Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

How will MagSorcs be Compensated for the Rune Cage Nerf?

  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    Daus wrote: »
    Apherius wrote: »
    Daus wrote: »
    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    They should give frags extra damage.Don't really give a *** about a stun.

    They already give Frags extra damage, and a cost reduction. It doesn't need more damage.

    What they need to do is have Crystal Blast function exactly like Frags. Have Frags deal the extra 10% damage, and have Blast CC. As a PvPer I'd take Blast any day.

    ofc, If frag could proc and CC ( and cost 50% less) we would all play with it in PVP.

    Would you play with crystal frag/clench combo instead crystal blast/force pulse combo if they make these change ?

    Probably not cause clench is reflectable and deal less damage than force pulse (and more telegraphed ), and the 10% more damage on frag could not compensate
    Do we agree on the fact nobody would use crystal frag in PVP instead Crystal blast if they make the change you purpose ? As you said " I'd take Blast any day ".

    It does need the 10% damage back or at least it could off balance the target ... OR deal increased damage to the target if you are melee.

    This doesn't seem much different than crushing shock vs Force Pulse. I use crushing because the interrupt is amazing, but if I wanted to go full damage I'd go with FP. My suggestion is a choice between damage and utility.

    It is different.
    We would need to choose between crystal blast (CC)/ Force pulse combo OR Crystal frag ( increased damage)/Clench (CC) combo.

    The second combo is less interesting for the reason i told you above. If you choose Force pulse you don't need to find another way to interrupt target, right ? .. It's amazing but not very important ? While a CC is always needed in PVP .. It mean if you choose Crystal frag ( for increased damage) you will need to find another way to CC the target --> Clench ( instead FP or you lost a skill slot and it's even worse ) ... and it's less interesting than crystal blast/ force pulse combo.

    Keep in mind Rune cage won't be a possibility anymore with the double nerf coming.
    Edited by Apherius on August 4, 2018 8:54PM
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    itzTJ wrote: »
    Make Boundless remove snares and roots and give immunity like Shuffle.

    Remove exponential cost increase from Bolt Escape.

    Add 20% damage buff and stun back to Frags.

    Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.

    lul why should you get special treatment. Im a stam sorc and would benefit from 3/4 of these things. I solo pvp, this would make my life a lot easier. But no, absolutely not. And thankfully it would never happen.

    Besides that all this buffs together are indeed too much, it was already said that stam sorcs don't have much to show beside some nice utility. So I don't see the issue in a slight buff, or at least in new morph choices that we can actually use on our sS. It's already a hard decision to sacrifice a barslot for surge if I don't run overload.

    Also you do realize that the sorc-nerf-(bandwagon) sooner or later wont stop at the "mag" part of it? Can't remember the thread but I recently already read some "stam sorcs are the top dogs now" ramble. This forum never ceases to amaze me.

    Sincerely, another Stam Sorc Main

    Well they better have some serious evidence to show. Stam sorc is a solid class however it lacks everything basic that other classes have.. Class damage skills, ultimate, healing passives.. Just very good utility. I actually dont know how zos could leave stam sorc with so little to work with for so long but im fine with it.. just doesnt make sense thats all.
  • AbysmalGhul
    AbysmalGhul
    ✭✭✭✭✭
    Rune cage? Never heard of her.
  • Micah_Bayer
    Micah_Bayer
    ✭✭✭✭✭
    itzTJ wrote: »
    Make Boundless remove snares and roots and give immunity like Shuffle.

    Remove exponential cost increase from Bolt Escape.

    Add 20% damage buff and stun back to Frags.

    Remove cooldown from Surge heals so we can outheal Sloads and Shield Breaker.

    lul why should you get special treatment. Im a stam sorc and would benefit from 3/4 of these things. I solo pvp, this would make my life a lot easier. But no, absolutely not. And thankfully it would never happen.



