Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Max horse speed and rez cooldown in battle spirit and remove camps again. There you go, people natuarally start spreading creating small scale battles in between keeps and reducing stress on the server.
Actually this would have exactly the opposite effect. Players would stack even greater numbers to reduce the risk of death in small fights and having to ride back causing larger fights and more lag. Exactly as we saw when camps were removed.
I agree that a change should be made but removing camps is one of the worst ideas zos ever had. They spread fights more than they caused stacking. Imo they should have no "Radius" again but keep the cooldown. Allowing players to see a camp up somewhere completely different from the laggy zerg fight they are at and swap over there to check it out without a boring ride.
Before camps came back there were plenty of fights in between keeps. Right now the entire map in between keeps is dead. No one goes in between keeps expecting to find a fight. I also said put max horse speed in battle spirit to avoid horse simulator so people can get back into the fight faster.
Dunno if removing the radius will help but right now camps are better off removed completely than stay as they are.
The stacking at keeps is a combination of the following:
- Current tick mechanics
- current siege mechanics
- radius part of camps
- lack of strong groups who can confidently seperate from the frontline and go it alone successfully. (I'm not talking about the flip back line and leave immediately groups)
- server performance and population
Removing camps would just increase the other problems because people would play much safer just stacking/attacking in keeps with greater numbers even more to attempt to prevent deaths
Unless they used the PR realm ability. Which was on a 5min cooldown I believe.Remember DAOC, the game that had a Rez penalty on being rezzed *grin*
LegendaryMage wrote: »Not happening. It doesn't promote zerg play and it would make PVE players cry real hard on the forums if it somehow affects their rezzing. So best forget it and either kite more or get a bigger group. Those are your options. /endthread
Thrusts-His-Spear wrote: »You shouldn't be able to rez until you are out of combat.
At the very least kag reduce rez/support and Templar rez passive could be nerfed or removed
But a sickness would be ideal. Either you rez and do reduced damage for x time or can’t be revived for a short duration after dying.
Not to mention the person who bashed a rez shouldn’t lose Stam instead the person who was trying to revive should lose that amount instead.
No ty!
Keep your PVP nerf garbage to PVP please. Do not ask to gut even more of my class over it! Also no more nerfs to gear for PVP! (I don't wear kags but still!) PVP nerfs in PVP zones!
Rezzing should be nerfed even more in PvE then in PvP. Players are way more OP than monsters at the moment, and even if the monsters kill the players it doesn’t matter because the players can rez! But the monsters can’t rez!! How is that balanced?!
Or wait, were you referring to how one raid group is balanced with another? Because they’re competing to see who can do it fastest? Well a rez change would affect both teams equally... so that’s perfectly balanced, as all things should be. So you must be referring to the balance between players and monsters.
I wouldn’t be surprised if rezzing is nerfed even more in PvE than it is in PvP. You PvEers and your balance will ruin PvP yet again.
DaveMoeDee wrote: »At the very least kag reduce rez/support and Templar rez passive could be nerfed or removed
But a sickness would be ideal. Either you rez and do reduced damage for x time or can’t be revived for a short duration after dying.
Not to mention the person who bashed a rez shouldn’t lose Stam instead the person who was trying to revive should lose that amount instead.
No ty!
Keep your PVP nerf garbage to PVP please. Do not ask to gut even more of my class over it! Also no more nerfs to gear for PVP! (I don't wear kags but still!) PVP nerfs in PVP zones!
Rezzing should be nerfed even more in PvE then in PvP. Players are way more OP than monsters at the moment, and even if the monsters kill the players it doesn’t matter because the players can rez! But the monsters can’t rez!! How is that balanced?!
Or wait, were you referring to how one raid group is balanced with another? Because they’re competing to see who can do it fastest? Well a rez change would affect both teams equally... so that’s perfectly balanced, as all things should be. So you must be referring to the balance between players and monsters.
I wouldn’t be surprised if rezzing is nerfed even more in PvE than it is in PvP. You PvEers and your balance will ruin PvP yet again.
So you want even more insta-vote to kicks upon PUGs arriving in dungeons?
March of Sacrifices
Hanu’s Compassion (Light)
2: Magicka Recovery
3: Max Magicka
4: Magicka Recovery
5: Max Magicka
5: When you resurrect another player while in combat, you and the player gain Major Heroism for 15 seconds, granting you 3 Ultimate every 1.5 seconds.
leepalmer95 wrote: »Just an update on how OP battle reviving is.
It's great losing fights because i spend all my time stopping the group of 10 from reviving the 2 i've killed. Wasting resources using crushing/ bash while they literally just go to revive again.
What a great system, 10/10. Very balanced devs.
montiferus wrote: »leepalmer95 wrote: »Just an update on how OP battle reviving is.
It's great losing fights because i spend all my time stopping the group of 10 from reviving the 2 i've killed. Wasting resources using crushing/ bash while they literally just go to revive again.
What a great system, 10/10. Very balanced devs.
Completely agree. I’d say more but my post will just get removed b ZOS so Ill stick with a safe sanitized response.