How will MagSorcs be Compensated for the Rune Cage Nerf?

  • Epona222
    Epona222
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    And yeah I know we weren't talking about gear sets, please excuse my little ramble there - went off on a bit of a tangent, similar applies to skills though IMO.
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  • Dreyloch
    Dreyloch
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    Here's a small thing that could be why this skill is getting so much flak.

    When your hit with a root, or petrify, you remain in the standing position and the animation to break free is just basically spreading your arms out with a small roar.

    When it comes to Rune cage, you are brought to your knees. This means when you break free your character first has to stand up, then do the normal animations. While in that 1/2 to 1 second of time (maybe more with lag), your taking on more damage getting upright. I think this is the part that gets everyone so extremely annoyed. I play a sorc and I don't really use it because (as mentioned by others), it's greyed out most of the time. Almost not worth having on your bar imo.

    So I say maybe an animation change could help, but I would really like the frags stun back. I honestly don't care too much what happens with rune cage.
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  • Epona222
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    Dreyloch wrote: »
    Here's a small thing that could be why this skill is getting so much flak.

    When your hit with a root, or petrify, you remain in the standing position and the animation to break free is just basically spreading your arms out with a small roar.

    When it comes to Rune cage, you are brought to your knees. This means when you break free your character first has to stand up, then do the normal animations. While in that 1/2 to 1 second of time (maybe more with lag), your taking on more damage getting upright. I think this is the part that gets everyone so extremely annoyed. I play a sorc and I don't really use it because (as mentioned by others), it's greyed out most of the time. Almost not worth having on your bar imo.

    So I say maybe an animation change could help, but I would really like the frags stun back. I honestly don't care too much what happens with rune cage.

    I don't honestly know, I do have sorcs but they are lowbie/newish characters and I haven't quite worked them out yet :D I do know that when my magplar gets hit by it, it's not a disaster most of the time - it's like a lot of things in PvP - if a number of things hit you at once you're going to be a pile of ash on the floor, individually it is survivable (at least for me) but there is a lengthy period where I cannot break CC which is the worst thing about it - that seems to last forever, and depending upon the situation that can kill me.

    But then I killed around 100 people yesterday with my jesus beams so I can't really complain too much.
    Edited by Epona222 on August 3, 2018 4:23PM
    GM - Ghost Sea Trading Co - NA PC

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  • Chilly-McFreeze
    Chilly-McFreeze
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    GawdSB wrote: »
    Why do you need compensation for a skill that shouldn't have been in the game from the start?

    You still will be a top class in the game, you'll just have to actually you know try and get some resistance instead of playing on easy mode.

    My Gawd, such ***. Shields, which are arguably the main and only defense for sorcs (since there is neither a snare removal not a reliably and efficient hot/burst heal), don't give a *** about how much resistance you have under them.

    Secondly, and most important, what the hell do resistance do for magsorcs ability to land their burst? Like in "oh look, if I slap on another piece of heavy armor, which BTW doesn't synergyze in any way with magsorcs passives and skills, I will be able to do something against competent players who know when to dodge"?

    But yes, current RC is easy mode. Just wondering where all the nerf request where when they changed RC from disorient to stun back then? The crying got loud when some otherwise decent theorycrafter put together some unplayable builds to break 10k tooltip on Summer Set PTS.
    Edited by Chilly-McFreeze on August 3, 2018 4:27PM
  • Urvoth
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    PapaWeeb wrote: »
    Rune cage should be removed entirely, magsorcs have so much delayed burst they are the class that needs a hard cc the least.
    Give the stun back to frags so I can free up some bar space, and nobody else in cyro has to complain about uncounterable burst

    Have fun fighting magDKs with Wings if that ends up happening. I'd love more free bar space too, but sorcs can't have their single stun completely negated by DKs.
  • gepe87
    gepe87
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    I wonder which sorc nerf people will ask after RC
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  • NBrookus
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    Urvoth wrote: »
    PapaWeeb wrote: »
    Rune cage should be removed entirely, magsorcs have so much delayed burst they are the class that needs a hard cc the least.
    Give the stun back to frags so I can free up some bar space, and nobody else in cyro has to complain about uncounterable burst

    Have fun fighting magDKs with Wings if that ends up happening. I'd love more free bar space too, but sorcs can't have their single stun completely negated by DKs.

    Wings don't do anything for force pulse, curse, fury, encase, streak (also a stun), mines, atro, meteor, dawnbreaker, etc.. You can pressure a DK into dropping Wings. Any DK that can sustain spamming them every 2-3 seconds while outhealing other pressure can't possibly kill you anyway.

    When frags stunned, sorcs still killed DKs and vice versa. Frags were strong but counterable.

  • The_Brosteen
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    I find the argument that if something is strong in an Xv1 scenario it shouldnt be in the game hilarious.

    You'd have to remove almost everything.

