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ZOS, Before you nerf shields...

Strider__Roshin
Strider__Roshin
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I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)

This change alone will affect both PvP and PvE in a positive way.

In PvP players will become less tsnky with smaller shields, and smaller health pools.

In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.

I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
  • usmguy1234
    usmguy1234
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    Daus wrote: »
    I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)

    This change alone will affect both PvP and PvE in a positive way.

    In PvP players will become less tsnky with smaller shields, and smaller health pools.

    In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.

    I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.

    Ah the never ending crusade to nerf sorc. It truly never ends.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • olsborg
    olsborg
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    Rework shieldbreaker set to increase dmg on shields and make defile affect shield strength also.

    PC EU
    PvP only
  • Strider__Roshin
    Strider__Roshin
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    usmguy1234 wrote: »
    Daus wrote: »
    I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)

    This change alone will affect both PvP and PvE in a positive way.

    In PvP players will become less tsnky with smaller shields, and smaller health pools.

    In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.

    I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.

    Ah the never ending crusade to nerf sorc. It truly never ends.

    I could do a thread on how cloak is too strong and you'll translate that as a nerf sorc thread.
  • leepalmer95
    leepalmer95
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    olsborg wrote: »
    Rework shieldbreaker set to increase dmg on shields and make defile affect shield strength also.

    Yes make defile effect shields.

    Kill off shield classes altogether.

    Because shields are so obviously overlystrong at the moment. It's not like out of every defensive type, rolling, becoming tanky and blocking and shields that shielding is the least effective in pvp.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Strider__Roshin
    Strider__Roshin
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    olsborg wrote: »
    Rework shieldbreaker set to increase dmg on shields and make defile affect shield strength also.

    How about we just get rid of Shield breaker? I like that idea more.
  • usmguy1234
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    Daus wrote: »
    usmguy1234 wrote: »
    Daus wrote: »
    I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)

    This change alone will affect both PvP and PvE in a positive way.

    In PvP players will become less tsnky with smaller shields, and smaller health pools.

    In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.

    I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.

    Ah the never ending crusade to nerf sorc. It truly never ends.

    I could do a thread on how cloak is too strong and you'll translate that as a nerf sorc thread.

    I bet you'd be wrong. Why don't you test out your theory?
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Apherius
    Apherius
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    Why would they nerf shields ?

    Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?

    If they are smart enough they will read our feedback, shields aren't the problem ...
    MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
    And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.

    Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.

  • Gilvoth
    Gilvoth
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    Daus wrote: »
    olsborg wrote: »
    Rework shieldbreaker set to increase dmg on shields and make defile affect shield strength also.

    How about we just get rid of Shield breaker? I like that idea more.

    theres nothing wrong with shield breaker set.
    if anything it needs to do more damage and faster.

    Zenimax, please increase the speed and damage of shield breaker set, sorcerers shield stacking is no longer being effected by the shield breaker damage, they heal through it and kill the wearer, most times within a few seconds.
  • leepalmer95
    leepalmer95
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    Apherius wrote: »
    Why would they nerf shields ?

    Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?

    If they are smart enough they will read our feedback, shields aren't the problem ...
    MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
    And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.

    Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.

    Mechanics are the problem.

    Mechanics doesn't need healer checks anymore, it's either do the mechanic or die, or anything not a tank being hit by the boss will be 1 hit.

    Healers used to be able to outheal certain mechanics even if people got caught.


    But yeah end game pve'ers were always going to not need healers in dungeons eventually. Don't need a healer if it's easy to avoid all the dmg.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Strider__Roshin
    Strider__Roshin
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    Daus wrote: »
    olsborg wrote: »
    Rework shieldbreaker set to increase dmg on shields and make defile affect shield strength also.

    How about we just get rid of Shield breaker? I like that idea more.

    theres nothing wrong with shield breaker set.
    if anything it needs to do more damage and faster.

    Zenimax, please increase the speed and damage of shield breaker set, sorcerers shield stacking is no longer being effected by the shield breaker damage, they heal through it and kill the wearer, most times within a few seconds.

    Blood moon + shield Breaker with an infused Oblivion bow. You're welcome
  • Strider__Roshin
    Strider__Roshin
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    Apherius wrote: »
    Why would they nerf shields ?

    Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?

    If they are smart enough they will read our feedback, shields aren't the problem ...
    MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
    And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.

    Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.

    Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
  • leepalmer95
    leepalmer95
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    Daus wrote: »
    olsborg wrote: »
    Rework shieldbreaker set to increase dmg on shields and make defile affect shield strength also.

    How about we just get rid of Shield breaker? I like that idea more.

    theres nothing wrong with shield breaker set.
    if anything it needs to do more damage and faster.

    Zenimax, please increase the speed and damage of shield breaker set, sorcerers shield stacking is no longer being effected by the shield breaker damage, they heal through it and kill the wearer, most times within a few seconds.

    Lmao are you serious.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Strider__Roshin
    Strider__Roshin
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    usmguy1234 wrote: »
    Daus wrote: »
    usmguy1234 wrote: »
    Daus wrote: »
    I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)

    This change alone will affect both PvP and PvE in a positive way.

    In PvP players will become less tsnky with smaller shields, and smaller health pools.

    In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.

    I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.

    Ah the never ending crusade to nerf sorc. It truly never ends.

    I could do a thread on how cloak is too strong and you'll translate that as a nerf sorc thread.

    I bet you'd be wrong. Why don't you test out your theory?

    Already did. Check my thread history. Damage Shields were also mentioned so you probably completely missed anything that didn't speak "nerf sorcs" to you.
  • Strider__Roshin
    Strider__Roshin
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    Daus wrote: »
    olsborg wrote: »
    Rework shieldbreaker set to increase dmg on shields and make defile affect shield strength also.

    How about we just get rid of Shield breaker? I like that idea more.

    theres nothing wrong with shield breaker set.
    if anything it needs to do more damage and faster.

    Zenimax, please increase the speed and damage of shield breaker set, sorcerers shield stacking is no longer being effected by the shield breaker damage, they heal through it and kill the wearer, most times within a few seconds.

    Lmao are you serious.

    Probably is lol

    I hate no counterplay abilities as well as sets. Shield Breaker was an unhealthy addition to the game.
  • mr_wazzabi
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    Daus wrote: »
    Daus wrote: »
    olsborg wrote: »
    Rework shieldbreaker set to increase dmg on shields and make defile affect shield strength also.

    How about we just get rid of Shield breaker? I like that idea more.

    theres nothing wrong with shield breaker set.
    if anything it needs to do more damage and faster.

    Zenimax, please increase the speed and damage of shield breaker set, sorcerers shield stacking is no longer being effected by the shield breaker damage, they heal through it and kill the wearer, most times within a few seconds.

    Blood moon + shield Breaker with an infused Oblivion bow. You're welcome

    Roflmao I might just do that
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • FearlessOne_2014
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    If ZOS nerf shields. Then they'll have to push dodge roll, breakfree, and sprint accessible to magicka pool.

    Without shields magicka characters will have zero defense. At that point you can just delete all magicka characters from the game and replace them with already imposing stamina characters.

    Shields don't need any more nerfs. Matter of fact ZOS needs to either nerf stamina or buff magicka characters. Because other than Magblade. Stamina outclasses magicka game wide.
  • Apherius
    Apherius
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    Daus wrote: »
    Apherius wrote: »
    Why would they nerf shields ?

    Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?

    If they are smart enough they will read our feedback, shields aren't the problem ...
    MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
    And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.

    Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.

    Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.

    Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
  • Strider__Roshin
    Strider__Roshin
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    Apherius wrote: »
    Daus wrote: »
    Apherius wrote: »
    Why would they nerf shields ?

    Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?

    If they are smart enough they will read our feedback, shields aren't the problem ...
    MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
    And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.

    Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.

    Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.

    Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.

    Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
  • usmguy1234
    usmguy1234
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    Daus wrote: »
    usmguy1234 wrote: »
    Daus wrote: »
    usmguy1234 wrote: »
    Daus wrote: »
    I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)

    This change alone will affect both PvP and PvE in a positive way.

    In PvP players will become less tsnky with smaller shields, and smaller health pools.

    In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.

    I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.

    Ah the never ending crusade to nerf sorc. It truly never ends.