    So you're thankful your class doesnt get a buff..Well now you dont seem like a main stam sorc..Now you seem like a main stam NB
    Edited by Micah_Bayer on August 4, 2018 11:33PM
  • callen4492
    callen4492
    ✭✭✭
    Zer0oo wrote: »
    I bet the forum will still have a lot of nerf sorc topics next patch even after the nerf because somehow all stam blades hate sorcs.

    How is Rune Cage being nerfed? The damage on the back-end is being taken away, right? Calling that a nerf is a joke. I’ve been rune caged hundreds of times in the past few weeks and I don’t think I took the damage from it once.
  • Micah_Bayer
    Micah_Bayer
    ✭✭✭✭✭
    callen4492 wrote: »
    Zer0oo wrote: »
    I bet the forum will still have a lot of nerf sorc topics next patch even after the nerf because somehow all stam blades hate sorcs.

    How is Rune Cage being nerfed? The damage on the back-end is being taken away, right? Calling that a nerf is a joke. I’ve been rune caged hundreds of times in the past few weeks and I don’t think I took the damage from it once.

    It's now dodgable
  • Vizier
    Vizier
    ✭✭✭✭✭
    Like they need to be "compensated." LOL what a flipping laugh.
  • phairdon
    phairdon
    ✭✭✭✭✭
    ✭✭
    Classes or skills are always over performing when someone is on the end of whichever class or skill kills them, or they have difficulty combating. Has little difficulty breaking out of rune cage. Lot of other skills knock me over at a faster rate. Perhaps I should make posts each time and ask for everything to be nerfed.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • callen4492
    callen4492
    ✭✭✭
    callen4492 wrote: »
    Zer0oo wrote: »
    I bet the forum will still have a lot of nerf sorc topics next patch even after the nerf because somehow all stam blades hate sorcs.

    How is Rune Cage being nerfed? The damage on the back-end is being taken away, right? Calling that a nerf is a joke. I’ve been rune caged hundreds of times in the past few weeks and I don’t think I took the damage from it once.

    It's now dodgable

    Ahh, thanks for the clarify. That’s a nice nerf. I forgot about that.
    Edited by callen4492 on August 5, 2018 7:06AM
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    callen4492 wrote: »
    Zer0oo wrote: »
    I bet the forum will still have a lot of nerf sorc topics next patch even after the nerf because somehow all stam blades hate sorcs.

    How is Rune Cage being nerfed? The damage on the back-end is being taken away, right? Calling that a nerf is a joke. I’ve been rune caged hundreds of times in the past few weeks and I don’t think I took the damage from it once.

    There's now a form of counterplay so naturally magsorcs are upset.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daus wrote: »
    callen4492 wrote: »
    Zer0oo wrote: »
    I bet the forum will still have a lot of nerf sorc topics next patch even after the nerf because somehow all stam blades hate sorcs.

    How is Rune Cage being nerfed? The damage on the back-end is being taken away, right? Calling that a nerf is a joke. I’ve been rune caged hundreds of times in the past few weeks and I don’t think I took the damage from it once.

    There's now a form of counterplay so naturally magsorcs are upset.

    Or the fact its getting nerf to where its just an unblockable cc and nothing else now.

    Atleast other cc's of this type have different effects while being undodgable.

    Fear, aoe, minor main, snares? (is it getting removed)
    Fossilize, root + dmg on break free, undodgable.

    Rune prison? No dmg, no root, no other effect other than its just unblockable.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    What makes you feel gimped? How do think future fights on your Sorcs will face? How will feel weaker? What do say to those who feel it's balance on overpowered skills?
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Daus wrote: »
    callen4492 wrote: »
    Zer0oo wrote: »
    I bet the forum will still have a lot of nerf sorc topics next patch even after the nerf because somehow all stam blades hate sorcs.

    How is Rune Cage being nerfed? The damage on the back-end is being taken away, right? Calling that a nerf is a joke. I’ve been rune caged hundreds of times in the past few weeks and I don’t think I took the damage from it once.

    There's now a form of counterplay so naturally magsorcs are upset.

