LadyNalcarya wrote: »Normal dungeons already do next to nothing to prepare players for their veteran versions.
And even though I dont have statistics, I think it's safe to guess that many people are actually buying and playing those dlc dungeons. If they were a failure, like original Craglorn, they wouldnt just keep releasing them.
Title pretty much nailed it.
A recent poll (not mine) showed that dungeon dlc is by far the least popular dlc content. So wanting to see if this is part of it.
See, this is not an issue of difficulty though. It's a separate issue entirely, one that still does not have a good solution from ZoS, because there is no real penalty for people being willfully or maliciously incompetent.Merlin13KAGL wrote: »You absolutely don't need any of those things to clear norms. Almost any build that even roughly fits the spec of the role they're queuing for can clear norms with three other people meeting the same criteria.Joy_Division wrote: »Normal is cakewalk as it is and does absolutely nothing to show people how to actually play the game. how would making it even easier make the experience more interesting or improve the game?
Cakewalk is utterly subjective. If your optimised in gear, build, skills, cp, food, potions, rotation, animation cancelling, group buffs. With good knowledge of game mechanics, and running with players you know yes it’s going to be easy.
No rotation required, no terribly specific skills or gear slotted. No perfect traits, no BiS race.And you don't learn any of that by further dumbing it down.This game has far more layers of complexity than we give it credit for. Once you’ve mastered it, the difference in performance is staggering.It's almost as if you're saying "gain that experience by learning your class/role/skills before jumping into DLC dungeons," or TL;DR; "Be semi-competent before trying these?"You can’t ever unlearn it either, once mechanics are second nature you can go cp less, with bad gear and you’ll still be better than those that didn’t take it seriously.
Dungeon DLC's are not, nor should they be, intended to be your first dungeon experiences. The Version I's and the Version II's hold that purpose, then basesgame Vet or DLC norms maybe, with HM's and DLC Vet, and DLC HM falling in somewhere after that.
I think an issue is that, as you say they don’t require full optimisation, but they do need people fulfilling their actual roles. But they appear in the same random dungeon queue as ones that don’t require you to fulfill your role.
Personally I’ll never fake queue, but an awful lot do. Get one of those queued with thier mate and you can’t even kick them. In that situation good luck finishing it.
Title pretty much nailed it.
A recent poll (not mine) showed that dungeon dlc is by far the least popular dlc content. So wanting to see if this is part of it.
What your poll showed was that Orsinium was the best DLC (and it included Maelstrom). The option was to pick one of the DLCs, so most people picked the one with the most content.
This does not mean that the DLC dungeons are too difficult on normal.
Merlin13KAGL wrote: »Except is used to not always be that way. But that was in a land with zone leveled content, real progression from Tier I four man to Tier II four man to Vet to Vet HM.If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.
You proclaim to have cleared all the four man content on Vet, yet you keep making these threads asking, in one form or another, for things to be dialed back significantly further than they already are?
Vet is for serious play. Normal is not. Sometimes I want to relax and not take it super serious. I’m good with vet and hardmodes being as hard as they are.
There seems to be a very serious undercurrent on these forums of wanting to keep content hard to keep people out. Or making gear hard to get, so those that get it can feel some warped sense of validation.
I’m never going to be convinced that normal modes should be hard. Hard is subjective.
IDK is right that zos sees the actual stats for activity completion. Forums are always vastly more popular with more hardcore elements, it’s the same for all games. But the majority of actual players are normally much more casual.
Unfortunately with no statistics from zos we will never know.
When I do polls or questions it’s not so I can get things easier. Don’t assume that.
I want the game to be as successful as it can same as you no doubt.
If the devs actually listened to the forums the game would be ultra hardcore and an utter car crash.
People are just used to the loud voices on forums being from the hardcore crowd and they don’t like it when those less hardcore start making themselves heard.
Merlin13KAGL wrote: »Except is used to not always be that way. But that was in a land with zone leveled content, real progression from Tier I four man to Tier II four man to Vet to Vet HM.If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.
You proclaim to have cleared all the four man content on Vet, yet you keep making these threads asking, in one form or another, for things to be dialed back significantly further than they already are?
Vet is for serious play. Normal is not. Sometimes I want to relax and not take it super serious. I’m good with vet and hardmodes being as hard as they are.
