Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
If you’re going to complain about other classes based on your experience trying to play medium armor stamblade without cloak then we can’t take you seriously. This would exactly be like trying to play mag sorc without shields and saying you died too quickly. Or playing any class without its main defensive mechanic. It’s just dumb. If you want to intentionally gimp yourself that’s your perogitive. You act like you’re on some elitist crusade, asking for nerfs because the game is too easy for other players, but really what you’re doing is asking for the game to be balanced around your one particular play style where you have some weird idea that you need to play medium stamblade without cloak to be a true combatant. I always argue on the side of removing OP abilities and Zerg tools, but shields are just not that good as you say and nerfing them would make them useless. Occasionally their ability to be spammed is an issue and saves mag sorcs from dying when they should really not survive, but it doesn’t happen that often. The bastion CP point is not that strong, you can easily get hit with snipes that will drain an entire shield.
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
Ragnaroek93 wrote: »Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
Play a normal magsorc build (without pets, Ele Drain and 50k magicka) and fight against some heavy armor brawler builds
Alpha-Lupi wrote: »I can obviously see that somebody hasn’t taken the potential of “Shattering Blows” into account (which increases damage done to targets with a damage shield by 0-25% based on the number of champion points allocated.)
But interestingly, I just had an idea (a revolutionary one) what if Damage shields were redesigned to decay over time.
Empowered Ward Example: Duration: 10 seconds.
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs [X] damage for 10 seconds. The damage shield decays by [x%] every 1 second. Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 10% for 10 seconds.
In general: If damage shields were designed to decay by a set percentage each second or so until their duration is up, it could change damage shields for what they are throughout the whole game, albeit for good or bad depending on the subject at hand. (It could also change damage shield physics on most enemy NPC’s too, including the one seen on the Sea sload B’Korgen.)
Rework shieldbreaker set to increase dmg on shields and make defile affect shield strength also.
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
If you’re going to complain about other classes based on your experience trying to play medium armor stamblade without cloak then we can’t take you seriously. This would exactly be like trying to play mag sorc without shields and saying you died too quickly. Or playing any class without its main defensive mechanic. It’s just dumb. If you want to intentionally gimp yourself that’s your perogitive. You act like you’re on some elitist crusade, asking for nerfs because the game is too easy for other players, but really what you’re doing is asking for the game to be balanced around your one particular play style where you have some weird idea that you need to play medium stamblade without cloak to be a true combatant. I always argue on the side of removing OP abilities and Zerg tools, but shields are just not that good as you say and nerfing them would make them useless. Occasionally their ability to be spammed is an issue and saves mag sorcs from dying when they should really not survive, but it doesn’t happen that often. The bastion CP point is not that strong, you can easily get hit with snipes that will drain an entire shield.
Totally agree.
I switched from sorc' to stamblade recently, and given I have a LOT more hours playing sorc' and a much deeper understanding of the class, I somehow manage to survive just as well on my stamblade. How? Well, a decent build that uses its available tools is a start.. heavy armour, 27k health, and yes, I do use cloak. And shade. Yet I still manage 4k weapon damage.
Most sorcs spec mainly for defence/sustain.
Damage is largely a by-product of sharing the same stats as defence does. There's a reason you dont see pvp sorcd rocking bsw and julianos.. They also tend to use a minimum of 5 skill slots for survivability...
How can you compare a setup that sacrifices all defence for offence to that and then complain that their defence is too strong?
If you chose to, you could build a NB that can out-survive ANY sorc'.. Hell, mine probably could with a few tweaks and a better NB player behind the wheel...
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
If you’re going to complain about other classes based on your experience trying to play medium armor stamblade without cloak then we can’t take you seriously. This would exactly be like trying to play mag sorc without shields and saying you died too quickly. Or playing any class without its main defensive mechanic. It’s just dumb. If you want to intentionally gimp yourself that’s your perogitive. You act like you’re on some elitist crusade, asking for nerfs because the game is too easy for other players, but really what you’re doing is asking for the game to be balanced around your one particular play style where you have some weird idea that you need to play medium stamblade without cloak to be a true combatant. I always argue on the side of removing OP abilities and Zerg tools, but shields are just not that good as you say and nerfing them would make them useless. Occasionally their ability to be spammed is an issue and saves mag sorcs from dying when they should really not survive, but it doesn’t happen that often. The bastion CP point is not that strong, you can easily get hit with snipes that will drain an entire shield.
Ragnaroek93 wrote: »Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
Play a normal magsorc build (without pets, Ele Drain and 50k magicka) and fight against some heavy armor brawler builds
I play pet sorc everyday in cyrodil, with hardened ward only, and I can tell you hardened ward only is far from being enough to survive.
