Love how people complain about a skill a lot of people used before it became popular once they removed frags stun, now suddenly its the most op thing in the game.
People crack me up.
No worries op, soon it's going to be dodgeable(lololololooololololololololol dumbest thing ever), have less stun time, and will make a lot of sorcs free ap for everyone (since that's where we are headed).
I say screw it, let's make it reflectable while we are at it as well, since zoe is just making dumb changes lately.
Love how people complain about a skill a lot of people used before it became popular once they removed frags stun, now suddenly its the most op thing in the game.
People crack me up.
No worries op, soon it's going to be dodgeable(lololololooololololololololol dumbest thing ever), have less stun time, and will make a lot of sorcs free ap for everyone (since that's where we are headed).
I say screw it, let's make it reflectable while we are at it as well, since zoe is just making dumb changes lately.
lol if you care to read my post youd realize i am not saying its solely runecage.. however undodgeable AND unblockable shouldnt ever be together imo
The problem with rune cage isnt because you can use it at 28m away (lol) and it is unblockable/undodgeable (lol) its that CC immunity is 5 seconds long and it is way to hard to reliably hit people that are moving around ( 500x time harder for melee). when you have a CC that is super easy to hit and WILL hit when its on CD is really stupid.
no im not gonna suggest how to fix rune cage because its really not hard to just slap a nerf on that keeps people from spamming it
If they nerf it more .. nobody will play with that instead clench.
Lieblingsjunge wrote: »The main issue I have with it, is the range and the fact that it "travels". + the "KABOOM"-hard-to-break-cc(altho, that's server performance related, not skill-related).
There are times where I'm being chased by a few people. And when I finally think I'm safe behind a wall => A rune cage comes flying from the sorc that threw it just before I got behind the wall. It's like.... Idk. It's like Sload's. Completely ignores terrain once casted.
Worst thing is still the range though. You have other hard CC's like Fear/Vamp drain/Petrify that has significantly lower range. And those are completely fine. The issue is just the range + it ignoring the terrain once casted.
Tbf, every class *should* have access to a hard-cc in their kit. But not on a 28m range. (.___. I'm a crying magplar, give me a relevant stun, pls).
Waffennacht wrote: »I think a counter to your counter should always exist.
As long as block and Dodge are things, other things need to bypass block and dodge
Increased the duration of the crowd control immunity buff granted after a crowd control expires on you to 7 seconds from 5 seconds. This will now match the duration of the crowd-control immunity buff granted by Break Free.
The problem with rune cage isnt because you can use it at 28m away (lol) and it is unblockable/undodgeable (lol) its that CC immunity is 5 seconds long
Waffennacht wrote: »I think a counter to your counter should always exist.
As long as block and Dodge are things, other things need to bypass block and dodge
You mean Dots, on target burst, ground based and sky based AoEs blockable, all dodgable, oblivion. Bleeds being a double counter for block in that it skips resistances too.
Another one talking about spamming runecage..
It is probably the LEAST spammable skill in the game. In fact, aside from uliti's, I think it may be the only skill in the game that you cannot spam at a single enemy.
Rune Cage is a great example of how the majority of players have no clue how to "balance" the game, and yet we all cry about how incompetent the Dev's are. It may be that i am equally clueless, but i honestly do not think so (of course)
When they changed Rune Cage, along with all the other "Disorients" - i think that was 1 / 2 / 3 patches ago - something like that ? THAT is when it became OP. I know this, because i slotted that on my Stamsorc on day 1 of that patch, and i have been wrecking people with it ever since.
But i was one of very few doing this - even Magsorcs where still spamming that Clench with Master Destro.
THEN came the damage boost, and apparently this lured some of the Magsorcs into the "fold", and suddenly things escalated.
So. What exactly is OP about this skill?`
The Damage ? - NO
The Range ? - NO
Being Unblockable / Unreflectable / Undodgeable ? - NO
Except for the range, all above applies to Fossilize as well. AND Rune Cage is a PAIN IN THE ASS to cast on immune targets, because there is no indication, and you get 0 reward (unlike ie. Reverb Bash or Clench etc etc., which deal damage and status effects, regardless of CC being applied.
There is NO WAY, you can claim that Rune Cage is "OH MY GOD SO OP", without ALSO doing the same for ie. Fossilize. Yeah Yeah, they COULD reduce the range, sure. Just like they did with Fossilize. But there is a big big big difference between adjusting a skill to finetune performance, which a range nerf would be, and actually adressing the issue that is causing everyone to QQ.
So what exactly is so OP about Rune Cage, that everyone is up in arms (including myself, i hate getting hit by that skill).? It is the delay on the Stun. Not the delay from the caster casting it, to the effect. It is the DELAY ON CC BREAK.
