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Would you be more interested in dungeon dlc if normal was easier?

Guppet
Guppet
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Title pretty much nailed it.

A recent poll (not mine) showed that dungeon dlc is by far the least popular dlc content. So wanting to see if this is part of it.

Would you be more interested in dungeon dlc if normal was easier? 280 votes

Yes
27%
Gilvothvailjohn_ESOMoloch1514theyanceyarasysb14_ESOcalitrumanb14_ESODarcyMardinstarlizard70ub17_ESOWingfalcasternub18_ESOIdinuseGraydonkimaerilHidesFromSunGuppetsynnermanDanteYodaGoratesqueRomoHvzeda 77 votes
No
56%
Joy_DivisionDaveMoeDeegresiacprofundidob16_ESOJD2013AH93Danikataubrey.baconb16_ESOScardyFoxthomas1970b16_ESOSamadhiAnkaridanstatic_rechargeNebthet78BroddaMattock_RomulusJeremyUvirythArtemiisiaG1Countdown 159 votes
Other
15%
SkuaGythralTibzariapurple-magicb16_ESOidkGlurinLinaleahLatiosTandorgreyloxOneForSorrowredspecter23AdamBourkeApheriusEasily_Lostcode65536IlsabetSilver_Stridersusmitds 44 votes
  • Strider__Roshin
    Strider__Roshin
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    No
    Easy = Boring
  • Guppet
    Guppet
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    Yes
    Daus wrote: »
    Easy = Boring

    Your obviously welcome to that opinion.

    But, I do have to ask if you like harder content, why would you be doing normal? Heroic is right there too. Is heroic too hard for you? Are both scaled wrong?

    If heroic is fine for you, then why do you care if normal is easier?
  • Emma_Overload
    Emma_Overload
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    No
    The whole problem is that BIS PvP gear (eg Zaan) is gated behind ridiculous mechanics in the VET DLC dungeons. Nerfing the normals won't help much.
    #CAREBEARMASTERRACE
  • greylox
    greylox
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    Other
    Normal is easy, vet is too hard, need an inbetween.
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • mocap
    mocap
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    No
    forum community ain't that casual, so it is pointless to ask here about content nerf, especially when there are ton of "overland EZPZ wet noodle" threads.
  • Strider__Roshin
    Strider__Roshin
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    No
    greylox wrote: »
    Normal is easy, vet is too hard, need an inbetween.

    https://youtu.be/39fMl8qjI1k
  • Carbonised
    Carbonised
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    Other
    It's not normal that's a problem, you can usually PUG through DLC normals, but the moment you queue for vet you need a 4 man premade group with experience or you have no chance whatsoever of doing it.
    Mechanics overload, way too many unforgiving mechanics and one shots make vet dungeons a nightmare, and all the rewards are gated behind vet, so what's the point of doing normal. That's also part of the reasons why people do 3 DDs instead of a healer.

    Personally, I do normal dungeons once for the skill point and completion, then never again. With the few exceptions such as 1-2 runs of SP to get my Zaan mask that I really wanted. Which means completing 2 new dungeons takes about 2-3 hours at best, and then the new content is done for me. Which of course makes dungeon DLCs extremely unpopular with me and my kind, compared to Chapters or even smaller story/zone DLCs.

    The solution is pretty simple, if you want me and others like me to do vet DLC dungs, you need to make the disparity between normal and vet much smaller, and make vet difficulty more forgiving and less punishing for PUG groups. Save the unforgiving mechanics for Hard Mode.
    If not, I'll just keep doing a single run on normal, and pretend the dungeon doesn't exist after that.

    Edited by Carbonised on August 29, 2018 10:13AM
  • swippy
    swippy
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    No
    Guppet wrote: »
    Daus wrote: »
    Easy = Boring

    Your obviously welcome to that opinion.

    But, I do have to ask if you like harder content, why would you be doing normal? Heroic is right there too. Is heroic too hard for you? Are both scaled wrong?

    If heroic is fine for you, then why do you care if normal is easier?

    the question didn't ask if anyone was opposed to creating an easier mode. if someone plays veteran dungeons exclusively they're unlikely to care much about unrelated difficulty levels. therefore any changes to a level easier than their preference is irrelevant and won't result in them being "more interested" as the question was asked.

    you're asking someone who's uninterested to explain why they care, when they already said they don't.
  • Gnozo
    Gnozo
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    No
    From the threads you created i assume you want ez pz normal dungeons and get a monster set at the end in blue quality wich takes 0.2 seconds to improve to purple.

