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[ZOS] Rework or remove cancel casting

  • jcm2606
    jcm2606
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    All is fine, do not touch it at all
    SilverWF wrote: »
    I like when "pro" players (not pro in fact) protecting "weaving" or talking about something, that has nothing to do with the initial post.
    If you just can't read - are you sure, that you are 'pro'? Lol, not.

    Please, point me where I am fighting against 'weaving'? If you can't - then, you are ignorants, sorry.

    I am talking about animation cancellation, when skill does NOT visually playing at all. And I am suggesting (one of options) to allow AC with any skill or attack, as long as it became a 'feature'. How does it would affect your lovely weaving? Right - nohow. WTF you are arguing here then?

    AC ruins PVP experience completely, when victim has no clues about his enemy actions. Completely has no clues, because skills and attacks becomes 'invisible' for him! (That's why last screenshot here - just a visual example for some slow and low visitors). Not enemy by himself, but his actions.

    Was it intended by ZOS? Not. Otherwise why skills has their unique visuals and not just all the same "weapon smashing"? Answer is obvious, right? For me - yes.

    And not, this is not the same as attacking from stealth. Stealth was intended and designed like that, and you can not be 100% time in the stealth while attacking at the same time.

    Lol, I feel myself like a teacher who explan '2+2' for low school kids :D

    Weaving is animation cancelling. When you light attack weave, you are cancelling the recovery portion of the light attack animation with the skill. This is the literal definition of animation cancelling: to cancel the animation of one action with another. So yes, you are talking about weaving.

    There are visual cues to the action that aren't the character animation in itself. I just tested in-game with two friends, both against a target dummy (out of PVP combat) and against one of them (in PVP combat), and they can still see the slash effect of the base morph of Venomous Claw, Searing Strike. I doubt morphing would do much, so you absolutely can see the visual cue of Venomous Claw. Heroic Slash I tested myself against a target dummy, and while it was a much quicker animation which does make it harder to notice, you can notice it. A bunch of sparks pop out of your target when the attack connects. Given the fact that I also tested Searing Strike against a target dummy solo, and I had the exact same results as with my two friends, it's a fair assumption that Heroic Slash is the same. So there absolutely is visual cues to skills, you just need to know how to spot them.

    Even without visual cues, though, there are other ways to tell you've been hit with skills. The main part of Venomous Claw is the dot, which will show up as a status effect in your buffs/debuffs list, which you should have given it is now a base game feature, but even then you have addons so S'rendarr is a much better choice.

    And yes, it was absolutely intended by Zenimax. The current state of blocking in all content relies on animation cancelling to be done reliably. Same with roll dodging, same with bar swapping (go into veteran Maelstrom and try completing the last stage frantically keeping your heals going without bar swap cancelling), same with light/heavy attacking (some mechanics rely on light/heavy attacking, sometimes you need the resources/ultimate, and it adds more depth to combat). Trust me when I say that even if block cancelling were removed, you would want it added back in the moment you feel how sluggish and unresponsive combat becomes.
    Edited by jcm2606 on August 2, 2018 1:54AM
  • ResTandRespeC
    ResTandRespeC
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    All is fine, do not touch it at all
    SilverWF wrote: »
    Reverb wrote: »
    A 2015 ESO live, where Wrobel acknowledged they "are embracing it. It's a part of the game, and we want people to be doing it"

    Nah, it sounds as a bad excuse of impossibility to fix it.
    "we want people to be doing it" - doing what? Macro using?
    Also, it is going against any logic: if something can be interrupted by block (basically: pressing a button), why it can not be interrupted by another button press?

    And again, there can be some urgent situation where you need to stop casting and block - it's OK. But skill must not be used here too.
    And, if ZOS are happy with it - why skill animations are exists here at all?