    Rune Cage was counterplay to permadodgers, so naturally, forumblades were upset.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lord-Otto wrote: »
    Daus wrote: »
    callen4492 wrote: »
    Zer0oo wrote: »
    I bet the forum will still have a lot of nerf sorc topics next patch even after the nerf because somehow all stam blades hate sorcs.

    How is Rune Cage being nerfed? The damage on the back-end is being taken away, right? Calling that a nerf is a joke. I’ve been rune caged hundreds of times in the past few weeks and I don’t think I took the damage from it once.

    There's now a form of counterplay so naturally magsorcs are upset.

    Rune Cage was counterplay to permadodgers, so naturally, forumblades were upset.

    Exactly sorc for a long time didn't couldn't kill any competant classes.

    Templars just purged and perma blocked everything

    Dk's just reflected half your burst and perma blocked.

    You couldn't hit nb's, just put curse on them and hope for the best. Mag nb counters sorc's.

    Wardens absorb your frag which is most of your burst.

    Mag sorcs are only really good against mag sorcs lmao.

    One patch they get a cc where they become relvant again and it's gone it one patch because of the all the people who still make 'mag SoRC shields OP' threads.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • mikemacon
    mikemacon
    ✭✭✭✭✭
    I main a magsorc. PVE and PVP. I agree with peeps who say rune cage is a tad OP.

    However, I also want my CF stun back, sooooooo...
    Edited by mikemacon on August 5, 2018 12:55PM
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    mikemacon wrote: »
    I main a magsorc. PVE and PVP. I agree with peeps who say rune cage is a tad OP.

    However, I also want my CF stun back, sooooooo...

    Good luck with that.
  • Yubarius
    Yubarius
    ✭✭✭✭
    So where was MY compensation for losing my only stun on magden? Oh major breach which isn't even needed on a mag build in cyro and is useless against mag classes? Lmao. Sorry but I think magden needs help a lot more than sorcs. Be grateful you have mobility, a 3rd bar, essentially 2 executed with mages wrath and your passive, RC still stuns except when dodged AND you have streak stun. Magden has no stun, no execute, no mobility, and where was our compensation for losing our undodgeable birds?? Sorcs too used to being OP just wanna stay on top of everyone else.
    • Yubarius - Magicka NB - Flawless Conqueror
    • YubariusX - Magicka Warden - Flawless Conqueror
    • Lord Yubarius - Stamina Sorc - Stormproof - Centurion
    • 'Rubick the Grand Magus - Magicka Sorc
    • Fair Child Tank - Stamina DK
    • Jaruko - Magicka Templar
    • Selthyn Bavailo - Mag DK
    • Bandit-The-Great - Stam Temp





  • Valrien
    Valrien
    ✭✭✭✭✭
    ✭✭✭
    Yubarius wrote: »
    So where was MY compensation for losing my only stun on magden? Oh major breach which isn't even needed on a mag build in cyro and is useless against mag classes? Lmao. Sorry but I think magden needs help a lot more than sorcs. Be grateful you have mobility, a 3rd bar, essentially 2 executed with mages wrath and your passive, RC still stuns except when dodged AND you have streak stun. Magden has no stun, no execute, no mobility, and where was our compensation for losing our undodgeable birds?? Sorcs too used to being OP just wanna stay on top of everyone else.

    Oh look, another person with an inferiority complex claiming that everyone else should be brought down to your level instead of you being raised up.

    Sorcs haven't been top dog in looooong time. Bad players perceive them to be for reasons listed in this thread, but they aren't OP in the slightest. If they were OP a decent player would almost never be able to counter them...instead a decent player can almost always counter them.

    2 really bad executes, a third bar locked behind an ultimate no one uses anymore except for zergball groups to steal free kills, 2 *** executes (the passive has too low a threshold, and Mages' Wrath is the worst execute in the game bolstered by the fact it is delayed (which does nothing in PvE btw). I would really just appreciate an execute that does 300%-400% more damage at low health like the rest of the executes (Impale/Killer's, Executioner, Radiant, etc etc).
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Lord-Otto wrote: »
    Daus wrote: »
    callen4492 wrote: »
    Zer0oo wrote: »
    I bet the forum will still have a lot of nerf sorc topics next patch even after the nerf because somehow all stam blades hate sorcs.