    I could do a thread on how cloak is too strong and you'll translate that as a nerf sorc thread.

    I bet you'd be wrong. Why don't you test out your theory?

    Already did. Check my thread history. Damage Shields were also mentioned so you probably completely missed anything that didn't speak "nerf sorcs" to you.

    Yeah, I did see that thread and I was like "good lord...nightblades hate sorcs so much they are starting to cannibalize themselves just to nerf sorc." Which means nightblades have a lot to lose if they are willing to freely give it up to hurt another class.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • _Ahala_
    _Ahala_
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    Why do I feel like my Magden will soon be wearing heavy armor?
  • Strider__Roshin
    Strider__Roshin
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    usmguy1234 wrote: »
    Daus wrote: »
    usmguy1234 wrote: »
    Daus wrote: »
    usmguy1234 wrote: »
    Daus wrote: »
    I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)

    This change alone will affect both PvP and PvE in a positive way.

    In PvP players will become less tsnky with smaller shields, and smaller health pools.

    In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.

    I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.

    Ah the never ending crusade to nerf sorc. It truly never ends.

    I could do a thread on how cloak is too strong and you'll translate that as a nerf sorc thread.

    I bet you'd be wrong. Why don't you test out your theory?

    Already did. Check my thread history. Damage Shields were also mentioned so you probably completely missed anything that didn't speak "nerf sorcs" to you.

    Yeah, I did see that thread and I was like "good lord...nightblades hate sorcs so much they are starting to cannibalize themselves just to nerf sorc." Which means nightblades have a lot to lose if they are willing to freely give it up to hurt another class.

    I haven't used cloak since it lost its purge; which was the only reason why I used it. I find the constant hiding to be cowardly.
  • Apherius
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    Daus wrote: »
    Apherius wrote: »
    Daus wrote: »
    Apherius wrote: »
    Why would they nerf shields ?

    Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?

    If they are smart enough they will read our feedback, shields aren't the problem ...
    MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
    And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.

    Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.

    Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.

    Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.

    Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.

    Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.

    Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.

    Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).

    Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?


    Edited by Apherius on August 25, 2018 8:02PM
  • Grevaris_Elluin
    Grevaris_Elluin
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    olsborg wrote: »
    Rework shieldbreaker set to increase dmg on shields and make defile affect shield strength also.

    Yes make defile effect shields.

    Kill off shield classes altogether.

    Because shields are so obviously overlystrong at the moment. It's not like out of every defensive type, rolling, becoming tanky and blocking and shields that shielding is the least effective in pvp.

    Yeah, its not the word.

    Else why would MagDKs, a class with bonuses to block use shields. Tanking is *** with bleeds/defiles and sacrifices so much damage if you are mag.
    Shields are only inaffective outnumbered, at which point everything is.
    Edited by Grevaris_Elluin on August 25, 2018 8:25PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Strider__Roshin
    Strider__Roshin
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    Apherius wrote: »
    Daus wrote: »
    Apherius wrote: »
    Daus wrote: »
    Apherius wrote: »
    Why would they nerf shields ?

    Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?

    If they are smart enough they will read our feedback, shields aren't the problem ...
    MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
    And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.

    Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.

    Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.

    Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.

    Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.

    Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.

    Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.

    Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).

    Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?


    Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.

    Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
  • Apherius
    Apherius
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    Daus wrote: »
    Apherius wrote: »
    Daus wrote: »
    Apherius wrote: »
    Daus wrote: »
    Apherius wrote: »
    Why would they nerf shields ?

    Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?

    If they are smart enough they will read our feedback, shields aren't the problem ...
    MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
    And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.

    Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.

    Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.

    Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.

    Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.

    Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.

    Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.

    Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).

    Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?


    Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.

    Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.

    Here we go, now add that in your first comment, THIS is why you want shield to be nerfed.

    " Every aspect of this game " Come on, you have no idea how a shield nerf would impact PvE...

  • Aedaryl
    Aedaryl
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    Daus wrote: »
    Apherius wrote: »
    Daus wrote: »
    Apherius wrote: »
    Daus wrote: »
    Apherius wrote: »
    Why would they nerf shields ?

    Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?

    If they are smart enough they will read our feedback, shields aren't the problem ...
    MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
    And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.

    Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.

    Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.

    Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.

    Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.

    Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.

    Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.

    Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).

    Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?


    Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.

    Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.


    Shield is the worst defense mechanic, what can seems "good" is shield stacking, Harness + hardened need to not stack, but shield need to be buffed.

    Single shield is trash.

    [Edit to remove bait]
    Edited by [Deleted User] on August 25, 2018 11:16PM
  • Apherius
    Apherius
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    Aedaryl wrote: »
    Daus wrote: »
    Apherius wrote: »
    Daus wrote: »
    Apherius wrote: »
    Daus wrote: »
    Apherius wrote: »
    Why would they nerf shields ?

    Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?

    If they are smart enough they will read our feedback, shields aren't the problem ...
    MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
    And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.

    Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.

    Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.

    Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.

    Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.

    Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.

    Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.

    Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).

    Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?


    Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.

    Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.



    Shield is the worst defense mechanic, what can seems "good" is shield stacking, Harness + hardened need to not stack, but shield need to be buffed.

    Single shield is trash.

    If a day they nerf shield, I would prefer this way, prevent harness and hardened stacking ( but allow harness/healing ward or hardened/healing ward ) and buff both.

    Hardened should be better than harness, currently hardened is 30% stronger than harness ( it may seems high, but in no-cp it's just a 2K strength difference ) and cost 1K less, but harness restore up to 3400 magicka agaisnt magicka players.
    Edited by [Deleted User] on August 25, 2018 11:17PM
  • Strider__Roshin
    Strider__Roshin
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    Apherius wrote: »
    Aedaryl wrote: »
    Daus wrote: »
    Apherius wrote: »
    Daus wrote: »
    Apherius wrote: »
    Daus wrote: »
    Apherius wrote: »
    Why would they nerf shields ?

    Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?

    If they are smart enough they will read our feedback, shields aren't the problem ...
    MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
    And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.

    Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.

    Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.

    Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.

    Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.

    Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.

    Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.

    Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).

    Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?


    Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.

    Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.

    Ur a pretty bad NB.

    Shield is the worst defense mechanic, what can seems "good" is shield stacking, Harness + hardened need to not stack, but shield need to be buffed.

    Single shield is trash.

    If a day they nerf shield, I would prefer this way, prevent harness and hardened stacking ( but allow harness/healing ward or hardened/healing ward ) and buff both.

    Hardened should be better than harness, currently hardened is 30% stronger than harness ( it may seems high, but in no-cp it's just a 2K strength difference ) and cost 1K less, but harness restore up to 3400 magicka agaisnt magicka players.

    If you're on PC then you should already feel stronger. The only scenario where someone can touch my health solo is with a power sigil active.
  • CyrusArya
    CyrusArya
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    Daus wrote: »

    Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.

    Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.

    You play a cloakless medium armor stamblade without rally. Sorc and literally everything in this game would be overpowered if that gimped setup you got going on is the point of evaluation.

    Im gonna merge these convos.
    Daus wrote: »
    Yes I intentionally play without cloak because I don't want to hide 24/7. If only stamblades had SOMETHING for survivability outside of stealth, but no the new Cloak morph just gives magblades another heal. Which is good, because they needed better healing /s

    You CAN play a cloakless stamblade. But it involves running heavy armor and learning a different playstyle. I’m not trying to be rude, but your build is bad and you just don’t understand the game as well as you think you do man. You don’t have to hide in stealth 24/7 to acknowledge that cloak is an essential part of your kit and that you are voluntarily gimping yourself by not running it. It’s like playing a Sorc without shields or a Templar without purge, then complaining the game isn’t balanced. Just ignorant.

    And FYI I play a medium armor stam build that doesn’t use stealth and dismantle the vast majority of Sorcs I fight.
    Edited by CyrusArya on August 26, 2018 3:08AM
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  • GawdSB
    GawdSB
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    usmguy1234 wrote: »
    Daus wrote: »
    I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)

    This change alone will affect both PvP and PvE in a positive way.

    In PvP players will become less tsnky with smaller shields, and smaller health pools.

    In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.

    I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.

    Ah the never ending crusade to nerf sorc. It truly never ends.

    But when someone say strong shields and shield stacking is a Sorc thing you sorcs say anybody can have shields.

    Seems to me you’re just looking for something to complain about at this point.
This discussion has been closed.