TheNightflame wrote: »BEST ranged dps
BEST master architect wearers
BEST self healing
BEST off healing
why bring anyone else *shrugs*
The important thing to keep in mind, though, is that magblades are good only if played well. I see a lot of people jumping on the magblade bandwagon and then finding that they do less DPS on a magblade than on another class.
I.e., magblades have a high skill ceiling, and it's only a strong DPS class for people who can touch that ceiling.
Specifically, magblade is extremely dependent on your ability to light-attack weave.
For all other classes, if you miss weaves,
- You lose damage from the light attacks.
For nightblades, if you miss weaves,
- You lose damage from the light attacks.
- You lose bow procs, and bow procs are your hardest-hitting ability.
- You lose sustain from bow procs, because bow procs are free so the greater the ratio of bow procs to other abilities, the more efficiently you use magicka.
- You lose sustain from Siphoning Attacks, which rewards weaving.
Furthermore, while most players will LA-weave 5 abilities to get their bow proc and then LA-weave the bow proc, the really good magblades will LA-weave 4 abilities and then LA-weave Merciless, and if timed properly, the LA from the Merciless weave will hit early enough to make that a bow proc. The risk is that if you mistime that, then you just end up recasting Merciless and end up losing DPS than if you had played it safe and LA-weaved 5 abilities. So the good, experienced magblades can get a 1-to-4 ratio of bow procs to other abilities instead of a more typical 1-to-5 ratio, and the more bow procs you get, the more damage and sustain that you get.
If you can't weave well--and most people playing this game can't get 0.8 LA/s--then you will not find magblades to be that strong. But for people who can perfectly weave and get that 1-to-4 ratio of bow procs, magblade will reward that level of skill very, very richly.
This is also why balancing magblade DPS is difficult. Since any direct nerfs will mostly hurt the players for whom magblade is not very strong. To ZOS's credit, they did lower the magblade ceiling a little with the changes to how Merciless stacks are saved.
(Unfortunately, my weaving is less than perfect. But I stick with magblade because that's been my main since 2015, before magblades were cool.)
If you can't weave well--and most people playing this game can't get 0.8 LA/s--then you will not find magblades to be that strong. But for people who can perfectly weave and get that 1-to-4 ratio of bow procs, magblade will reward that level of skill very, very richly.
Septimus_Magna wrote: »Instead of nerfing NBs I suggest making the other classes more viable for dps. Maybe give all classes one ability with a high ceiling dmg-wise which takes skill to master. It makes playing a dps class more fun if there is room for improvement.
mr_wazzabi wrote: »The important thing to keep in mind, though, is that magblades are good only if played well. I see a lot of people jumping on the magblade bandwagon and then finding that they do less DPS on a magblade than on another class.
I.e., magblades have a high skill ceiling, and it's only a strong DPS class for people who can touch that ceiling.
Specifically, magblade is extremely dependent on your ability to light-attack weave.
For all other classes, if you miss weaves,
- You lose damage from the light attacks.
For nightblades, if you miss weaves,
- You lose damage from the light attacks.
- You lose bow procs, and bow procs are your hardest-hitting ability.
- You lose sustain from bow procs, because bow procs are free so the greater the ratio of bow procs to other abilities, the more efficiently you use magicka.
- You lose sustain from Siphoning Attacks, which rewards weaving.
Furthermore, while most players will LA-weave 5 abilities to get their bow proc and then LA-weave the bow proc, the really good magblades will LA-weave 4 abilities and then LA-weave Merciless, and if timed properly, the LA from the Merciless weave will hit early enough to make that a bow proc. The risk is that if you mistime that, then you just end up recasting Merciless and end up losing DPS than if you had played it safe and LA-weaved 5 abilities. So the good, experienced magblades can get a 1-to-4 ratio of bow procs to other abilities instead of a more typical 1-to-5 ratio, and the more bow procs you get, the more damage and sustain that you get.