    How is Rune Cage being nerfed? The damage on the back-end is being taken away, right? Calling that a nerf is a joke. I’ve been rune caged hundreds of times in the past few weeks and I don’t think I took the damage from it once.

    There's now a form of counterplay so naturally magsorcs are upset.

    Rune Cage was counterplay to permadodgers, so naturally, forumblades were upset.

    Perhaps, but it was also a total counterplay to any magicka build that can't afford to constantly dodge roll and can't break free at will.

    Point being that if it's a counterplay to permadodgers it's a death sentence to non perma dodgers.
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Lord-Otto wrote: »
    Daus wrote: »
    callen4492 wrote: »
    Zer0oo wrote: »
    I bet the forum will still have a lot of nerf sorc topics next patch even after the nerf because somehow all stam blades hate sorcs.

    How is Rune Cage being nerfed? The damage on the back-end is being taken away, right? Calling that a nerf is a joke. I’ve been rune caged hundreds of times in the past few weeks and I don’t think I took the damage from it once.

    There's now a form of counterplay so naturally magsorcs are upset.

    Rune Cage was counterplay to permadodgers, so naturally, forumblades were upset.

    Perhaps, but it was also a total counterplay to any magicka build that can't afford to constantly dodge roll and can't break free at will.

    Point being that if it's a counterplay to permadodgers it's a death sentence to non perma dodgers.

    Well, the implementation wasn't perfect, that is true. I have been suggesting an unblockable, smooth-tuned Streak for years now.
    Regardless, magblades use shields, temps can purge and have serious HoTs, DKs have wings and wardens slabs. There's enough to not get killed by just the sorc combo.
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Lord-Otto wrote: »
    Daus wrote: »
    callen4492 wrote: »
    Zer0oo wrote: »
    I bet the forum will still have a lot of nerf sorc topics next patch even after the nerf because somehow all stam blades hate sorcs.

    How is Rune Cage being nerfed? The damage on the back-end is being taken away, right? Calling that a nerf is a joke. I’ve been rune caged hundreds of times in the past few weeks and I don’t think I took the damage from it once.

    There's now a form of counterplay so naturally magsorcs are upset.

    Rune Cage was counterplay to permadodgers, so naturally, forumblades were upset.

    Exactly sorc for a long time didn't couldn't kill any competant classes.

    Templars just purged and perma blocked everything

    Dk's just reflected half your burst and perma blocked.

    You couldn't hit nb's, just put curse on them and hope for the best. Mag nb counters sorc's.

    Wardens absorb your frag which is most of your burst.

    Mag sorcs are only really good against mag sorcs lmao.

    One patch they get a cc where they become relvant again and it's gone it one patch because of the all the people who still make 'mag SoRC shields OP' threads.

    Unless you were running a dueling build you weren't killing a mag sorc either. Trying to kill a mag sorc hiding in mines and stacking shields LoSing around atro and mines Not to mention infinite sustain against Magicka builds was such a chore especially when they do very little fighting and just decide to turtle. I will tell you the reason mag sorcs struggled to kill players last patch. It's because against a well built character a sorc would have to drop their shields for one or two seconds to finish off an opponent and alot of sorcs just aren't willing to do that. With the new rune cage your and summerset staff buffs your damage is high enough to where you can kill certain builds without really letting your shields go down.

    A lot of the sorc can't kill competent players came from the dueling community. Where sorc is weak because there use to be no way to build enough burst to kill someone in a heavy armor high weapon damage dueling build and build enough sustain to keep up your shields. Open world however sorc has always been good because you generally don't see those dueling builds. All the other complaints are the same complaints that everyone has. No way to kill a block build, Templars purge all your de-buffs, stamblades are annoying dks and wardens make your range attack useless are problems that all classes complain about and aren't really any worse on sorc except maybe reflects which are 100 times worse for magblade.
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    Daus wrote: »
    callen4492 wrote: »
    Zer0oo wrote: »
    I bet the forum will still have a lot of nerf sorc topics next patch even after the nerf because somehow all stam blades hate sorcs.