    Sorry to say but: git gud.
  • Merlin13KAGL
    Merlin13KAGL
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    No
    Something like this?
    1. Port in.
    2. Talk to final quest giver.
    3. Profit?

    Normals already don't require much of a solid build, and require almost no mechanics.

    Instead of simplifying DLC norms, maybe the Devs should make mechanics an actual requirement on other norms? That way, you know, people might actually have to progress?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Guppet
    Guppet
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    Yes
    Gnozo wrote: »
    From the threads you created i assume you want ez pz normal dungeons and get a monster set at the end in blue quality wich takes 0.2 seconds to improve to purple.

    Sorry to say but: git gud.

    And this is why you should never assume anything. I don’t need any help with getting monster sets, I have them all. Even have the ones I don’t ever use stored in my home.

    Ok I do t have the wolf hunter ones yet, as they only patched yesterday.

    If you don’t know something, the smart thing to do is ask, not assume.
    Edited by Guppet on August 29, 2018 10:53AM
  • shootatme80
    shootatme80
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    No
    I like that the dlc dungeons are more difficult. I think the problem is that the normal version of most dungeons is too easy. I run the dlc's on normal to learn the mechanics or if I want gear besides jewelry. I rely on vet dlc's for a challenge, I don't want any version of the dlc's made easier.
    Xbone/NA
  • AcadianPaladin
    AcadianPaladin
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    Yes
    I think perhaps three levels: Story mode, normal/intermediate, vet. I totally avoid DLC dungeons because of stupid mechanics. Not interested in becoming a you tube / walkthru warrior before each dungeon. And, no, I don't care about gear - that is not why I do dungeons.
    PC NA(no Steam), PvE, mostly solo
  • ayu_fever
    ayu_fever
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    Yes
    dlc dungeons are designed to give the consumer a value and challenge.
    they are not PUGgable, and are meant for guilds/friends.
    if the dungeons were as easy as fungal grotto 1 we would all be disappointed.
    the issue is balance of challenge and value for the time, effort, and money spent.
    ZOS still hasnt got that right on dlc dungeon packs, but wolfhunter is easier than dragon bones so it is a big steo forward.

    i do think normal mode of dlc dungeons should be mega nerfed to match base game dungeon difficulty and leave the brutal difficulty and struggles for veteran mode.
    not everyone has friends and guilds to play with, which largely locks them out of dlc dungeon completion.
    not everyone wants to be challenged. veteran mode is for that. normal mode should be for cruising through.
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • Guppet
    Guppet
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    Yes
    I think perhaps three levels: Story mode, normal/intermediate, vet. I totally avoid DLC dungeons because of stupid mechanics. Not interested in becoming a you tube / walkthru warrior before each dungeon. And, no, I don't care about gear - that is not why I do dungeons.

    I think that’s not a bad idea at all.

    Story mode, no gear drops, but you can do the quest there.

    Some of the quests have like 2 minutes of dialogue before you can hand them in, so if you pug you’ll never complete them.

    I actually watch players to see if they are there for the quest and tend to leave last, but many won’t.
    Edited by Guppet on August 29, 2018 11:00AM
  • Kel
    Kel
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    No
    More interested? No.
    When I get a dlc dungeon, it can go two ways. We either have players who actually queue for the roles they really play, or we get fake roles.
    The tanks who are really tanks, and healers who are really healers make the dungeon easy, even with the simplest understanding of mechanics.
    And while it's frustrating, I'm glad dlc dungeons are punishing to fake roles. I wonder how many of the "dlc dungeons aren't puggable" are because too many players queue for fake roles, and not necessarily because of mechanics. I often pug, and hardly had issues when the roles are correct.

    So no, I don't think the answer would be easier dungeons, I think the answer is needing tanks and healers who actually perform the role they queued for. Yes, even for normal.
    Edited by Kel on August 29, 2018 11:12AM
  • Tandor
    Tandor
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    Other
    It would depend on what is meant by "easier". I don't do dungeons at present simply because I have no interest in group content, so if "easier" meant "solo version" then I'd definitely do them and be excited about dungeon DLCs which at present simply hold no interest for me. On the other hand, if "easier" simply meant group content that wasn't so dependent on the elites holding other group members to ransom over their builds or certain roles not being so essential for group formation in order to ease queuing issues then it wouldn't make the slightest difference to me.