I'm forced to get 2k stam recovery and abusing dodgeroll to make 1vX without being forced to literally spam my 13k hardened.
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
If you’re going to complain about other classes based on your experience trying to play medium armor stamblade without cloak then we can’t take you seriously. This would exactly be like trying to play mag sorc without shields and saying you died too quickly. Or playing any class without its main defensive mechanic. It’s just dumb. If you want to intentionally gimp yourself that’s your perogitive. You act like you’re on some elitist crusade, asking for nerfs because the game is too easy for other players, but really what you’re doing is asking for the game to be balanced around your one particular play style where you have some weird idea that you need to play medium stamblade without cloak to be a true combatant. I always argue on the side of removing OP abilities and Zerg tools, but shields are just not that good as you say and nerfing them would make them useless. Occasionally their ability to be spammed is an issue and saves mag sorcs from dying when they should really not survive, but it doesn’t happen that often. The bastion CP point is not that strong, you can easily get hit with snipes that will drain an entire shield.
Listen bud, in PvE I will intentionally step in stupid, and walk in lava with my magsorc because they do nothing to me because of damage shields. Boss has unforgiving melee mechanic? I'll remain in melee range and face tank it because of damage shields. If people think that damage shields don't make healers useless then they're being dishonest.
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
usmguy1234 wrote: »Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
So this should be a buff medium thread rather than nerf light. Also the key to survivability as a non cloak user in medium is speed.
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
If you’re going to complain about other classes based on your experience trying to play medium armor stamblade without cloak then we can’t take you seriously. This would exactly be like trying to play mag sorc without shields and saying you died too quickly. Or playing any class without its main defensive mechanic. It’s just dumb. If you want to intentionally gimp yourself that’s your perogitive. You act like you’re on some elitist crusade, asking for nerfs because the game is too easy for other players, but really what you’re doing is asking for the game to be balanced around your one particular play style where you have some weird idea that you need to play medium stamblade without cloak to be a true combatant. I always argue on the side of removing OP abilities and Zerg tools, but shields are just not that good as you say and nerfing them would make them useless. Occasionally their ability to be spammed is an issue and saves mag sorcs from dying when they should really not survive, but it doesn’t happen that often. The bastion CP point is not that strong, you can easily get hit with snipes that will drain an entire shield.
Listen bud, in PvE I will intentionally step in stupid, and walk in lava with my magsorc because they do nothing to me because of damage shields. Boss has unforgiving melee mechanic? I'll remain in melee range and face tank it because of damage shields. If people think that damage shields don't make healers useless then they're being dishonest.
How surprising to see a „nerf shields“ thread right after the recent round of Sorc nerfs. Go ahead, then we can all finally play StamBlades.
I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)
This change alone will affect both PvP and PvE in a positive way.
In PvP players will become less tsnky with smaller shields, and smaller health pools.
In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.
I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
If you’re going to complain about other classes based on your experience trying to play medium armor stamblade without cloak then we can’t take you seriously. This would exactly be like trying to play mag sorc without shields and saying you died too quickly. Or playing any class without its main defensive mechanic. It’s just dumb. If you want to intentionally gimp yourself that’s your perogitive. You act like you’re on some elitist crusade, asking for nerfs because the game is too easy for other players, but really what you’re doing is asking for the game to be balanced around your one particular play style where you have some weird idea that you need to play medium stamblade without cloak to be a true combatant. I always argue on the side of removing OP abilities and Zerg tools, but shields are just not that good as you say and nerfing them would make them useless. Occasionally their ability to be spammed is an issue and saves mag sorcs from dying when they should really not survive, but it doesn’t happen that often. The bastion CP point is not that strong, you can easily get hit with snipes that will drain an entire shield.
Listen bud, in PvE I will intentionally step in stupid, and walk in lava with my magsorc because they do nothing to me because of damage shields. Boss has unforgiving melee mechanic? I'll remain in melee range and face tank it because of damage shields. If people think that damage shields don't make healers useless then they're being dishonest.
MehrunesFlagon wrote: »Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
If you’re going to complain about other classes based on your experience trying to play medium armor stamblade without cloak then we can’t take you seriously. This would exactly be like trying to play mag sorc without shields and saying you died too quickly. Or playing any class without its main defensive mechanic. It’s just dumb. If you want to intentionally gimp yourself that’s your perogitive. You act like you’re on some elitist crusade, asking for nerfs because the game is too easy for other players, but really what you’re doing is asking for the game to be balanced around your one particular play style where you have some weird idea that you need to play medium stamblade without cloak to be a true combatant. I always argue on the side of removing OP abilities and Zerg tools, but shields are just not that good as you say and nerfing them would make them useless. Occasionally their ability to be spammed is an issue and saves mag sorcs from dying when they should really not survive, but it doesn’t happen that often. The bastion CP point is not that strong, you can easily get hit with snipes that will drain an entire shield.