    How is Rune Cage being nerfed? The damage on the back-end is being taken away, right? Calling that a nerf is a joke. I’ve been rune caged hundreds of times in the past few weeks and I don’t think I took the damage from it once.

    There's now a form of counterplay so naturally magsorcs are upset.

    Or the fact its getting nerf to where its just an unblockable cc and nothing else now.

    Atleast other cc's of this type have different effects while being undodgable.

    Fear, aoe, minor main, snares? (is it getting removed)
    Fossilize, root + dmg on break free, undodgable.

    Rune prison? No dmg, no root, no other effect other than its just unblockable.

    Don’t forget Javelin: dodgeable, blockable, high cost and mediocre damage. Way better then the rune prison that we’ll maybe see in 3 months.

    To be frank, any sorc who is complaining about tune cage being undodgeable just needs to get better at the game. Mag sorc is my second most played character, it has always been one of the best classes to X on and always will be. There is no arguing in its current state it is overperforming.

    I’ll say it one more time for the Zergling mag sorcs in the back: spend time working on your actual skill, not uncounterable combos, and GET BETTER AT THE GAME.
    Edited by templesus on August 5, 2018 9:01PM
  • AnviOfVai
    AnviOfVai
    ✭✭✭✭✭
    tenor.gif?itemid=4970671
    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

    AD - Pet Sorcerer - Damage Dealer - 160
    DC - Warden - Werewolf - in - progress - 160
    DC - Templar - Tank - 160
    DC - Sorcerer - Damage Dealer - in - progress
    EP - Dragon Knight -Fire Tank - 160
    EP - Nightblade - Damage Dealer - 160

  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    Lord-Otto wrote: »
    Daus wrote: »
    callen4492 wrote: »
    Zer0oo wrote: »
    I bet the forum will still have a lot of nerf sorc topics next patch even after the nerf because somehow all stam blades hate sorcs.

    How is Rune Cage being nerfed? The damage on the back-end is being taken away, right? Calling that a nerf is a joke. I’ve been rune caged hundreds of times in the past few weeks and I don’t think I took the damage from it once.

    There's now a form of counterplay so naturally magsorcs are upset.

    Rune Cage was counterplay to permadodgers, so naturally, forumblades were upset.

    Exactly sorc for a long time didn't couldn't kill any competant classes.

    Templars just purged and perma blocked everything

    Dk's just reflected half your burst and perma blocked.

    You couldn't hit nb's, just put curse on them and hope for the best. Mag nb counters sorc's.

    Wardens absorb your frag which is most of your burst.

    Mag sorcs are only really good against mag sorcs lmao.

    One patch they get a cc where they become relvant again and it's gone it one patch because of the all the people who still make 'mag SoRC shields OP' threads.

    Unless you were running a dueling build you weren't killing a mag sorc either. Trying to kill a mag sorc hiding in mines and stacking shields LoSing around atro and mines Not to mention infinite sustain against Magicka builds was such a chore especially when they do very little fighting and just decide to turtle. I will tell you the reason mag sorcs struggled to kill players last patch. It's because against a well built character a sorc would have to drop their shields for one or two seconds to finish off an opponent and alot of sorcs just aren't willing to do that. With the new rune cage your and summerset staff buffs your damage is high enough to where you can kill certain builds without really letting your shields go down.

    A lot of the sorc can't kill competent players came from the dueling community. Where sorc is weak because there use to be no way to build enough burst to kill someone in a heavy armor high weapon damage dueling build and build enough sustain to keep up your shields. Open world however sorc has always been good because you generally don't see those dueling builds. All the other complaints are the same complaints that everyone has. No way to kill a block build, Templars purge all your de-buffs, stamblades are annoying dks and wardens make your range attack useless are problems that all classes complain about and aren't really any worse on sorc except maybe reflects which are 100 times worse for magblade.

