Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.
zParallaxz wrote: »Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.
What’s really funny is malefic wreath used to do that lol.
Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.
Yeah I think Rune Cage should also be barely visible bugged as hell AoE hard CC that when stun ends apply additionally 50% snare and minor maim. Oh and give it a passive that applies major resistances buffs when used so it's no longer needed to have skill that does that which saves skill slot and resources.
Get real...
Rune cage heals you when you hit with it and gives you minor intellect giving you spell crit via passives. Give me rune cage and Ill give you fear
Ahem Fear gives you major buffs to spell resist and armor, and applies minor maim target. Way better than healing you for like 800 in Cyro and giving you 3% spell crit.......
Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.
Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.
Yeah I think Rune Cage should also be barely visible bugged as hell AoE hard CC that when stun ends apply additionally 50% snare and minor maim. Oh and give it a passive that applies major resistances buffs when used so it's no longer needed to have skill that does that which saves skill slot and resources.
Get real...
Rune cage heals you when you hit with it and gives you minor intellect giving you spell crit via passives. Give me rune cage and Ill give you fear
Ahem Fear gives you major buffs to spell resist and armor, and applies minor maim target. Way better than healing you for like 800 in Cyro and giving you 3% spell crit.......
Oh I see the big circus started with clowns, dancers and all, good, the more the better.
I main a magplar and I wish both fear and rune cage would go for the most basic reason many people is pissed off about them and there is no need to pose as an expert to state a fact:
they are both broken skills being too hard to break free.
Since these skills both present the same issue ZOS doesn't seem able to fix, they better check them both.
And this is what I would like to achieve with this thread, remind them to check about this issue and if not able to fix it, give treatment to both.
Hope it's clear, ain't nobody got time for the circus, my message is to ZOS and I think it' pretty simple and clear, if this game can't handle CC being half of the time unbreakable, then check them, not only one.
Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.
Seriously man, so now you defend FEAR a skill everyone agrees is broken for as long as its been about. Wow. Just wow.
I'll be glad when rune cage is nerfed so the 10k tooltip quotes can stop. I'm sure they will be directed elsewhere tho lol
Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it.
Yeah, I think I don't usually play naked to get 9-10k tooltip damage from rune cage.
And the range is the only anti ganker counter, it's also compensated in Fear by the fact you are moving around like a fool which can cause other sort of trouble, like nullifying healing from earthgore or the aoe an healer is trying to put on you.
Fear isn't range cc, and it doesn't deal dmg. I think it's ok.
Nightblades can sneak up on you and use fear without you even knowing they are there, and at that point, the range is irrelevant because the nightblade is already directly on top of you. At least with Rune Cage you have the opportunity to see your enemy before being thrown into a buggy CC.
Fear isn't range cc, and it doesn't deal dmg. I think it's ok.
Nightblades can sneak up on you and use fear without you even knowing they are there, and at that point, the range is irrelevant because the nightblade is already directly on top of you. At least with Rune Cage you have the opportunity to see your enemy before being thrown into a buggy CC.
Make fear work from 41m aswell then we can talk about that..
Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it.
Yeah, these double standards are really annoying. Fear has been an issue for years now and ZOS never addressed it, because they don't want to upset their pet stamblades.
Forums are just run by stamblades. Look how many there are complaining about a skill that works just as their own, which they consider to be perfectly fine. If ZOS made Rune Cage blockable but kept in undodgeable they would still be here whining.
They are still upset that they can't one-shot people from stealth anymore. Took ZOS ages to address the proc sets issue b/c they didn't want to upset their pets.Make fear work from 41m aswell then we can talk about that..
No problem. But we will have to take away NBs gap closers then. Oh and make sure it only stuns 1 target!Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it.
9k-10k tool tip that translates into around 1.5k actual damage dealt. Take your 1.5k damage and give me Minor Maim and a 50% slow. But I bet if they switch the secondary effects on Fear and Rune Cage the forums would be full of stamblades complaining how OP it was for an unblockable and undodgeable hard CC to also apply Minor Maim and 50% slow. Stamblade are and always have been the biggest crybabies and hypocrites in this game.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Oreyn_Bearclaw wrote: »The better comparison is fossilize not fear. With the proposed changes, fossilize will be a stronger skill than rune cage. Hard CC that goes through stun and block, which is follows by a soft CC. It’s a double attack on your Stam pool. The mechanic requires you to CC break and then immediately dodgeroll, which is frankly absurd.
