DocFrost72 wrote: »Range,
Off heals,
Will and innate berserk,
Major slayer options,
In short they have not just good dps but utility, and that is sorely lacking with a lot of classes.
DocFrost72 wrote: »Range,
Off heals,
Will and innate berserk,
Major slayer options,
In short they have not just good dps but utility, and that is sorely lacking with a lot of classes.
Good dps, utility, and very great sustain ( nothing better than a skill that restore magicka and health while doing dps + restore magicka when the skill ends).
DocFrost72 wrote: »DocFrost72 wrote: »Range,
Off heals,
Will and innate berserk,
Major slayer options,
In short they have not just good dps but utility, and that is sorely lacking with a lot of classes.
Good dps, utility, and very great sustain ( nothing better than a skill that restore magicka and health while doing dps + restore magicka when the skill ends).
Honestly if siphoning strikes and morphs were mages guild abilities there'd be a pretty solid bunch of balance.
DocFrost72 wrote: »DocFrost72 wrote: »Range,
Off heals,
Will and innate berserk,
Major slayer options,
In short they have not just good dps but utility, and that is sorely lacking with a lot of classes.
Good dps, utility, and very great sustain ( nothing better than a skill that restore magicka and health while doing dps + restore magicka when the skill ends).
Honestly if siphoning strikes and morphs were mages guild abilities there'd be a pretty solid bunch of balance.
cool yeah i want surge and ward to be mage's guild skills also then.
DocFrost72 wrote: »DocFrost72 wrote: »Range,
Off heals,
Will and innate berserk,
Major slayer options,
In short they have not just good dps but utility, and that is sorely lacking with a lot of classes.
Good dps, utility, and very great sustain ( nothing better than a skill that restore magicka and health while doing dps + restore magicka when the skill ends).
Honestly if siphoning strikes and morphs were mages guild abilities there'd be a pretty solid bunch of balance.
I don't think they should strip the identity of a nightblade to balance it with other classes, it would just be nice to see a little extra utility to be added to those that struggle. For a MagDk, if burning embers restored health AND magicka when it expired, I think that would be a nice touch.
Is there something about MagBlades that make them that much better than others?
DocFrost72 wrote: »cool yeah i want surge and ward to be mage's guild skills also then.
You're barking up the wrong tree, I'd be fine without classesDocFrost72 wrote: »DocFrost72 wrote: »Range,
Off heals,
Will and innate berserk,
Major slayer options,
In short they have not just good dps but utility, and that is sorely lacking with a lot of classes.
Good dps, utility, and very great sustain ( nothing better than a skill that restore magicka and health while doing dps + restore magicka when the skill ends).
Honestly if siphoning strikes and morphs were mages guild abilities there'd be a pretty solid bunch of balance.
I don't think they should strip the identity of a nightblade to balance it with other classes, it would just be nice to see a little extra utility to be added to those that struggle. For a MagDk, if burning embers restored health AND magicka when it expired, I think that would be a nice touch.
Also not a bad idea, but I'd like to see all specs get a *little* something to compete with the current magblade/stamblade meta.
Curious, I've always ran a MagDk and I finally just hit 30K on a dummy parse - near perfect rotation with 100% uptime on potions and ele drain. 2x Zaan, 5x BSW, 5x Imperfect Siroria. Gold infused weapons, purple body with almost all divines and gold magicka enchants. Apprentice mundus. 380 CP. The only thing I'm missing is the 5/1/1 bonus (Currently at 6/1), gold body pieces, and a Maelstrom back bar. From what I've been reading and seeing if I throw this set on a MagBlade I should be able to crush that DPS parse. Am I at all right in thinking that? Is there something about MagBlades that make them that much better than others?
WrathOfInnos wrote: »Magblades are fun to play because they can sustain a fast paced rotation. All the other classes have to play heavy attacks online, which is less fun, or build so much into sustain that they can’t do any damage. The sustain changes with Morrowind are the worst thing that’s ever happened to this game.
Stamblades are the real king of DPS, but they are melee (which newer trials punish) and offer less group utility.