    Not that I'm asking for all game content to be soloable, nor ignoring the fact that many will express surprise that we can't all solo dungeons already with one hand tied behind our back, I'm just answering the question put for this topic!
  • Guppet
    Guppet
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    Yes
    jabrone77 wrote: »
    More interested? No.
    When I get a dlc dungeon, it can go two ways. We either have players who actually queue for the roles they really play, or we get fake roles.
    The tanks who are really tanks, and healers who are really healers make the dungeon easy, even with the simplest understanding of mechanics.
    And while it's frustrating, I'm glad dlc dungeons are punishing to fake roles. I wonder how many of the "dlc dungeons aren't puggable" are because too many players queue for fake roles, and not necessarily because of mechanics. I often pug, and hardly had issues when the roles are correct.

    So no, I don't think the answer would be easier dungeons, I think the answer is needing tanks and healers who actually perform the role they queued for. Yes, even for normal.

    I certainly wouldn’t disagree with anything you’ve just said.

    But you have highlighted one of the issues. The need for actual tanks and healers. For non dlc you don’t really need those for normals.

    That in itself means that people get used to that and the difference is jarring.

    Dlc dungeons are quite doable when people know what they are doing. But they are not in the same ballpark difficulty wise as non dlc dungeons. They are similar in difficult to non dlc vet dungeons.
  • VaranisArano
    VaranisArano
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    No
    Normal difficulty was fine.

    I'm just not interested in paying for 2 dungeons. I'll save my crowns for the overland questing DLC like Clockwork City or Murkmire.
  • DirkRavenclaw
    DirkRavenclaw
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    No
    I wanna see Mechanics on Normal Dungeons because that is the only way you get prepared for Vet
    Council Member of AtWritsEnd, Member of LoneWolfeHelp, Donor of GhostSeaTradingCO., Factor of EastEmpireTradingCO.,HonourGuard of ´DominionImperialGuard(DIG/PVP)

    Master Crafter including Jewelry, i craft for Mats and Donation, always happy to help, if Im not in the Middle of PVP, i play since around 14 Months
  • Merlin13KAGL
    Merlin13KAGL
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    No
    ayu_fever wrote: »
    dlc dungeons are designed to give the consumer a value and challenge.
    they are not PUGgable, and are meant for guilds/friends.
    if the dungeons were as easy as fungal grotto 1 we would all be disappointed.
    the issue is balance of challenge and value for the time, effort, and money spent.
    ZOS still hasnt got that right on dlc dungeon packs, but wolfhunter is easier than dragon bones so it is a big steo forward.

    i do think normal mode of dlc dungeons should be mega nerfed to match base game dungeon difficulty and leave the brutal difficulty and struggles for veteran mode.
    And for those not quite ready for Vet? If you want normal dungeon difficulty, then go do non-DLC dungeons. There's nothing wrong with DLC's having a touch of challenge, even on norm.
    not everyone has friends and guilds to play with, which largely locks them out of dlc dungeon completion.
    Good thing it's an MMO and not just an MO. You can find people in zone chat all day long.
    not everyone wants to be challenged. veteran mode is for that. normal mode should be for cruising through.
    And not everyone wants it handed to them, even if norm is the only clear they every get.

    If you want a participation trophy, buy a Crown Store pet, not a dungeon DLC, or enter, get the "Congratulations, you walked in the door!" reward and move along.

    Norms are PuGable all day long. They still require some level of competence, but they are most definitely PuGable.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • LukosCreyden
    LukosCreyden
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    No
    Nah. Normal is mostly worthless anyways.
    Struggling to find a new class to call home.Please send help.
  • idk
    idk
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    Other
    Normal is easy in the new dungeons. Heck, most mechanics can be ignored since they provide little damage or resistance.

    Making them easier would be more of a disservice to the player base. I remember when a group could do nDSA would be a solid indicator they could handle vDSA. Now nDSA is just a joke. nDungeons are currently a joke because they are so easy.

    Edit: whatever forum poll OP is citing is meaningless just as the poll in this thread is meaningless. Nothing more than entertainment value since sampling is not a proper sample of the playerbase. This is not my opinion but a statement on the statistics themselves.

    Zos sees the real poll on this subject and that is the only one that matters. That is how well dungeon DLCs actually do. This is not my opinion about the forum polls but fact.
    Edited by idk on August 29, 2018 11:51AM
  • Raammzzaa
    Raammzzaa
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    Other
    I think normal mode is easy as it is...
  • Guppet
    Guppet
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    Yes
    idk wrote: »
    Normal is easy in the new dungeons. Heck, most mechanics can be ignored since they provide little damage or resistance.

