing defensive builds many times already, guess what? They always return and always will return because every patch damage increases and people will respond appropriately to it. ZOS also implements idiotic set changes and additions that compound the problem. The idea ZOS probably has is that one person would use one of each defensive set and and offensive one, never two or two offensive sets with no sustain set. Unfortunately ZOS combat team is short-sighted and that is not changing anytime soon.

    Let's say tomorrow ZOS decided to attack PvP tanks again. All that would do is anger every PvE tank and make some of them quit tanking. PvP tanks would move to medium armor + SnB which is and always has been superior to heavy + SnB anyway since the wrath changes (in PvP at least). If not, they might actually discover that hybrid builds are extremely powerful and move to that, keep their tank ability, and do a enough damage to kill anyone that isn't a tank.

    i think its funny how everyones dodging the learn to play issue in this where aoes are 100% undodgeable. you eat their resource up fast enough they drop block and you can destroy them. its not rocket science.
  • Kadoin
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    DuskMarine wrote: »
    Kadoin wrote: »
    I don't understand the point of trolling other people. It's so antisocial. I want competitive pvp, yes, I want to win sometimes and lose sometimes. I don't want to be harassed by people who just there to be a nuisance. Sportsmanship has like zero value for some people who play this game. Others are delightful, even on opposing sides. "How annoying/obnoxious can I be" is the build strategy of too many people in Cyrodiil.
    TheValkyn wrote: »
    They’re trolling. Ignore them or slot poisons and wreck them.

    Oh, but they aren't trolling. Immortal tanks can win BGs by themselves.

    hvCDu0Q.jpg

    Sorry, I meant in PvP. There’s also shield stacking troll tanks in PvP too. I ran into a DC DK and an AD Sorc standing on a rock. 1v1ed the Sorc a bit. He did no damage but was unkillable. Might of been a Templar. I sheathed my weapons and he did too. Trolling. Lol.

    So it's trolling to build defensively when the game has damage so high in most cases you die instantly unless you have god-like reflexes to block and roll? Get real. What sportsmanship are you talking about? The one where you always win using an obvious broken build and don't have worry about losing? Blame meta builds and the combinations that make them possible for the rise in ultra-defensive specs.

    In fact, you obviously have to be partially defensively specced to have an issue with these tanks, otherwise they would either kill you, outsustain you, or you'd have enough damage to pose an actual threat to them. That neither of those cases are true makes it pretty evident that you must be "tanky" yourself, and even if to a lesser degree, quite similar to them. I'm quite sure the people who die to you agree with me.

    ZOS tried nerfing defensive builds many times already, guess what? They always return and always will return because every patch damage increases and people will respond appropriately to it. ZOS also implements idiotic set changes and additions that compound the problem. The idea ZOS probably has is that one person would use one of each defensive set and and offensive one, never two or two offensive sets with no sustain set. Unfortunately ZOS combat team is short-sighted and that is not changing anytime soon.

    Let's say tomorrow ZOS decided to attack PvP tanks again. All that would do is anger every PvE tank and make some of them quit tanking. PvP tanks would move to medium armor + SnB which is and always has been superior to heavy + SnB anyway since the wrath changes (in PvP at least). If not, they might actually discover that hybrid builds are extremely powerful and move to that, keep their tank ability, and do a enough damage to kill anyone that isn't a tank.

    i think its funny how everyones dodging the learn to play issue in this where aoes are 100% undodgeable. you eat their resource up fast enough they drop block and you can destroy them. its not rocket science.

    Nah I use light armor templar with only 9K resists and even 20-40 cannot kill me if I'm playing defensively, unless they deal damage equivalent to my hp at the same instant (multiple ultimate dump). With blocking its near impossible to kill me, even if an entire zerg drops their ultimate. Someone has to CC spam to kill me. If I use templar rune + remembrance even faction stack damage is not enough to kill me in some cases :D If I use resto ult, its pretty much an "you cant ever kill me" button. I have ice staff + resto to guarantee that I will be able to block when I want. That's before I even start my shield stacking :D

    The best part? It's not even a build aimed at tanking and I still do enough DPS to pose a threat. To be fair, part of it is because I block and roll at the exact moments and even with different gear sets/classes I still have little to no trouble achieving the same thing. If I don't block and roll at the right time, then it would only take at most three people to finish me, assuming they defile + dawnbreaker. If they can't do that...well then they will suffer the consequences when I go on the offensive. In a 1v1...well someone here already experienced it firsthand.

