Emma_Overload wrote: »Reach without Master's does really poor damage, though. Poor enough that I'd just go with spammable + Cage, honestly. The reliable CC is worth more in this comparison.
But moreover, I see no reason to run elewep + vanilla reach in the first place. Sustain-wise, Master"s reach costs only 2091 mag, almost negligibly more than ele's 2000. Both are reflectable, so ele confers no advantage. And Master's frees up a barslot which can be used for magelight to boost ALL your tooltips, not just the spammable. Or just fill it with a utility skill of your choice.
I was asking if it is possible to hit with elemental weapon with a skill on a next global cool down, say: elemweapon -> NO LA -> flame reach -> LA, so both reach CC + elem weapon hit all at once (and the curse too), followed by frag.
If it is possible, it’s a bigger burst, but yes, it’s countarable by dodge and reflect
Unfortunately, what you're suggesting does NOT work. The Elemental Weapon times out too soon. I believe if the window was increased to 2.5 seconds, it would work as desired. Even an extra 0.2 seconds might be enough.
I have just checked it and it works in melee range pretty well, so next time don’t disinform people pls
I'm in full agreement that Cage needs tuning-down in some way, but it was the ONE thing in the Magsorc toolkit that was justifiably OP (kill-stealing with Fury is a legit issue in BGs, but one with the scoring system and not Sorc balance in and of itself). The nerfs we did get have been incredibly heavy-handed, and I'm worried Sorc will be thrown into a bad place once again.Yet again, sorc is seeing the largest nerfs of any class in the game. Yet I guarantee we won’t make it a week into wolf hunter before some baddie dies to a sorc and respawns on the forums groveling for more nerfs.But ALL these features were present during CWC & DBones, and it didn't stop Magsorc from being an underwhelming class. 4.1.2 simply brought us back to this state of affairs.4.1.2 seems to keep the skill in tact and makes the secondary part of the skill not guaranteed. The stun still fires which is the main reason the skill is used.
I'm in full agreement that Cage needs tuning-down in some way, but it was the ONE thing in the Magsorc toolkit that was justifiably OP (kill-stealing with Fury is a legit issue in BGs, but one with the scoring system and not Sorc balance in and of itself). The nerfs we did get have been incredibly heavy-handed, and I'm worried Sorc will be thrown into a bad place once again.Yet again, sorc is seeing the largest nerfs of any class in the game. Yet I guarantee we won’t make it a week into wolf hunter before some baddie dies to a sorc and respawns on the forums groveling for more nerfs.But ALL these features were present during CWC & DBones, and it didn't stop Magsorc from being an underwhelming class. 4.1.2 simply brought us back to this state of affairs.4.1.2 seems to keep the skill in tact and makes the secondary part of the skill not guaranteed. The stun still fires which is the main reason the skill is used.
Sorcs have everything, they don't need an undodgeable, unblockable cc on top of that especially one with the range that Rune Cage has. Only class that should have that is MagDK and they don't have near the burst, mobility or the execute that sorcs do. Stop it, it's not justifiably OP. If you sucked before Rune Cage was OP, you just suck.
Where do you all see rune cage dmg for 11k?
I'm in full agreement that Cage needs tuning-down in some way, but it was the ONE thing in the Magsorc toolkit that was justifiably OP (kill-stealing with Fury is a legit issue in BGs, but one with the scoring system and not Sorc balance in and of itself). The nerfs we did get have been incredibly heavy-handed, and I'm worried Sorc will be thrown into a bad place once again.Yet again, sorc is seeing the largest nerfs of any class in the game. Yet I guarantee we won’t make it a week into wolf hunter before some baddie dies to a sorc and respawns on the forums groveling for more nerfs.But ALL these features were present during CWC & DBones, and it didn't stop Magsorc from being an underwhelming class. 4.1.2 simply brought us back to this state of affairs.4.1.2 seems to keep the skill in tact and makes the secondary part of the skill not guaranteed. The stun still fires which is the main reason the skill is used.
Sorcs have everything, they don't need an undodgeable, unblockable cc on top of that especially one with the range that Rune Cage has. Only class that should have that is MagDK and they don't have near the burst, mobility or the execute that sorcs do. Stop it, it's not justifiably OP. If you sucked before Rune Cage was OP, you just suck.
Lol. The forumblades are turning rabid. This one’s so tilted he’s frothing at the mouth.
Posting this again. It's not rune cage, it's the break free/CC immunity not working that's the prob. Fine, sorcs puts rune cage on me. In one instance I can break free but the next time I cant. Wtf
Rune cage isnr ruined at all and going back to flame reach wouldnt be better. Rune cage drops block and has a delay getting to the person and breaking out of it, its dodgeable now LIKE flame reach, flame reach doesnt drop block and can be blocked rune cage can. So rune cage is still superior to flame reach, rune cage is in a way better place now
And your god-mode shields.
And your OP incap curse you apply every two seconds!
I’ve already re-rolled magblade for the fun of it. So at least these whining forumblades are working hard to keep my new class nerf free!
Rune cage isnr ruined at all and going back to flame reach wouldnt be better. Rune cage drops block and has a delay getting to the person and breaking out of it, its dodgeable now LIKE flame reach, flame reach doesnt drop block and can be blocked rune cage can. So rune cage is still superior to flame reach, rune cage is in a way better place now
Sorcerer
- Dark Magic
- Rune Cage: This ability and its morphs can now be dodged.
Sorcerer
- Dark Magic
- Rune Cage: This ability and its morphs can now be dodged.
Went live on PTS today, Rune Cage is now officially weaker than in CWC and DBones.
I think 2/10 referred to when it was a disorient, and 5/10 was the CWC/DBones version.
I’m still gonna run rune cage because I don’t like being in a situation where every decent DK or block build is a total impasse in a 1vX situation. Sorcs inability to break block is a fatal gameplay design and makes the class very frustrating.
That being said I welcome the nerfs. Cage is overperforming on live and this brings it in to line. Any further nerfs tho and I’ll drop it for reach, because at that point you’re sacrificing your ability to kill anything and not just block specs. I just wanna thank you tho for making this post. It may seem small, but ppl don’t realize how massive these nerfs are relative to live, especially in regards to fury.
Yet again, sorc is seeing the largest nerfs of any class in the game. Yet I guarantee we won’t make it a week into wolf hunter before some baddie dies to a sorc and respawns on the forums groveling for more nerfs.
Malamar1229 wrote: »