    People really think macro use is that prevelent? The problem with effective use of macros in a case like this is that for it to work properly (have the damage be delivered faster is all it does since you can't by pass the global cool down) you have to be aware of lag. So if you run with macros half the time its not going to actually deliver the damage any faster. Light attack weaving and bar swap cancelling are the only things that really increase dps and again wouldn't be very good to use on macro's for the same reason. In pve the only people who block cancel are people who have it programmed into their brain from back when it actually increased dps, and some like to do it in vma to push waves faster since it helps deliver the burst to the target faster.
  • ResTandRespeC
    ResTandRespeC
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    All is fine, do not touch it at all
    Sabbathius wrote: »
    I would vote for changes, but not THOSE changes. The ability to interrupt should remain. BUT whatever it is you are interrupting shouldn't have its effect until a full animation completes. Meaning you can still block or roll away mid-strike if you need to, but you can't animation cancel any more and still get the payoff from canceled abilities. You do a full attack and get the effect, or you do an animation cancel and do nothing. Juking will still be a thing, just not spazzing out with animation cancels.


    Why am I against animation canceling? Mainly because visually it looks absolutely dumb, and makes no logical sense. The graphics department spends time making these animations, and the game is based on animations to let the players know what attacks are being done, but both of these are nullified because the animation is simply canceled.


    Second problem with animation canceling are macros. Yeah, they're against TOS, blah blah blah. Guess what? Tons of people still use them. And while some special snowflakes keep insisting that macros offer no advantage, logically if they offered no advantage, nobody would be using them. Secondly, even a simple macro (LA + Skill + tiny delay + Block) remapped to each individual skill makes light-weaving animation cancels fool-proof and very easy to use. And the difference between someone doing this manually, and sometimes messing it up if they press something too fast, and someone using a macro and doing it flawlessly every time, is pretty significant. With removal of animation canceling this will become much less of an issue.


    Personally I'm convinced that the reason ZOS allow it is because they lack the capacity to fix it. Just like they can't seem to fix Cyrodiil lag and being stuck in loading screens for the past 3 years. There's no good "but it's fun!" argument for keeping being stuck in loading screens. So they don't know how to fix it. Most likely it's the same with animation canceling, and rather than keep banning people they just went and made this bug a feature.

    Proof of marco users plz
  • Gorilla
    Gorilla
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    Remove possibility to block or swap panels until your character has stopped animation
    @ResTandRespeC

    Hell yes it's prevalent, and not just on PCs. I can't count the number of times I've seen certain players stack skills in a way that no human could do repetitively. There are even farming guilds here where I live in Manila that will set you up with the process.

    The game is broken so we are stuck with ani cancelling, macros, etc. You can argue ad nauseum but it's clear the game is being played contrary to original design.

    But, it's the best we have (for consoles) so until there is another, better MMO, my philosophy is to just find fun in it where we can.

    For the record I light weave. That's my sin, lol. Well, that and wine, women and song...
  • ResTandRespeC
    ResTandRespeC
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    All is fine, do not touch it at all
    Gorilla wrote: »
    @ResTandRespeC

    Hell yes it's prevalent, and not just on PCs. I can't count the number of times I've seen certain players stack skills in a way that no human could do repetitively. There are even farming guilds here where I live in Manila that will set you up with the process.

    The game is broken so we are stuck with ani cancelling, macros, etc. You can argue ad nauseum but it's clear the game is being played contrary to original design.

    But, it's the best we have (for consoles) so until there is another, better MMO, my philosophy is to just find fun in it where we can.

    For the record I light weave. That's my sin, lol. Well, that and wine, women and song...

    Sorry that sounds more like a desync issue then animation canceling. There is no way to get past global cool-down.
  • Gorilla
    Gorilla
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    Remove possibility to block or swap panels until your character has stopped animation
    @jcm2606

    They have adapted the content to ani cancelling. It was not originally intended as a feature to be used by all to max dps and stack burst in pvp without signalling. This has been clearly discussed by them in 2014, prior to 1.5. It was viewed as an unintended consequence that they eventually embraced since they couldn't repair game design.
  • idk
    idk
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    All is fine, do not touch it at all
    Gorilla wrote: »
    @ResTandRespeC

    Hell yes it's prevalent, and not just on PCs. I can't count the number of times I've seen certain players stack skills in a way that no human could do repetitively. There are even farming guilds here where I live in Manila that will set you up with the process.

