Facefister wrote: »"Farming" is such a strong word for heavily randomized alchemy nodes. I can't precisely farm Blessed Thistles or Corn Flowers.
Twohothardware wrote: »Twohothardware wrote: »You sound like you're more worried about how much you personally are making selling Alchemy mats to others vs whether or not the general eso population would benefit from increasing Alchemy drops through getting more from nodes, adding a Hireling, etc.
In turn, this topic seems to be a plea by you to the developers to allow you to easily access a system that you don't personally have the time to use. You've brushed off the suggested farming methods people have given you, and are trying to paint the people who don't believe the current system needs changes as driven by greed. You're also indirectly asking for the entire game's herb value to be debased in order to convenience yourself. Yes, more supply means less value in each item.
This topic has nothing to do with me beyond being annoyed at the need to stand at an Alchemy station for 15 minutes pressing Square. I have over 10 million gold and thousands of Alchemy mats and as I stated in my original post am one of the ones that can afford to buy all of my mats. But I also farm them and the time spent in order to craft enough of the popular pots is excessive for the average ESO player and results in the majority of players having to rely on those trash pots while playing against players all using expensive pots.
Mystrius_Archaion wrote: »That feeling of progression is a positive. Players should not enter cyrodil and expect to compete with top tier players. This isn't that type of game.
Then pvp doesn't belong in this game or pvpers should find a better pvp game.
I can compete with top tier players in a first-person-shooter game just fine, or a racing pvp game. I have the skill to do so.
I just can't compete well in this game because most of the power is in the stats and classes, not the player skill.
Will you not admit that this game is based on "rock/paper/scissors" balance? If not, do you forget about interrupts and blocks and break free? That is a recipe for imbalance.
FPS and racing games that are better balanced for pvp do not do this "rock/paper/scissors" crap. Even games that do use that balance, like DC Universe Online, do it much better than ESO does also by giving everyone practically the same stats free in pvp.
This isn't a PVP game. This is pvp shoehorned into a pve game and screwing with pve balance while the clash drives both sides away even though the pvp community is much smaller than the pve.
You know why people "play ESO for the pvp"? They play because of the stat and gear imbalance. There are people who enjoy figuring out how to be unstoppable or win with less work due to numbers imbalances. They don't truly want balance.
Any "true pvper" will not play ESO; they would rather play a game where they get more opponents and have more fun because of better performance and actual skill mattering more than stats.
Pots are accessible in every city's kiosks, a player just needs to farm up the gold.
Humbug. 150g for something that covers less than a minute of gameplay is not "accessible".
I know a lot of people who don't have the time to do writs or farm gold. They only have 3-4 hours of time to play. They'll log on, raid for 3 hours, and not have much time left. Are you suggesting that they run laps around Coldharbor for the remainder of their time?
But vet trials drop plunder, you say. First, the plunder from vet trials isn't that much--you get enough gold for maybe 100 potions, a good chunk of which is used running the trial itself. If you are reliably clearing, it's a bit better than break-even. But what if you're not reliably clearing? Progression raiding is extremely expensive--you're wiping for 3 hours a night, consuming hundreds of potions (which are not optional for vet trials), and getting no plunder to help pay for it all.
There are those in the endgame community who have the time to do writs and participate in other economic activity. I'm one of those people, and I never worry about my potion supply. But I know a lot of my peers don't have that luxury. They have the time to either raid or farm, but not both.
And that's the problem with potion accessibility--it's making people choose between doing the content that they want and doing what essentially amounts to work. A game is supposed to be an escape from work, not an extension of it.
Usually agree with you, but in this case, yes. I actually do think people can spend 30 min farming either gold or mats if they need pots to raid. Raiding is a choice not an imperative and if you want good pots you gotta farm or buy them. That's pretty much it.
Pots are accessible in every city's kiosks, a player just needs to farm up the gold.
Humbug. 150g for something that covers less than a minute of gameplay is not "accessible".
