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Fear and Ruge Cage double standard - Fear should get the treatment too

RANKK7
RANKK7
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Rune Cage is getting nerfed, what about Fear?

Same CC crap hard to break free.

Fear is even worst since it moves you around and can be out straight into the enemy or from the edge of a place or worst of all outside an aoe healing you.


@ZOS_GinaBruno Let's not use double standard, get BOTH in line, not only rune cage.





lll
"I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
lll
  • DDuke
    DDuke
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    Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.
    Edited by DDuke on August 1, 2018 1:20PM
  • RANKK7
    RANKK7
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    DDuke wrote: »
    Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it.

    Yeah, I think I don't usually play naked to get 9-10k tooltip damage from rune cage.
    And the range is the only anti ganker counter, it's also compensated in Fear by the fact you are moving around like a fool which can cause other sort of trouble, like nullifying healing from earthgore or the aoe an healer is trying to put on you.

    Edited by RANKK7 on August 1, 2018 1:23PM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • ezio45
    ezio45
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    nah trap poisons on leathal arrow are worse than both

    get poisons in line

    drain poisons too
  • RANKK7
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    ezio45 wrote: »
    nah trap poisons on leathal arrow are worse than both

    get poisons in line

    drain poisons too

    I agree on this 100% but @ZOS seem to not care at all, though since they care about CC hard to break free, at least they could check them all.

    Edited by RANKK7 on August 1, 2018 1:25PM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Pijng
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    Fear isn't range cc, and it doesn't deal dmg. I think it's ok.
  • The_Protagonist
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    Ah a salty sorc, been waiting all day for something like this.

    Better grab my pop-corn

    giphy.gif
  • olsborg
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    Make fear work from 41m aswell then we can talk about that..

    PC EU
    PvP only
  • Hixtory
    Hixtory
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    RANKK7 wrote: »
    Rune Cage is getting nerfed, what about Fear?

    Same CC crap hard to break free.

    Fear is even worst since it moves you around and can be out straight into the enemy or from the edge of a place or worst of all outside an aoe healing you.


    @ZOS_GinaBruno Let's not use double standard, get BOTH in line, not only rune cage.





    Does no damage, not ranged, can break free just fine... Potato - tomato LOL

    Don't compare 2 completely different CC, if fear was applied by something like twisting path I would say MAYBE yes....
  • technohic
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    Is fear really worse because it moves you around? Im thinking for the melee NB that just used it, it is; trying to land their follow up attacks. Not for the person who just got feared or rune caged when the damage is already there as soon as you're RCed
  • Juhasow
    Juhasow
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    DDuke wrote: »
    Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.

    Yeah I think Rune Cage should also be barely visible bugged as hell AoE hard CC that when stun ends apply additionally 50% snare and minor maim. Oh and give it a passive that applies major resistances buffs when used so it's no longer needed to have skill that does that which saves skill slot and resources.

    Get real...
  • Ragnarock41
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    Oh, I didn't knew fear had 41m range.
  • Qbiken
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    Only time I find Fear buggy is when it´s animation cancelled, either by bar swapping or block-cancelled.
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    I had a lot of situations I barely survived because the cc was fear which forced me to move away from the nb. Any other cc would have killed me and since you can break fear I think its okay which runecage clearly is not.
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Ragnarock41
    Ragnarock41
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    Qbiken wrote: »
    Only time I find Fear buggy is when it´s animation cancelled, either by bar swapping or block-cancelled.

    That applies to most of the nightblade abilities actually. Especially incap , which lands before the audio que even plays sometimes, with no animation at all. The audio que is there to give you a chance to react but with ani cancelling it happens so fast that you have to predict the incap and dodge a second earlier than the sound que, otherwise Its GG.

    Edit: I'm not trying to say that animation cancelling is broken, it isn't. But I can't ignore the fact that it kills counterplay to a degree where you have to just predict what your enemy is going to do instead of reacting to it. There should be a middle ground to this.
    Edited by Ragnarock41 on August 1, 2018 1:50PM
  • jaws343
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    Pijng wrote: »
    Fear isn't range cc, and it doesn't deal dmg. I think it's ok.