    The game is broken so we are stuck with ani cancelling, macros, etc. You can argue ad nauseum but it's clear the game is being played contrary to original design.

    But, it's the best we have (for consoles) so until there is another, better MMO, my philosophy is to just find fun in it where we can.

    For the record I light weave. That's my sin, lol. Well, that and wine, women and song...

    No offense to your good senses but a good player does not need a macro. A bad player will screw it up regardless of how good someone sets up the macros. When a macro screws up it is so obvious and funny.

    Also the game has not adapted to AC. AC has been around since the beginning of the game. It is not broken. Just merely the result of the requirement that we need to be able to block at any given moment in this game. The GCD controls the minimum time required per skill and no macro or skilled player can bypass the GCD.
    Edited by idk on August 2, 2018 5:36AM
  • Gprime31
    Gprime31
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    All is fine, do not touch it at all
    L2P or go play wow if you don’t like it
  • Kaartinen
    Kaartinen
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    All is fine, do not touch it at all
    It's absolutely fine as it is. Combat is already too slow. Leave it alone.
  • Hulda
    Hulda
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    All is fine, do not touch it at all
    Combat in ESO would be really boring without weaving/barswap cancelling. But I guess some people can't weave to go over 30k DPS so they just want everyone's else DPS to suck too. In PVP it doesn't matter, everyone uses same skills anyway so you can expect what is NB in stealth next to you going to do.
    Edited by Hulda on August 2, 2018 5:54AM
  • jcm2606
    jcm2606
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    All is fine, do not touch it at all
    Gorilla wrote: »
    They have adapted the content to ani cancelling. It was not originally intended as a feature to be used by all to max dps

    While they didn't anticipate that players would learn to use it to squeeze out some extra DPS, they absolutely intended for players to use it to some extent. Hell, you even use it and you don't even realise it! 9 out of 10 times when you block an incoming attack, you've just animation cancelled!

    I've said this 3 or 4 times now. Animation cancelling, or rather the priority system which leads to animation cancelling, is an intended gameplay mechanic. It is a feature of the combat system that allows players to responsively and reliably use defensive actions when necessary. Unlike other MMO's, where blocking and dodging are automated based on a percent chance to block/dodge an attack, ESO requires you to actively block or dodge the attack.

    Look at any veteran dungeon, specifically the "2" dungeons where there are mechanics, and you can see this. Any sort of one shot mechanic relies on animation cancelling in order for the player to actually block or dodge the attack. Imagine if you had a one shot AOE attack a boss just started winding up, but you were in the middle of casting Dizzying Swing or Flurry or Biting Jabs. You would naturally hit the roll dodge button and roll backwards out of the AOE, right? Well that relies on roll dodge being a higher priority, hence taking precedence over the skill, cancelling the skill in order to perform the roll dodge. If animation cancelling, or rather the priority system, were to be removed, you would not be able to roll dodge, and hence you would likely die to an attack that you didn't necessarily know was coming.

    Want another example? The final boss of Hel Ra Citadel. In execute phase, he has a mechanic where he raises his sword in the air and shoots balls of light out to all players. Even on normal, you must block the attack, otherwise you'll be two-shot. Naturally you'd just block, right? Whelp, again, that relies on animation cancelling in order to perform reliably. What if somebody is stuck in a channeled ability, say Templar's Radiant Destruction? If the priority system wasn't in place, you wouldn't be able to attack, and hence you'd die.

