I'm 2 days late on the uptake, but I just saw official confirmation that cage will also become dodgeable in a future PTS iteration, in addition to the damage removal.
Source: https://forums.elderscrollsonline.com/en/discussion/comment/5342888/#Comment_5342888
What we're left with in a substantially weaker version of the skill, than even in CWC/DBones. It's basically just a utility slot to drop block now. No burst, no countering rollies.
Those who voted Cage—does this change your decision in any way?
@CyrusArya we got the "further nerfs" you talked about lol.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Are you trying to tell us something?
Magsorc was absolutely not the best performing class during CWC and DBones. You'll be hard-pressed to find any competent player that would even rank them among the top 4 during those patches.
And the upcoming update is sending it far, far below that level of performance.
Magsorc was absolutely not the best performing class during CWC and DBones. You'll be hard-pressed to find any competent player that would even rank them among the top 4 during those patches.
And the upcoming update is sending it far, far below that level of performance.
i took a break during DBones so i kinda lost that period, but still, after so many nerfs in a row, somehow they become the best performing pvp class in the current patch. You can't deny the irony of the "they nerf sorcs every patch" that is so common around these posts lol
These changes aren't going to change much:
- rune cage dogeable doesn't solve much, it's mostly a bone for medium armor builds but you can still rekt them with a meteor+runecage combo, the difference is that meteor takes time to build, compared to live when you can nuke them every 6 seconds.
- Fury hit being doggeable is not a nerf, is a fix, and any competent sorc will adapt to timming the fury diferently to fight rollypoly builds.
- Runecage will remain the main CC, even with the nerf is still far more powerful that flame reach, so saying that sorcs will be lock into the master destro meta again is bs imo.
- Sloads is a problem for everyone, and shieldstackers can deal with it better than classes that rely on healing. You can mitigate all incoming damage with shields and healing ward will counter the health drain of sloads. If you think that sloads is a problem for magsorcs, try to fight sloads with a stamina build while all the damage is going to your health and you are defiled. And saying that magika builds can't dodge is straight a lie, with sets like shacke/amber and tri-stats glyps you can dodge several times in a row and still have stamina to CC break (specially on CP-enable enviroments).
This post is a overreacting, sloads and rune cage are going to remain the main cancer next patch, and magsorcs will remain the most overperfroming class in PvP, specially with the new monster set.
Magsorc was absolutely not the best performing class during CWC and DBones. You'll be hard-pressed to find any competent player that would even rank them among the top 4 during those patches.
And the upcoming update is sending it far, far below that level of performance.
i took a break during DBones so i kinda lost that period, but still, after so many nerfs in a row, somehow they become the best performing pvp class in the current patch. You can't deny the irony of the "they nerf sorcs every patch" that is so common around these posts lol
These changes aren't going to change much:
- rune cage dogeable doesn't solve much, it's mostly a bone for medium armor builds but you can still rekt them with a meteor+runecage combo, the difference is that meteor takes time to build, compared to live when you can nuke them every 6 seconds.
- Fury hit being doggeable is not a nerf, is a fix, and any competent sorc will adapt to timming the fury diferently to fight rollypoly builds.
- Runecage will remain the main CC, even with the nerf is still far more powerful that flame reach, so saying that sorcs will be lock into the master destro meta again is bs imo.
- Sloads is a problem for everyone, and shieldstackers can deal with it better than classes that rely on healing. You can mitigate all incoming damage with shields and healing ward will counter the health drain of sloads. If you think that sloads is a problem for magsorcs, try to fight sloads with a stamina build while all the damage is going to your health and you are defiled. And saying that magika builds can't dodge is straight a lie, with sets like shacke/amber and tri-stats glyps you can dodge several times in a row and still have stamina to CC break (specially on CP-enable enviroments).
This post is a overreacting, sloads and rune cage are going to remain the main cancer next patch, and magsorcs will remain the most overperfroming class in PvP, specially with the new monster set.
Magsorc was absolutely not the best performing class during CWC and DBones. You'll be hard-pressed to find any competent player that would even rank them among the top 4 during those patches.
And the upcoming update is sending it far, far below that level of performance.
i took a break during DBones so i kinda lost that period, but still, after so many nerfs in a row, somehow they become the best performing pvp class in the current patch. You can't deny the irony of the "they nerf sorcs every patch" that is so common around these posts lol
These changes aren't going to change much:
- rune cage dogeable doesn't solve much, it's mostly a bone for medium armor builds but you can still rekt them with a meteor+runecage combo, the difference is that meteor takes time to build, compared to live when you can nuke them every 6 seconds.
- Fury hit being doggeable is not a nerf, is a fix, and any competent sorc will adapt to timming the fury diferently to fight rollypoly builds.
- Runecage will remain the main CC, even with the nerf is still far more powerful that flame reach, so saying that sorcs will be lock into the master destro meta again is bs imo.
