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Would you be more interested in dungeon dlc if normal was easier?

  • KittyHazWares
    KittyHazWares
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    Normal is easy? I’m confused.

    If you’re talking about non-HM vet...

    It’s easy too.
    Edited by KittyHazWares on August 29, 2018 4:35PM
    Xbox One NA
  • Gronk
    Gronk
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    Other
    I would like to see some neat things added. Like racial passive based environment paths to door locks. For example, the door lock is across the lake. To make it to the lock before Lord Wrobel's Slaughterfish eats your swimming teammate. The teammate must be an Argonian. If the lock is on a pedestal in a lava pool a Dunmer must unlock it. Or a frost cave lock= must have Nord. Sacrifice needed must surrender Altimer. Use only the base races dungeon design. Imperial would be out as it is a DLC class.


    While writing this my Dog just ate my grilled chicken sandwich.

    P.S
    he left me the bread.

    P.P.S
    The town guards slipped me a note. Another dungeon requirement is that the Khajiit participants pay their fines and bounties. If the Khajiit do not settle their debts, then the guards will show up in the dungeon and bust up the party.
    Old Guard since Jan 2014
    "Read more, Post less."
  • Malacthulhu
    Malacthulhu
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    No
    I would like to see normal and vet dungeons scale based off total cp of the group. Right now vet base game dungeons for me are pretty much the same as a normal and I am sure a lot of people would agree.
    Xbox One Na
  • Merlin13KAGL
    Merlin13KAGL
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    No
    Daus wrote: »
    Guppet wrote: »
    ZOS_JesC wrote: »
    Greetings, we've removed several comments that were baiting. This is a reminder to keep comments civil and constructive. Thank you.

    Do you sometimes feel like a parent round here? We must make your day delightful lol.

    I'm sure her faith in humanity decreases every day she goes to work lol
    I expect she signed up for the job knowing exactly what she was getting into. She equally knew she'd never have to worry about getting laid off due to lack of work available.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • max_only
    max_only
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    Yes
    Yes we need a no rewards Story Mode so I can actually get my money’s worth in writing, acting and animation.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • TheNightflame
    TheNightflame
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    dungeon dlcs are incredibly necessary for eso endgame. there are already tons of delves and public dungeons and quests
  • kathandira
    kathandira
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    Other
    "Other"

    Normal DLC Dungeons aren't hard. So I don't want any change.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Drdeath20
    Drdeath20
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    No
    Vet dlc's are perfect for a challenge.
    Vet HM final boss perfect for the git guds
    Normal dlc perfect for most people to practice mechanics.

    Maybe have a baby mode for people that want to feel like they are doing the dungeon but dont want to actually do the dungeon. It wont drop any armor sets but you can collect trash and soul gems.
  • OneForSorrow
    OneForSorrow
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    Other
    I think Normals are mostly fine but maybe they could get something like what WoW has: A stacking buff that kicks in after you've wiped a few times so that eventually you can brute force a boss.

    Knowing mechanics and doing rotations properly would allow you to down the boss as normal but this way a scattered pick up group might eventually have a chance instead of being walled.

    This buff should not exist in Vet dungeons.
    PC NA. Various alts, trying to find a main, I have no idea what I'm doing.
  • idk
    idk
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    Guppet wrote: »
    idk wrote: »
    Guppet wrote: »
    idk wrote: »
    I'm already interested in DLC dungeons, I wouldn't have bought them otherwise. What I'm NOT interested in is playing people that cannot grasp the simplest of mechanics to save their life and would rather run into a wall continuously instead of listen to advice on what to do.

    Get me players with a pair of functioning synapses and I'll go thru any DLC dungeon.

    We already have this with forming our own group.

    I’ve gone back to running dungeons regularly and have enjoyed the new dungeons. A group of friends came to eso recently so they’re not very experienced in the game and still leveling.
    Guppet wrote: »
    AlnilamE wrote: »
    Guppet wrote: »
    Guppet wrote: »
    If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.
    Except is used to not always be that way. But that was in a land with zone leveled content, real progression from Tier I four man to Tier II four man to Vet to Vet HM.

    You proclaim to have cleared all the four man content on Vet, yet you keep making these threads asking, in one form or another, for things to be dialed back significantly further than they already are?

    Vet is for serious play. Normal is not. Sometimes I want to relax and not take it super serious. I’m good with vet and hardmodes being as hard as they are.