    Another? Veteran Maelstrom Arena, specifically stages 5 onwards. This can get so hectic that every single second counts. You need to be on top of everything to survive, especially in later stages. What if you need to recast Vigor, as it has fallen off? Well, bar swap cancelling is more or less mandatory here, especially if you were casting skills that have awkward animations, such as Caltrops, Endless Hail (to an extent), or any skill that is either channeled or has a cast time.
    Gorilla wrote: »
    stack burst in pvp without signalling.

    I showed in my last comment that there are visual cues to skills, even when they're cancelled in such a way that it goes: LA -> Skill -> Bash. Venomous Claw still showed the slash effect, and Heroic Slash still showed the spark effect as the shield connected with the target. So yes, there is signalling, you just need to know what you're watching for.

    And it doesn't allow you to stack burst. The GCD is still in effect. You can only ever cast one ability per second, no amount of animation cancelling will stop that. Bash cancelling basically deals next to no damage, so bash cancelling is irrelevant. And light attack weaving does deal a good amount of damage, but even if they didn't light attack weave, the skill would still hit just as hard (with the exception of Imbue Weapon, which is useless if it isn't used alongside weaving). Especially in the case of the OP. What killed him wasn't the skills, but all the dot's.
    Gorilla wrote: »
    It was viewed as an unintended consequence that they eventually embraced since they couldn't repair game design.

    What they meant was they couldn't repair it without drastically changing how the combat system feels. Again, I can guarantee if animation cancelling were removed, you would want it added back in immediately after the patch went live.

  • Uviryth
    Uviryth
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    @TE
    I´m afraid at this point you can only do what we all do.
    Find another mmo with a non-broken combatsystem and wait for a miracle in the future of ESO.
    But dont hold your breath.
  • ZeroXFF
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    I'm not a fan of how animation cancelling is used by players and how it's become a necessity, but what you're suggesting would make the game unplayable. Animation cancelling by itself is not a bug, it's what keeps the game responsive. If you want to know what an action MMO without animation cancelling feels like, go try Tera, where your char can't move out of a red zone because you're locked in an animation during which you can't move because it involves a recoil for your gun or something like that. That would be horrible for ESO.

    What would however be good for the game is if light attacks and skills were put on the same global cooldown, and the skills and sets requiring light attack weaving were adjusted accordingly. Maybe put the bar swap on the same GCD too to put people with high latency at a smaller disadvantage and make people treat a bar swap like drawing an actual separate weapon rather than an extension of the front bar. But block cancelling and dodge roll cancelling must stay, it's what makes this game what it is, a fast-paced action MMO.

    Another thing that should happen in ESO is shortening all long skill animations to the length of the GCD so that people who can't or don't know how to animation cancel them aren't at such a big disadvantage.
  • SilverWF
    SilverWF
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    Allow cancel cast animation by light or heavy attacks or another skill cast
    jcm2606 wrote: »
    SilverWF wrote: »
    I like when "pro" players (not pro in fact) protecting "weaving" or talking about something, that has nothing to do with the initial post.
    If you just can't read - are you sure, that you are 'pro'? Lol, not.

    Please, point me where I am fighting against 'weaving'? If you can't - then, you are ignorants, sorry.

    I am talking about animation cancellation, when skill does NOT visually playing at all. And I am suggesting (one of options) to allow AC with any skill or attack, as long as it became a 'feature'. How does it would affect your lovely weaving? Right - nohow. WTF you are arguing here then?

    AC ruins PVP experience completely, when victim has no clues about his enemy actions. Completely has no clues, because skills and attacks becomes 'invisible' for him! (That's why last screenshot here - just a visual example for some slow and low visitors). Not enemy by himself, but his actions.

    Was it intended by ZOS? Not. Otherwise why skills has their unique visuals and not just all the same "weapon smashing"? Answer is obvious, right? For me - yes.

    And not, this is not the same as attacking from stealth. Stealth was intended and designed like that, and you can not be 100% time in the stealth while attacking at the same time.