- Sloads is a problem for everyone, and shieldstackers can deal with it better than classes that rely on healing. You can mitigate all incoming damage with shields and healing ward will counter the health drain of sloads. If you think that sloads is a problem for magsorcs, try to fight sloads with a stamina build while all the damage is going to your health and you are defiled. And saying that magika builds can't dodge is straight a lie, with sets like shacke/amber and tri-stats glyps you can dodge several times in a row and still have stamina to CC break (specially on CP-enable enviroments).
This post is a overreacting, sloads and rune cage are going to remain the main cancer next patch, and magsorcs will remain the most overperfroming class in PvP, specially with the new monster set.
This is soo, soo wrong.
The only thing that changed to make sorcs good now compared to DB/CWC was cage. And they are making cage WORSE than it was during DB/CWC. Therefore the class will be instantly worse than it was during that time.
Cage will not be on my bar after this. Wont even be a difficult choice. Don't even need to think about it. It just so obviously worse now than reach - by a long way. Even worse than reach without masters staff (which I don't have).
Even then, I never liked reach.
I think I'll instead be using dawnbreaker for my crowd-control/burst. How bad is that?? A mag class having to use a physical ulti just to get a decent bloody CC..???
This is soo, soo wrong.
The only thing that changed to make sorcs good now compared to DB/CWC was cage. And they are making cage WORSE than it was during DB/CWC. Therefore the class will be instantly worse than it was during that time.
Cage will not be on my bar after this. Wont even be a difficult choice. Don't even need to think about it. It just so obviously worse now than reach - by a long way. Even worse than reach without masters staff (which I don't have).
Even then, I never liked reach.
I think I'll instead be using dawnbreaker for my crowd-control/burst. How bad is that?? A mag class having to use a physical ulti just to get a decent bloody CC..???
Magsorc was absolutely not the best performing class during CWC and DBones. You'll be hard-pressed to find any competent player that would even rank them among the top 4 during those patches.
And the upcoming update is sending it far, far below that level of performance.
i took a break during DBones so i kinda lost that period, but still, after so many nerfs in a row, somehow they become the best performing pvp class in the current patch. You can't deny the irony of the "they nerf sorcs every patch" that is so common around these posts lol
These changes aren't going to change much:
- rune cage dogeable doesn't solve much, it's mostly a bone for medium armor builds but you can still rekt them with a meteor+runecage combo, the difference is that meteor takes time to build, compared to live when you can nuke them every 6 seconds.
- Fury hit being doggeable is not a nerf, is a fix, and any competent sorc will adapt to timming the fury diferently to fight rollypoly builds.
- Runecage will remain the main CC, even with the nerf is still far more powerful that flame reach, so saying that sorcs will be lock into the master destro meta again is bs imo.
- Sloads is a problem for everyone, and shieldstackers can deal with it better than classes that rely on healing. You can mitigate all incoming damage with shields and healing ward will counter the health drain of sloads. If you think that sloads is a problem for magsorcs, try to fight sloads with a stamina build while all the damage is going to your health and you are defiled. And saying that magika builds can't dodge is straight a lie, with sets like shacke/amber and tri-stats glyps you can dodge several times in a row and still have stamina to CC break (specially on CP-enable enviroments).
This post is a overreacting, sloads and rune cage are going to remain the main cancer next patch, and magsorcs will remain the most overperfroming class in PvP, specially with the new monster set.
This is soo, soo wrong.
The only thing that changed to make sorcs good now compared to DB/CWC was cage. And they are making cage WORSE than it was during DB/CWC. Therefore the class will be instantly worse than it was during that time.
Cage will not be on my bar after this. Wont even be a difficult choice. Don't even need to think about it. It just so obviously worse now than reach - by a long way. Even worse than reach without masters staff (which I don't have).
Even then, I never liked reach.
I think I'll instead be using dawnbreaker for my crowd-control/burst. How bad is that?? A mag class having to use a physical ulti just to get a decent bloody CC..???
This is soo, soo wrong.
The only thing that changed to make sorcs good now compared to DB/CWC was cage. And they are making cage WORSE than it was during DB/CWC. Therefore the class will be instantly worse than it was during that time.
Cage will not be on my bar after this. Wont even be a difficult choice. Don't even need to think about it. It just so obviously worse now than reach - by a long way. Even worse than reach without masters staff (which I don't have).
Even then, I never liked reach.
I think I'll instead be using dawnbreaker for my crowd-control/burst. How bad is that?? A mag class having to use a physical ulti just to get a decent bloody CC..???
