I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)
This change alone will affect both PvP and PvE in a positive way.
In PvP players will become less tsnky with smaller shields, and smaller health pools.
In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.
I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
usmguy1234 wrote: »I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)
This change alone will affect both PvP and PvE in a positive way.
In PvP players will become less tsnky with smaller shields, and smaller health pools.
In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.
I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
Ah the never ending crusade to nerf sorc. It truly never ends.
Rework shieldbreaker set to increase dmg on shields and make defile affect shield strength also.
usmguy1234 wrote: »I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)
This change alone will affect both PvP and PvE in a positive way.
In PvP players will become less tsnky with smaller shields, and smaller health pools.
In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.
I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
Ah the never ending crusade to nerf sorc. It truly never ends.
I could do a thread on how cloak is too strong and you'll translate that as a nerf sorc thread.
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
dwemer_paleologist wrote: »
theres nothing wrong with shield breaker set.
if anything it needs to do more damage and faster.
Zenimax, please increase the speed and damage of shield breaker set, sorcerers shield stacking is no longer being effected by the shield breaker damage, they heal through it and kill the wearer, most times within a few seconds.
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
dwemer_paleologist wrote: »
theres nothing wrong with shield breaker set.
if anything it needs to do more damage and faster.
Zenimax, please increase the speed and damage of shield breaker set, sorcerers shield stacking is no longer being effected by the shield breaker damage, they heal through it and kill the wearer, most times within a few seconds.
usmguy1234 wrote: »usmguy1234 wrote: »I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)
This change alone will affect both PvP and PvE in a positive way.
In PvP players will become less tsnky with smaller shields, and smaller health pools.
In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.
I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
Ah the never ending crusade to nerf sorc. It truly never ends.
I could do a thread on how cloak is too strong and you'll translate that as a nerf sorc thread.
I bet you'd be wrong. Why don't you test out your theory?
leepalmer95 wrote: »dwemer_paleologist wrote: »
theres nothing wrong with shield breaker set.
if anything it needs to do more damage and faster.
Zenimax, please increase the speed and damage of shield breaker set, sorcerers shield stacking is no longer being effected by the shield breaker damage, they heal through it and kill the wearer, most times within a few seconds.
Lmao are you serious.
dwemer_paleologist wrote: »
theres nothing wrong with shield breaker set.
if anything it needs to do more damage and faster.
Zenimax, please increase the speed and damage of shield breaker set, sorcerers shield stacking is no longer being effected by the shield breaker damage, they heal through it and kill the wearer, most times within a few seconds.
Blood moon + shield Breaker with an infused Oblivion bow. You're welcome
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
usmguy1234 wrote: »usmguy1234 wrote: »I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)
This change alone will affect both PvP and PvE in a positive way.
In PvP players will become less tsnky with smaller shields, and smaller health pools.
In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.
I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
Ah the never ending crusade to nerf sorc. It truly never ends.
I could do a thread on how cloak is too strong and you'll translate that as a nerf sorc thread.
I bet you'd be wrong. Why don't you test out your theory?
Already did. Check my thread history. Damage Shields were also mentioned so you probably completely missed anything that didn't speak "nerf sorcs" to you.
usmguy1234 wrote: »usmguy1234 wrote: »usmguy1234 wrote: »I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)
This change alone will affect both PvP and PvE in a positive way.
In PvP players will become less tsnky with smaller shields, and smaller health pools.
In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.
I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
Ah the never ending crusade to nerf sorc. It truly never ends.
I could do a thread on how cloak is too strong and you'll translate that as a nerf sorc thread.
I bet you'd be wrong. Why don't you test out your theory?
Already did. Check my thread history. Damage Shields were also mentioned so you probably completely missed anything that didn't speak "nerf sorcs" to you.
Yeah, I did see that thread and I was like "good lord...nightblades hate sorcs so much they are starting to cannibalize themselves just to nerf sorc." Which means nightblades have a lot to lose if they are willing to freely give it up to hurt another class.
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
leepalmer95 wrote: »Rework shieldbreaker set to increase dmg on shields and make defile affect shield strength also.
Yes make defile effect shields.
Kill off shield classes altogether.
Because shields are so obviously overlystrong at the moment. It's not like out of every defensive type, rolling, becoming tanky and blocking and shields that shielding is the least effective in pvp.
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
Shield is the worst defense mechanic, what can seems "good" is shield stacking, Harness + hardened need to not stack, but shield need to be buffed.
Single shield is trash.
Why would they nerf shields ?
Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?
If they are smart enough they will read our feedback, shields aren't the problem ...
MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.
Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.
Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.
Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.
Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.
Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.
Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.
Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).
Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
Ur a pretty bad NB.
Shield is the worst defense mechanic, what can seems "good" is shield stacking, Harness + hardened need to not stack, but shield need to be buffed.
Single shield is trash.
If a day they nerf shield, I would prefer this way, prevent harness and hardened stacking ( but allow harness/healing ward or hardened/healing ward ) and buff both.
Hardened should be better than harness, currently hardened is 30% stronger than harness ( it may seems high, but in no-cp it's just a 2K strength difference ) and cost 1K less, but harness restore up to 3400 magicka agaisnt magicka players.
Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.
Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.
Yes I intentionally play without cloak because I don't want to hide 24/7. If only stamblades had SOMETHING for survivability outside of stealth, but no the new Cloak morph just gives magblades another heal. Which is good, because they needed better healing /s
usmguy1234 wrote: »I recommend removing the attribute bonus from the Champion System. This makes people way too tanky. For starters tank builds that invest in health because exceptionally more tanky (50k health now becomes 60k), damage shields become disproportionally stronger (20% stronger shields before bastion even kicks in), but our damage is not increased by 20% (going from 30k stam to 36k isn't going to make my Surprise Attack go from 9k to 10.8k)
This change alone will affect both PvP and PvE in a positive way.
In PvP players will become less tsnky with smaller shields, and smaller health pools.
In PvE players will have to invest into their health pool in order to avoid being 1-shot, damage shields may still be too strong in PvE, but not to the same degree (it would be to be reevaluated after this change), and the damage output of players will be less insane than it currently is.
I'm just saying that this is a change that needs to happen, and if it occurs in conjunction with any other damage shields nerfs then it may be too much.
Ah the never ending crusade to nerf sorc. It truly never ends.