I'm in full agreement that Cage needs tuning-down in some way, but it was the ONE thing in the Magsorc toolkit that was justifiably OP (kill-stealing with Fury is a legit issue in BGs, but one with the scoring system and not Sorc balance in and of itself). The nerfs we did get have been incredibly heavy-handed, and I'm worried Sorc will be thrown into a bad place once again.Yet again, sorc is seeing the largest nerfs of any class in the game. Yet I guarantee we won’t make it a week into wolf hunter before some baddie dies to a sorc and respawns on the forums groveling for more nerfs.
But ALL these features were present during CWC & DBones, and it didn't stop Magsorc from being an underwhelming class. 4.1.2 simply brought us back to this state of affairs.4.1.2 seems to keep the skill in tact and makes the secondary part of the skill not guaranteed. The stun still fires which is the main reason the skill is used.
I’m still gonna run rune cage because I don’t like being in a situation where every decent DK or block build is a total impasse in a 1vX situation. Sorcs inability to break block is a fatal gameplay design and makes the class very frustrating.
That being said I welcome the nerfs. Cage is overperforming on live and this brings it in to line. Any further nerfs tho and I’ll drop it for reach, because at that point you’re sacrificing your ability to kill anything and not just block specs. I just wanna thank you tho for making this post. It may seem small, but ppl don’t realize how massive these nerfs are relative to live, especially in regards to fury.
Yet again, sorc is seeing the largest nerfs of any class in the game. Yet I guarantee we won’t make it a week into wolf hunter before some baddie dies to a sorc and respawns on the forums groveling for more nerfs.
Reach without Master's does really poor damage, though. Poor enough that I'd just go with spammable + Cage, honestly. The reliable CC is worth more in this comparison.
But moreover, I see no reason to run elewep + vanilla reach in the first place. Sustain-wise, Master"s reach costs only 2091 mag, almost negligibly more than ele's 2000. Both are reflectable, so ele confers no advantage. And Master's frees up a barslot which can be used for magelight to boost ALL your tooltips, not just the spammable. Or just fill it with a utility skill of your choice.
Reach without Master's does really poor damage, though. Poor enough that I'd just go with spammable + Cage, honestly. The reliable CC is worth more in this comparison.
But moreover, I see no reason to run elewep + vanilla reach in the first place. Sustain-wise, Master"s reach costs only 2091 mag, almost negligibly more than ele's 2000. Both are reflectable, so ele confers no advantage. And Master's frees up a barslot which can be used for magelight to boost ALL your tooltips, not just the spammable. Or just fill it with a utility skill of your choice.
I was asking if it is possible to hit with elemental weapon with a skill on a next global cool down, say: elemweapon -> NO LA -> flame reach -> LA, so both reach CC + elem weapon hit all at once (and the curse too), followed by frag.
If it is possible, it’s a bigger burst, but yes, it’s countarable by dodge and reflect
Yet again, sorc is seeing the largest nerfs of any class in the game. Yet I guarantee we won’t make it a week into wolf hunter before some baddie dies to a sorc and respawns on the forums groveling for more nerfs.
Yet again, sorc is seeing the largest nerfs of any class in the game. Yet I guarantee we won’t make it a week into wolf hunter before some baddie dies to a sorc and respawns on the forums groveling for more nerfs.
Fucken lol.
Now one of the best classes in game might go down to the 3rd/4th best class. Because their completely uncounterable well timable 41m hard CC no longer deals 2k dmg. Now, don't get me wrong they have gotten needless nerfs in a lot of places and like other classes, its less enjoyable.
But sorc playstyle has stayed generally the same, because unlike half the classes in the game, it isn't under a constant vendetta and works well in the meta.
Emma_Overload wrote: »Reach without Master's does really poor damage, though. Poor enough that I'd just go with spammable + Cage, honestly. The reliable CC is worth more in this comparison.
But moreover, I see no reason to run elewep + vanilla reach in the first place. Sustain-wise, Master"s reach costs only 2091 mag, almost negligibly more than ele's 2000. Both are reflectable, so ele confers no advantage. And Master's frees up a barslot which can be used for magelight to boost ALL your tooltips, not just the spammable. Or just fill it with a utility skill of your choice.
I was asking if it is possible to hit with elemental weapon with a skill on a next global cool down, say: elemweapon -> NO LA -> flame reach -> LA, so both reach CC + elem weapon hit all at once (and the curse too), followed by frag.
If it is possible, it’s a bigger burst, but yes, it’s countarable by dodge and reflect
Unfortunately, what you're suggesting does NOT work. The Elemental Weapon times out too soon. I believe if the window was increased to 2.5 seconds, it would work as desired. Even an extra 0.2 seconds might be enough.
WreckfulAbandon wrote: »Yet again, sorc is seeing the largest nerfs of any class in the game. Yet I guarantee we won’t make it a week into wolf hunter before some baddie dies to a sorc and respawns on the forums groveling for more nerfs.
Fucken lol.
Now one of the best classes in game might go down to the 3rd/4th best class. Because their completely uncounterable well timable 41m hard CC no longer deals 2k dmg. Now, don't get me wrong they have gotten needless nerfs in a lot of places and like other classes, its less enjoyable.
But sorc playstyle has stayed generally the same, because unlike half the classes in the game, it isn't under a constant vendetta and works well in the meta.
Might want to rethink or rephrase bolded part. Sorc haters have been some of the most consistent voices calling for nerfs in the forums since I've been here.
You will need a damaging CC or an ult. We've had that situation in DB, but now we're even shorter on Meteor damage.
PhoenixGrey wrote: »Was running rune cage ever since the skill existed.
Can we have the stun back on frags please ? Tired of slotting garbage skills like reach / cage
PhoenixGrey wrote: »Was running rune cage ever since the skill existed.
Can we have the stun back on frags please ? Tired of slotting garbage skills like reach / cage
We asked, they said no.
What we’re trying for is a blast morph with a proc that stuns, but won’t have the 10% damage of a proc frag.
PhoenixGrey wrote: »Was running rune cage ever since the skill existed.
Can we have the stun back on frags please ? Tired of slotting garbage skills like reach / cage
We asked, they said no.
What we’re trying for is a blast morph with a proc that stuns, but won’t have the 10% damage of a proc frag.
Yet I guarantee we won’t make it a week into wolf hunter before some baddie dies to a sorc and respawns on the forums groveling for more nerfs.
PhoenixGrey wrote: »Was running rune cage ever since the skill existed.
Can we have the stun back on frags please ? Tired of slotting garbage skills like reach / cage
We asked, they said no.
What we’re trying for is a blast morph with a proc that stuns, but won’t have the 10% damage of a proc frag.
Soo.. as blast stuns anyway, what will the proc do?