    Nightblades can sneak up on you and use fear without you even knowing they are there, and at that point, the range is irrelevant because the nightblade is already directly on top of you. At least with Rune Cage you have the opportunity to see your enemy before being thrown into a buggy CC.
  • Qbiken
    Qbiken
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    Qbiken wrote: »
    Only time I find Fear buggy is when it´s animation cancelled, either by bar swapping or block-cancelled.

    That applies to most of the nightblade abilities actually. Especially incap , which lands before the audio que even plays sometimes, with no animation at all.

    This is my biggest issue with incap (and several other stuns) not the other effects it gives you. If I could reliably break free from most stuns in this game they could honestly keep whatever extra effects they´ve.
  • Ragnarock41
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    Qbiken wrote: »
    Qbiken wrote: »
    Only time I find Fear buggy is when it´s animation cancelled, either by bar swapping or block-cancelled.

    That applies to most of the nightblade abilities actually. Especially incap , which lands before the audio que even plays sometimes, with no animation at all.

    This is my biggest issue with incap (and several other stuns) not the other effects it gives you. If I could reliably break free from most stuns in this game they could honestly keep whatever extra effects they´ve.

    Its especially devastating in medium armor I would say, but the side effects definitely matter, as it decides your fate after you get rid of the CC. The combination of defile and empower on incap means you're pretty much screwed, meanwhile a rune cage is not fatal if not timed with other stuff like a meteor-fury.(but sadly it usually comes at your most defenceless moment, and the magsorc usually has other friends stacking curse-wrath on you, resulting in unavoidable death.)

    First thing zenimax should do is make sure the CC break function works properly, not only against RC-incap-fear, but also stuff like javelin-draining shot aswell. Any regular PvP player will know how stupid and annoying the ani cancelled javelin spam is.

    After fixing this, they can take a look at how effective these abilities are, then buff/nerf depending on that. But proper counterplay should come first.
    Edited by Ragnarock41 on August 1, 2018 1:55PM
  • Koolio
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    RANKK7 wrote: »
    Rune Cage is getting nerfed, what about Fear?

    Same CC crap hard to break free.

    Fear is even worst since it moves you around and can be out straight into the enemy or from the edge of a place or worst of all outside an aoe healing you.


    @ZOS_GinaBruno Let's not use double standard, get BOTH in line, not only rune cage.





    They kinda did already. Malevolent Offering. The range single target undodgeable unblockable 7k tooltip move.

    Now it’s a self damaging heal.
  • technohic
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    jaws343 wrote: »
    Pijng wrote: »
    Fear isn't range cc, and it doesn't deal dmg. I think it's ok.

    Nightblades can sneak up on you and use fear without you even knowing they are there, and at that point, the range is irrelevant because the nightblade is already directly on top of you. At least with Rune Cage you have the opportunity to see your enemy before being thrown into a buggy CC.

    Holly hell. If a NB does that, you should kiss him after you kill him. Poor soul really sucks.
  • Sparr0w
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    No.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • RANKK7
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    Oh I see the big circus started with clowns, dancers and all, good, the more the better.


    I main a magplar and I wish both fear and rune cage would go for the most basic reason many people is pissed off about them and there is no need to pose as an expert to state a fact:

    they are both broken skills being too hard to break free.

    Since these skills both present the same issue ZOS doesn't seem able to fix, they better check them both.


    And this is what I would like to achieve with this thread, remind them to check about this issue and if not able to fix it, give treatment to both.

    Hope it's clear, ain't nobody got time for the circus, my message is to ZOS and I think it' pretty simple and clear, if this game can't handle CC being half of the time unbreakable, then check them, not only one.



    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • ak_pvp
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    Fear has a buggy break free still, but not as absolute aids OP as rune is.