    There seems to be a very serious undercurrent on these forums of wanting to keep content hard to keep people out. Or making gear hard to get, so those that get it can feel some warped sense of validation.

    I’m never going to be convinced that normal modes should be hard. Hard is subjective.

    IDK is right that zos sees the actual stats for activity completion. Forums are always vastly more popular with more hardcore elements, it’s the same for all games. But the majority of actual players are normally much more casual.

    Unfortunately with no statistics from zos we will never know.

    When I do polls or questions it’s not so I can get things easier. Don’t assume that.

    I want the game to be as successful as it can same as you no doubt.

    If the devs actually listened to the forums the game would be ultra hardcore and an utter car crash.

    People are just used to the loud voices on forums being from the hardcore crowd and they don’t like it when those less hardcore start making themselves heard.

    I disagree with that assumption. I think people want to keep things as they are so that players can become better at the game. If everything is easy, people will get bored.

    I PUG normal dungeons pretty often on my healers, and I have only twice not completed a DLC dungeon. Once was ICP with a level 12 tank who had just queued for a dungeon for the first time ever. Second was Scalecaller with a group that didn't know the dungeon and they all gave up after the third wipe on the troll boss while we were figuring out the mechanics.

    I don't see this as an indictment of the difficulty of dungeons.

    A level 12 tank in ICP? I’ve just levelled a DK, Templar and Warden from 10 to 50, by nothing other than groupfinder. I actually tank, so queues were quick.

    I don’t recall ever getting a DLC dungeon at a level before 45.

    I do recall getting scalecaller at 46 and completing it, but it took forever.

    Until recently, Summerset iirc, normal dlc dungeons unlocked at lvl 10. Vet, DLC dungeons unlocked as soon as the character hit CP10.

    I’ve have a tank in nWGT that was in the low 20s and both dps were high 20s.

    That’s actually encouraging. Shows they will make some logical changes.

    Yes they did and it put the dungeons via GF into a good place.

    Of course a group that is not formed via GF can walk right in. With a group of friends that joined the game recently we walk into the dlc dungeons since they’re not high enough lvl. Being they’re not optimized and don’t even have all their skills nor any CP we still clear the DLC dungeons just fine. I usually tank so not adding to the dps with my trial optimized dps characters.

    Bet they will actually listen to your advice on what to do though.

    I’m all for educating players but some just hate you telling them what to do and you can only say to your dps “stop heavy attacking with your frost staff, it taunts the boss” so many times before you know they just don’t care.

    They have always. However that doesn’t mean every idea gets accepted and implemented. Some are not easy to work and others do not fit well into the overall game.

    The recent changes made sense as it permitted new players to see an scaled challenge as they also gain more experience in the game. As it is if someone can queue for then normal content they should be able to clear it with modest knowledge of the mechanics.
  • PeaBrainCarl
    PeaBrainCarl
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    As someone who would like it if they made all dungeons as hard as DLC dungeons, and possibly expand hard mode to its own difficulty instead of just the final fight, I'm not against making the game easier as long as the things that are difficult stay difficult or increase in difficulty.

    That being said, I don't know if making normal easier is a good idea. Normal mode is there to learn the mechanics and for players not ready for veteran dungeons. They could possibly add a solo/story mode version that strips some mechanics away and heavily reduces the health of the enemies. Heavily reducing the rewards or eliminating them completely would be another discussion.

    Hard to say if the unpopularity of DLC dungeons is due to the difficulty. For me, it's the difficult and end game content that I look forward to when a new DLC comes out. If anything, it's having to actually put in effort to learn the dungeon that probably pushes people away and not the difficulty itself. The non-DLC dungeons are extremely easy as far as mechanics go. The vast majority of the game is that way to be fair. Also, if you use the dungeon finder and get grouped with someone who doesn't know the dungeon and isn't willing to learn, that makes for an awful time as well. DLC dungeons are just like non-DLC as far as the issues go, just amped-up.
  • Smitch_59
    Smitch_59
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    Yes
    I like easy. I don't care about the dropped gear, I just want the skyshards and the trophies.
    By Azura, by Azura, by Azura!
  • Leogon
    Leogon
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    I'd be more interested if vet dlc dungeons were scaling based on the number of players in the group(like a lot of 1-4 player games do) so solo players can solo them, 2 player groups can do hard mode, etc. There's no leaderboards for dungeons so it wouldn't have an impact on anything.
    Edited by Leogon on August 29, 2018 6:30PM
  • Rungar
    Rungar
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    i think its a matter of all the difficulty being concentrated in choke points as opposed to any overall challenge.

    if you ask me dungeons should focus on an overall challenge and trial focus on boss fights.

    so things dont need to be easier, they need to be completely different.
    Edited by Rungar on August 29, 2018 6:51PM
  • ZeroXFF
    ZeroXFF
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    I think it would be best if 1 of the 2 dungeons was slightly easier overall for the casuals, and the 2nd one was the one with mechanic heavy difficult fights.

