Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it.
nah trap poisons on leathal arrow are worse than both
get poisons in line
drain poisons too

Rune Cage is getting nerfed, what about Fear?
Same CC crap hard to break free.
Fear is even worst since it moves you around and can be out straight into the enemy or from the edge of a place or worst of all outside an aoe healing you.
@ZOS_GinaBruno Let's not use double standard, get BOTH in line, not only rune cage.
Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.
Only time I find Fear buggy is when it´s animation cancelled, either by bar swapping or block-cancelled.
Fear isn't range cc, and it doesn't deal dmg. I think it's ok.
Ragnarock41 wrote: »
Ragnarock41 wrote: »
This is my biggest issue with incap (and several other stuns) not the other effects it gives you. If I could reliably break free from most stuns in this game they could honestly keep whatever extra effects they´ve.
Rune Cage is getting nerfed, what about Fear?
Same CC crap hard to break free.
Fear is even worst since it moves you around and can be out straight into the enemy or from the edge of a place or worst of all outside an aoe healing you.
@ZOS_GinaBruno Let's not use double standard, get BOTH in line, not only rune cage.
Fear isn't range cc, and it doesn't deal dmg. I think it's ok.
Nightblades can sneak up on you and use fear without you even knowing they are there, and at that point, the range is irrelevant because the nightblade is already directly on top of you. At least with Rune Cage you have the opportunity to see your enemy before being thrown into a buggy CC.
Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.
Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.
Yeah I think Rune Cage should also be barely visible bugged as hell AoE hard CC that when stun ends apply additionally 50% snare and minor maim. Oh and give it a passive that applies major resistances buffs when used so it's no longer needed to have skill that does that which saves skill slot and resources.
Get real...
Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.
Yeah I think Rune Cage should also be barely visible bugged as hell AoE hard CC that when stun ends apply additionally 50% snare and minor maim. Oh and give it a passive that applies major resistances buffs when used so it's no longer needed to have skill that does that which saves skill slot and resources.
Get real...
Rune cage heals you when you hit with it and gives you minor intellect giving you spell crit via passives. Give me rune cage and Ill give you fear
Rune Cage is getting nerfed, what about Fear?
Same CC crap hard to break free.
Fear is even worst since it moves you around and can be out straight into the enemy or from the edge of a place or worst of all outside an aoe healing you.
@ZOS_GinaBruno Let's not use double standard, get BOTH in line, not only rune cage.
Yeah, I think Fear should also have a 40m range & deal 9-10k tooltip damage if someone doesn't break free from it. Oh, and give it a 1s delay before the CC actually applies so that I can guaranteed land Assassin's Will with it.
Yeah I think Rune Cage should also be barely visible bugged as hell AoE hard CC that when stun ends apply additionally 50% snare and minor maim. Oh and give it a passive that applies major resistances buffs when used so it's no longer needed to have skill that does that which saves skill slot and resources.
Get real...
Rune cage heals you when you hit with it and gives you minor intellect giving you spell crit via passives. Give me rune cage and Ill give you fear
Ahem Fear gives you major buffs to spell resist and armor, and applies minor maim target. Way better than healing you for like 800 in Cyro and giving you 3% spell crit.......