    That's a hybrid build and there is no way to nerf me without targeting every build in the game.
  • Universe
    Universe
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    ak_pvp wrote: »
    Potential: Tenacity+reactive+bloodspawn. 3x pot cool down glyphs. Lizard. Lots o health.
    Depending how tenacity works.

    Circulate meditate with igneous whatever heal you want and then something like igneous or shimmering, and use s/b ult on cooldown. Use whatever combo of linger health/mag immo/stam immo/tri pots that tickles your fancy.

    Use escapist poisons for random CC immunity, snare still procs reactive 100%.

    You don't have to block, you just have a *** ton of healing and mitigation.

    Interesting.
    Well whatever the new OP builds are, I do hope that ZOS will fix those builds soon.
    Combat balance should be achieved in all play styles, DD/Tank/Healer/mixed roles.
    @ZOS_RobGarrett For gameplay reference :)
    Edited by Universe on August 25, 2018 1:15PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Jaraal
    Jaraal
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    Universe wrote: »
    ak_pvp wrote: »
    Potential: Tenacity+reactive+bloodspawn. 3x pot cool down glyphs. Lizard. Lots o health.
    Depending how tenacity works.

    Circulate meditate with igneous whatever heal you want and then something like igneous or shimmering, and use s/b ult on cooldown. Use whatever combo of linger health/mag immo/stam immo/tri pots that tickles your fancy.

    Use escapist poisons for random CC immunity, snare still procs reactive 100%.

    You don't have to block, you just have a *** ton of healing and mitigation.

    Interesting.
    Well whatever the new OP builds are, I do hope that ZOS will fix those builds soon.
    Combat balance should be achieved in all play styles, DD/Tank/Healer/mixed roles.
    @ZOS_RobGarrett For gameplay reference :)

    But the balance is already there. Do you want to stand around getting beat on and maybe get the occasional AP tick, or do you want to be a pure DPS that dies a lot but also scores a lot, or do you want to be somewhere in between? The balance is in being able to choose what to do with your time.
  • Emma_Overload
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    I saw this too, and joined in attacking these guys for while. Once I had used all options, and seen everyone else use theirs, and to no avail, I moved on.

    My attacks were registering more than minimal damage, so it's not a high resistance thing.

    It looked like a high health build with health regen so high it could heal all the damage it was taking in one tick.

    I don't understand why ZOS have made psijiic meditate work like that, so people can just stop and use it for a few seconds in the middle of a huge melee when they're being hit with every attack in the game.

    Something might be broken but I'd bet that it's just careless design.

    Meditate does NOT work well enough to explain what the OP was describing. Even with Cyrodiil's Light and Minor Protection you're only going to mitigate 45% of incoming damage while Meditating. The guy was probably using Troll King and a bunch of other sources of Health Recovery, combined with some very high resistances.

    Please don't get Meditate nerfed - some of us are enjoying it!


    Edited by Emma_Overload on August 25, 2018 5:26PM
    #CAREBEARMASTERRACE
  • max_only
    max_only
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    jaws343 wrote: »
    SilverWF wrote: »
    SilverWF wrote: »
    There is a set that reduces incoming damage by 15% while you are casting or channelling - Light of Cyrodiil.
    Add here Psijic passive, that reduces inc. damage by 30% while casting or channeling Psijic skills
    So this is a rough 45% incoming damage reduction while meditating, not even counting armor, resists or other damage reduction passives (like Nord's 6% racial or Psijic ult 8% while slotted)

    From other side, WHAT this troll-tank can do against you? Just ignore him

    That's not how mitigation works.

    It's multiplicative

    Well, it's still a lot

    Other option for unkillable tank is Health regen, I mean huge health regen, paired with huge mitigation
    Orgnum's Scales + Armor Master (or Beekeeper's Gear or Green Pact or Warrior-Poet or Mark of the Pariah) + Troll King

    Never tried this, but always want to :D

    I run a PVP warden max health tank Orc with Orgnums and Beekeeper with Troll King. When everything procs, I hit around 7-8K health regen. It's pretty ridiculous. And with Permafrost and gripping shards, i can lock down an entire group of players.

    Thanks for this. I was always leery of Troll King because I don’t ever want to be half health or lower. I’m guessing you’d substitute Troll King for a different monster set if you were going to pve in that set up?
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Universe
    Universe
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    I saw this too, and joined in attacking these guys for while. Once I had used all options, and seen everyone else use theirs, and to no avail, I moved on.