If you can't weave well--and most people playing this game can't get 0.8 LA/s--then you will not find magblades to be that strong. But for people who can perfectly weave and get that 1-to-4 ratio of bow procs, magblade will reward that level of skill very, very richly.
This is also why balancing magblade DPS is difficult. Since any direct nerfs will mostly hurt the players for whom magblade is not very strong. To ZOS's credit, they did lower the magblade ceiling a little with the changes to how Merciless stacks are saved.
(Unfortunately, my weaving is less than perfect. But I stick with magblade because that's been my main since 2015, before magblades were cool.)
This is 1000% true. I hope zos reads this and doesn't nerf magblade.
Let the world beaters stay top dog if they have the skill. The most difficult rotation in the game should reward the player for the effort. Nerfing magblades will make easier classes surpass the hardest class to play. Hardly fair.
mr_wazzabi wrote: »The important thing to keep in mind, though, is that magblades are good only if played well. I see a lot of people jumping on the magblade bandwagon and then finding that they do less DPS on a magblade than on another class.
I.e., magblades have a high skill ceiling, and it's only a strong DPS class for people who can touch that ceiling.
Specifically, magblade is extremely dependent on your ability to light-attack weave.
For all other classes, if you miss weaves,
- You lose damage from the light attacks.
For nightblades, if you miss weaves,
- You lose damage from the light attacks.
- You lose bow procs, and bow procs are your hardest-hitting ability.
- You lose sustain from bow procs, because bow procs are free so the greater the ratio of bow procs to other abilities, the more efficiently you use magicka.
- You lose sustain from Siphoning Attacks, which rewards weaving.
Furthermore, while most players will LA-weave 5 abilities to get their bow proc and then LA-weave the bow proc, the really good magblades will LA-weave 4 abilities and then LA-weave Merciless, and if timed properly, the LA from the Merciless weave will hit early enough to make that a bow proc. The risk is that if you mistime that, then you just end up recasting Merciless and end up losing DPS than if you had played it safe and LA-weaved 5 abilities. So the good, experienced magblades can get a 1-to-4 ratio of bow procs to other abilities instead of a more typical 1-to-5 ratio, and the more bow procs you get, the more damage and sustain that you get.
If you can't weave well--and most people playing this game can't get 0.8 LA/s--then you will not find magblades to be that strong. But for people who can perfectly weave and get that 1-to-4 ratio of bow procs, magblade will reward that level of skill very, very richly.
This is also why balancing magblade DPS is difficult. Since any direct nerfs will mostly hurt the players for whom magblade is not very strong. To ZOS's credit, they did lower the magblade ceiling a little with the changes to how Merciless stacks are saved.
(Unfortunately, my weaving is less than perfect. But I stick with magblade because that's been my main since 2015, before magblades were cool.)
This is 1000% true. I hope zos reads this and doesn't nerf magblade.
Let the world beaters stay top dog if they have the skill. The most difficult rotation in the game should reward the player for the effort. Nerfing magblades will make easier classes surpass the hardest class to play. Hardly fair.
Waffennacht wrote: »mr_wazzabi wrote: »The important thing to keep in mind, though, is that magblades are good only if played well. I see a lot of people jumping on the magblade bandwagon and then finding that they do less DPS on a magblade than on another class.
I.e., magblades have a high skill ceiling, and it's only a strong DPS class for people who can touch that ceiling.
Specifically, magblade is extremely dependent on your ability to light-attack weave.
For all other classes, if you miss weaves,
- You lose damage from the light attacks.
For nightblades, if you miss weaves,
- You lose damage from the light attacks.
- You lose bow procs, and bow procs are your hardest-hitting ability.
- You lose sustain from bow procs, because bow procs are free so the greater the ratio of bow procs to other abilities, the more efficiently you use magicka.
- You lose sustain from Siphoning Attacks, which rewards weaving.
