At the very least kag reduce rez/support and Templar rez passive could be nerfed or removed
But a sickness would be ideal. Either you rez and do reduced damage for x time or can’t be revived for a short duration after dying.
Not to mention the person who bashed a rez shouldn’t lose Stam instead the person who was trying to revive should lose that amount instead.
At the very least kag reduce rez/support and Templar rez passive could be nerfed or removed
But a sickness would be ideal. Either you rez and do reduced damage for x time or can’t be revived for a short duration after dying.
Not to mention the person who bashed a rez shouldn’t lose Stam instead the person who was trying to revive should lose that amount instead.
No ty!
Keep your PVP nerf garbage to PVP please. Do not ask to gut even more of my class over it! Also no more nerfs to gear for PVP! (I don't wear kags but still!) PVP nerfs in PVP zones!
Resurrect(Player player, Player target) { if(player.HasBattleSpirit && target.IsDead) { var TimeToRes = TimeToRes * 3; } .... }
At the very least kag reduce rez/support and Templar rez passive could be nerfed or removed
But a sickness would be ideal. Either you rez and do reduced damage for x time or can’t be revived for a short duration after dying.
Not to mention the person who bashed a rez shouldn’t lose Stam instead the person who was trying to revive should lose that amount instead.
No ty!
Keep your PVP nerf garbage to PVP please. Do not ask to gut even more of my class over it! Also no more nerfs to gear for PVP! (I don't wear kags but still!) PVP nerfs in PVP zones!
Rezzing should be nerfed even more in PvE then in PvP. Players are way more OP than monsters at the moment, and even if the monsters kill the players it doesn’t matter because the players can rez! But the monsters can’t rez!! How is that balanced?!
Or wait, were you referring to how one raid group is balanced with another? Because they’re competing to see who can do it fastest? Well a rez change would affect both teams equally... so that’s perfectly balanced, as all things should be. So you must be referring to the balance between players and monsters.
I wouldn’t be surprised if rezzing is nerfed even more in PvE than it is in PvP. You PvEers and your balance will ruin PvP yet again.
leepalmer95 wrote: »What a stupid system, like zergs don't have a big enough advantage anyway with serveral times the numbers.
They literally pick up anyone you drop instantly, you interrupt and they immediately go back to reviving. Literally no downsides to being interrupted.
There needs to be a cooldown when you die, like 30s. People need to not be able to revive for 30s if they get interrupted.
Between everyone having 30k hp, sets likes skoria/ sloads which give free dmg to bad players, the fact the zergs are now sieging group of 4-5., you have zerg bombers in actual zergers bombing small groups.
Literally every ounce of this game is designed to help zergs in someway. When just being in a zerg should be advantage enough.
leepalmer95 wrote: »What a stupid system, like zergs don't have a big enough advantage anyway with serveral times the numbers.
They literally pick up anyone you drop instantly, you interrupt and they immediately go back to reviving. Literally no downsides to being interrupted.
There needs to be a cooldown when you die, like 30s. People need to not be able to revive for 30s if they get interrupted.
Between everyone having 30k hp, sets likes skoria/ sloads which give free dmg to bad players, the fact the zergs are now sieging group of 4-5., you have zerg bombers in actual zergers bombing small groups.
Literally every ounce of this game is designed to help zergs in someway. When just being in a zerg should be advantage enough.
Alternatively: Maybe anyone at all could pay attention and just kill the rezzer? No?
That explains a lot.
leepalmer95 wrote: »Literally every ounce of this game is designed to help zergs in someway. When just being in a zerg should be advantage enough.
leepalmer95 wrote: »What a stupid system, like zergs don't have a big enough advantage anyway with serveral times the numbers.
They literally pick up anyone you drop instantly, you interrupt and they immediately go back to reviving. Literally no downsides to being interrupted.
There needs to be a cooldown when you die, like 30s. People need to not be able to revive for 30s if they get interrupted.
Between everyone having 30k hp, sets likes skoria/ sloads which give free dmg to bad players, the fact the zergs are now sieging group of 4-5., you have zerg bombers in actual zergers bombing small groups.