I know a lot of people who don't have the time to do writs or farm gold. They only have 3-4 hours of time to play. They'll log on, raid for 3 hours, and not have much time left. Are you suggesting that they run laps around Coldharbor for the remainder of their time?
But vet trials drop plunder, you say. First, the plunder from vet trials isn't that much--you get enough gold for maybe 100 potions, a good chunk of which is used running the trial itself. If you are reliably clearing, it's a bit better than break-even. But what if you're not reliably clearing? Progression raiding is extremely expensive--you're wiping for 3 hours a night, consuming hundreds of potions (which are not optional for vet trials), and getting no plunder to help pay for it all.
There are those in the endgame community who have the time to do writs and participate in other economic activity. I'm one of those people, and I never worry about my potion supply. But I know a lot of my peers don't have that luxury. They have the time to either raid or farm, but not both.
And that's the problem with potion accessibility--it's making people choose between doing the content that they want and doing what essentially amounts to work. A game is supposed to be an escape from work, not an extension of it.
Usually agree with you, but in this case, yes. I actually do think people can spend 30 min farming either gold or mats if they need pots to raid. Raiding is a choice not an imperative and if you want good pots you gotta farm or buy them. That's pretty much it.
Alternatively- if you personally have more time/in game gold than your raid mates, you could conceivably drop a few stacks of pots in your guild bank for those with less time but who you'd prefer to be in your raids. Or you could just mail some out to those people privately.
I mean, either you're a team, or you aren't. If you are, toss a few pots over or tell them to farm for 30 mins.
We all hate it, but stuff has to come from somewhere.
Facefister wrote: »"Farming" is such a strong word for heavily randomized alchemy nodes. I can't precisely farm Blessed Thistles or Corn Flowers.
Twohothardware wrote: »Twohothardware wrote: »You sound like you're more worried about how much you personally are making selling Alchemy mats to others vs whether or not the general eso population would benefit from increasing Alchemy drops through getting more from nodes, adding a Hireling, etc.
In turn, this topic seems to be a plea by you to the developers to allow you to easily access a system that you don't personally have the time to use. You've brushed off the suggested farming methods people have given you, and are trying to paint the people who don't believe the current system needs changes as driven by greed. You're also indirectly asking for the entire game's herb value to be debased in order to convenience yourself. Yes, more supply means less value in each item.
This topic has nothing to do with me beyond being annoyed at the need to stand at an Alchemy station for 15 minutes pressing Square. I have over 10 million gold and thousands of Alchemy mats and as I stated in my original post am one of the ones that can afford to buy all of my mats. But I also farm them and the time spent in order to craft enough of the popular pots is excessive for the average ESO player and results in the majority of players having to rely on those trash pots while playing against players all using expensive pots.
That’s way to altruistic to be true. Besides, making everything available for cheap may level the playing field. What it also does is taking away incentives to play more. And that’s not in ZOS interests.
I'd prefer it if they upped the duration of potions to 5 minutes but reduced the number of alchemy nodes. That would make farming more meaningful and potions feel less gimped.
Twohothardware wrote: »Twohothardware wrote: »You sound like you're more worried about how much you personally are making selling Alchemy mats to others vs whether or not the general eso population would benefit from increasing Alchemy drops through getting more from nodes, adding a Hireling, etc.
In turn, this topic seems to be a plea by you to the developers to allow you to easily access a system that you don't personally have the time to use. You've brushed off the suggested farming methods people have given you, and are trying to paint the people who don't believe the current system needs changes as driven by greed. You're also indirectly asking for the entire game's herb value to be debased in order to convenience yourself. Yes, more supply means less value in each item.
This topic has nothing to do with me beyond being annoyed at the need to stand at an Alchemy station for 15 minutes pressing Square. I have over 10 million gold and thousands of Alchemy mats and as I stated in my original post am one of the ones that can afford to buy all of my mats. But I also farm them and the time spent in order to craft enough of the popular pots is excessive for the average ESO player and results in the majority of players having to rely on those trash pots while playing against players all using expensive pots.