    Step by step:

    "Unless you were running a dueling build you weren't killing a mag sorc either. Trying to kill a mag sorc hiding in mines and stacking shields LoSing around atro and mines "

    Mines, Atronach... isn't that a 1v1 build too? I haven't seen anyone using an Atronach in open fields/ group play for ages. Except maybe the occasional dude that throws an atro in a breach, just to see it die within few seconds. TBH I haven't even seen one using it in BGs, arguably the pinnacle of small scaling.

    "Not to mention infinite sustain against Magicka builds "

    Where does that infinite sustain come from? Certainly not from passives, 5% cost reduction (mind that sorc skills aren't really cheap) and 10% mag regen is not much. For example NBs get 15% regen on all resources for free. Does it come from a class skill? Nope, dark exchange is a stam burner. ITT the argument that RC will still be OP against builds with low stam gets thrown around in every other post. So I take from it that stam is an important resource for mag builds. Means a mag sorc simply can't afford to spam dark conversion and burn 20% of their stam pool for a bit mag and a tiny heal.
    So again, where does this infinite sustain come from? Oh from an armor skill! A skill that each and everyone has access to IF they decide to wear light armor. Is that the issue? If so then don't put that on the "sorcs OP" list. Only thing I can take from that is that at least other classes can "afford" to use heavy. Haven't seen an heavy armor mag sorc since... dunno, forever?

    "especially when they do very little fighting and just decide to turtle."

    So going into defense mode without taking offensive actions is a crime now that is only commited by magsorcs. Like a NB can't cloak/port/shield/heal away. Like wardens can't sit inside their glimmering gardens and heal to full while absorbing projectiles, like templars can't heal/purge off your efforts, yadda yadda. But suddenly stacking shields and doing nothing else is exceptional. Especially when 3 of 4 possible wards don't even come from class lines and the only "instant" class heal doesn't tied to a stupid pet is RNG and demands offense - read: does nothing while turteling up.

    "It's because against a well built character a sorc would have to drop their shields for one or two seconds to finish off an opponent and alot of sorcs just aren't willing to do that."

    Or it could be that the delayed burst is so telegraphed that you could put an "dodge or block now" message across your screen and it wouldn't even matter because everyone worth their AP know what and when it will come. mS are a one trick pony. You see/ hear that a curse it put on you and 3s later you simply dodge, block, cloak or purge in between and you won't ever die to a magsorc. Really, it can't be easier than that. Don't get me wrong, Rune Cage is an abomination when used right. But it gets nerfed patch. A tad ironic if I think about RC when reading the first sentence of this paragraph.

    "With the new rune cage your and summerset staff buffs your damage is high enough to where you can kill certain builds without really letting your shields go down."

    I'd guess that we won't see RC used so often next patch. It will be even worse than it was in Dragonbones. And only a few used it back then. Mostly because they ran Dual Wield. Which btw lost all it's appeal with the mentioned staff buff. A buff that benefits everyone and also put sorcs in a strange situation. Frags got it stun removed so many mS opted for clench with master staves. But due to staves counting as 2 pieces now arena weapons also lost appeal and get their opportunity costs raised. Leaves them with either an "unused buff" or a dodgeable, no second effect, no-damage stun that eats another bar space.

    "A lot of the sorc can't kill competent players came from the dueling community. Where sorc is weak because there use to be no way to build enough burst to kill someone in a heavy armor high weapon damage dueling build and build enough sustain to keep up your shields."

    I'd argue a mag sorc on a dueling build is one of the stronger 1v1 options, with pets and maxmag stacked. You know, the builds that place mines and hide behind [X]k shields and LoS with their pets. Duels are the place where pet builds excel. In open word cyrodiil pvp pets aren't as strong and mostly a distraction and a means to buff the mag pool by necropotence.
    While on the other hand I have no issue to create and open world stam build in heavy armor with horrendous high weapon damage thanks to questionable itemization. Actually open world mag sorcs are a bit forced to run sustain sets already, means they can't run 2-3 damage sets.

    "Templars purge all your de-buffs"

    Funny. Which debuffs are dished out by magsorcs? You mean Templars purge half of the burst a magsorc has.