I will repeat;
Range is fine
Damage is fine
Unblockable is fine
Undodgeable is fine
Unreflectable is fine
What KILLS you about this skill, is the fact that you cannot reliably break free.
Rune Cage is EXTREMELY bugged with the response to CC break. That is why it is a litteral death sentence in any 1vX scenario.
At least that is my opinion. I might be just at terrible at analyzing context and balances as i claim most everyone else are. But that's a chance im willing to take
Rune Cage is a great example of how the majority of players have no clue how to "balance" the game, and yet we all cry about how incompetent the Dev's are. It may be that i am equally clueless, but i honestly do not think so (of course)
When they changed Rune Cage, along with all the other "Disorients" - i think that was 1 / 2 / 3 patches ago - something like that ? THAT is when it became OP. I know this, because i slotted that on my Stamsorc on day 1 of that patch, and i have been wrecking people with it ever since.
But i was one of very few doing this - even Magsorcs where still spamming that Clench with Master Destro.
THEN came the damage boost, and apparently this lured some of the Magsorcs into the "fold", and suddenly things escalated.
So. What exactly is OP about this skill?`
The Damage ? - NO
The Range ? - NO
Being Unblockable / Unreflectable / Undodgeable ? - NO
Except for the range, all above applies to Fossilize as well. AND Rune Cage is a PAIN IN THE ASS to cast on immune targets, because there is no indication, and you get 0 reward (unlike ie. Reverb Bash or Clench etc etc., which deal damage and status effects, regardless of CC being applied.
There is NO WAY, you can claim that Rune Cage is "OH MY GOD SO OP", without ALSO doing the same for ie. Fossilize. Yeah Yeah, they COULD reduce the range, sure. Just like they did with Fossilize. But there is a big big big difference between adjusting a skill to finetune performance, which a range nerf would be, and actually adressing the issue that is causing everyone to QQ.
So what exactly is so OP about Rune Cage, that everyone is up in arms (including myself, i hate getting hit by that skill).? It is the delay on the Stun. Not the delay from the caster casting it, to the effect. It is the DELAY ON CC BREAK.
I will repeat;
Range is fine
Damage is fine
Unblockable is fine
Undodgeable is fine
Unreflectable is fine
What KILLS you about this skill, is the fact that you cannot reliably break free.
Rune Cage is EXTREMELY bugged with the response to CC break. That is why it is a litteral death sentence in any 1vX scenario.
At least that is my opinion. I might be just at terrible at analyzing context and balances as i claim most everyone else are. But that's a chance im willing to take
rune cage doesnt belong on magsorc they have enough pressure through pure damage. DKs need it because they have low damage....
While I agree i don't think ability should do everything. Go through block,dodge .One or the other right now we have ability and sets that go through everything.Waffennacht wrote: »I think a counter to your counter should always exist.
As long as block and Dodge are things, other things need to bypass block and dodge
While I agree i don't think ability should do everything. Go through block,dodge .One or the other right now we have ability and sets that go through everything.Waffennacht wrote: »I think a counter to your counter should always exist.
As long as block and Dodge are things, other things need to bypass block and dodge
While I agree i don't think ability should do everything. Go through block,dodge .One or the other right now we have ability and sets that go through everything.Waffennacht wrote: »I think a counter to your counter should always exist.
As long as block and Dodge are things, other things need to bypass block and dodge
Waffennacht wrote: »While I agree i don't think ability should do everything. Go through block,dodge .One or the other right now we have ability and sets that go through everything.Waffennacht wrote: »I think a counter to your counter should always exist.
As long as block and Dodge are things, other things need to bypass block and dodge
Why should Magicka be forced to eat all CC versions while Stam have counters?
All I see, when people complain about this, is that they run a permablocker or a Dodge spammer and the undodgeable/unblockable aspects are the only thing that's stopping them from being unkillable.
All Magicka users gotta break free, Stam should have the same consequences. Especially seeing as their mitigation (block and roll) mitigate far better 1vX than Shields.
leepalmer95 wrote: »Waffennacht wrote: »While I agree i don't think ability should do everything. Go through block,dodge .One or the other right now we have ability and sets that go through everything.Waffennacht wrote: »I think a counter to your counter should always exist.
As long as block and Dodge are things, other things need to bypass block and dodge
Why should Magicka be forced to eat all CC versions while Stam have counters?
All I see, when people complain about this, is that they run a permablocker or a Dodge spammer and the undodgeable/unblockable aspects are the only thing that's stopping them from being unkillable.
All Magicka users gotta break free, Stam should have the same consequences. Especially seeing as their mitigation (block and roll) mitigate far better 1vX than Shields.
If its dodgeable, gonna have a hard time killing those heavy armour nbs again lmao.