Furthermore, while most players will LA-weave 5 abilities to get their bow proc and then LA-weave the bow proc, the really good magblades will LA-weave 4 abilities and then LA-weave Merciless, and if timed properly, the LA from the Merciless weave will hit early enough to make that a bow proc. The risk is that if you mistime that, then you just end up recasting Merciless and end up losing DPS than if you had played it safe and LA-weaved 5 abilities. So the good, experienced magblades can get a 1-to-4 ratio of bow procs to other abilities instead of a more typical 1-to-5 ratio, and the more bow procs you get, the more damage and sustain that you get.
If you can't weave well--and most people playing this game can't get 0.8 LA/s--then you will not find magblades to be that strong. But for people who can perfectly weave and get that 1-to-4 ratio of bow procs, magblade will reward that level of skill very, very richly.
This is also why balancing magblade DPS is difficult. Since any direct nerfs will mostly hurt the players for whom magblade is not very strong. To ZOS's credit, they did lower the magblade ceiling a little with the changes to how Merciless stacks are saved.
(Unfortunately, my weaving is less than perfect. But I stick with magblade because that's been my main since 2015, before magblades were cool.)
This is 1000% true. I hope zos reads this and doesn't nerf magblade.
Let the world beaters stay top dog if they have the skill. The most difficult rotation in the game should reward the player for the effort. Nerfing magblades will make easier classes surpass the hardest class to play. Hardly fair.
Well we could ask for other class buffs, but then everyone screams Nerf sorc....
And then warden gets nerfed....
So we can't (anyone) have nice things.
Btw apparently mag NBs being best dps makes ZoS think Hardened Ward needs a Nerf.....
The_Outsider wrote: »Septimus_Magna wrote: »Instead of nerfing NBs I suggest making the other classes more viable for dps. Maybe give all classes one ability with a high ceiling dmg-wise which takes skill to master. It makes playing a dps class more fun if there is room for improvement.
This. I'm in favor of pretty much any change with makes the game more challenging without lowering power level.
In the whole story of all MMOs, you'll have HUGE difficulty finding examples of "buffing everyone else up to XYZ level". It's usually "nerf XYZ down to everyone else's level".
Waffennacht wrote: »mr_wazzabi wrote: »The important thing to keep in mind, though, is that magblades are good only if played well. I see a lot of people jumping on the magblade bandwagon and then finding that they do less DPS on a magblade than on another class.
I.e., magblades have a high skill ceiling, and it's only a strong DPS class for people who can touch that ceiling.
Specifically, magblade is extremely dependent on your ability to light-attack weave.
For all other classes, if you miss weaves,
- You lose damage from the light attacks.
For nightblades, if you miss weaves,
- You lose damage from the light attacks.
- You lose bow procs, and bow procs are your hardest-hitting ability.
- You lose sustain from bow procs, because bow procs are free so the greater the ratio of bow procs to other abilities, the more efficiently you use magicka.
- You lose sustain from Siphoning Attacks, which rewards weaving.
Furthermore, while most players will LA-weave 5 abilities to get their bow proc and then LA-weave the bow proc, the really good magblades will LA-weave 4 abilities and then LA-weave Merciless, and if timed properly, the LA from the Merciless weave will hit early enough to make that a bow proc. The risk is that if you mistime that, then you just end up recasting Merciless and end up losing DPS than if you had played it safe and LA-weaved 5 abilities. So the good, experienced magblades can get a 1-to-4 ratio of bow procs to other abilities instead of a more typical 1-to-5 ratio, and the more bow procs you get, the more damage and sustain that you get.
If you can't weave well--and most people playing this game can't get 0.8 LA/s--then you will not find magblades to be that strong. But for people who can perfectly weave and get that 1-to-4 ratio of bow procs, magblade will reward that level of skill very, very richly.
This is also why balancing magblade DPS is difficult. Since any direct nerfs will mostly hurt the players for whom magblade is not very strong. To ZOS's credit, they did lower the magblade ceiling a little with the changes to how Merciless stacks are saved.
(Unfortunately, my weaving is less than perfect. But I stick with magblade because that's been my main since 2015, before magblades were cool.)
This is 1000% true. I hope zos reads this and doesn't nerf magblade.