    My attacks were registering more than minimal damage, so it's not a high resistance thing.

    It looked like a high health build with health regen so high it could heal all the damage it was taking in one tick.

    I don't understand why ZOS have made psijiic meditate work like that, so people can just stop and use it for a few seconds in the middle of a huge melee when they're being hit with every attack in the game.

    Something might be broken but I'd bet that it's just careless design.

    Meditate does NOT work well enough to explain what the OP was describing. Even with Cyrodiil's Light and Minor Protection you're only going to mitigate 45% of incoming damage while Meditating. The guy was probably using Troll King and a bunch of other sources of Health Recovery, combined with some very high resistances.

    Please don't get Meditate nerfed - some of us are enjoying it!

    I mentioned in my OP post:
    Universe wrote: »
    While meditate is powerful this is not the main issue and something(set/passive ability/other) is bugged/broken.
    It wasn't just one occasion/one player, there were several players exploiting it.
    I believe there is a broken set and/or abilities that should be fixed.


    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • thegreat_one
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    Sounds like the tank is doing exactly what a tank should do.

    Stand there and pull aggro from mobs. There is actually little difference in strategy.

    I even have a BS templar with 66k health, I have fought another tank and we could not kill each other. So we stood there on the tower until I left.

    When a group of 20 can't kill one. That one can't kill 20. (without help) Just move on.
  • TheValkyn
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    Unkillable Sorc Tank for the last 2 years maybe? It doesn't utilize any exploits. Enjoy. No shields. Only fun.

    https://forums.elderscrollsonline.com/en/discussion/317589/bg-mvp-peace-tank-ultra-tanky-sorc-troll-king-very-punny-no-shields-lol-wolfhunter/p1
  • Waffennacht
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    I think the change to Cyrodiil's wuteva that gives 8k per block is um.... Pretty damn strong.

    Beekeeper = 300-400 hps
    TK = 750-1000 hps
    Draugr heritage = 300-400 hps

    Cyrodiil Crest = 1k+ hps

    It's really the only 5 PC set that is equivalent to a monster set in terms of hps
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • LittlePinkDot
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    Dracane wrote: »
    Also the new Cyrodiil-set is pretty dope. 10k heal every 5s from simply blocking once every 5s? Leggo'

    That + another tanky set and I can imagine you could tank everything for quite a while. This is the main reason why I hate cp-campaign. It just let's people get insanely tanky for no reason, so the real culprit is the cp-system :)

    Come on dear. You know exactly, how tanky you all are even in no CP. I must only think of yesterday. Immortal and still instakilling everything. The CP system can hardly be blamed at this point.

    Not exactly sure what you're referring to, but if you're referring to the BG where we ended up in a team: The only reason I could survive was Sanct's DK. The constant stacked HoTs is what made us survive in there. When I can fight along Sanct, who's running healing ward / rapid reg, saves me more times than I can count. Similar for him with HtD and my rapid reg. (Since they stack, obviously). And that BG we were fighting mainly tanky potatoes(If you recall, max score was like 370 or so, with the other teams having ~90 max. because they were just tanks). So there was never any real damage threat anyway.

    In CP, running what I run, I can easily tank 4 people. There's no way I can do that in no-cp. The CP just enables everything by such an insane amount.

    CP makes the tanks immortal. No-cp still has tanks, but they can eventually be worn down. Which isn't the case for cp.

    Since we keep getting more cp every dlc, maybe ZoS should introduce a new cp star that causes a % of your damage to ignore the enemies armour/resistances.
  • Universe
    Universe
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    I think the change to Cyrodiil's wuteva that gives 8k per block is um.... Pretty damn strong.

    Beekeeper = 300-400 hps
    TK = 750-1000 hps
    Draugr heritage = 300-400 hps

    Cyrodiil Crest = 1k+ hps

    It's really the only 5 PC set that is equivalent to a monster set in terms of hps

    Interesting stats.
    It might be contributing to the OP tanking mentioned.
    Though nothing is certain.
    I hope that ZOS has read this discussion by now and will investigate.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Jeremy
    Jeremy
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    Dracane wrote: »
    Also the new Cyrodiil-set is pretty dope. 10k heal every 5s from simply blocking once every 5s? Leggo'

    That + another tanky set and I can imagine you could tank everything for quite a while. This is the main reason why I hate cp-campaign. It just let's people get insanely tanky for no reason, so the real culprit is the cp-system :)

    Come on dear. You know exactly, how tanky you all are even in no CP. I must only think of yesterday. Immortal and still instakilling everything. The CP system can hardly be blamed at this point.