Waffennacht wrote: »leepalmer95 wrote: »Waffennacht wrote: »While I agree i don't think ability should do everything. Go through block,dodge .One or the other right now we have ability and sets that go through everything.Waffennacht wrote: »I think a counter to your counter should always exist.
As long as block and Dodge are things, other things need to bypass block and dodge
Why should Magicka be forced to eat all CC versions while Stam have counters?
All I see, when people complain about this, is that they run a permablocker or a Dodge spammer and the undodgeable/unblockable aspects are the only thing that's stopping them from being unkillable.
All Magicka users gotta break free, Stam should have the same consequences. Especially seeing as their mitigation (block and roll) mitigate far better 1vX than Shields.
If its dodgeable, gonna have a hard time killing those heavy armour nbs again lmao.
Lol.
The real consequential difference between classes are CCs and undodgeable/unblockable abilities, followed by executes.
NBs have all of that
Sorcs had all of that
DKs have some of that
Templars have a little bit
Wardens have a pinch
leepalmer95 wrote: »Waffennacht wrote: »leepalmer95 wrote: »Waffennacht wrote: »While I agree i don't think ability should do everything. Go through block,dodge .One or the other right now we have ability and sets that go through everything.Waffennacht wrote: »I think a counter to your counter should always exist.
As long as block and Dodge are things, other things need to bypass block and dodge
Why should Magicka be forced to eat all CC versions while Stam have counters?
All I see, when people complain about this, is that they run a permablocker or a Dodge spammer and the undodgeable/unblockable aspects are the only thing that's stopping them from being unkillable.
All Magicka users gotta break free, Stam should have the same consequences. Especially seeing as their mitigation (block and roll) mitigate far better 1vX than Shields.
If its dodgeable, gonna have a hard time killing those heavy armour nbs again lmao.
Lol.
The real consequential difference between classes are CCs and undodgeable/unblockable abilities, followed by executes.
NBs have all of that
Sorcs had all of that
DKs have some of that
Templars have a little bit
Wardens have a pinch
Ey wardens still have a skill that goes through block and deals similar dmg to ults, class instant heals, better version of wings etc..
Magicka wardens aren't that amazing tbh, more support roles but stam warden is still amazing. But templars need shard cc's back atleast.
Waffennacht wrote: »leepalmer95 wrote: »Waffennacht wrote: »leepalmer95 wrote: »Waffennacht wrote: »While I agree i don't think ability should do everything. Go through block,dodge .One or the other right now we have ability and sets that go through everything.Waffennacht wrote: »I think a counter to your counter should always exist.
As long as block and Dodge are things, other things need to bypass block and dodge
Why should Magicka be forced to eat all CC versions while Stam have counters?
All I see, when people complain about this, is that they run a permablocker or a Dodge spammer and the undodgeable/unblockable aspects are the only thing that's stopping them from being unkillable.
All Magicka users gotta break free, Stam should have the same consequences. Especially seeing as their mitigation (block and roll) mitigate far better 1vX than Shields.
If its dodgeable, gonna have a hard time killing those heavy armour nbs again lmao.
Lol.
The real consequential difference between classes are CCs and undodgeable/unblockable abilities, followed by executes.
NBs have all of that
Sorcs had all of that
DKs have some of that
Templars have a little bit
Wardens have a pinch
Ey wardens still have a skill that goes through block and deals similar dmg to ults, class instant heals, better version of wings etc..
Magicka wardens aren't that amazing tbh, more support roles but stam warden is still amazing. But templars need shard cc's back atleast.
I was being biased as didn't even think about Stam versions lmfao.
Yeah stamden has a lot going on.
Love how people complain about a skill a lot of people used before it became popular once they removed frags stun, now suddenly its the most op thing in the game.
People crack me up.
No worries op, soon it's going to be dodgeable(lololololooololololololololol dumbest thing ever), have less stun time, and will make a lot of sorcs free ap for everyone (since that's where we are headed).
I say screw it, let's make it reflectable while we are at it as well, since zos is just making dumb changes lately.
Another one talking about spamming runecage..
It is probably the LEAST spammable skill in the game. In fact, aside from uliti's, I think it may be the only skill in the game that you cannot spam at a single enemy.
Love how people complain about a skill a lot of people used before it became popular once they removed frags stun, now suddenly its the most op thing in the game.
People crack me up.
No worries op, soon it's going to be dodgeable(lololololooololololololololol dumbest thing ever), have less stun time, and will make a lot of sorcs free ap for everyone (since that's where we are headed).
I say screw it, let's make it reflectable while we are at it as well, since zos is just making dumb changes lately.
They should also make curse refletcable and endless reflectable and MagSorcs dodgeroll reflectable and there cfrags deal 210% less dmg upon proc and travel 1000x more slower upon proc and cost 5000k more magicka upon proc.. OH also make sure to make boundless storms little tics reflectable