    Both sometimes take a few tries to break.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Joy_Division
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    DDuke wrote: »
    Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.

    I have to admit I thought this response was funny :smiley:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Casdha
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    I would like to know why immunity doesn't seem to kick in like it is supposed to. If you break free from the first one you should be immune just like the NPCs are for a time. If you get hit with multiples, breaking one should break all and they shouldn't be able to hit you again until a timer has run out.

    I am by no means am an expert but I also think that all classes should have comparable moves. My Sorcerer is the only one that seems to be able to cast a root on himself that effects the first person that hits him and remains active for over a minute before I have to recast. I would really like to have something like that for my other classes.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • JobooAGS
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    Juhasow wrote: »
    DDuke wrote: »
    Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.

    Yeah I think Rune Cage should also be barely visible bugged as hell AoE hard CC that when stun ends apply additionally 50% snare and minor maim. Oh and give it a passive that applies major resistances buffs when used so it's no longer needed to have skill that does that which saves skill slot and resources.

    Get real...

    Rune cage heals you when you hit with it and gives you minor intellect giving you spell crit via passives. Give me rune cage and Ill give you fear
    Edited by JobooAGS on August 1, 2018 2:31PM
  • ruikkarikun
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    Create a video where you kill stamsorc or stam any class by your mage sorc with runecage 1 vs 1.

    Show us.
  • helios777
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    JobooAGS wrote: »
    Juhasow wrote: »
    DDuke wrote: »
    Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.

    Yeah I think Rune Cage should also be barely visible bugged as hell AoE hard CC that when stun ends apply additionally 50% snare and minor maim. Oh and give it a passive that applies major resistances buffs when used so it's no longer needed to have skill that does that which saves skill slot and resources.

    Get real...

    Rune cage heals you when you hit with it and gives you minor intellect giving you spell crit via passives. Give me rune cage and Ill give you fear

    Ahem Fear gives you major buffs to spell resist and armor, and applies minor maim target. Way better than healing you for like 800 in Cyro and giving you 3% spell crit.......
    Grand Warlord HAXERUS. One of the last OG Mag DKs.
    Mag DK through Thick and Thin.
    Retired from Cyrodiil until they finally decide to fix the performance, which is probably never.
  • helios777
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    RANKK7 wrote: »
    Rune Cage is getting nerfed, what about Fear?

    Same CC crap hard to break free.

    Fear is even worst since it moves you around and can be out straight into the enemy or from the edge of a place or worst of all outside an aoe healing you.


    @ZOS_GinaBruno Let's not use double standard, get BOTH in line, not only rune cage.





    Lets not stop at Fear, why not make Fossilize dodgeable too? It's another unblockable/undodgeable CC...
    Grand Warlord HAXERUS. One of the last OG Mag DKs.
    Mag DK through Thick and Thin.
    Retired from Cyrodiil until they finally decide to fix the performance, which is probably never.
  • Sandman929
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    "The treatment" for Rune Cage or Fear should really just be making CC breaking less buggy. Fear has been a problem for a long time and I don't see it getting better.
  • JobooAGS
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    helios777 wrote: »
    JobooAGS wrote: »
    Juhasow wrote: »
    DDuke wrote: »
    Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.

    Yeah I think Rune Cage should also be barely visible bugged as hell AoE hard CC that when stun ends apply additionally 50% snare and minor maim. Oh and give it a passive that applies major resistances buffs when used so it's no longer needed to have skill that does that which saves skill slot and resources.

    Get real...

    Rune cage heals you when you hit with it and gives you minor intellect giving you spell crit via passives. Give me rune cage and Ill give you fear

    Ahem Fear gives you major buffs to spell resist and armor, and applies minor maim target. Way better than healing you for like 800 in Cyro and giving you 3% spell crit.......

    Fear is melee ranged and thus easily counterable especially when you are a ranged spec. Rune cage there is no counter to with the exception of immovability potions. Id still take rune cage.
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