There seems to be a very serious undercurrent on these forums of wanting to keep content hard to keep people out. Or making gear hard to get, so those that get it can feel some warped sense of validation.
I’m never going to be convinced that normal modes should be hard. Hard is subjective.
IDK is right that zos sees the actual stats for activity completion. Forums are always vastly more popular with more hardcore elements, it’s the same for all games. But the majority of actual players are normally much more casual.
Unfortunately with no statistics from zos we will never know.
When I do polls or questions it’s not so I can get things easier. Don’t assume that.
I want the game to be as successful as it can same as you no doubt.
If the devs actually listened to the forums the game would be ultra hardcore and an utter car crash.
People are just used to the loud voices on forums being from the hardcore crowd and they don’t like it when those less hardcore start making themselves heard.
I disagree with that assumption. I think people want to keep things as they are so that players can become better at the game. If everything is easy, people will get bored.
I PUG normal dungeons pretty often on my healers, and I have only twice not completed a DLC dungeon. Once was ICP with a level 12 tank who had just queued for a dungeon for the first time ever. Second was Scalecaller with a group that didn't know the dungeon and they all gave up after the third wipe on the troll boss while we were figuring out the mechanics.
I don't see this as an indictment of the difficulty of dungeons.
Merlin13KAGL wrote: »Except is used to not always be that way. But that was in a land with zone leveled content, real progression from Tier I four man to Tier II four man to Vet to Vet HM.If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.
You proclaim to have cleared all the four man content on Vet, yet you keep making these threads asking, in one form or another, for things to be dialed back significantly further than they already are?
Vet is for serious play. Normal is not. Sometimes I want to relax and not take it super serious. I’m good with vet and hardmodes being as hard as they are.
There seems to be a very serious undercurrent on these forums of wanting to keep content hard to keep people out. Or making gear hard to get, so those that get it can feel some warped sense of validation.
I’m never going to be convinced that normal modes should be hard. Hard is subjective.
IDK is right that zos sees the actual stats for activity completion. Forums are always vastly more popular with more hardcore elements, it’s the same for all games. But the majority of actual players are normally much more casual.
Unfortunately with no statistics from zos we will never know.
When I do polls or questions it’s not so I can get things easier. Don’t assume that.
I want the game to be as successful as it can same as you no doubt.
If the devs actually listened to the forums the game would be ultra hardcore and an utter car crash.
People are just used to the loud voices on forums being from the hardcore crowd and they don’t like it when those less hardcore start making themselves heard.
I disagree with that assumption. I think people want to keep things as they are so that players can become better at the game. If everything is easy, people will get bored.
I PUG normal dungeons pretty often on my healers, and I have only twice not completed a DLC dungeon. Once was ICP with a level 12 tank who had just queued for a dungeon for the first time ever. Second was Scalecaller with a group that didn't know the dungeon and they all gave up after the third wipe on the troll boss while we were figuring out the mechanics.
I don't see this as an indictment of the difficulty of dungeons.
A level 12 tank in ICP? I’ve just levelled a DK, Templar and Warden from 10 to 50, by nothing other than groupfinder. I actually tank, so queues were quick.
I don’t recall ever getting a DLC dungeon at a level before 45.
I do recall getting scalecaller at 46 and completing it, but it took forever.
Silver_Strider wrote: »I'm already interested in DLC dungeons, I wouldn't have bought them otherwise. What I'm NOT interested in is playing people that cannot grasp the simplest of mechanics to save their life and would rather run into a wall continuously instead of listen to advice on what to do.
Get me players with a pair of functioning synapses and I'll go thru any DLC dungeon.
We already have this with forming our own group.
I’ve gone back to running dungeons regularly and have enjoyed the new dungeons. A group of friends came to eso recently so they’re not very experienced in the game and still leveling.Merlin13KAGL wrote: »Except is used to not always be that way. But that was in a land with zone leveled content, real progression from Tier I four man to Tier II four man to Vet to Vet HM.If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.
You proclaim to have cleared all the four man content on Vet, yet you keep making these threads asking, in one form or another, for things to be dialed back significantly further than they already are?
Vet is for serious play. Normal is not. Sometimes I want to relax and not take it super serious. I’m good with vet and hardmodes being as hard as they are.