  • ManDraKE
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    The runecage nerf is a joke, the class is still overperforming, no need to worry.
  • Starlight_Knight
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    i say just give them a passive that has a 10k tooltip for damaging an enemy ... oh wait
  • Chilly-McFreeze
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    gepe87 wrote: »
    I wonder which sorc nerf people will ask after RC

    There it begins:
    ManDraKE wrote: »
    The runecage nerf is a joke, the class is still overperforming, no need to worry.

  • CyrusArya
    CyrusArya
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    Rune cage will still be strong after the patch, but balanced and with counterplay. Rune cage nerf isn’t taking something away but rather bringing something into line.
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  • ArchMikem
    ArchMikem
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    Compensation, lol.

    Im still waiting for my compensation for the proc set crit nerf.
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  • Urvoth
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    NBrookus wrote: »
    Urvoth wrote: »
    PapaWeeb wrote: »
    Rune cage should be removed entirely, magsorcs have so much delayed burst they are the class that needs a hard cc the least.
    Give the stun back to frags so I can free up some bar space, and nobody else in cyro has to complain about uncounterable burst

    Have fun fighting magDKs with Wings if that ends up happening. I'd love more free bar space too, but sorcs can't have their single stun completely negated by DKs.

    Wings don't do anything for force pulse, curse, fury, encase, streak (also a stun), mines, atro, meteor, dawnbreaker, etc.. You can pressure a DK into dropping Wings. Any DK that can sustain spamming them every 2-3 seconds while outhealing other pressure can't possibly kill you anyway.

    When frags stunned, sorcs still killed DKs and vice versa. Frags were strong but counterable.

    Encase and mines just root and are only close ranged, curse and fury rely on other skills to be effective, force pulse is great but not even a class ability and also isn't going to kill a DK without something else. The atro, meteor, and dawnbreaker are all great, but only the atro is class based and both it and meteor are so expensive that you aren't going to have them consistently available. Streak is the only real counter for wings aside from rune cage, and it is extremely expensive and only stuns for 1.5 seconds. You also have to move into melee range to actually stun a DK with streak.
  • Acrolas
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    Your complimentary basket has arrived.

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    signing off
  • Urvoth
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    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    I'd like for us to finally get a class spammable. Having one really opens up build possibilities since right now we're pretty shoehorned into what playstyle and builds we can use and be effective.
  • Beardimus
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    Morbash wrote: »
    Give stun back to C-Frags. Sorcs need a CC option other than destructive reach with a master staff. People shouldn't feel the need to farm dead content for a single weapon just so they can pvp on a mag sorc.

    Remove Streak's stacking cost increase. No other class ability has a stacking cost increase. Why should Streak? It has plenty of counters in the form of cost increase poisons, snares, stuns and spammable gap closers.
    Agreed.

    And anyone thinking that removing the buff to rune cage is still a buff doesn't realise that quite simply the Nerf sorc had before left us all really nerfed, zos buffed cage to aide that nerf but nerfed other things at the same time (mainly generic) and now is nerfing the thing they buffed, so now post buff Nerf clearly sorc will be more nerfed than when they were nerfed before and no one (bar scrubs) were moaning.

    It's simple really. They should have Nerfed the buffs, rebuff the nerfs (frag), buff the Nerf buffs and give us fricken Frag back as it was.

    Easy.
    Edited by Beardimus on August 3, 2018 6:57PM
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  • King_Thelon
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    CyrusArya wrote: »
    Rune cage will still be strong after the patch, but balanced and with counterplay. Rune cage nerf isn’t taking something away but rather bringing something into line.

    Rune Cage was not "strong" pre-Summerset outside of Xv1 scenarios. I don't see how a weaker version of it will be "strong" in Wolfhunter.

    Regardless, the point is that Cage was buffed to compensate for the frag nerf. The buff was bad, and is being retracted and then some (now also dodgeable). Considering the state sorcs were in pre-Summerset, where does that leave them going forward absent compensation for the cage nerf @CyrusArya ?

  • Oreyn_Bearclaw
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    Beardimus wrote: »
    Morbash wrote: »
    Give stun back to C-Frags. Sorcs need a CC option other than destructive reach with a master staff. People shouldn't feel the need to farm dead content for a single weapon just so they can pvp on a mag sorc.

    Remove Streak's stacking cost increase. No other class ability has a stacking cost increase. Why should Streak? It has plenty of counters in the form of cost increase poisons, snares, stuns and spammable gap closers.
    Agreed.

    And anyone thinking that removing the buff to rune cage is still a buff doesn't realise that quite simply the Nerf sorc had before left us all really nerfed, zos buffed cage to aide that nerf but nerfed other things at the same time (mainly generic) and now is nerfing the thing they buffed, so now post buff Nerf clearly sorc will be more nerfed than when they were nerfed before and no one (bar scrubs) were moaning.

    It's simple really. They should have Nerfed the buffs, rebuff the nerfs (frag), buff the Nerf buffs and give us fricken Frag back as it was.

    Easy.

