I like when "pro" players (not pro in fact) protecting "weaving" or talking about something, that has nothing to do with the initial post.
If you just can't read - are you sure, that you are 'pro'? Lol, not.
Please, point me where I am fighting against 'weaving'? If you can't - then, you are ignorants, sorry.
I am talking about animation cancellation, when skill does NOT visually playing at all. And I am suggesting (one of options) to allow AC with any skill or attack, as long as it became a 'feature'. How does it would affect your lovely weaving? Right - nohow. WTF you are arguing here then?
AC ruins PVP experience completely, when victim has no clues about his enemy actions. Completely has no clues, because skills and attacks becomes 'invisible' for him! (That's why last screenshot here - just a visual example for some slow and low visitors). Not enemy by himself, but his actions.
Was it intended by ZOS? Not. Otherwise why skills has their unique visuals and not just all the same "weapon smashing"? Answer is obvious, right? For me - yes.
And not, this is not the same as attacking from stealth. Stealth was intended and designed like that, and you can not be 100% time in the stealth while attacking at the same time.
Lol, I feel myself like a teacher who explan '2+2' for low school kids
A 2015 ESO live, where Wrobel acknowledged they "are embracing it. It's a part of the game, and we want people to be doing it"
Nah, it sounds as a bad excuse of impossibility to fix it.
"we want people to be doing it" - doing what? Macro using?
Also, it is going against any logic: if something can be interrupted by block (basically: pressing a button), why it can not be interrupted by another button press?
And again, there can be some urgent situation where you need to stop casting and block - it's OK. But skill must not be used here too.
And, if ZOS are happy with it - why skill animations are exists here at all?
Sabbathius wrote: »I would vote for changes, but not THOSE changes. The ability to interrupt should remain. BUT whatever it is you are interrupting shouldn't have its effect until a full animation completes. Meaning you can still block or roll away mid-strike if you need to, but you can't animation cancel any more and still get the payoff from canceled abilities. You do a full attack and get the effect, or you do an animation cancel and do nothing. Juking will still be a thing, just not spazzing out with animation cancels.
Why am I against animation canceling? Mainly because visually it looks absolutely dumb, and makes no logical sense. The graphics department spends time making these animations, and the game is based on animations to let the players know what attacks are being done, but both of these are nullified because the animation is simply canceled.
Second problem with animation canceling are macros. Yeah, they're against TOS, blah blah blah. Guess what? Tons of people still use them. And while some special snowflakes keep insisting that macros offer no advantage, logically if they offered no advantage, nobody would be using them. Secondly, even a simple macro (LA + Skill + tiny delay + Block) remapped to each individual skill makes light-weaving animation cancels fool-proof and very easy to use. And the difference between someone doing this manually, and sometimes messing it up if they press something too fast, and someone using a macro and doing it flawlessly every time, is pretty significant. With removal of animation canceling this will become much less of an issue.
Personally I'm convinced that the reason ZOS allow it is because they lack the capacity to fix it. Just like they can't seem to fix Cyrodiil lag and being stuck in loading screens for the past 3 years. There's no good "but it's fun!" argument for keeping being stuck in loading screens. So they don't know how to fix it. Most likely it's the same with animation canceling, and rather than keep banning people they just went and made this bug a feature.
@ResTandRespeC
Hell yes it's prevalent, and not just on PCs. I can't count the number of times I've seen certain players stack skills in a way that no human could do repetitively. There are even farming guilds here where I live in Manila that will set you up with the process.
The game is broken so we are stuck with ani cancelling, macros, etc. You can argue ad nauseum but it's clear the game is being played contrary to original design.
But, it's the best we have (for consoles) so until there is another, better MMO, my philosophy is to just find fun in it where we can.
For the record I light weave. That's my sin, lol. Well, that and wine, women and song...
@ResTandRespeC
Hell yes it's prevalent, and not just on PCs. I can't count the number of times I've seen certain players stack skills in a way that no human could do repetitively. There are even farming guilds here where I live in Manila that will set you up with the process.
The game is broken so we are stuck with ani cancelling, macros, etc. You can argue ad nauseum but it's clear the game is being played contrary to original design.
But, it's the best we have (for consoles) so until there is another, better MMO, my philosophy is to just find fun in it where we can.
For the record I light weave. That's my sin, lol. Well, that and wine, women and song...
They have adapted the content to ani cancelling. It was not originally intended as a feature to be used by all to max dps
stack burst in pvp without signalling.
It was viewed as an unintended consequence that they eventually embraced since they couldn't repair game design.