There seems to be a very serious undercurrent on these forums of wanting to keep content hard to keep people out. Or making gear hard to get, so those that get it can feel some warped sense of validation.
I’m never going to be convinced that normal modes should be hard. Hard is subjective.
IDK is right that zos sees the actual stats for activity completion. Forums are always vastly more popular with more hardcore elements, it’s the same for all games. But the majority of actual players are normally much more casual.
Unfortunately with no statistics from zos we will never know.
When I do polls or questions it’s not so I can get things easier. Don’t assume that.
I want the game to be as successful as it can same as you no doubt.
If the devs actually listened to the forums the game would be ultra hardcore and an utter car crash.
People are just used to the loud voices on forums being from the hardcore crowd and they don’t like it when those less hardcore start making themselves heard.
I disagree with that assumption. I think people want to keep things as they are so that players can become better at the game. If everything is easy, people will get bored.
I PUG normal dungeons pretty often on my healers, and I have only twice not completed a DLC dungeon. Once was ICP with a level 12 tank who had just queued for a dungeon for the first time ever. Second was Scalecaller with a group that didn't know the dungeon and they all gave up after the third wipe on the troll boss while we were figuring out the mechanics.
I don't see this as an indictment of the difficulty of dungeons.
A level 12 tank in ICP? I’ve just levelled a DK, Templar and Warden from 10 to 50, by nothing other than groupfinder. I actually tank, so queues were quick.
I don’t recall ever getting a DLC dungeon at a level before 45.
I do recall getting scalecaller at 46 and completing it, but it took forever.
Until recently, Summerset iirc, normal dlc dungeons unlocked at lvl 10. Vet, DLC dungeons unlocked as soon as the character hit CP10.
I’ve have a tank in nWGT that was in the low 20s and both dps were high 20s.
Silver_Strider wrote: »I'm already interested in DLC dungeons, I wouldn't have bought them otherwise. What I'm NOT interested in is playing people that cannot grasp the simplest of mechanics to save their life and would rather run into a wall continuously instead of listen to advice on what to do.
Get me players with a pair of functioning synapses and I'll go thru any DLC dungeon.
We already have this with forming our own group.
I’ve gone back to running dungeons regularly and have enjoyed the new dungeons. A group of friends came to eso recently so they’re not very experienced in the game and still leveling.Merlin13KAGL wrote: »Except is used to not always be that way. But that was in a land with zone leveled content, real progression from Tier I four man to Tier II four man to Vet to Vet HM.If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.
You proclaim to have cleared all the four man content on Vet, yet you keep making these threads asking, in one form or another, for things to be dialed back significantly further than they already are?
Vet is for serious play. Normal is not. Sometimes I want to relax and not take it super serious. I’m good with vet and hardmodes being as hard as they are.
There seems to be a very serious undercurrent on these forums of wanting to keep content hard to keep people out. Or making gear hard to get, so those that get it can feel some warped sense of validation.
I’m never going to be convinced that normal modes should be hard. Hard is subjective.
IDK is right that zos sees the actual stats for activity completion. Forums are always vastly more popular with more hardcore elements, it’s the same for all games. But the majority of actual players are normally much more casual.
Unfortunately with no statistics from zos we will never know.
When I do polls or questions it’s not so I can get things easier. Don’t assume that.
I want the game to be as successful as it can same as you no doubt.
If the devs actually listened to the forums the game would be ultra hardcore and an utter car crash.
People are just used to the loud voices on forums being from the hardcore crowd and they don’t like it when those less hardcore start making themselves heard.
I disagree with that assumption. I think people want to keep things as they are so that players can become better at the game. If everything is easy, people will get bored.
I PUG normal dungeons pretty often on my healers, and I have only twice not completed a DLC dungeon. Once was ICP with a level 12 tank who had just queued for a dungeon for the first time ever. Second was Scalecaller with a group that didn't know the dungeon and they all gave up after the third wipe on the troll boss while we were figuring out the mechanics.
I don't see this as an indictment of the difficulty of dungeons.
A level 12 tank in ICP? I’ve just levelled a DK, Templar and Warden from 10 to 50, by nothing other than groupfinder. I actually tank, so queues were quick.