    Say that ten times really fast. Haha
  • Priyasekarssk
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    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    ZOs is biased towards NBs. ESO is NBs is paradise. Just abandon the garbage class. You are wasting you time by arguing against a closed door. Magic sors are only meant for cannon fodder. Go with NB or DK and make your life easier. Magic sorc is complete garbage even with run cage.
    Edited by Priyasekarssk on August 3, 2018 7:08PM
  • King_Thelon
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    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    ZOs is biased towards NBs. ESO is NBs is paradise. Just abandon the garbage class. You are wasting you time by arguing against a closed door. Magic sors are only meant for cannon fodder. Go with NB or DK and make your life easier.

    I've been to the mountaintop, and in my aged years have little desire to roll a bottom-feeder NB. I'd rather C U somewhere else.
  • ezio45
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    id like to see rc receiver a weaker hard cc that is dodgable but not blockable and the damage changed to a weak dot for surge.... ya know giving us a way to heal without needing to slot a resto just for it.....

    Cfrag needs the stun back too
  • LadyLavina
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    Surely they won't ignore everyone's feedback entirely

    Lol you're a funny guy

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  • Priyasekarssk
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    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    ZOs is biased towards NBs. ESO is NBs is paradise. Just abandon the garbage class. You are wasting you time by arguing against a closed door. Magic sors are only meant for cannon fodder. Go with NB or DK and make your life easier.

    I've been to the mountaintop, and in my aged years have little desire to roll a bottom-feeder NB. I'd rather C U somewhere else.

    Of course you are wasting your time by levelling up a sorc. No debuffs. No instant burst. No damage boost. No proc sets
    Want to argue ? A templar can all your curse and wrath and smile on your face. A DK put wings and smile on your face. With CC immunity up, you cannot do anything. Just die. Magic sorcs only good at noobs and mud crabs.

    Shock going to do nothing in PVP. All people will be using firestaff. Not even 1 set viable for damage boost for magic sorc. Even templars have so many damage boosters than sorc including proc sets.

    Implosion only procs on shock damage. Pet boost garbage. No debuffs, if opponents have sufficient healing and resistence know how to block, you barely make any damage. Nearly 30 percent of sorc class passives are complete garbage in PVP. Complete garbage. Pet health garbage. Implosion garbage. Expert summoner - garbage. Exploitation - Garbage. Any way you will have major prophecy. Energized - garbage. With fire staff its every difficult to proc it. Have fun in procing with hurriance. Good luck. Rebate - Another Garbage. Many pet related things are garbage and not even viable to use in PVP. Many top PVP pros are completely ditching sorcs for a reason.

    Nothing will be done for magic sorc to be even make competive in PVP.

    If you know any NB or DK or even any class passive not being useful let me know. Magic sorc is always named as noobs class. Those NBs and DKs so called pros , wants cannon fodder .

    Good luck in arguing for the the garbage.
    Edited by Priyasekarssk on August 3, 2018 7:30PM
  • DuskMarine
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    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    you wont and shouldnt be sorcs have been needing nerfs since this game started to be honest and its good to see them getting nerfed.
  • RebornV3x
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    How bout we just remove sorc class from the game altogether and all get class change tokens its was shield stacking last year Rune Cage this year what will the bad kids moan about next.

    Anyways my life's not complete without my daily dose of nerf sorc threads
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  • Apherius
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    RebornV3x wrote: »
    How bout we just remove sorc class from the game altogether and all get class change tokens its was shield stacking last year Rune Cage this year what will the bad kids moan about next.

    Anyways my life's not complete without my daily dose of nerf sorc threads

    Let's all play MagNB, strong in PVP and god in PVE, and you will see max 1 thread about the issue each 6 month.

  • eso_lags
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    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    Gimped? I know you're trying to trigger me, and its worked....

    Hey @ZOS_Wrobel how about you give something to stam sorc and keep nerfing mag sorcs til they are on par with everyone else.. Ok glad we had this talk.
  • Valrien
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    itzTJ wrote: »
    Rune Cage needs to be removed from the game, alongside the rest of the Xv1 garbage that's been added since 1.6. If MagSorcs aren't compensated for the loss, however, the class is reverted to a weaker state than pre-Summerset.

    How is that acceptable @ZOS_Wrobel ?

    Should ZOS add the stun back to frags? Buff shields? Give Mag Sorc a class spammable? Remove the stacking cost from streak? Something else entirely?

    I can't wait to see what the class reps have proposed and for Zenimax to follow through. Surely they won't ignore everyone's feedback entirely and leave sorcs gimped for 6+ months again.

    Gimped? I know you're trying to trigger me, and its worked....

    Hey @ZOS_Wrobel how about you give something to stam sorc and keep nerfing mag sorcs til they are on par with everyone else.. Ok glad we had this talk.

    They are on-par. Everything is OP until you learn how to fight it.

    Except Templars. They'll never be OP
    Edited by Valrien on August 3, 2018 8:25PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
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  • King_Thelon
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    @itzTJ please link me your Mag Sorc content from CWC and Dragon Bones. I'm looking forward to it.
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