I like when "pro" players (not pro in fact) protecting "weaving" or talking about something, that has nothing to do with the initial post.
If you just can't read - are you sure, that you are 'pro'? Lol, not.
Please, point me where I am fighting against 'weaving'? If you can't - then, you are ignorants, sorry.
I am talking about animation cancellation, when skill does NOT visually playing at all. And I am suggesting (one of options) to allow AC with any skill or attack, as long as it became a 'feature'. How does it would affect your lovely weaving? Right - nohow. WTF you are arguing here then?
AC ruins PVP experience completely, when victim has no clues about his enemy actions. Completely has no clues, because skills and attacks becomes 'invisible' for him! (That's why last screenshot here - just a visual example for some slow and low visitors). Not enemy by himself, but his actions.
Was it intended by ZOS? Not. Otherwise why skills has their unique visuals and not just all the same "weapon smashing"? Answer is obvious, right? For me - yes.
And not, this is not the same as attacking from stealth. Stealth was intended and designed like that, and you can not be 100% time in the stealth while attacking at the same time.
Lol, I feel myself like a teacher who explan '2+2' for low school kids
Weaving is animation cancelling. When you light attack weave, you are cancelling the recovery portion of the light attack animation with the skill. This is the literal definition of animation cancelling: to cancel the animation of one action with another. So yes, you are talking about weaving.
There are visual cues to the action that aren't the character animation in itself. I just tested in-game with two friends, both against a target dummy (out of PVP combat) and against one of them (in PVP combat), and they can still see the slash effect of the base morph of Venomous Claw, Searing Strike. I doubt morphing would do much, so you absolutely can see the visual cue of Venomous Claw. Heroic Slash I tested myself against a target dummy, and while it was a much quicker animation which does make it harder to notice, you can notice it. A bunch of sparks pop out of your target when the attack connects. Given the fact that I also tested Searing Strike against a target dummy solo, and I had the exact same results as with my two friends, it's a fair assumption that Heroic Slash is the same. So there absolutely is visual cues to skills, you just need to know how to spot them.
Even without visual cues, though, there are other ways to tell you've been hit with skills. The main part of Venomous Claw is the dot, which will show up as a status effect in your buffs/debuffs list, which you should have given it is now a base game feature, but even then you have addons so S'rendarr is a much better choice.
And yes, it was absolutely intended by Zenimax. The current state of blocking in all content relies on animation cancelling to be done reliably. Same with roll dodging, same with bar swapping (go into veteran Maelstrom and try completing the last stage frantically keeping your heals going without bar swap cancelling), same with light/heavy attacking (some mechanics rely on light/heavy attacking, sometimes you need the resources/ultimate, and it adds more depth to combat). Trust me when I say that even if block cancelling were removed, you would want it added back in the moment you feel how sluggish and unresponsive combat becomes.
There is well known "mechanic" called as "cancel casting".
You can do it by: block (RMB) or swapping panels. And in the most cases skill work properly even if it takes 0,1 sec to your character to actually "cast" that skill.
Sure, if skill has cast time "instant". But skills are not instant - they all have some animation time, that cannot be interrupted by anything else (i.e. another skill cast), but only block or swap panels.
This gives unfair advantage to macro users. Sure, it can be done by hands, but much better to set a macro.
I'm not planning to discuss macro here, I have Logitech G15 keyboard and A4-Tech mouse. It is not a problem at all.
So, what I suggest (one of it):
1. Remove possibility to block or swap panels until your character has stopped animation. Probably, it would affect casting while blocking too.
2. Allow cancel cast animation by light or heavy attacks or another skill cast, at the same time, adding to all skills short noninterruptable timeout, that would affect blocking and swapping too.
3. All is fine, do not touch it at all
Animation cancelling is a problem that ZOS has no idea how to fix. One thing they could do though is cut weapon and spell damage by 50% while holding block. This would at least remove the incentive to ani cancel using block while also bringing block-casting into balance, which is also a problem currently.
It takes less time to learn animation cancelling then creating thread and posting how bad AC is.
FearlessOne_2014 wrote: »It is, however ZOS gave all ani-cancel users to include macro users their blessings. So you either abuse the hell out of it because ZOS says it's ok. Or you just keep getting wrecked by.
I like when "pro" players (not pro in fact) protecting "weaving" or talking about something, that has nothing to do with the initial post.
If you just can't read - are you sure, that you are 'pro'? Lol, not.
Please, point me where I am fighting against 'weaving'? If you can't - then, you are ignorants, sorry.