    Lol, I feel myself like a teacher who explan '2+2' for low school kids :D

    Weaving is animation cancelling. When you light attack weave, you are cancelling the recovery portion of the light attack animation with the skill. This is the literal definition of animation cancelling: to cancel the animation of one action with another. So yes, you are talking about weaving.

    There are visual cues to the action that aren't the character animation in itself. I just tested in-game with two friends, both against a target dummy (out of PVP combat) and against one of them (in PVP combat), and they can still see the slash effect of the base morph of Venomous Claw, Searing Strike. I doubt morphing would do much, so you absolutely can see the visual cue of Venomous Claw. Heroic Slash I tested myself against a target dummy, and while it was a much quicker animation which does make it harder to notice, you can notice it. A bunch of sparks pop out of your target when the attack connects. Given the fact that I also tested Searing Strike against a target dummy solo, and I had the exact same results as with my two friends, it's a fair assumption that Heroic Slash is the same. So there absolutely is visual cues to skills, you just need to know how to spot them.

    Even without visual cues, though, there are other ways to tell you've been hit with skills. The main part of Venomous Claw is the dot, which will show up as a status effect in your buffs/debuffs list, which you should have given it is now a base game feature, but even then you have addons so S'rendarr is a much better choice.

    And yes, it was absolutely intended by Zenimax. The current state of blocking in all content relies on animation cancelling to be done reliably. Same with roll dodging, same with bar swapping (go into veteran Maelstrom and try completing the last stage frantically keeping your heals going without bar swap cancelling), same with light/heavy attacking (some mechanics rely on light/heavy attacking, sometimes you need the resources/ultimate, and it adds more depth to combat). Trust me when I say that even if block cancelling were removed, you would want it added back in the moment you feel how sluggish and unresponsive combat becomes.

    Aren't you in the Jen Psaki club? :D

    When ZOS said it wasn't intended - you still say it was. Okay

    Visual cues? Where? In the spherics circumstances? Lol, how about always lagging and loosing packets Cyro?

    Your attempts to defend obviously broken and bad designed mechs has no sense absolutely.

    This crap can be protected only by: macro-users or that ones, who living closer to server (not geographically - prevention of ignorants responses) and has this onnly advantage, without that they can't do anything.
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    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • idk
    idk
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    All is fine, do not touch it at all
    SilverWF wrote: »
    There is well known "mechanic" called as "cancel casting".
    You can do it by: block (RMB) or swapping panels. And in the most cases skill work properly even if it takes 0,1 sec to your character to actually "cast" that skill.
    Sure, if skill has cast time "instant". But skills are not instant - they all have some animation time, that cannot be interrupted by anything else (i.e. another skill cast), but only block or swap panels.
    This gives unfair advantage to macro users. Sure, it can be done by hands, but much better to set a macro.
    I'm not planning to discuss macro here, I have Logitech G15 keyboard and A4-Tech mouse. It is not a problem at all.

    So, what I suggest (one of it):
    1. Remove possibility to block or swap panels until your character has stopped animation. Probably, it would affect casting while blocking too.
    2. Allow cancel cast animation by light or heavy attacks or another skill cast, at the same time, adding to all skills short noninterruptable timeout, that would affect blocking and swapping too.
    3. All is fine, do not touch it at all

    It is actually called animation canceling.

    The reason it exists is so we can block when needed so it is clear Zos will not remove our ability to block.

    GCD must pass for a skill to fire anyhow and this is the control


    Zos has tweaked the ability to animation cancel a bit since the game launched but it is clear it will remain in the game. I am merely pointing out the most valid reason why and the control in the game since based on the OP not everyone understands.
  • CyrusArya
    CyrusArya
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    All is fine, do not touch it at all
    ZOS patched out invisible attacks years ago. They literally addressed the issue and therefore legitimized it. Think about it logically. You can only “cancel” instant abilities. Instant. Meaning the action takes place the instant you cast the skill. All that cancelling does now is make combos more seamless and fluid by removing the visual “fluff” between actions.