    With that said, I'm personally happy with the current difficulty. I successfully pugged both of the Wolfhunter dungeins on vet non-hm, and considering normal is even easier, I don't see a big issue.
  • logarifmik
    logarifmik
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    Yes
    Ideally, it should be soloable on the end-game character.
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • karekiz
    karekiz
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    No
    Of current? No. Its already too easy. Had DPS/Healer come into scalecaller vet and inform me that they should just ignore the tremor mechanic - "Because we did it on normal already". - Yeah, that doesn't fly in vet. After explaining the entire encounter on how its supposed to be done a a couple wipes later the team moved on. Normal just basically wiped us because they learned to ignore the mechanic.

    I do think they need a solo mode that drops less amount of gear <Only major bosses drop gear - mini bosses drop standard trash drops>, no rings/weapons, no monster sets, and only in green. Basically a solo story mode <Quests are easily finished and allow those who want to listen/talk to NPC's the ability too>.
    Edited by karekiz on August 29, 2018 7:34PM
  • rexagamemnon
    rexagamemnon
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    Other
    Blue monster mask for normal dungeons!
  • JumpmanLane
    JumpmanLane
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    No
    I get the sense that the newer DLC’s are tougher due to the attendant 30 point rise in max cp that accompanies them.
  • Ilsabet
    Ilsabet
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    Other
    I don't buy dungeon DLCs because to me it's not worth spending money for just dungeons. I'll run them during ESO+ free trials if there's something I want from them. I'd say as far as difficulty level, the notorious difficulty of vet is more of a turn-off than however hard normal is.
  • Facefister
    Facefister
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    No
    Normal mode is a thing.
  • Linaleah
    Linaleah
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    would be more interested if normal was worth doing more then once. most of the rewards are locked behind vets, vets keep getting less and less accessible for people like me and generally unfun. if i didn't have ESO plus I wouldn't bother buying dungeon DLC's
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • What_In_Tarnation
    What_In_Tarnation
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    I'm probably the only one who don't really care if it's hard or easy.

    For example, the new wolfhunter dlc dungeons are hard in veteran, especially HM. But sets in these 2 dungeons can't even attracting me to go into the dungeons.. I haven't done these 2 dungeons neither. I know there's 1 set that's really good for WW, but once again WW isn't that attractive to me.

    Unless there's dungeon sets that's actually decent and useful in PvE/PvP, then I'll be interested in these dungeons no matter it's normal or veteran.
    Edited by What_In_Tarnation on August 29, 2018 9:04PM
  • WeaselGod
    WeaselGod
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    No
    Guppet wrote: »
    WeaselGod wrote: »
    Same dude who wants monster helm drops in normals. What issue are you having my dude? You're obviously not doing good enough to even get past normal difficulty.

    Swing and a miss.

    Let me elaborate then. I don't understand your obsession with making things easier and easy to obtain. I get maybe that you aren't very good, but why not do the single player content if you want something easy and that holds your hand? There's the base game, summerset, Morrowind, DB, Thieves guild, and clockwork city. Making the already easy content even easier will absolutely destroy the learning curve for newer players who eventually get into veteran content. It makes sense for base game content to be easier, and dlc to be just a tad bit harder. Let's use WoW as a comparison. Say you're level 50 in the game but you just bought the newest expansion, BfA. You say "I paid for this so I should experience all the content and have everything in it now now NOW!!". You go into the new expansion area but get your ass handed to you. Is the content hard? No. Are you unprepared and not ready to go through the content? Yes. There's a reason why DLC content is harder, this is something every MMO does. You gradually get better, get gear, and learn mechanics through the easy content, and then you try something harder. DLC normal dungeons act as the middle man between vanilla normals, and veteran dungeons, and are good for learning mechanics. And don't kid yourself, it's not like they're impossible or anything. Even if you have the worst dps you can still get through it, it will just take longer. So I ask again, what is the issue you seem to be having that makes you throw a tantrum over some of the easiest content in the game?
  • Bigevilpeter
    Bigevilpeter
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    No
    if anything normal needs to be harder to train people for vet
  • Guppet
    Guppet
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    Yes
    WeaselGod wrote: »
    Guppet wrote: »
    WeaselGod wrote: »
    Same dude who wants monster helm drops in normals. What issue are you having my dude? You're obviously not doing good enough to even get past normal difficulty.