I am talking about animation cancellation, when skill does NOT visually playing at all. And I am suggesting (one of options) to allow AC with any skill or attack, as long as it became a 'feature'. How does it would affect your lovely weaving? Right - nohow. WTF you are arguing here then?
AC ruins PVP experience completely, when victim has no clues about his enemy actions. Completely has no clues, because skills and attacks becomes 'invisible' for him! (That's why last screenshot here - just a visual example for some slow and low visitors). Not enemy by himself, but his actions.
Was it intended by ZOS? Not. Otherwise why skills has their unique visuals and not just all the same "weapon smashing"? Answer is obvious, right? For me - yes.
And not, this is not the same as attacking from stealth. Stealth was intended and designed like that, and you can not be 100% time in the stealth while attacking at the same time.
Lol, I feel myself like a teacher who explan '2+2' for low school kids
Weaving is animation cancelling. When you light attack weave, you are cancelling the recovery portion of the light attack animation with the skill. This is the literal definition of animation cancelling: to cancel the animation of one action with another. So yes, you are talking about weaving.
There are visual cues to the action that aren't the character animation in itself. I just tested in-game with two friends, both against a target dummy (out of PVP combat) and against one of them (in PVP combat), and they can still see the slash effect of the base morph of Venomous Claw, Searing Strike. I doubt morphing would do much, so you absolutely can see the visual cue of Venomous Claw. Heroic Slash I tested myself against a target dummy, and while it was a much quicker animation which does make it harder to notice, you can notice it. A bunch of sparks pop out of your target when the attack connects. Given the fact that I also tested Searing Strike against a target dummy solo, and I had the exact same results as with my two friends, it's a fair assumption that Heroic Slash is the same. So there absolutely is visual cues to skills, you just need to know how to spot them.
Even without visual cues, though, there are other ways to tell you've been hit with skills. The main part of Venomous Claw is the dot, which will show up as a status effect in your buffs/debuffs list, which you should have given it is now a base game feature, but even then you have addons so S'rendarr is a much better choice.
And yes, it was absolutely intended by Zenimax. The current state of blocking in all content relies on animation cancelling to be done reliably. Same with roll dodging, same with bar swapping (go into veteran Maelstrom and try completing the last stage frantically keeping your heals going without bar swap cancelling), same with light/heavy attacking (some mechanics rely on light/heavy attacking, sometimes you need the resources/ultimate, and it adds more depth to combat). Trust me when I say that even if block cancelling were removed, you would want it added back in the moment you feel how sluggish and unresponsive combat becomes.
When ZOS said it wasn't intended - you still say it was. Okay
Even though I'm on console, so macros aren't really a problem here, I can definitely see this being annoying if I were on PC and not using macros. I refuse to join the "if it's not a problem on my system, then it's not a problem" boat. I feel for you PC players.
Animation cancelling is a problem that ZOS has no idea how to fix. One thing they could do though is cut weapon and spell damage by 50% while holding block. This would at least remove the incentive to ani cancel using block while also bringing block-casting into balance, which is also a problem currently.
Yes, I know about 'instant', prob you too if only you were able to read just 1st post... if only...
Also, I see no reasons to not allow AC with ANYTHING, as it was suggested in the 1st post
But reading sucks, right?
Yes, I know about 'instant', prob you too if only you were able to read just 1st post... if only...
Also, I see no reasons to not allow AC with ANYTHING, as it was suggested in the 1st post
But reading sucks, right?
I wasn’t referring to your initial months old post that got necrod. Rather I’m addressing the current conversation, which with this topic always devolves to how animation cancelling is a bug or exploit or somehow unfair when it is neither of these things.
To address your inital concern about macros tho, macros are not really a thing in this game. Anything a macro can do, a person can do. And the game is too situational and dynamic for a sequence of macros to ever really be effective. The only place where I see macros maybe being applicable is ganking, since if done right you control the whole process from engagement->kill in a gank. Other than that, anyone who has experience playing at a higher level will tell you macros are irrelevant.
https://youtu.be/eOUEzQ4k0GE?t=6sJust watched your vidhttps://youtu.be/eOUEzQ4k0GE?t=6s
Right from the start all see is abusing lower ping. Have any of you seen any skill used from 0:06 to 0:10? I've seen Dawnbraker and Jabs once.
And this is at your side! At your side it is barely visible already! What enemies have seen there? Do you really want to know? Nothing.
You can not post unneeded walls of text here, just make it shorter: "I wanna keep my advantage - that's it"