The_Protagonist wrote: »For heavens sake GiT GuD scrub!
It only procs on active shields, unlike sloads that procs on anything.
Let me guess, you play a magsorc
It counters, a counterless shieldstacker playstyle not that there is anything wrong with relying on shields. There is counter play to shieldbreaker, rapid regen which I see alot of shield stackers use for sustain with maelstrom resto staff.
Obviously not. But the nerf Sorc brigade will flood this thread like its predecessors and claim it’s needed because they can’t kill shield users. It’s a sad display of crutches.
It should probably proc on heavy attacks, light is a bit too much.
If spriggarns and spinners instead did 3.2k oblivion damage per sec on non-shielded targets, would it be balanced?
There is one important difference.
Non-shield targets would also take regular damage to their healthbars as well. Shieldbreaker only damages yours when regular damage can't.
callen4492 wrote: »How can you say it’s not balanced?!?!
Oh I know why, it’s because you’re a magsorc and it’s designed as a counter to you specifically. (Same as sloads although Sloads counters every other build out there. Not for long though suckaz, hahaha! Hope you didn’t gold out your sloads, hahaha. Time to hang your sload up in the trophy case, hahaha!)
I digress. It’s certainly balanced because of what you have to give up just to get the 5th piece shieldbreaker bonus.
Honestly, the fact that ZoS’ response to OP shield stacking is to create an individual set to counter shield stacking is bonkers. If the statistics and the community agree that shield stacking is OP, nerf all damage shields by a small amount... say %2. That’s small enough that it’s not going to break magsorcs as a whole, but it’s big enough that it’s going to have a substantial overall effect. If they’re still overpowered, nerf them by another %2 until they are at a good place. Honestly, ZOS makes something so simple oh so difficult at times. Let’s get more common sense balance changes.
On another note, if magsorcs are having a tougher time dealing with zergs because of shieldbreaker, BOOHOOHOO! I have no sympathy for you. Welcome to every other class.
This shows the true anti-sorc bias most people on these forums have.
If spriggarns and spinners instead did 3.2k oblivion damage per sec on non-shielded targets, would it be balanced?
If you think yes, then you're in a good place to think shieldbreaker is balanced.
brandonv516 wrote: »Procs off light and heavy attacks.
Direct damage would be those two things AND a lot more.
callen4492 wrote: »If spriggarns and spinners instead did 3.2k oblivion damage per sec on non-shielded targets, would it be balanced?
If you think yes, then you're in a good place to think shieldbreaker is balanced.
@Biro123
Where are you getting these numbers sir? 3.2k damage per second? Spriggans and Spinners effectively reduce your opponents resistances, which reduces their damage mitigation by about 5% I think... It has nothing to do with a flat number of damage per second. I’m just confused by the point you’re trying to make.
That is also not at all what shieldbreaker does. It does 2.2k damage when you land a light or heavy attack on a shielded opponent. VERY DIFFERENT than doing 3.2k damage per second magically.
Bunch of sorc cry babies in here mad that there counters to their cancerous constant shield spam.
callen4492 wrote: »Please, is there a vote for it being underpowered?
Haha, really, what good player actually uses shieldbreaker? IT’S NOT A GOOD SET. IT’S JUST A TROLL MAGSORCS SET because ZoS knows deep down in their hearts that shield stacking is OP but they don’t really want to deal with the issue.
I find it funny that there are zerglings out ther who would actually use that set. Totally useless against anybody but a shield-stacking sorc. Not even a shield using mageblade because if they ever happened to encounter someone using shieldbreaker they would just stealth out and think to themselves, “Phew, that was a close call. I can’t believe somebody was actually using shieldbreaker. I’ll avoid that single zergling now.”
Bunch of sorc cry babies in here mad that there counters to their cancerous constant shield spam.
Bunch of sorc cry babies in here mad that there counters to their cancerous constant shield spam.
At least sorc crybabies dont need a XXXX oblivion damage LA set to get you outskilled
That set would not be existing if all the other classes where NERF THAT SORC though, so clearly is not magsorcs who whine and above all magblades get rekt by shieldbreaker as well, just in case you dont know ^^
- the average DPS of a top duel build is ~3-4k damage with all skills
- the average DPS of a top duel build is ~3-4k damage with all skills
You make it sound like 3-4k DPS is the maximum achievable in this game. Tell that to the medium armor build whose 25K HP just got deleted in 1-2 seconds by a rune cage/meteor combo.
Even under the most ideal conditions(3500 DPS) it takes shieldbreaker over 7 seconds of continuous fire to remove all HP from a 25K bar(and thats if the attacker does nothing else except spam bow light attacks). By that time, any competent sorc would either have killed the 25K HP attacker(twice over, probably), or bolted to safety(its not hard to outrange a bow attacker who was likely at max bow range to begin with).
Bunch of sorc cry babies in here mad that there counters to their cancerous constant shield spam.
At least sorc crybabies dont need a XXXX oblivion damage LA set to get you outskilled
That set would not be existing if all the other classes where NERF THAT SORC though, so clearly is not magsorcs who whine and above all magblades get rekt by shieldbreaker as well, just in case you dont know ^^
Yea cuz all you do is spam your 3 different shields constantly and hit a rune cage no skill wombo combo and they can kill anyone who isn’t a tanky build. Magsorcs are thumbless. Magblades can atleast play without shields to an extent. They don’t required constantly 3 shield spamming per rotation like sorcs do.
- the average DPS of a top duel build is ~3-4k damage with all skills
You make it sound like 3-4k DPS is the maximum achievable in this game. Tell that to the medium armor build whose 25K HP just got deleted in 1-2 seconds by a rune cage/meteor combo.
Even under the most ideal conditions(3500 DPS) it takes shieldbreaker over 7 seconds of continuous fire to remove all HP from a 25K bar(and thats if the attacker does nothing else except spam bow light attacks). By that time, any competent sorc would either have killed the 25K HP attacker(twice over, probably), or bolted to safety(its not hard to outrange a bow attacker who was likely at max bow range to begin with).
my offer stands, make a sorc on the pts and duel me, Show me how you want to fight me
https://www.youtube.com/watch?v=iEzSDS5yWqI&feature=youtu.be&t=4s Luckily we don't need such folly, as there are plenty of examples of sorcerer killing speed. Take this one: first point of damage taken at 0:07, dead at 0:08:https://www.youtube.com/watch?v=iEzSDS5yWqI&feature=youtu.be&t=4s