Listen bud, in PvE I will intentionally step in stupid, and walk in lava with my magsorc because they do nothing to me because of damage shields. Boss has unforgiving melee mechanic? I'll remain in melee range and face tank it because of damage shields. If people think that damage shields don't make healers useless then they're being dishonest.
how would you suppose we go about no heals in HRC during starfall then?
usmguy1234 wrote: »Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
So this should be a buff medium thread rather than nerf light. Also the key to survivability as a non cloak user in medium is speed.
The dev notes are suggestive that the shield nerfs are coming. I personally think shields are in a good spot in non-CP, and I personally think the attribute bonuses given by CP are unhealthy for the game.
So realistically this thread is more about not nerfing light armor, and instead nerf the champion system.
Buff medium armor threads have been made already, and I have nothing further to add that I have not already said.
My fear is that the shield nerfs will cause damage shields to be useless in non-CP, and therefore the focus should be more so on the champion system than on damage shields.
usmguy1234 wrote: »usmguy1234 wrote: »Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
So this should be a buff medium thread rather than nerf light. Also the key to survivability as a non cloak user in medium is speed.
The dev notes are suggestive that the shield nerfs are coming. I personally think shields are in a good spot in non-CP, and I personally think the attribute bonuses given by CP are unhealthy for the game.
So realistically this thread is more about not nerfing light armor, and instead nerf the champion system.
Buff medium armor threads have been made already, and I have nothing further to add that I have not already said.
My fear is that the shield nerfs will cause damage shields to be useless in non-CP, and therefore the focus should be more so on the champion system than on damage shields.
I believe you have good intentions but please for everyone make a list of cp modifiers that effect damage and compare that number to the ones that modify shield strength.
usmguy1234 wrote: »usmguy1234 wrote: »Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
So this should be a buff medium thread rather than nerf light. Also the key to survivability as a non cloak user in medium is speed.
The dev notes are suggestive that the shield nerfs are coming. I personally think shields are in a good spot in non-CP, and I personally think the attribute bonuses given by CP are unhealthy for the game.
So realistically this thread is more about not nerfing light armor, and instead nerf the champion system.
Buff medium armor threads have been made already, and I have nothing further to add that I have not already said.
My fear is that the shield nerfs will cause damage shields to be useless in non-CP, and therefore the focus should be more so on the champion system than on damage shields.
I believe you have good intentions but please for everyone make a list of cp modifiers that effect damage and compare that number to the ones that modify shield strength.
That sounds like a fun analysis. If I can take down extreme behemoth on MHW by tomorrow I'll try to do that for ya. Numbers speak louder than opinions right?
usmguy1234 wrote: »I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)
This change alone will affect both PvP and PvE in a positive way.
In PvP players will become less tsnky with smaller shields, and smaller health pools.
In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.
I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
Ah the never ending crusade to nerf sorc. It truly never ends.
usmguy1234 wrote: »I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)
This change alone will affect both PvP and PvE in a positive way.
In PvP players will become less tsnky with smaller shields, and smaller health pools.
In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.
I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
Ah the never ending crusade to nerf sorc. It truly never ends.
As they say, if you cannot beat them, get them nerfed.
Funny thing is, there is something called balance. If Zos did choose to nerf shields then I expect stam will soon receive the nerf hammer as well. It really is laughable as OP seems to have forgotten stam survival has been nerfed before and may choose to ignore those threads calling for their nerf now.
What goes around comes around. Bam. nerf hammer will hit us all.
Personally, I do not see much happening here since eventually PvP in this game merely becomes stun and kill and eventually as poorly designed as Neverwinter PvP is.
usmguy1234 wrote: »I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)
This change alone will affect both PvP and PvE in a positive way.
In PvP players will become less tsnky with smaller shields, and smaller health pools.
In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.
I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
Ah the never ending crusade to nerf sorc. It truly never ends.
Priyasekarssk wrote: »usmguy1234 wrote: »I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)
This change alone will affect both PvP and PvE in a positive way.
In PvP players will become less tsnky with smaller shields, and smaller health pools.
In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.
I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
Ah the never ending crusade to nerf sorc. It truly never ends.