Septimus_Magna wrote: »Grim Focus (main reason), sustain from Siphoning Strikes and +8% max magicka for slotting siphoning ability.
I’d wish that Crystal Frags would come close to the dps gain that Grim Focus offers. The skill is always one of the highest NB dps skills at a very low resource cost. Plus it gives minor beserk which buffs all other dmg you do.
The_Outsider wrote: »Septimus_Magna wrote: »Grim Focus (main reason), sustain from Siphoning Strikes and +8% max magicka for slotting siphoning ability.
I’d wish that Crystal Frags would come close to the dps gain that Grim Focus offers. The skill is always one of the highest NB dps skills at a very low resource cost. Plus it gives minor beserk which buffs all other dmg you do.
Out of curiosity, what kind of DPS does cfrags do on a 6m dummy parse?
The important thing to keep in mind, though, is that magblades are good only if played well. I see a lot of people jumping on the magblade bandwagon and then finding that they do less DPS on a magblade than on another class.
I.e., magblades have a high skill ceiling, and it's only a strong DPS class for people who can touch that ceiling.
Specifically, magblade is extremely dependent on your ability to light-attack weave.
For all other classes, if you miss weaves,
- You lose damage from the light attacks.
For nightblades, if you miss weaves,
- You lose damage from the light attacks.
- You lose bow procs, and bow procs are your hardest-hitting ability.
- You lose sustain from bow procs, because bow procs are free so the greater the ratio of bow procs to other abilities, the more efficiently you use magicka.
- You lose sustain from Siphoning Attacks, which rewards weaving.
Furthermore, while most players will LA-weave 5 abilities to get their bow proc and then LA-weave the bow proc, the really good magblades will LA-weave 4 abilities and then LA-weave Merciless, and if timed properly, the LA from the Merciless weave will hit early enough to make that a bow proc. The risk is that if you mistime that, then you just end up recasting Merciless and end up losing DPS than if you had played it safe and LA-weaved 5 abilities. So the good, experienced magblades can get a 1-to-4 ratio of bow procs to other abilities instead of a more typical 1-to-5 ratio, and the more bow procs you get, the more damage and sustain that you get.
If you can't weave well--and most people playing this game can't get 0.8 LA/s--then you will not find magblades to be that strong. But for people who can perfectly weave and get that 1-to-4 ratio of bow procs, magblade will reward that level of skill very, very richly.
This is also why balancing magblade DPS is difficult. Since any direct nerfs will mostly hurt the players for whom magblade is not very strong. To ZOS's credit, they did lower the magblade ceiling a little with the changes to how Merciless stacks are saved.
(Unfortunately, my weaving is less than perfect. But I stick with magblade because that's been my main since 2015, before magblades were cool.)
SmellyUnlimited wrote: »9Curious, I've always ran a MagDk and I finally just hit 30K on a dummy parse - near perfect rotation with 100% uptime on potions and ele drain. 2x Zaan, 5x BSW, 5x Imperfect Siroria. Gold infused weapons, purple body with almost all divines and gold magicka enchants. Apprentice mundus. 380 CP. The only thing I'm missing is the 5/1/1 bonus (Currently at 6/1), gold body pieces, and a Maelstrom back bar. From what I've been reading and seeing if I throw this set on a MagBlade I should be able to crush that DPS parse. Am I at all right in thinking that? Is there something about MagBlades that make them that much better than others?
With that set up, hitting 30k should be VERY doable:::: and
I’m using Siroria + Silks of Sun
Silks inferno infused flame staff / Maelstrom infused inferno staff
Zaan’s
BSW outperforms Silks by a good measure, but just haven’t gotten a Siroria or a BSW inferno in order to run those together.
Long story short: your setup is better than mine and I’m hitting about 10k more.
Some areas may need to be optimized:
Race - Dark Elf (7% to fire damage is amazing)
Mundus - (bounced between Apprentice, or Thief). Test with both and see which you prefer. For me, I ended up choosing thief.
If you can post a YouTube vid of your gear and parse, I’m sure a lot of ppl here much better than myself can provide you some constructive feedback.
#MakeMagDKGreatAgain