Literally every ounce of this game is designed to help zergs in someway. When just being in a zerg should be advantage enough.
Alternatively: Maybe anyone at all could pay attention and just kill the rezzer? No?
That explains a lot.
Rofl, "Jump into the zerg of free damage that are targetting you and kill the resser" - Don't mind the mass of numbers there that are ready to take his place resurrecting in a heartbeat - You going to kill them all?leepalmer95 wrote: »Literally every ounce of this game is designed to help zergs in someway. When just being in a zerg should be advantage enough.
leepalmer95 wrote: »What a stupid system, like zergs don't have a big enough advantage anyway with serveral times the numbers.
They literally pick up anyone you drop instantly, you interrupt and they immediately go back to reviving. Literally no downsides to being interrupted.
There needs to be a cooldown when you die, like 30s. People need to not be able to revive for 30s if they get interrupted.
Between everyone having 30k hp, sets likes skoria/ sloads which give free dmg to bad players, the fact the zergs are now sieging group of 4-5., you have zerg bombers in actual zergers bombing small groups.
Literally every ounce of this game is designed to help zergs in someway. When just being in a zerg should be advantage enough.
Alternatively: Maybe anyone at all could pay attention and just kill the rezzer? No?
That explains a lot.
Rofl, "Jump into the zerg of free damage that are targetting you and kill the resser" - Don't mind the mass of numbers there that are ready to take his place resurrecting in a heartbeat - You going to kill them all?leepalmer95 wrote: »Literally every ounce of this game is designed to help zergs in someway. When just being in a zerg should be advantage enough.
You guys really make every single thing a complaint, how is anyone supposed to know what you care most about?
That's the thing. So much complaining all the time even over dumb things.
If the zerg is such that you cannot kill rezzer (there is also ranged damage - no need to rock up to them on your squishblade), then one more body in zerg also does not make a difference.
Reading the forums, more than any actual game play, makes me dislike both PVPers in general, and the game.
It is really SO SO SO much constant complaining that it just becomes a constant whine.
Still: Keep your nerfs to PVP.
Of all the stupid crap I've read on these forums. How do some of you folks manage to, I dunno, survive life in general?
Thank God zos doesn't balance this game around the forums.
Of all the stupid crap I've read on these forums. How do some of you folks manage to, I dunno, survive life in general?
Thank God zos doesn't balance this game around the forums.
Why? Because then it would require more than one finger to play the game?
Thank god ZOS keeps catering to massive groups of players.
Max horse speed and rez cooldown in battle spirit and remove camps again. There you go, people natuarally start spreading creating small scale battles in between keeps and reducing stress on the server.
leepalmer95 wrote: »What a stupid system, like zergs don't have a big enough advantage anyway with serveral times the numbers.
They literally pick up anyone you drop instantly, you interrupt and they immediately go back to reviving. Literally no downsides to being interrupted.
There needs to be a cooldown when you die, like 30s. People need to not be able to revive for 30s if they get interrupted.
Between everyone having 30k hp, sets likes skoria/ sloads which give free dmg to bad players, the fact the zergs are now sieging group of 4-5., you have zerg bombers in actual zergers bombing small groups.
Literally every ounce of this game is designed to help zergs in someway. When just being in a zerg should be advantage enough.
Alternatively: Maybe anyone at all could pay attention and just kill the rezzer? No?
That explains a lot.
Rofl, "Jump into the zerg of free damage that are targetting you and kill the resser" - Don't mind the mass of numbers there that are ready to take his place resurrecting in a heartbeat - You going to kill them all?leepalmer95 wrote: »Literally every ounce of this game is designed to help zergs in someway. When just being in a zerg should be advantage enough.
You guys really make every single thing a complaint, how is anyone supposed to know what you care most about?
That's the thing. So much complaining all the time even over dumb things.
If the zerg is such that you cannot kill rezzer (there is also ranged damage - no need to rock up to them on your squishblade), then one more body in zerg also does not make a difference.
Reading the forums, more than any actual game play, makes me dislike both PVPers in general, and the game.
It is really SO SO SO much constant complaining that it just becomes a constant whine.
