mr_wazzabi wrote: »Tanks are OP in pvp.
My stam nb with spriggans and bone pirate has been unable to kill tanks for months. Last night i fought a tank for almost 10 minutes, throwing everything I could. The most I could do was take him to 10%, at which time he pops a heal and the cycle repeats itself. I walked away bored.
Hello,
Since update 19 I have noticed many occasions in which player tanks in PVP got to near immortal state(PC EU Vivec).
20+ players were not able to kill a tank, several times even when using siege against him.
The tank just blocked all damage and used the psijic skill line ability meditate while taking damage.
It wasn't just one occasion/one player, there were several players exploiting it.
I believe there is a broken set and/or abilities that should be fixed.
Hist bark used to give 100% dodge chance until ZOS fixed it, maybe now there is other set which provide great boost to tanks.
If you noticed it too, please report the exploiters to ZOS and if you know what sets and/or broken abilities they were using, report it too.
No player should be able to hold off 20+ players forever, something is clearly broken.
mr_wazzabi wrote: »Tanks are OP in pvp.
My stam nb with spriggans and bone pirate has been unable to kill tanks for months. Last night i fought a tank for almost 10 minutes, throwing everything I could. The most I could do was take him to 10%, at which time he pops a heal and the cycle repeats itself. I walked away bored.
Befoul is bugged and not working, defile has been nerfed, it goes a long into making quite a few builds viable again. This goes to show that they were massively overtuned and has me wish Befoul never gets fixed.
As for 20 players being unable to kill a single person, it says more about the 20 players than the solo one. I have not seen a single tank survive the focused fire of more than 3 actually good players.
Posting a video would go a long way...
Befoul is bugged and not working, defile has been nerfed, it goes a long into making quite a few builds viable again. This goes to show that they were massively overtuned and has me wish Befoul never gets fixed.
As for 20 players being unable to kill a single person, it says more about the 20 players than the solo one. I have not seen a single tank survive the focused fire of more than 3 actually good players.
bloodthirstyvampire wrote: »Why are you even trying to kill the tank, he can't kill you, so just leave em and move on.
bloodthirstyvampire wrote: »Why are you even trying to kill the tank, he can't kill you, so just leave em and move on.
Lieblingsjunge wrote: »Also the new Cyrodiil-set is pretty dope. 10k heal every 5s from simply blocking once every 5s? Leggo'
That + another tanky set and I can imagine you could tank everything for quite a while. This is the main reason why I hate cp-campaign. It just let's people get insanely tanky for no reason, so the real culprit is the cp-system
Come on dear. You know exactly, how tanky you all are even in no CP. I must only think of yesterday. Immortal and still instakilling everything. The CP system can hardly be blamed at this point.
Hello,
Since update 19 I have noticed many occasions in which player tanks in PVP got to near immortal state(PC EU Vivec).
20+ players were not able to kill a tank, several times even when using siege against him.
The tank just blocked all damage and used the psijic skill line ability meditate while taking damage.
It wasn't just one occasion/one player, there were several players exploiting it.
I believe there is a broken set and/or abilities that should be fixed.
Hist bark used to give 100% dodge chance until ZOS fixed it, maybe now there is other set which provide great boost to tanks.
If you noticed it too, please report the exploiters to ZOS and if you know what sets and/or broken abilities they were using, report it too.
No player should be able to hold off 20+ players forever, something is clearly broken.
Trinity_Is_My_Name wrote: »
Don't waste time on Tanks. They are there to annoy you. As for Meditate all you have to do is hit him/her with an Interrupt to stop it. If there are so many people fighting anyone using Meditate that don't know to Interrupt then that is a L2P issue. I have seen quite a few people using it and when they fly up and hover they are Interrupted and killed fairly quickly. May have to interrupt them a few times but sooner or later they die.
Trinity_Is_My_Name wrote: »
Don't waste time on Tanks. They are there to annoy you. As for Meditate all you have to do is hit him/her with an Interrupt to stop it. If there are so many people fighting anyone using Meditate that don't know to Interrupt then that is a L2P issue. I have seen quite a few people using it and when they fly up and hover they are Interrupted and killed fairly quickly. May have to interrupt them a few times but sooner or later they die.
Hello,
Since update 19 I have noticed many occasions in which player tanks in PVP got to near immortal state(PC EU Vivec).
20+ players were not able to kill a tank, several times even when using siege against him.
The tank just blocked all damage and used the psijic skill line ability meditate while taking damage.
It wasn't just one occasion/one player, there were several players exploiting it.
I believe there is a broken set and/or abilities that should be fixed.
Hist bark used to give 100% dodge chance until ZOS fixed it, maybe now there is other set which provide great boost to tanks.
If you noticed it too, please report the exploiters to ZOS and if you know what sets and/or broken abilities they were using, report it too.
No player should be able to hold off 20+ players forever, something is clearly broken.
This is not the point.
20-30 players should be able to kill their target, especially when even siege is being used against the tank.
There is the matter of game balance.
Also, the tank can provide buffs to his group and sometimes debuffs to enemies.