If you are going to say that is "soooo wrong", maybe you want to give the reasons for it. And no, runecage wasn't the only change that made the sorcs good. With the change of 2-handled weapons counting as a 2 items for sets, builds using destro/resto and 2h/bow for example got a considerable damage bump, and when burst damage is increased classes with natural high burst are the ones who gets the most benefit out of it, that's why magsorc and stamblades are top noch classes currently. Runecage was just a broken way to compensate to magsorcs losing the stun of frags, but even with clench builds magsorcs still have brutal damage.
And if you choose to remove runecage of your bar, i will give you 1 week before you slot it again. Is still far superior to clench, even with clench being a good CC. CyrusArya explained the main reason why runecage is still going to be the best CC for sorcs, and still going to be one of the best CC's of the game, is unblockable, how many unblockable ranged CC's do you know? Nobody needs an spamable undoggeable CC, having ultimates with undogeable CC is already more than enought.
ExcaliburESO wrote: ». Also mages fury is bugged as hell i have video proof how it one procs at 50 %l.
PhoenixGrey wrote: »PhoenixGrey wrote: »Was running rune cage ever since the skill existed.
Can we have the stun back on frags please ? Tired of slotting garbage skills like reach / cage
We asked, they said no.
What we’re trying for is a blast morph with a proc that stuns, but won’t have the 10% damage of a proc frag.
I would like the base damage of crystal shard go up by atleast 20% then. I am not sure a 13k ish tooltip frag along with curse and force pulse will bring anyone down to 20% health.
PhoenixGrey wrote: »PhoenixGrey wrote: »Was running rune cage ever since the skill existed.
Can we have the stun back on frags please ? Tired of slotting garbage skills like reach / cage
We asked, they said no.
What we’re trying for is a blast morph with a proc that stuns, but won’t have the 10% damage of a proc frag.
I would like the base damage of crystal shard go up by atleast 20% then. I am not sure a 13k ish tooltip frag along with curse and force pulse will bring anyone down to 20% health.
If you only have a 13k tooltip youre playing MagSorc WAY wrong...
Im sitting at a 20.2k Tooltip fully buffed, most MagSorcs sit at 18k+ fully buffed
Edit; i skimmed past 13k base, but even so 13k is still very low for a base tooltip
PhoenixGrey wrote: »PhoenixGrey wrote: »Was running rune cage ever since the skill existed.
Can we have the stun back on frags please ? Tired of slotting garbage skills like reach / cage
We asked, they said no.
What we’re trying for is a blast morph with a proc that stuns, but won’t have the 10% damage of a proc frag.
I would like the base damage of crystal shard go up by atleast 20% then. I am not sure a 13k ish tooltip frag along with curse and force pulse will bring anyone down to 20% health.
If you only have a 13k tooltip youre playing MagSorc WAY wrong...
Im sitting at a 20.2k Tooltip fully buffed, most MagSorcs sit at 18k+ fully buffed
Edit; i skimmed past 13k base, but even so 13k is still very low for a base tooltip
Frags should be closer to 20K, and hit for maybe 7-8K after battle spirit and resists.
A 10-12K tooltip is on destructive reach with the master staff. Add in the DOT and it’s a very decent spammable.
The issue is: why play a *** reach Sorc when you can do so much better with a magblade?
PhoenixGrey wrote: »PhoenixGrey wrote: »Was running rune cage ever since the skill existed.
Can we have the stun back on frags please ? Tired of slotting garbage skills like reach / cage
We asked, they said no.
What we’re trying for is a blast morph with a proc that stuns, but won’t have the 10% damage of a proc frag.
I would like the base damage of crystal shard go up by atleast 20% then. I am not sure a 13k ish tooltip frag along with curse and force pulse will bring anyone down to 20% health.
If you only have a 13k tooltip youre playing MagSorc WAY wrong...
Im sitting at a 20.2k Tooltip fully buffed, most MagSorcs sit at 18k+ fully buffed
Edit; i skimmed past 13k base, but even so 13k is still very low for a base tooltip
Emma_Overload wrote: »Reach without Master's does really poor damage, though. Poor enough that I'd just go with spammable + Cage, honestly. The reliable CC is worth more in this comparison.
But moreover, I see no reason to run elewep + vanilla reach in the first place. Sustain-wise, Master"s reach costs only 2091 mag, almost negligibly more than ele's 2000. Both are reflectable, so ele confers no advantage. And Master's frees up a barslot which can be used for magelight to boost ALL your tooltips, not just the spammable. Or just fill it with a utility skill of your choice.
I was asking if it is possible to hit with elemental weapon with a skill on a next global cool down, say: elemweapon -> NO LA -> flame reach -> LA, so both reach CC + elem weapon hit all at once (and the curse too), followed by frag.
If it is possible, it’s a bigger burst, but yes, it’s countarable by dodge and reflect
Unfortunately, what you're suggesting does NOT work. The Elemental Weapon times out too soon. I believe if the window was increased to 2.5 seconds, it would work as desired. Even an extra 0.2 seconds might be enough.