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What would make playing a tank fun?

  • profundidob16_ESO
    profundidob16_ESO
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    Don't try to turn tanks in DPS (or into healers for that matter). Instead add extra opportunities to their existing skills (or new skills) where through smart play they can further boost the group dps and/or survivibility.

    It needs to be implemented in such a way that it's done through mechanics or combination of skills, not through simply pressing 1 skill to activate the buff !

    practical example: for instance add the effect "Bestow Beserk" to 1 morph of the existing "shield wall" skill which -upon activating this skill- summons a purple beam from you to a player much like the "guard" skill, except you take 20% more dmge as a tank and the target player gains 20% dps for the duration of the beam. In addition every 5 seconds the effect increases with 10%. Beam breaks upon distance just like with guard. The skill only summons 1 beam but up to 2 beams can be simultaneously active.

    Smart usage of this skill could enable tanks to compensate for bad dps role players

    Edited by profundidob16_ESO on July 30, 2018 3:56PM
  • max_only
    max_only
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    And another thing:

    It would be nice if mechanics awarded tanks instead of punishing them. One mechanic could be if you block the bosses wind up successfully his damaged received goes up. Or maybe 3 times in a row. Or maybe a mechanic where only a tank could survive, someone with more than 20k health and you MUST have a tank in order to finish the fight.

    Also, werewolf tanking would be fun but I understand the resistance to that idea.

    Just... stop making boss encounters where taunting is thrown in the garbage.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Dubhliam
    Dubhliam
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    I think many more players would tank if you could do damage and tank at the same time.

    During the Wrath passive era, it was quite possible and quite fun.
    Nothing more satisfying than carrying the whole group (if the DDs are plain bad).

    To an extent this can be done today also.

    However, in order to have good DPS and be able to tank, you need extra game knowledge.
    Knowledge which is better directed somewhere else.

    A person that can play such a build likely already has some good DD friends that he can play with, so it is far more efficient for that person to make a classic tank with support sets such as Alkosh.
    >>>Detailed Justice System Concept thread<<<
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    max_only wrote: »
    Also, werewolf tanking would be fun but I understand the resistance to that idea.
    I can see no good reason that Werewolves shouldn't have a taunt rolled into one of their morphs for the upcoming DLC. I am DYING to tank with my werewolf. :(

    Has this been brought up in conversations with the crew, @ZOS_JessicaFolsom, @ZOS_GinaBruno?
  • LadyLethalla
    LadyLethalla
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    I watched a build video a while back of Gilliam's, for a NB tank - so I made one. He seems to be quite fun but I haven't actually dared to take him pugging a dungeon as yet.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • mikemacon
    mikemacon
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    Honestly I already think playing tank is fun. I main a DD, but when guildies need a tank I jump on the chance to change pace and play mine.
  • max_only
    max_only
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    I watched a build video a while back of Gilliam's, for a NB tank - so I made one. He seems to be quite fun but I haven't actually dared to take him pugging a dungeon as yet.

    I have a NB tank. I love him but his essential skills have been destroyed and I’m too demoralized to dust him off.

    #RevertSiphoningAttacks.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • PlagueSD
    PlagueSD
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    EvilCroc wrote: »
    AOE taunt.

    Not needed at all. If you feel you need an AOE taunt, you're not playing your tank correctly. On my magblade tank, I can "simulate" an AOE taunt in my opening rotation. Lightning blockade, run in, Sap Essence (Get aggro from damage AND healing), then hold block for a few seconds for my Swarm Mother's set to pull in ranged. I always have a nice neat pile at my feet when all the trash is dead. If needed, I'll single target taunt any "dangerous" mobs.
  • LadyLavina
    LadyLavina
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    Checkmath wrote: »
    Hey guys
    Lately there was that discussion about tanks not liking to mainly being responsible for debuffing enemies/buffing the group. Tanks surely want to be useful in one way or another and I bet some tanks would get bored, if they only would have to taunt and hold the boss at one position. Players are differently experienced, so that one player may be very stressed by only taunting and surviving as a tank, meanwhile others play the buff ***, because there is just nothing else to do between taunting, evading damage and healing up.
    So now for my question please just once forget about maximal dps of your group, about healing or the stable position of the boss. What kind of game or boss mechanics would make playing a tank exciting. Would you love to gather orbs or shards, which prevents you from being one-shotted? Would you like to have some tactical positioning of the boss, changes of fight places due to getting buffs or debuffs depending where the boss is placed? Maybe also constant change of places to even be able to do damage to the boss or preventing him from gaining additional mechanics when staying too long at one place? Or maybe some kind of task for the tanks like transporting an item from one place to another while tanking? It also could be sacrificing a lot of health for your group members by activating important synergies, which otherwise would kill your group when not activated (naturally it would kill everyone else but the tank when activating).
    So what would make it more fun for YOU to play a tank?