I don’t recall ever getting a DLC dungeon at a level before 45.
I do recall getting scalecaller at 46 and completing it, but it took forever.
Until recently, Summerset iirc, normal dlc dungeons unlocked at lvl 10. Vet, DLC dungeons unlocked as soon as the character hit CP10.
I’ve have a tank in nWGT that was in the low 20s and both dps were high 20s.
That’s actually encouraging. Shows they will make some logical changes.
Silver_Strider wrote: »I'm already interested in DLC dungeons, I wouldn't have bought them otherwise. What I'm NOT interested in is playing people that cannot grasp the simplest of mechanics to save their life and would rather run into a wall continuously instead of listen to advice on what to do.
Get me players with a pair of functioning synapses and I'll go thru any DLC dungeon.
We already have this with forming our own group.
I’ve gone back to running dungeons regularly and have enjoyed the new dungeons. A group of friends came to eso recently so they’re not very experienced in the game and still leveling.Merlin13KAGL wrote: »Except is used to not always be that way. But that was in a land with zone leveled content, real progression from Tier I four man to Tier II four man to Vet to Vet HM.If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.
You proclaim to have cleared all the four man content on Vet, yet you keep making these threads asking, in one form or another, for things to be dialed back significantly further than they already are?
Vet is for serious play. Normal is not. Sometimes I want to relax and not take it super serious. I’m good with vet and hardmodes being as hard as they are.
There seems to be a very serious undercurrent on these forums of wanting to keep content hard to keep people out. Or making gear hard to get, so those that get it can feel some warped sense of validation.
I’m never going to be convinced that normal modes should be hard. Hard is subjective.
IDK is right that zos sees the actual stats for activity completion. Forums are always vastly more popular with more hardcore elements, it’s the same for all games. But the majority of actual players are normally much more casual.
Unfortunately with no statistics from zos we will never know.
When I do polls or questions it’s not so I can get things easier. Don’t assume that.
I want the game to be as successful as it can same as you no doubt.
If the devs actually listened to the forums the game would be ultra hardcore and an utter car crash.
People are just used to the loud voices on forums being from the hardcore crowd and they don’t like it when those less hardcore start making themselves heard.
I disagree with that assumption. I think people want to keep things as they are so that players can become better at the game. If everything is easy, people will get bored.
I PUG normal dungeons pretty often on my healers, and I have only twice not completed a DLC dungeon. Once was ICP with a level 12 tank who had just queued for a dungeon for the first time ever. Second was Scalecaller with a group that didn't know the dungeon and they all gave up after the third wipe on the troll boss while we were figuring out the mechanics.
I don't see this as an indictment of the difficulty of dungeons.
A level 12 tank in ICP? I’ve just levelled a DK, Templar and Warden from 10 to 50, by nothing other than groupfinder. I actually tank, so queues were quick.
I don’t recall ever getting a DLC dungeon at a level before 45.
I do recall getting scalecaller at 46 and completing it, but it took forever.
Until recently, Summerset iirc, normal dlc dungeons unlocked at lvl 10. Vet, DLC dungeons unlocked as soon as the character hit CP10.
I’ve have a tank in nWGT that was in the low 20s and both dps were high 20s.
That’s actually encouraging. Shows they will make some logical changes.
Yes they did and it put the dungeons via GF into a good place.
Of course a group that is not formed via GF can walk right in. With a group of friends that joined the game recently we walk into the dlc dungeons since they’re not high enough lvl. Being they’re not optimized and don’t even have all their skills nor any CP we still clear the DLC dungeons just fine. I usually tank so not adding to the dps with my trial optimized dps characters.
Agenericname wrote: »Joy_Division wrote: »Normal is cakewalk as it is and does absolutely nothing to show people how to actually play the game. how would making it even easier make the experience more interesting or improve the game?
Cakewalk is utterly subjective. If your optimised in gear, build, skills, cp, food, potions, rotation, animation cancelling, group buffs. With good knowledge of game mechanics, and running with players you know yes it’s going to be easy.
This game has far more layers of complexity than we give it credit for. Once you’ve mastered it, the difference in performance is staggering.
You can’t ever unlearn it either, once mechanics are second nature you can go cp less, with bad gear and you’ll still be better than those that didn’t take it seriously.