RC will effectively be a dodgeable ranged stun at this point, and you know they are going to overdue the telegraph they are talking about giving it. The damage will be absolutely meaningless as anyone who lets the stun run its full duration is dead either way.
Typical ZOS. They buff a skill one patch, and the next it ends up weaker than it was in the first place.
DeadlyRecluse wrote: »I think that removing unblockable+undodgeable CC in general would be a good design decision: have some CC be unblockable, and other CC be undodgeable, but not both. Having both attributes leads to some overloaded skills, imo.
Forums are indeed ran by NBs AND mag sorcs. Because balance has not really changed to be much other classes being top outside of them since DK vampires near launch outside of a brief stamden affair . A lot have rerolled when that looks to be the permanent top 2 in Cyrodiil
Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.
Forums are indeed ran by NBs AND mag sorcs. Because balance has not really changed to be much other classes being top outside of them since DK vampires near launch outside of a brief stamden affair . A lot have rerolled when that looks to be the permanent top 2 in Cyrodiil
That's not quite true.
Stamblades have always been on the top of the food chain. And probably always will be given how ZOS is balancing. Just look at how Rune Cage and Sloads changes were made to cater to Stamblades while ignoring the plight of the rest of us.
MagSorcs haven't been on top all the time. There were times, but there were also other times. For example, during the almost never-ending proc set meta before they nerf the proc sets after aeons. Sorcs were pretty much at the bottom of the food chain. This was then followed by a long period where sorcs were somewhere in the middle. Only recently have sorcs become a top contender again.
Note, that I am speaking from a PvP perspective. In PvE it was a different story. But by the looks of it we are most talking from a PvP persective.
The whole game is designed to favor Stamblades:
1) Their main defensive tool does not suffer from reduce efficiency in non-CP (it always mitigates 100%). Everybody else suffers from reduced efficiency, either by having lower heals, shields, or resistances.
2) They get their very own CP to reduce the cost of their main defensive tool. No one else gets such a treat except for blockers (that's why we got the perma blocking meta, a similar but different issue). Allowing them to sustain much longer.
3) They get their very own Armor Trait to help them rofl (roll) even more. Again, no one else gets such a treat except for blockers (that's why we got the perma blocking meta, a similar but different issue).
If you combine the Armor Trait and the CP they can rofl roll indefinitely. And remember, they throw in a cloak every now and then to reset the the increasing cost counter. No other class or stamina build has this luxury!
4) They don't have to waste CPs to get their main defensive tool adjusted to the increased damage in the CP-environment. 0% of 100000000 damage is still 0 damage taken. This allows them to stack higher into the other defensive CPs, reaching mitigation levels others cannot.
5) Now with Summerset they were even given immense speed. They are so fast that you have trouble hitting them at all. Especially when they run circles around you. Sure you could try to run or streak away, but you are always only 1 gap closer away and you cann't keep up with their speed or sustain it for nearly as long as they can. Remember their personal armor trait also reduces the cost of sprinting.
6) You think they had any real trouble with Rune Cage-Meteor combo? The whole thing is a ruse! They can just cloak when the meteor is telegraphed and block right before it hits. Since they are invisble the Rune Cage won'T hit them. And even when they become visible when they start blocking. Rune Cage is on a delay, so it will only hit them AFTER the meteor, which they were then able to block.
7) Fear has been broken for ages. It far outperforms Rune Cage as it got more and more powerful secondary effects and NBs got sure ways to deliver it via cloak and gap closer(countering their "it's doesn't have a 40m rage arguement) ... those gankers are in melee range anyways. They only stamblades not in melee range are the bow-gankers. But they got their own CC that reliably hits b/c they are attacking from stealth. They are also not build for prolonged engagements, so if the gank fails they vanish. There is no interest here to fight an enemy. As such, there is also no need for a CC to keep the enemy at range in such a fight.