    If people are having issues with cancelling still, it’s cus they are slow in the head. Crying about it in 2018 is just asking to dumb the game down to cater to the lowest common denominator. And to that I, as does this poll, say no thanks.
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  • Shadowmaster
    Shadowmaster
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    Remove possibility to block or swap panels until your character has stopped animation
    Solariken wrote: »
    Animation cancelling is a problem that ZOS has no idea how to fix. One thing they could do though is cut weapon and spell damage by 50% while holding block. This would at least remove the incentive to ani cancel using block while also bringing block-casting into balance, which is also a problem currently.

    why are animations firing at all after a skill fires?

    WHAT PLAYER IS DEMANDING ANIMATIONS THAT PROVIDE NO IN GAME VALUE

    Serious question here I mean lets not lose sight of the issue
  • Shadowmaster
    Shadowmaster
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    Remove possibility to block or swap panels until your character has stopped animation
    Juhasow wrote: »
    It takes less time to learn animation cancelling then creating thread and posting how bad AC is.

    Yeah I can pistol glitch in Escape from Tarkov too that doesnt mean it makes sense to have it in the game by (bad) design.
  • Shadowmaster
    Shadowmaster
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    Remove possibility to block or swap panels until your character has stopped animation
    It is, however ZOS gave all ani-cancel users to include macro users their blessings. So you either abuse the hell out of it because ZOS says it's ok. Or you just keep getting wrecked by.

    Dude throw a macro on your bar, be first in BGs for a pass, and realize this games pvp is a joke that will never be as good as it could be because the studio isnt prioritizing it.

    No one in ESO is getting banned for macros. LOL I mean there are people who have been macroing here since 1.1 give me a break.
  • Curylllic
    Curylllic
    Soul Shriven
    What about if they implemented a limiter on all animations to end no later than 750ms after the ability button was pressed?
    There would be some outliers in this such as wrecking blow, jabs, (channeled abilities) etc..
  • XxCaLxX
    XxCaLxX
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    I would straight up drop eso if it wasn’t for animation canceling. This is why I can’t use dark exchange on sorc. You hit the button and bar swap to hit other abilities but realize character is still doing animation for it. I’m sorry for anyone that is unable to hit a button then has to go into deep thought on what button to hit next but slow combat would kill eso.
  • _Ahala_
    _Ahala_
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    All is fine, do not touch it at all
    Do you have any idea how long the animations are for warden? Your buffs would run out before you could finish the animations for buffing up...
  • idk
    idk
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    All is fine, do not touch it at all
    SilverWF wrote: »
    jcm2606 wrote: »
    SilverWF wrote: »
    I like when "pro" players (not pro in fact) protecting "weaving" or talking about something, that has nothing to do with the initial post.
    If you just can't read - are you sure, that you are 'pro'? Lol, not.

    Please, point me where I am fighting against 'weaving'? If you can't - then, you are ignorants, sorry.

    I am talking about animation cancellation, when skill does NOT visually playing at all. And I am suggesting (one of options) to allow AC with any skill or attack, as long as it became a 'feature'. How does it would affect your lovely weaving? Right - nohow. WTF you are arguing here then?

    AC ruins PVP experience completely, when victim has no clues about his enemy actions. Completely has no clues, because skills and attacks becomes 'invisible' for him! (That's why last screenshot here - just a visual example for some slow and low visitors). Not enemy by himself, but his actions.

    Was it intended by ZOS? Not. Otherwise why skills has their unique visuals and not just all the same "weapon smashing"? Answer is obvious, right? For me - yes.

    And not, this is not the same as attacking from stealth. Stealth was intended and designed like that, and you can not be 100% time in the stealth while attacking at the same time.