    @Checkmath

    A.O.E Taunt.

    That is all.

    I enjoy the *** out of tank as is, but seriously man, AoE taunt.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • paulsimonps
    paulsimonps
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    LadyLavina wrote: »
    Checkmath wrote: »
    Hey guys
    Lately there was that discussion about tanks not liking to mainly being responsible for debuffing enemies/buffing the group. Tanks surely want to be useful in one way or another and I bet some tanks would get bored, if they only would have to taunt and hold the boss at one position. Players are differently experienced, so that one player may be very stressed by only taunting and surviving as a tank, meanwhile others play the buff ***, because there is just nothing else to do between taunting, evading damage and healing up.
    So now for my question please just once forget about maximal dps of your group, about healing or the stable position of the boss. What kind of game or boss mechanics would make playing a tank exciting. Would you love to gather orbs or shards, which prevents you from being one-shotted? Would you like to have some tactical positioning of the boss, changes of fight places due to getting buffs or debuffs depending where the boss is placed? Maybe also constant change of places to even be able to do damage to the boss or preventing him from gaining additional mechanics when staying too long at one place? Or maybe some kind of task for the tanks like transporting an item from one place to another while tanking? It also could be sacrificing a lot of health for your group members by activating important synergies, which otherwise would kill your group when not activated (naturally it would kill everyone else but the tank when activating).
    So what would make it more fun for YOU to play a tank?

    @Checkmath

    A.O.E Taunt.

    That is all.

    I enjoy the *** out of tank as is, but seriously man, AoE taunt.

    RageFace.jpg
  • JimmyJuJu
    JimmyJuJu
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    LadyLavina wrote: »
    Checkmath wrote: »
    Hey guys
    Lately there was that discussion about tanks not liking to mainly being responsible for debuffing enemies/buffing the group. Tanks surely want to be useful in one way or another and I bet some tanks would get bored, if they only would have to taunt and hold the boss at one position. Players are differently experienced, so that one player may be very stressed by only taunting and surviving as a tank, meanwhile others play the buff ***, because there is just nothing else to do between taunting, evading damage and healing up.
    So now for my question please just once forget about maximal dps of your group, about healing or the stable position of the boss. What kind of game or boss mechanics would make playing a tank exciting. Would you love to gather orbs or shards, which prevents you from being one-shotted? Would you like to have some tactical positioning of the boss, changes of fight places due to getting buffs or debuffs depending where the boss is placed? Maybe also constant change of places to even be able to do damage to the boss or preventing him from gaining additional mechanics when staying too long at one place? Or maybe some kind of task for the tanks like transporting an item from one place to another while tanking? It also could be sacrificing a lot of health for your group members by activating important synergies, which otherwise would kill your group when not activated (naturally it would kill everyone else but the tank when activating).
    So what would make it more fun for YOU to play a tank?

    @Checkmath

    A.O.E Taunt.

    That is all.

    I enjoy the *** out of tank as is, but seriously man, AoE taunt.

    When you say AoE taunt, is that a ranged AoE taunt or more like elemental ring (in the destro line). I could see frost ring providing an AoE taunt if you are tanking with a frost staff. It's something different at least.
  • Rungar
    Rungar
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    a knockout mechanic where tanks get a chance to survive a boss heavy attack/killing blow based on their armor rating. Rather than dying they would get knocked out for 5 seconds, thrown across the screen and left with a few hp (0.1%).

    kind of like evasion for tanks but more specific and fun. Also a reason to choose armor over health and max out armor.


    29K armor=10% chance
    30k armor=15% chance
    31k armor=20% chance
    32k armor=30% chance

    1 minute cooldown of course
    Edited by Rungar on August 3, 2018 10:01PM
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