    Making them easier would be more of a disservice to the player base. I remember when a group could do nDSA would be a solid indicator they could handle vDSA. Now nDSA is just a joke. nDungeons are currently a joke because they are so easy.

    Edit: whatever forum poll OP is citing is meaningless just as the poll in this thread is meaningless. Nothing more than entertainment value since sampling is not a proper sample of the playerbase. This is not my opinion but a statement on the statistics themselves.

    Zos sees the real poll on this subject and that is the only one that matters. That is how well dungeon DLCs actually do. This is not my opinion about the forum polls but fact.

    We all know that. It doesn’t need stating in such a jerky way.

    Everything on these forums follows that same theory even your opinions.

    Things in the forums are just for us fans to discuss things.

    If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.

    [removed baiting comment]
    Edited by ZOS_JesC on August 29, 2018 1:28PM
  • Merlin13KAGL
    Merlin13KAGL
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    No
    Guppet wrote: »
    If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.
    Except is used to not always be that way. But that was in a land with zone leveled content, real progression from Tier I four man to Tier II four man to Vet to Vet HM.

    You proclaim to have cleared all the four man content on Vet, yet you keep making these threads asking, in one form or another, for things to be dialed back significantly further than they already are?

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Guppet
    Guppet
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    Yes
    Guppet wrote: »
    If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.
    Except is used to not always be that way. But that was in a land with zone leveled content, real progression from Tier I four man to Tier II four man to Vet to Vet HM.

    You proclaim to have cleared all the four man content on Vet, yet you keep making these threads asking, in one form or another, for things to be dialed back significantly further than they already are?

    Vet is for serious play. Normal is not. Sometimes I want to relax and not take it super serious. I’m good with vet and hardmodes being as hard as they are.

    There seems to be a very serious undercurrent on these forums of wanting to keep content hard to keep people out. Or making gear hard to get, so those that get it can feel some warped sense of validation.

    I’m never going to be convinced that normal modes should be hard. Hard is subjective.

    IDK is right that zos sees the actual stats for activity completion. Forums are always vastly more popular with more hardcore elements, it’s the same for all games. But the majority of actual players are normally much more casual.

    Unfortunately with no statistics from zos we will never know.

    When I do polls or questions it’s not so I can get things easier. Don’t assume that.

    I want the game to be as successful as it can same as you no doubt.

    If the devs actually listened to the forums the game would be ultra hardcore and an utter car crash.

    People are just used to the loud voices on forums being from the hardcore crowd and they don’t like it when those less hardcore start making themselves heard.
  • pdblake
    pdblake
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    It would be nice if they all had a 'Solo' option too.
  • Everstorm
    Everstorm
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    Yes
    I would like it if normal versions had no mechanics (or slightly different ones) that prevent me from doing them solo. I mainly care about the story and seeing the zone.
  • Merlin13KAGL
    Merlin13KAGL
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    No
    Guppet wrote: »
    Guppet wrote: »
    If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.
    Except is used to not always be that way. But that was in a land with zone leveled content, real progression from Tier I four man to Tier II four man to Vet to Vet HM.

    You proclaim to have cleared all the four man content on Vet, yet you keep making these threads asking, in one form or another, for things to be dialed back significantly further than they already are?

    Vet is for serious play. Normal is not. Sometimes I want to relax and not take it super serious. I’m good with vet and hardmodes being as hard as they are.

    There seems to be a very serious undercurrent on these forums of wanting to keep content hard to keep people out. Or making gear hard to get, so those that get it can feel some warped sense of validation.

    I’m never going to be convinced that normal modes should be hard. Hard is subjective.
    And I ask again, what of those that are in the middle. What of those that don't have the option of being able to clear Vet (due to experience, skill, disability, etc) yet do want a challenge as that's what they paid for?

    Your suggestion leaves nothing for those people, effectively "keeping them out."

    No one is saying norm needs to be hard. Very few are requesting norm to be easy, either.

    No one is demanding inability to clear for anyone of reasonable means. No one should be requesting content to be further simplified (or increased in difficulty) strictly to suit their requirements.

    You are doing the very thing you're complaining about, simply on the other end of the spectrum.

    Norms are not hard, not if you've taken the time to learn your class, and made use of the content prior to the DLC releases to hone your skill to an acceptable norm level.

    And again, there are other methods of obtaining the gear, and for someone intending to be super casual, the gear isn't even necessary. It's bonus.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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