    Lol, I feel myself like a teacher who explan '2+2' for low school kids :D

    Weaving is animation cancelling. When you light attack weave, you are cancelling the recovery portion of the light attack animation with the skill. This is the literal definition of animation cancelling: to cancel the animation of one action with another. So yes, you are talking about weaving.

    There are visual cues to the action that aren't the character animation in itself. I just tested in-game with two friends, both against a target dummy (out of PVP combat) and against one of them (in PVP combat), and they can still see the slash effect of the base morph of Venomous Claw, Searing Strike. I doubt morphing would do much, so you absolutely can see the visual cue of Venomous Claw. Heroic Slash I tested myself against a target dummy, and while it was a much quicker animation which does make it harder to notice, you can notice it. A bunch of sparks pop out of your target when the attack connects. Given the fact that I also tested Searing Strike against a target dummy solo, and I had the exact same results as with my two friends, it's a fair assumption that Heroic Slash is the same. So there absolutely is visual cues to skills, you just need to know how to spot them.

    Even without visual cues, though, there are other ways to tell you've been hit with skills. The main part of Venomous Claw is the dot, which will show up as a status effect in your buffs/debuffs list, which you should have given it is now a base game feature, but even then you have addons so S'rendarr is a much better choice.

    And yes, it was absolutely intended by Zenimax. The current state of blocking in all content relies on animation cancelling to be done reliably. Same with roll dodging, same with bar swapping (go into veteran Maelstrom and try completing the last stage frantically keeping your heals going without bar swap cancelling), same with light/heavy attacking (some mechanics rely on light/heavy attacking, sometimes you need the resources/ultimate, and it adds more depth to combat). Trust me when I say that even if block cancelling were removed, you would want it added back in the moment you feel how sluggish and unresponsive combat becomes.

    When ZOS said it wasn't intended - you still say it was. Okay

    Zos never said AC was intended. They did say it was unintended but now an official part of the game.

    They understood this game required a very active means to avoid and mitigate damage and being able to block and move appropriately is a requirement in this game. In the design that ensued we were able to AC.

    In the end Zos, like many of us, realized AC was not a bad thing for the game but permitted a more fluid and robust combat system.

    In other words, AC is here to stay.
    Edited by idk on August 2, 2018 3:56PM
  • Mureel
    Mureel
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    All is fine, do not touch it at all
    RT_Frank wrote: »
    Even though I'm on console, so macros aren't really a problem here, I can definitely see this being annoying if I were on PC and not using macros. I refuse to join the "if it's not a problem on my system, then it's not a problem" boat. I feel for you PC players. :)

    Sorry to say but the only time macros would help you is on a target dummy, where mass cheese can give a more favourable result than reality too.

    No one worth a darn is using macros in pve.

    The only people who say things like this are people who really do not know how to play their characters.

    It consists of nothing more than light attack and use a skill.

    Do not spam keys and do not wait for full animation to finish.

    It just takes a few days of practise to train yourself to click left mouse key then hit a button.

    If you really cannot click a mouse key with one hand and press a keyboard or side mouse key - all the reworking on Earth won't help you.

    Best wishes!
  • ItsNebula
    ItsNebula
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    All is fine, do not touch it at all
    And do you have ANY idea on how much of an affect thatll have in PvP?
    That will LITERALLY mean the difference of life or death in PvP...
    Especially for classes that need to swap bars really fast to cast shields, vigor, rally whatever and swap back to throw in dmg...

    [snip]

    [edited to remove inappropriate content]
    Edited by ZOS_Ragnar on August 3, 2018 1:06PM
  • ItsNebula
    ItsNebula
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    All is fine, do not touch it at all
    Solariken wrote: »
    Animation cancelling is a problem that ZOS has no idea how to fix. One thing they could do though is cut weapon and spell damage by 50% while holding block. This would at least remove the incentive to ani cancel using block while also bringing block-casting into balance, which is also a problem currently.