8) They also got the best gap openers in the game: cloak and shades - especially the shades as they allow them to move through objects and in 3 dimensions, completely obliterating line of sight. And afterwards, they can just cloak. In a 1on1 it is almost impossible to catch them. B/c if they run and you give chase then they will just port to their shade which is in the opposite direct (and probably behind an obstacle) so they will be out of reach and out of line of sight. Alternatively, you could decide to stay at the shade (in case you find it). But in that case they will just continue running away from you untill they are out of reach and line of sight. No other class has such powerful escaping tools.
The list goes on, but this post is getting too long.
Forums are indeed ran by NBs AND mag sorcs. Because balance has not really changed to be much other classes being top outside of them since DK vampires near launch outside of a brief stamden affair . A lot have rerolled when that looks to be the permanent top 2 in Cyrodiil
That's not quite true.
Stamblades have always been on the top of the food chain. And probably always will be given how ZOS is balancing. Just look at how Rune Cage and Sloads changes were made to cater to Stamblades while ignoring the plight of the rest of us.
MagSorcs haven't been on top all the time. There were times, but there were also other times. For example, during the almost never-ending proc set meta before they nerf the proc sets after aeons. Sorcs were pretty much at the bottom of the food chain. This was then followed by a long period where sorcs were somewhere in the middle. Only recently have sorcs become a top contender again.
Note, that I am speaking from a PvP perspective. In PvE it was a different story. But by the looks of it we are most talking from a PvP persective.
The whole game is designed to favor Stamblades:
1) Their main defensive tool does not suffer from reduce efficiency in non-CP (it always mitigates 100%). Everybody else suffers from reduced efficiency, either by having lower heals, shields, or resistances.
2) They get their very own CP to reduce the cost of their main defensive tool. No one else gets such a treat except for blockers (that's why we got the perma blocking meta, a similar but different issue). Allowing them to sustain much longer.
3) They get their very own Armor Trait to help them rofl (roll) even more. Again, no one else gets such a treat except for blockers (that's why we got the perma blocking meta, a similar but different issue).
If you combine the Armor Trait and the CP they can rofl roll indefinitely. And remember, they throw in a cloak every now and then to reset the the increasing cost counter. No other class or stamina build has this luxury!
4) They don't have to waste CPs to get their main defensive tool adjusted to the increased damage in the CP-environment. 0% of 100000000 damage is still 0 damage taken. This allows them to stack higher into the other defensive CPs, reaching mitigation levels others cannot.
5) Now with Summerset they were even given immense speed. They are so fast that you have trouble hitting them at all. Especially when they run circles around you. Sure you could try to run or streak away, but you are always only 1 gap closer away and you cann't keep up with their speed or sustain it for nearly as long as they can. Remember their personal armor trait also reduces the cost of sprinting.
6) You think they had any real trouble with Rune Cage-Meteor combo? The whole thing is a ruse! They can just cloak when the meteor is telegraphed and block right before it hits. Since they are invisble the Rune Cage won'T hit them. And even when they become visible when they start blocking. Rune Cage is on a delay, so it will only hit them AFTER the meteor, which they were then able to block.
7) Fear has been broken for ages. It far outperforms Rune Cage as it got more and more powerful secondary effects and NBs got sure ways to deliver it via cloak and gap closer(countering their "it's doesn't have a 40m rage arguement) ... those gankers are in melee range anyways. They only stamblades not in melee range are the bow-gankers. But they got their own CC that reliably hits b/c they are attacking from stealth. They are also not build for prolonged engagements, so if the gank fails they vanish. There is no interest here to fight an enemy. As such, there is also no need for a CC to keep the enemy at range in such a fight.
8) They also got the best gap openers in the game: cloak and shades - especially the shades as they allow them to move through objects and in 3 dimensions, completely obliterating line of sight. And afterwards, they can just cloak. In a 1on1 it is almost impossible to catch them. B/c if they run and you give chase then they will just port to their shade which is in the opposite direct (and probably behind an obstacle) so they will be out of reach and out of line of sight. Alternatively, you could decide to stay at the shade (in case you find it). But in that case they will just continue running away from you untill they are out of reach and line of sight. No other class has such powerful escaping tools.
The list goes on, but this post is getting too long.
I think you only think sorc was middle of the pack because you only compare them to stamblade. And half of what you mention is really from stam and medium armor which NBs are just the easiest to pull it off with.
There’s 3 other classes who I think will never feel bad for where sorcs are at in comparison to NBs