Let the world beaters stay top dog if they have the skill. The most difficult rotation in the game should reward the player for the effort. Nerfing magblades will make easier classes surpass the hardest class to play. Hardly fair.
Well we could ask for other class buffs, but then everyone screams Nerf sorc....
And then warden gets nerfed....
So we can't (anyone) have nice things.
Btw apparently mag NBs being best dps makes ZoS think Hardened Ward needs a Nerf.....
Don't forget best healer with a burst heal that is better than any other in the game.
Non NB could hit 45k ~ 49k easily , there are so many video on youtube .
If you cant make it , better make more practices but complain .
In the high level trial , what you need are survive and damage , all class roles are different .
We shouldnt just focus on DPS ...
John_Falstaff wrote: »@ccfeeling , there are only four roles in the game, and classes shouldn't be nailed to specific roles. Not unless you propose to honestly, in upfront manner, rename DKs into "tanks" in character creation screen, and wardens to healers. Which is, as much as I can understand, the opposite of ZOS' declared intention.
John_Falstaff wrote: »@ccfeeling , there are only four roles in the game, and classes shouldn't be nailed to specific roles. Not unless you propose to honestly, in upfront manner, rename DKs into "tanks" in character creation screen, and wardens to healers. Which is, as much as I can understand, the opposite of ZOS' declared intention.
Hi John , sorry about that , what I mean roles are different dps roles tho .
NB is pure dps , they dont have much support to the team unless they equip something special , such as MA (optional) or refreshing path + funnel health , but I guess they wont slot them . No doubt , NBs are the strongest DPS so far .
Templar shard , DK flame , Sorc ? Maybe LL synergy lol , they could provide something to the team beside dps at the same time .
Their DPS are little behind NB but just few k tho , is this really matter ?
I'm not in end game trial guild , but I don't have such problem in my guild trials , trial mechanics knowledge is much more important .
Well, as magNB I'm usually struggling in clearing tons of trash, while I has no any problems with it at magSorc
Justsaying...
The_Outsider wrote: »Septimus_Magna wrote: »Instead of nerfing NBs I suggest making the other classes more viable for dps. Maybe give all classes one ability with a high ceiling dmg-wise which takes skill to master. It makes playing a dps class more fun if there is room for improvement.
This. I'm in favor of pretty much any change with makes the game more challenging without lowering power level.
In the whole story of all MMOs, you'll have HUGE difficulty finding examples of "buffing everyone else up to XYZ level". It's usually "nerf XYZ down to everyone else's level".
i've been playing MMOs for half my life so while with this statement holds true(its a balancing act for player retention - business move), can't have players destroying content at a rate faster than developers can create?; I need to remind you that blizzard has an upstanding record of class balance. Every single class and their sub specs are genuinely fun to play; you can try and argue but i'm experienced enough in the genre to know there is no sound/reasonable argument against what I just said. This holds true because the core combat of WoW is 'fun' by nature. This is the root of ESO's problem; the core combat is fun but its no where near the level it should be at. Its close and it is almost there however any new stam player will easily see the glaring issue. Honestly.. unless youre playing a stam-nightblade some combat feels turn based until I built my warden around sustain. I can barely manage 25k single starget on my warden but at least the gameplay itself is fun, eh?
Anyway, don't mind me. Just another 350+ new player who feels like they wasted their time investment on this game.
John_Falstaff wrote: »@ccfeeling , there are only four roles in the game, and classes shouldn't be nailed to specific roles. Not unless you propose to honestly, in upfront manner, rename DKs into "tanks" in character creation screen, and wardens to healers. Which is, as much as I can understand, the opposite of ZOS' declared intention.
Their DPS are little behind NB but just few k tho , is this really matter ?
I'm not in end game trial guild , but I don't have such problem in my guild trials , trial mechanics knowledge is much more important .