    Or or or... hear me out...
    You can L2P and learn to do it yourself :)
    ZOS mentioned it being a mechanic, then you have the bads like you that think its a bug or some other BS.
  • nnargun
    nnargun
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    All is fine, do not touch it at all
    Not again...
    [PC EU][GERMAN][ENGLISH][730~ CP]
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  • CyrusArya
    CyrusArya
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    All is fine, do not touch it at all
    SilverWF wrote: »
    Yes, I know about 'instant', prob you too if only you were able to read just 1st post... if only...

    Also, I see no reasons to not allow AC with ANYTHING, as it was suggested in the 1st post

    But reading sucks, right?

    I wasn’t referring to your initial months old post that got necrod. Rather I’m addressing the current conversation, which with this topic always devolves to how animation cancelling is a bug or exploit or somehow unfair when it is neither of these things.

    To address your inital concern about macros tho, macros are not really a thing in this game. Anything a macro can do, a person can do. And the game is too situational and dynamic for a sequence of macros to ever really be effective. The only place where I see macros maybe being applicable is ganking, since if done right you control the whole process from engagement->kill in a gank. Other than that, anyone who has experience playing at a higher level will tell you macros are irrelevant.
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  • SilverWF
    SilverWF
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    Allow cancel cast animation by light or heavy attacks or another skill cast
    CyrusArya wrote: »
    SilverWF wrote: »
    Yes, I know about 'instant', prob you too if only you were able to read just 1st post... if only...

    Also, I see no reasons to not allow AC with ANYTHING, as it was suggested in the 1st post

    But reading sucks, right?

    I wasn’t referring to your initial months old post that got necrod. Rather I’m addressing the current conversation, which with this topic always devolves to how animation cancelling is a bug or exploit or somehow unfair when it is neither of these things.

    To address your inital concern about macros tho, macros are not really a thing in this game. Anything a macro can do, a person can do. And the game is too situational and dynamic for a sequence of macros to ever really be effective. The only place where I see macros maybe being applicable is ganking, since if done right you control the whole process from engagement->kill in a gank. Other than that, anyone who has experience playing at a higher level will tell you macros are irrelevant.

    Just watched your vid
    https://youtu.be/eOUEzQ4k0GE?t=6s
    Right from the start all see is abusing lower ping. Have any of you seen any skill used from 0:06 to 0:10? I've seen Dawnbraker and Jabs once.
    And this is at your side! At your side it is barely visible already! What enemies have seen there? Do you really want to know? Nothing.

    You can not post unneeded walls of text here, just make it shorter: "I wanna keep my advantage - that's it"
    • PC EU. Ebonheart Pact. CP 1k+
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    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • CyrusArya
    CyrusArya
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    All is fine, do not touch it at all
    SilverWF wrote: »
    Just watched your vid
    https://youtu.be/eOUEzQ4k0GE?t=6s
    Right from the start all see is abusing lower ping. Have any of you seen any skill used from 0:06 to 0:10? I've seen Dawnbraker and Jabs once.
    And this is at your side! At your side it is barely visible already! What enemies have seen there? Do you really want to know? Nothing.

    You can not post unneeded walls of text here, just make it shorter: "I wanna keep my advantage - that's it"

    Lol what? That’s cus no other skills were used other than dawnbreaker and jabs. That’s two Ravager Stamplars dropping dawnbreakers, of course they melted. You can see the ravager proc right before I drop my DB. You can actually see the 11 and 13k hits. You literally picked the worst example to prove your point. That isn’t even animation cancelling buddy, that’s raw power and the reason I love stamplar. If anything, you should have found something from the Nightblade portion of the video, a class that cancels much more smoothly and effectively than Templar.

    The only advantage I wanna keep is the skillful use of the combat system that comes from experience. Something anyone can acquire. The dynamic combat system and its fast pace is what makes the game fun. Stop trying to dumb it down. Nothing should ever be designed around incompetence.
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