    Not exactly sure what you're referring to, but if you're referring to the BG where we ended up in a team: The only reason I could survive was Sanct's DK. The constant stacked HoTs is what made us survive in there. When I can fight along Sanct, who's running healing ward / rapid reg, saves me more times than I can count. Similar for him with HtD and my rapid reg. (Since they stack, obviously). And that BG we were fighting mainly tanky potatoes(If you recall, max score was like 370 or so, with the other teams having ~90 max. because they were just tanks). So there was never any real damage threat anyway.

    In CP, running what I run, I can easily tank 4 people. There's no way I can do that in no-cp. The CP just enables everything by such an insane amount.

    CP makes the tanks immortal. No-cp still has tanks, but they can eventually be worn down. Which isn't the case for cp.

    Since we keep getting more cp every dlc, maybe ZoS should introduce a new cp star that causes a % of your damage to ignore the enemies armour/resistances.

    That's likely the main culprit here. CP.

    I strictly do none-CP PvP (because I"m not about to spend 3k to change my points every time I want to PvP) and I've never seen one of these immortal tanks the OP is referring to.

    In any case - a character who just focuses on survival in-between meditates doesn't sound very threatening... since you can't even attack while meditating. So not sure what the OP is worried about as I would simply ignore that player. Someone who is just sitting there floating around and doing nothing doesn't sound like much of a threat to me. This game's pvp has problems for sure, but this doesn't sound like one of them.
    Edited by Jeremy on August 30, 2018 11:04AM
  • Jeremy
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    Mazbt wrote: »
    Some players are just so thirsty and care way too much about TTK. You don't need to chase so hard (including tanks)...People are salty because they can't get their precious kills.

    That's what it sounds like to me too.

    Edited by Jeremy on August 30, 2018 11:09AM
  • Aurielle
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    Jeremy wrote: »
    Dracane wrote: »
    Also the new Cyrodiil-set is pretty dope. 10k heal every 5s from simply blocking once every 5s? Leggo'

    That + another tanky set and I can imagine you could tank everything for quite a while. This is the main reason why I hate cp-campaign. It just let's people get insanely tanky for no reason, so the real culprit is the cp-system :)

    Come on dear. You know exactly, how tanky you all are even in no CP. I must only think of yesterday. Immortal and still instakilling everything. The CP system can hardly be blamed at this point.

    Not exactly sure what you're referring to, but if you're referring to the BG where we ended up in a team: The only reason I could survive was Sanct's DK. The constant stacked HoTs is what made us survive in there. When I can fight along Sanct, who's running healing ward / rapid reg, saves me more times than I can count. Similar for him with HtD and my rapid reg. (Since they stack, obviously). And that BG we were fighting mainly tanky potatoes(If you recall, max score was like 370 or so, with the other teams having ~90 max. because they were just tanks). So there was never any real damage threat anyway.

    In CP, running what I run, I can easily tank 4 people. There's no way I can do that in no-cp. The CP just enables everything by such an insane amount.

    CP makes the tanks immortal. No-cp still has tanks, but they can eventually be worn down. Which isn't the case for cp.

    Since we keep getting more cp every dlc, maybe ZoS should introduce a new cp star that causes a % of your damage to ignore the enemies armour/resistances.

    That's likely the main culprit here. CP.

    I strictly do none-CP PvP (because I"m not about to spend 3k to change my points every time I want to PvP) and I've never seen one of these immortal tanks the OP is referring to.

    In any case - a character who just focuses on survival in-between meditates doesn't sound very threatening... since you can't even attack while meditating. So not sure what the OP is worried about as I would simply ignore that player. Someone who is just sitting there floating around and doing nothing doesn't sound like much of a threat to me. This game's pvp has problems for sure, but this doesn't sound like one of them.

    Yup. Absolutely a L2P/noob issue. I put together a high health regen tank/off-heal build for my Templar recently that also has a chance to debuff the enemy when I take damage. I had SO much fun yesterday trolling a noob blue zerg with it. Plonked down my rune and my ritual, popped blazing shield, hit meditate, and watched all 20 or so of them wailing on me (thinking, I guess, that I’d be an easy target). They didn’t seem to understand that while I was hanging out there with more or less full resources, every bit of damage they landed on me had a pretty good chance of debuffing them with minor vulnerability, making it even easier for the damage dealers in my group to take them out. Not a single one of them thought to interrupt the channel, or leave me alone.