Still: Keep your nerfs to PVP.
I'm sorry if you PVE players have been locked away in a dungeon for too long to notice but players being against the zerg isn't a new concept - especially when they're handed free win passes continuously - when sheer numbers should be advantage enough.
One more body in the zerg may not make a massive difference, but if they're penalised and can't res for 30/X seconds, actual skill and strategy is amplified and would be rewarded accordingly - Then there's 2/3/4/5 bodies and the zerg is slowly being forced to adapt and play the game, not just be led by the dog, baa'ing.
As a side note, tying it to battlespirit was suggested, is the easiest and most obvious implementation but for the sake of pointing it out - You guys are completing HM of a new trial, on release day. With that, it comes as no shock that PvE players aren't asking for changes. Imagine you had something similar to Battle Res in WoW where your res was tied to a Templar/Warden and was raid wide on a Xminute cooldown with a limit on CR's for that encounter. Then you'd be participating in something closer tied to actual progression and MMO raiding.
Currently - Your mistakes are hardly punished and neither are the zergs.
leepalmer95 wrote: »What a stupid system, like zergs don't have a big enough advantage anyway with serveral times the numbers.
They literally pick up anyone you drop instantly, you interrupt and they immediately go back to reviving. Literally no downsides to being interrupted.
There needs to be a cooldown when you die, like 30s. People need to not be able to revive for 30s if they get interrupted.
Between everyone having 30k hp, sets likes skoria/ sloads which give free dmg to bad players, the fact the zergs are now sieging group of 4-5., you have zerg bombers in actual zergers bombing small groups.
Literally every ounce of this game is designed to help zergs in someway. When just being in a zerg should be advantage enough.
Alternatively: Maybe anyone at all could pay attention and just kill the rezzer? No?
That explains a lot.
Rofl, "Jump into the zerg of free damage that are targetting you and kill the resser" - Don't mind the mass of numbers there that are ready to take his place resurrecting in a heartbeat - You going to kill them all?leepalmer95 wrote: »Literally every ounce of this game is designed to help zergs in someway. When just being in a zerg should be advantage enough.
leepalmer95 wrote: »What a stupid system, like zergs don't have a big enough advantage anyway with serveral times the numbers.
They literally pick up anyone you drop instantly, you interrupt and they immediately go back to reviving. Literally no downsides to being interrupted.
There needs to be a cooldown when you die, like 30s. People need to not be able to revive for 30s if they get interrupted.
Between everyone having 30k hp, sets likes skoria/ sloads which give free dmg to bad players, the fact the zergs are now sieging group of 4-5., you have zerg bombers in actual zergers bombing small groups.
Literally every ounce of this game is designed to help zergs in someway. When just being in a zerg should be advantage enough.
Thrusts-His-Spear wrote: »You shouldn't be able to rez until you are out of combat.
ESO is heavily weighted towards casual audience
Casual players usually are not that great at PvP
Players that are not that good die a lot
Staring at your death recap for 30 seconds is not fun
If players are not having fun they will leave the game
ZOS does not want to loose it's core audience
So... never going to happen.
Of all the stupid crap I've read on these forums. How do some of you folks manage to, I dunno, survive life in general?
Thank God zos doesn't balance this game around the forums.
Why? Because then it would require more than one finger to play the game?
Thank god ZOS keeps catering to massive groups of players.
Yes, let's add a freakin timer so everyone gets to stare at a death recap instead of, oh I don't know, playing the game.
Dunno what awesome setup you have going on but I need more than one finger to play the game.
yeah, occasionally some keep siege/defense does seem to last forever...
however, instituting a t-bag timer even longer than the 5 second IC one - seems like even less fun than some drawn out slugfest...
leepalmer95 wrote: »yeah, occasionally some keep siege/defense does seem to last forever...
however, instituting a t-bag timer even longer than the 5 second IC one - seems like even less fun than some drawn out slugfest...
Could always respawn if someone virtually crouching up and down on you somehow offends you.
The_Protagonist wrote: »LOL now a nerf res thread, where will this nonsense end. Wow!