    "dks and wardens make your range attack useless are problems that all classes complain about and aren't really any worse on sorc except maybe reflects which are 100 times worse for magblade."

    I'm a bit torn on this. Sure, not everything a magsorc has in it's offensive arsenal can be reflected. But mind that Pulse and Meteor aren't even class skills and that while NBs have a *** load of reflectable attacks they at least could opt for unreflectable spams too. Like Force Pulse or, you know, that melee class spam. And don't say magblades aren't designed for melee. With melee spam, melee ults, melee aoe, gap closer and several abilities to retreat they at least have options for melee.
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tasear wrote: »
    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    What makes you feel gimped? How do think future fights on your Sorcs will face? How will feel weaker? What do say to those who feel it's balance on overpowered skills?

    Sorcs post Frag change had pretty wet burst. Most sorcs would agree. Dragonbones wasn't great for us. BUT we could empower frags at least. Removing cage damage ours us back to dragonbones BUT with the other, albeit generic, changes that impact our class.

    If they adjust Cage, they need to revert Frag. At least make the base skill Proc Blast for Cc, Frag for damage - BUT damage on blast will then be 40% less than a previous, Proced, empowered Frag of old. Incidentally which no one was specifically moaning about. ZOS chose to add on Frag which created all these issues.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Baconlad
    Baconlad
    ✭✭✭✭✭
    Could be worse...u could be a magplar.

    1 stun doesn't work in melee range due to a minimum range it has. When our spammable is a melee skill.

    1 stun works in melee and range but throws ur opponent away from ur main spammable

    1 .....not stun CC ability can be used melee and range...but doesn't actually give you a true CC but deals it's damage and healing based on the retardedness of your opponent not breaking it

    First two can be dodged, first one doesn't apply the snare, both only stun for 2 seconds...and one doesn't stun...I mean, you could give magplar rune cage and the class will still be poop
  • Ender1310
    Ender1310
    ✭✭✭✭
    No one uses this skill in pve. So this does nothing to you on that front. In pve it had never been the cage damage that was an issue. It's the ability to pick out targets from 90 feet away and say derp derp defenseless. It's genecide in pvp. I don't wanna hear dk stuns. Dk s have to be in you to use theirs. So they put themselves at risk there is counterplay.
  • Ender1310
    Ender1310
    ✭✭✭✭
    I agree that RC is over-performing in summerset, but ZOS missed the mark as usual. Tinkering with the damage doesn’t matter as if you don’t immediately CC break you are dead anyway and making it undodgable is a direct buff to stamblades, far and away the most OP class in the game.

    Two things I would like, remove stack cost of streak, or give it to other things like cloak, for example. People act like streak is this OP skill, but it really isn’t. Gap closers nullify it and you can’t catch a Stam player with it anyway. I would also like to see a class based snare immunity. I think you could add it to streak or boundless.

    Nice insight on the NB buff. Only class that doesn't feel the pain of this skill.

    Remove or change shield stacking in some way and I am all for the streak changes. You can't streak permanently and stack shields. That's op.
  • AntonShan
    AntonShan
    ✭✭✭✭
    How is that acceptable @ZOS_Wrobel ?
    I'm not Wrobel obviously but it looks totally OK for me.
  • Irylia
    Irylia
    ✭✭✭✭✭
    ADarklore wrote: »
    So... a skill that is overperforming and MagSorcs have been taking advantage of is being nerfed to make it more 'fair' for the competition... and you want compensation for losing something that was overperforming in the first place?!?

    We lost frag stun and 20% damage to its tooltip. Empower was also changed

    Our compensation for those nerfs was a broken stun that goes through block and roll and can pull you out of cloak.
    No sorc wanted that (bad ones maybe)

    So if they are gutting rc after fiddling with it for a year now, we should get something in return or it’s just a disgrace to the frag nerf.

    Imo I want frag reverted and for rc to work how it did before they changed it.
    Then maybe look into streak and removing the delay on both ends
Sign In or Register to comment.