I expect she signed up for the job knowing exactly what she was getting into. She equally knew she'd never have to worry about getting laid off due to lack of work available.
I'm sure her faith in humanity decreases every day she goes to work lol
Silver_Strider wrote: »I'm already interested in DLC dungeons, I wouldn't have bought them otherwise. What I'm NOT interested in is playing people that cannot grasp the simplest of mechanics to save their life and would rather run into a wall continuously instead of listen to advice on what to do.
Get me players with a pair of functioning synapses and I'll go thru any DLC dungeon.
We already have this with forming our own group.
I’ve gone back to running dungeons regularly and have enjoyed the new dungeons. A group of friends came to eso recently so they’re not very experienced in the game and still leveling.Merlin13KAGL wrote: »Except is used to not always be that way. But that was in a land with zone leveled content, real progression from Tier I four man to Tier II four man to Vet to Vet HM.If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.
You proclaim to have cleared all the four man content on Vet, yet you keep making these threads asking, in one form or another, for things to be dialed back significantly further than they already are?
Vet is for serious play. Normal is not. Sometimes I want to relax and not take it super serious. I’m good with vet and hardmodes being as hard as they are.
There seems to be a very serious undercurrent on these forums of wanting to keep content hard to keep people out. Or making gear hard to get, so those that get it can feel some warped sense of validation.
I’m never going to be convinced that normal modes should be hard. Hard is subjective.
IDK is right that zos sees the actual stats for activity completion. Forums are always vastly more popular with more hardcore elements, it’s the same for all games. But the majority of actual players are normally much more casual.
Unfortunately with no statistics from zos we will never know.
When I do polls or questions it’s not so I can get things easier. Don’t assume that.
I want the game to be as successful as it can same as you no doubt.
If the devs actually listened to the forums the game would be ultra hardcore and an utter car crash.
People are just used to the loud voices on forums being from the hardcore crowd and they don’t like it when those less hardcore start making themselves heard.
I disagree with that assumption. I think people want to keep things as they are so that players can become better at the game. If everything is easy, people will get bored.
I PUG normal dungeons pretty often on my healers, and I have only twice not completed a DLC dungeon. Once was ICP with a level 12 tank who had just queued for a dungeon for the first time ever. Second was Scalecaller with a group that didn't know the dungeon and they all gave up after the third wipe on the troll boss while we were figuring out the mechanics.
I don't see this as an indictment of the difficulty of dungeons.
A level 12 tank in ICP? I’ve just levelled a DK, Templar and Warden from 10 to 50, by nothing other than groupfinder. I actually tank, so queues were quick.
I don’t recall ever getting a DLC dungeon at a level before 45.
I do recall getting scalecaller at 46 and completing it, but it took forever.
Until recently, Summerset iirc, normal dlc dungeons unlocked at lvl 10. Vet, DLC dungeons unlocked as soon as the character hit CP10.
I’ve have a tank in nWGT that was in the low 20s and both dps were high 20s.
That’s actually encouraging. Shows they will make some logical changes.
Yes they did and it put the dungeons via GF into a good place.
Of course a group that is not formed via GF can walk right in. With a group of friends that joined the game recently we walk into the dlc dungeons since they’re not high enough lvl. Being they’re not optimized and don’t even have all their skills nor any CP we still clear the DLC dungeons just fine. I usually tank so not adding to the dps with my trial optimized dps characters.
Bet they will actually listen to your advice on what to do though.
I’m all for educating players but some just hate you telling them what to do and you can only say to your dps “stop heavy attacking with your frost staff, it taunts the boss” so many times before you know they just don’t care.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Let me elaborate then. I don't understand your obsession with making things easier and easy to obtain. I get maybe that you aren't very good, but why not do the single player content if you want something easy and that holds your hand? There's the base game, summerset, Morrowind, DB, Thieves guild, and clockwork city. Making the already easy content even easier will absolutely destroy the learning curve for newer players who eventually get into veteran content. It makes sense for base game content to be easier, and dlc to be just a tad bit harder. Let's use WoW as a comparison. Say you're level 50 in the game but you just bought the newest expansion, BfA. You say "I paid for this so I should experience all the content and have everything in it now now NOW!!". You go into the new expansion area but get your ass handed to you. Is the content hard? No. Are you unprepared and not ready to go through the content? Yes. There's a reason why DLC content is harder, this is something every MMO does. You gradually get better, get gear, and learn mechanics through the easy content, and then you try something harder. DLC normal dungeons act as the middle man between vanilla normals, and veteran dungeons, and are good for learning mechanics. And don't kid yourself, it's not like they're impossible or anything. Even if you have the worst dps you can still get through it, it will just take longer. So I ask again, what is the issue you seem to be having that makes you throw a tantrum over some of the easiest content in the game?
Carbonised wrote: »It's not normal that's a problem, you can usually PUG through DLC normals, but the moment you queue for vet you need a 4 man premade group with experience or you have no chance whatsoever of doing it.
Mechanics overload, way too many unforgiving mechanics and one shots make vet dungeons a nightmare, and all the rewards are gated behind vet, so what's the point of doing normal. That's also part of the reasons why people do 3 DDs instead of a healer.
Personally, I do normal dungeons once for the skill point and completion, then never again. With the few exceptions such as 1-2 runs of SP to get my Zaan mask that I really wanted. Which means completing 2 new dungeons takes about 2-3 hours at best, and then the new content is done for me. Which of course makes dungeon DLCs extremely unpopular with me and my kind, compared to Chapters or even smaller story/zone DLCs.
The solution is pretty simple, if you want me and others like me to do vet DLC dungs, you need to make the disparity between normal and vet much smaller, and make vet difficulty more forgiving and less punishing for PUG groups. Save the unforgiving mechanics for Hard Mode.
If not, I'll just keep doing a single run on normal, and pretend the dungeon doesn't exist after that.