    Swing and a miss.

    Let me elaborate then. I don't understand your obsession with making things easier and easy to obtain. I get maybe that you aren't very good, but why not do the single player content if you want something easy and that holds your hand? There's the base game, summerset, Morrowind, DB, Thieves guild, and clockwork city. Making the already easy content even easier will absolutely destroy the learning curve for newer players who eventually get into veteran content. It makes sense for base game content to be easier, and dlc to be just a tad bit harder. Let's use WoW as a comparison. Say you're level 50 in the game but you just bought the newest expansion, BfA. You say "I paid for this so I should experience all the content and have everything in it now now NOW!!". You go into the new expansion area but get your ass handed to you. Is the content hard? No. Are you unprepared and not ready to go through the content? Yes. There's a reason why DLC content is harder, this is something every MMO does. You gradually get better, get gear, and learn mechanics through the easy content, and then you try something harder. DLC normal dungeons act as the middle man between vanilla normals, and veteran dungeons, and are good for learning mechanics. And don't kid yourself, it's not like they're impossible or anything. Even if you have the worst dps you can still get through it, it will just take longer. So I ask again, what is the issue you seem to be having that makes you throw a tantrum over some of the easiest content in the game?

    And you keep missing. Your just plain offensive. What grounds do you have to say I’m not very good. I have all the monster sets I want, most for from hard modes. But just keep assuming that people that don’t see things your way are bad.

    Don’t compare this game to other mmo’s. Other mmo’s Increase levels and item levels. I’ve been playing mmo’s For over 14 years and rpgs for 32 (pnp).

    And if your going to compare it to wow, that has story mode pretty much. Anyone can see all bosses and complete all raids in LFR.

    Just think how you talk to people or you could be seen as toxic.

    I’m at no point throwing a tantrum over difficulty. Im asking if the current difficulty is putting people off.

    I do take exception to people assuming my motives or that I’m a bad player. You know nothing of me or how I play. It’s a question you can answer or not, up to you.
    Edited by Guppet on August 29, 2018 11:35PM
  • Minyassa
    Minyassa
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    No
    No. I'd be more interested in dungeon DLC if they fixed the pug system to somehow eliminate or penalize liars.
  • DaveMoeDee
    DaveMoeDee
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    No
    Carbonised wrote: »
    It's not normal that's a problem, you can usually PUG through DLC normals, but the moment you queue for vet you need a 4 man premade group with experience or you have no chance whatsoever of doing it.
    Mechanics overload, way too many unforgiving mechanics and one shots make vet dungeons a nightmare, and all the rewards are gated behind vet, so what's the point of doing normal. That's also part of the reasons why people do 3 DDs instead of a healer.

    Personally, I do normal dungeons once for the skill point and completion, then never again. With the few exceptions such as 1-2 runs of SP to get my Zaan mask that I really wanted. Which means completing 2 new dungeons takes about 2-3 hours at best, and then the new content is done for me. Which of course makes dungeon DLCs extremely unpopular with me and my kind, compared to Chapters or even smaller story/zone DLCs.

    The solution is pretty simple, if you want me and others like me to do vet DLC dungs, you need to make the disparity between normal and vet much smaller, and make vet difficulty more forgiving and less punishing for PUG groups. Save the unforgiving mechanics for Hard Mode.
    If not, I'll just keep doing a single run on normal, and pretend the dungeon doesn't exist after that.

    I've pugged through most vet DLC dungeons. What I haven't done with PUGs is hard mode. I've tried hard mode on some DLC dungeons with PUGs, but we gave up.

    Obviously the group needs to be competent players. Preferably all know mechanics, but if they don't, they need to be quick learners. The second time I pugged Scalecaller for motifs, we tried hard mode a bunch of times and failed. We then easily cleared non-HM.

    I really can't related to mechanics hate. The alternative is often just more grind. I love the mechanics that require coordination, even if we end up wiping because we are pugs with no voice coms.
  • Shantu
    Shantu
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    No
    Once you get the mechanics down, no dungeon is particularly hard...unless you're running with a fake tank and a DD who thinks dps means shooting light attacks from the corner.
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