As they say, if you cannot beat them, get them nerfed.
Funny thing is, there is something called balance. If Zos did choose to nerf shields then I expect stam will soon receive the nerf hammer as well. It really is laughable as OP seems to have forgotten stam survival has been nerfed before and may choose to ignore those threads calling for their nerf now.
What goes around comes around. Bam. nerf hammer will hit us all.
Personally, I do not see much happening here since eventually PvP in this game merely becomes stun and kill and eventually as poorly designed as Neverwinter PvP is.
Give healing and armor equivalent to Heavy Armor. Take away all shields from light armor builds.usmguy1234 wrote: »I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)
This change alone will affect both PvP and PvE in a positive way.
In PvP players will become less tsnky with smaller shields, and smaller health pools.
In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.
I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
Ah the never ending crusade to nerf sorc. It truly never ends.
Are serious in responding this ? Its L2P issue. I am not sure OP really know mechanics of the game. Some mages got him I believe.
Light armor = Shields and burst heal. You cannot do anything without shielding in PVE end game content. It doesn't matter which class. When shields dropped no healer can heal. All damage will hit like a truck due to low light armor resistances without any incoming damage mitigation.
Medium armor= Dodge/Evasion, mobility , Healing over time. You can do some animation cancel while roll dodge. Dodge chance directly negates incoming damage. 20 percent dodge chance reduces 20 percent of incoming damage from all sources on top of great mobility. Dodge completely negates after effects and CCs. Sheilds are not.
Heavy armor = Resistance and healing received. Directly mitigates damage from all sources up to 50 percent based on resistance value.
If you put numbers, medium and heavy armor are slightly upper hand in terms of survival. But, need to play differently. Thats why many top pros 1vX in PVP prefer medium and heavy armor than light armor builds except for NBs & DKs , even in CP campaigns.
Shield is overpowered in CP campaign that even top PVP pros haven't noticed it and running behind medium and heavy armor builds ? They must be noobs.
Dont expect ZOs to nerf shields , without compensating the damage mitigation for light armor builds. Its game breaking issue.
usmguy1234 wrote: »Priyasekarssk wrote: »usmguy1234 wrote: »I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)
This change alone will affect both PvP and PvE in a positive way.
In PvP players will become less tsnky with smaller shields, and smaller health pools.
In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.
I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
Ah the never ending crusade to nerf sorc. It truly never ends.
As they say, if you cannot beat them, get them nerfed.
Funny thing is, there is something called balance. If Zos did choose to nerf shields then I expect stam will soon receive the nerf hammer as well. It really is laughable as OP seems to have forgotten stam survival has been nerfed before and may choose to ignore those threads calling for their nerf now.
What goes around comes around. Bam. nerf hammer will hit us all.
Personally, I do not see much happening here since eventually PvP in this game merely becomes stun and kill and eventually as poorly designed as Neverwinter PvP is.
Give healing and armor equivalent to Heavy Armor. Take away all shields from light armor builds.usmguy1234 wrote: »I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)
This change alone will affect both PvP and PvE in a positive way.
In PvP players will become less tsnky with smaller shields, and smaller health pools.
In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.
I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
Ah the never ending crusade to nerf sorc. It truly never ends.
Are serious in responding this ? Its L2P issue. I am not sure OP really know mechanics of the game. Some mages got him I believe.
Light armor = Shields and burst heal. You cannot do anything without shielding in PVE end game content. It doesn't matter which class. When shields dropped no healer can heal. All damage will hit like a truck due to low light armor resistances without any incoming damage mitigation.
Medium armor= Dodge/Evasion, mobility , Healing over time. You can do some animation cancel while roll dodge. Dodge chance directly negates incoming damage. 20 percent dodge chance reduces 20 percent of incoming damage from all sources on top of great mobility. Dodge completely negates after effects and CCs. Sheilds are not.
Heavy armor = Resistance and healing received. Directly mitigates damage from all sources up to 50 percent based on resistance value.
If you put numbers, medium and heavy armor are slightly upper hand in terms of survival. But, need to play differently. Thats why many top pros 1vX in PVP prefer medium and heavy armor than light armor builds except for NBs & DKs , even in CP campaigns.
Shield is overpowered in CP campaign that even top PVP pros haven't noticed it and running behind medium and heavy armor builds ? They must be noobs.
Dont expect ZOs to nerf shields , without compensating the damage mitigation for light armor builds. Its game breaking issue.
This is why I asked him to do an analysis of cp modifiers that boost damage vs ones that boost shield strength. We both know what that end result will be. What will be interesting is what he does with that information.