    Today, given the large influx of werewolves post-patch, I’m going to try trolling with Turn Undead. :)

    Edited by Aurielle on August 30, 2018 11:59AM
  • DanteYoda
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    Man i'm so glad i don't pvp.
  • Aurielle
    Aurielle
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    DanteYoda wrote: »
    Man i'm so glad i don't pvp.

    And I’m so glad I do. It’s the only fun activity left for me in this game. No predictable dungeon run could ever compare to a 20+ minute keep defence/assault that could go either way. There’s far more build flexibility in PVP, and far more opportunities to use both your skill as a gamer and your brain. PVE is simply a measure of your ability to memorize mechanics and a rotation. Once you’ve mastered that, it becomes boring (for me, at least). Happens in every MMO I play.
  • Ihonu
    Ihonu
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    What nonsense. Just make a tank yourself and you will see, that no matter the Equipment or skill setup, you won't be able to tank 20 halfway competent Players. If tanks where that overpowered everyone would play one.

    So there's two options:

    A) the 20 Players were totally incompetent, dealing only like 2k dps each, which you can easily tank or
    B) the "tank" used a third party Programm that made him invulnerable
  • Volckodav
    Volckodav
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    Yesterday made several test with my DK (go trolling big group) with reactive, armor master, cyrodill crest, impregnable, blood spawn, troll king, plague doctor, green pact, bee keeper, 7 legions for hours testing different permutation, set, skills, CP as I love tanking and this is intresting topic, and theorycraft.

    Yes you can be really resistant but I see nothing OP or unkillable, and yes as many stated this is really depending on your opponent.

    i.eI killed 2 NB with wings (snipe...) when another group of good 3 players killed me in 1min so yep, player level.

    And to share what works best for me in DK, this is in order:
    damage reduction, dammage done/oponant (talon!), healing taken, health recovery. to be honest HR you are too much defile to count really on it 1vx with CP from what I see, that is not the case in BG for example.
    Edited by Volckodav on August 31, 2018 8:09PM
  • Ender1310
    Ender1310
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    Game needs builds/play styles that can take some damage as well as a way to synergize with your team. Else this game becomes pew pew cookie cutter Zerg spam our buttons for a win. Once again your not complaining because someone killed you your complaining because you can't kill someone else.
  • Ender1310
    Ender1310
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    You try to simulate what they did if it's so great. Bet you can't and I bet if you did you would miss your damage.
  • Universe
    Universe
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    Ihonu wrote: »
    What nonsense. Just make a tank yourself and you will see, that no matter the Equipment or skill setup, you won't be able to tank 20 halfway competent Players. If tanks where that overpowered everyone would play one.

    So there's two options:

    A) the 20 Players were totally incompetent, dealing only like 2k dps each, which you can easily tank or
    B) the "tank" used a third party Programm that made him invulnerable
    Ender1310 wrote: »
    Game needs builds/play styles that can take some damage as well as a way to synergize with your team. Else this game becomes pew pew cookie cutter Zerg spam our buttons for a win. Once again your not complaining because someone killed you your complaining because you can't kill someone else.

    There is a difference between a good & excellent tank to a tank who most likely exploits unintended sets/passive abilities/other.
    I didn't refer to most tank builds in my discussion since it is clear that most tanks won't be able to do what I described, but I referred to very specific builds which grant super tanking status, making the tanks able to hold their own for far too long against too many players.
    I didn't ask ZOS to nerf tanking as a whole, but rather I asked them to investigate if there are unintended OP tanking ability/passive ability/sets/etc. and fix it so the OP build/s tanks will return to be balanced.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • coop500
    coop500
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    Reporting? Yeah no, even if the sets are broken the players are not at fault and reporting them is just clogging up the report system for real tickets and problems like botters.
    Hoping for more playable races
  • Universe
    Universe
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    coop500 wrote: »
    Reporting? Yeah no, even if the sets are broken the players are not at fault and reporting them is just clogging up the report system for real tickets and problems like botters.

    Well, if they are knowingly using broken sets which grant them a distinct advantage, in this case survivability, it is their fault.
    Same with previous broken OP sets, like the Salvation set which granted 100K weapon damage until it was fixed.
    I read that many of the exploiters were banned for abusing this set.
    Same thing can be said about vet trial exploits etc., abusing bugs to advance in the game is against the ToS.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
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