Is it easier than stamblade? I only ask as this is basically my first mmo and i struggle to hit 25k dps consistently..idk if sets make a huge difference but i use spriggans with bone pirates/selenes (i know my parse sucks, not used to kb/m)
I wanted to make a magblade but didn’t know if it’d be worth it as i use my character for pvp as well
John_Falstaff wrote: »@ccfeeling , there are only four roles in the game, and classes shouldn't be nailed to specific roles. Not unless you propose to honestly, in upfront manner, rename DKs into "tanks" in character creation screen, and wardens to healers. Which is, as much as I can understand, the opposite of ZOS' declared intention.
Their DPS are little behind NB but just few k tho , is this really matter ?
I'm not in end game trial guild , but I don't have such problem in my guild trials , trial mechanics knowledge is much more important .
Multiply "just few k" x 7 and you basically have a 13 men group, with 9 DPS.
When you are doing vMOL (and - even more - hm MOL) you either reach a DPS thresold or you don't. If you don't, then you are in for a world of pain. That thresold is very easily achieved by using NBs. With other DPS classes, it requires much more effort => trial attempts to be achieved. I am not even discussing the new DLC trials, which are even made more trivial by using 7 magblades and in fact it's what is happening.
I've been explicitly asked by multiple guilds if I could please reroll a magblade for progression trials.
Doesn't this say something?
.OP— for reference, I mocked up a meta magblade to try it out back around either CWC or dragon bones. I also mocked up a heavy attack magden during Summerset. From about 10-15 minutes with the 3mil for each, my highest parses were:
Magblade: 26k
Magden: 38k
Granted, there’s a 10-20 cp difference between the two patches and if my magblade tests were during CWC it wouldn’t have had Zaan. There was also the buff to light attacks in general. Still, I don’t think that even summing all of these disparities would up my magblade dps almost 50%. Instead, I’m not hitting major numbers with magblade because A) I’m just not a very good dps and B ) I don’t want to spend much time practicing dps rotations. As others have stated, the skill ceiling is high for magblades and that’s largely a part of their rotation. If you want to put in the time to practice that, magblades can be very powerful. But by no means would I consider them major deeps straight out of the box, and if you don’t want to worry about lots of practice, chances are another class can be more effective with an easier rotation.
Also, I don’t really keep up to date with what the highest dps parses are every patch, but my impression is that the best of each class are hitting the dummy with:
Magblade: ~48k
Magplar: ~47k
Magden: ~45k
Magsorc: ~45k?
Magdk: I really don’t know but sounds like 40k is pretty attainable from other posts in this thread haha
(Someone please correct those numbers because you’re probably better informed than I am.) But bottom line is I get the impression that any class in the hands of a dedicated, skilled player can deliver big boy numbers. Magblades just get lauded as “the best” because their top players marginally outperform the other class’ top players and more players like playing magblades for feeling so rewarding for their skill, so you see more magblades with big boy numbers like those than you do from other classes.
Magblades can most definitely hit well over 50k, even without Siroria. I imagine the top players on PC are hitting close to 60k on a 3 mil.
Ope, sure enough, shows how closely I’m keeping up with dps nowadayshttps://youtu.be/SBpDA64GrcI
(Note that this is with some external buffs, but even so.)
DocFrost72 wrote: »DocFrost72 wrote: »Range,
Off heals,
Will and innate berserk,
Major slayer options,
In short they have not just good dps but utility, and that is sorely lacking with a lot of classes.
Good dps, utility, and very great sustain ( nothing better than a skill that restore magicka and health while doing dps + restore magicka when the skill ends).
Honestly if siphoning strikes and morphs were mages guild abilities there'd be a pretty solid bunch of balance.
Siphoning strikes isn't that big an issue to me, the sustain it supplies is only slightly better than a lot of other similar skills in other classes.
A Magblade can weave light attacks and skills non-stop and have a magicka drain of ~1500 on a 6m dummy parse. That's sustainable. If I do that on my Magplar or Magsorc I have a drain of over 1700. That's unsustainable without sacrificing too much damage, at least on a 6m dummy.
The reason for the difference is simply the free bow proc the Nightblade gets, every 5 seconds or so they get a free skill to use. And instead of that bow proc all other classes are using another spammable which has a cost.