So before declaring content as cake walk, do be honest with yourself and think just how much your knowledge and experience make it that way.
Then maybe we should just share our knowledge and experience and theyll become easier without ZoS lifting a finger.
But we would be sharing it with those that have already made the conscious decision to get gud. You can’t teach those that do t want to be taught.
Carbonised wrote: »It's not normal that's a problem, you can usually PUG through DLC normals, but the moment you queue for vet you need a 4 man premade group with experience or you have no chance whatsoever of doing it.
Mechanics overload, way too many unforgiving mechanics and one shots make vet dungeons a nightmare, and all the rewards are gated behind vet, so what's the point of doing normal. That's also part of the reasons why people do 3 DDs instead of a healer.
Personally, I do normal dungeons once for the skill point and completion, then never again. With the few exceptions such as 1-2 runs of SP to get my Zaan mask that I really wanted. Which means completing 2 new dungeons takes about 2-3 hours at best, and then the new content is done for me. Which of course makes dungeon DLCs extremely unpopular with me and my kind, compared to Chapters or even smaller story/zone DLCs.
The solution is pretty simple, if you want me and others like me to do vet DLC dungs, you need to make the disparity between normal and vet much smaller, and make vet difficulty more forgiving and less punishing for PUG groups. Save the unforgiving mechanics for Hard Mode.
If not, I'll just keep doing a single run on normal, and pretend the dungeon doesn't exist after that.
Merlin13KAGL wrote: »Except is used to not always be that way. But that was in a land with zone leveled content, real progression from Tier I four man to Tier II four man to Vet to Vet HM.If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.
You proclaim to have cleared all the four man content on Vet, yet you keep making these threads asking, in one form or another, for things to be dialed back significantly further than they already are?
Vet is for serious play. Normal is not. Sometimes I want to relax and not take it super serious. I’m good with vet and hardmodes being as hard as they are.
There seems to be a very serious undercurrent on these forums of wanting to keep content hard to keep people out. Or making gear hard to get, so those that get it can feel some warped sense of validation.
I’m never going to be convinced that normal modes should be hard. Hard is subjective.
IDK is right that zos sees the actual stats for activity completion. Forums are always vastly more popular with more hardcore elements, it’s the same for all games. But the majority of actual players are normally much more casual.
Unfortunately with no statistics from zos we will never know.
When I do polls or questions it’s not so I can get things easier. Don’t assume that.
I want the game to be as successful as it can same as you no doubt.
If the devs actually listened to the forums the game would be ultra hardcore and an utter car crash.
People are just used to the loud voices on forums being from the hardcore crowd and they don’t like it when those less hardcore start making themselves heard.
I disagree with that assumption. I think people want to keep things as they are so that players can become better at the game. If everything is easy, people will get bored.
I PUG normal dungeons pretty often on my healers, and I have only twice not completed a DLC dungeon. Once was ICP with a level 12 tank who had just queued for a dungeon for the first time ever. Second was Scalecaller with a group that didn't know the dungeon and they all gave up after the third wipe on the troll boss while we were figuring out the mechanics.
I don't see this as an indictment of the difficulty of dungeons.
A level 12 tank in ICP? I’ve just levelled a DK, Templar and Warden from 10 to 50, by nothing other than groupfinder. I actually tank, so queues were quick.
I don’t recall ever getting a DLC dungeon at a level before 45.
I do recall getting scalecaller at 46 and completing it, but it took forever.
mateosalvaje wrote: »Last night I ran the Wolfhunter dungeons with three people I'd never met or played with on Normal. I ran Infernal Guardian, Master Architect, Necropotence pet build, the tank was new, and we didn't have a healer. None of us had BIS gear, and we wiped maybe a dozen times figuring out the mechanics for ourselves. Sure we could have all watched a video, but we were more interested in the stories and exploring new areas. It was the best group experience I've ever had, and I've been playing since release. I don't think the dlc dungeons are too hard on normal, I think it's just hard finding people who are willing to listen to each other.
LioraValkyrie wrote: »For example, WW role play is a big thing in ESO and there are people who would get a lot of satisfaction out of having the Beast personality who are never going to get it under the current criteria. I think more people would buy the DLC if they knew that they would eventually be able to have these perks, no matter their skill level.