That’s way to altruistic to be true. Besides, making everything available for cheap may level the playing field. What it also does is taking away incentives to play more. And that’s not in ZOS interests.
Mystrius_Archaion wrote: »That feeling of progression is a positive. Players should not enter cyrodil and expect to compete with top tier players. This isn't that type of game.
Then pvp doesn't belong in this game or pvpers should find a better pvp game.
I can compete with top tier players in a first-person-shooter game just fine, or a racing pvp game. I have the skill to do so.
I just can't compete well in this game because most of the power is in the stats and classes, not the player skill.
Will you not admit that this game is based on "rock/paper/scissors" balance? If not, do you forget about interrupts and blocks and break free? That is a recipe for imbalance.
FPS and racing games that are better balanced for pvp do not do this "rock/paper/scissors" crap. Even games that do use that balance, like DC Universe Online, do it much better than ESO does also by giving everyone practically the same stats free in pvp.
This isn't a PVP game. This is pvp shoehorned into a pve game and screwing with pve balance while the clash drives both sides away even though the pvp community is much smaller than the pve.
You know why people "play ESO for the pvp"? They play because of the stat and gear imbalance. There are people who enjoy figuring out how to be unstoppable or win with less work due to numbers imbalances. They don't truly want balance.
Any "true pvper" will not play ESO; they would rather play a game where they get more opponents and have more fun because of better performance and actual skill mattering more than stats.
Ok. First, my argument is that you don't need those potions to clear vet dungeons. I can run any vet dungeon without popping a single potion using gear that was BiS like 6 patches ago and only my weapons are gold and I can still pull 32k dps self-buffed despite almost never going into PvE. Ever. And that parse was done on my third try after watching a rotation video on youtube. The skill gap is not as large as you make it out to be. 30k is the minimum for most Vet trials, so I can still do them. it's a lot harder for me than a hardcore pve'r but not impossible.
There are normal trials for people that don't want to push themselves. Vet is for the players that want a challenge. All content in this game is already accessible, barring maybe monster helms. The only difference is the rewards. You want to run Mazzatun but don't have BiS gear? Go ahead run it on normal. You get slightly weaker rewards but you get the same rewards. You just want to stand at the top without putting in the effort. And you can run normal using any kind of potion. Most experienced players can solo any normal dungeon. The content is accessible. The rewards are not.
And this game is only rock paper scissors because ZoS implemented hard counters to mechanics because casuals like you whine about things you don't understand.
Once you reach a minimum threshold, Skill >>>> Stats and once you reach the max threshold, patience>>>>>everything else in PvP.
Mystrius_Archaion wrote: »Once you reach a minimum threshold, Skill >>>> Stats and once you reach the max threshold, patience>>>>>everything else in PvP.
DINGDINGDINGDINGDING!!! We have a winner!
"Once you reach a minimum threshold..."
Even you can't say "skill trumps all" because you know, consciously or subconsciously, that it is not true. That very statement indicates that you must be at a minimum stat value threshold to be able to compete at all.
Other games, better designed games, don't need that because everyone already has that minimum stat threshold for free when they join pvp.
MLGProPlayer wrote: »No. There is already huge oversupply on the market. Prices have never been lower on raw materials.
IZZEFlameLash wrote: »Upgrade materials are also not cheap except for single resource nodes like Dreugh Wax and Rosin. Since blacksmithing materials now share same nodes with jewelry, it is a time/gold sink. And to make things worse, some nodes refuses to respawn because of what is presumed to be a glitch.
Twohothardware wrote: »MLGProPlayer wrote: »No. There is already huge oversupply on the market. Prices have never been lower on raw materials.
Corn Flower wouldn't be 80K a stack on console if that was remotely true.
MLGProPlayer wrote: »Twohothardware wrote: »MLGProPlayer wrote: »No. There is already huge oversupply on the market. Prices have never been lower on raw materials.
Corn Flower wouldn't be 80K a stack on console if that was remotely true.
The console market has inflation. Things cost more because you can sell them for more as well.
You can easily make 2x as much gold per hour farming on console vs. PC.
Twohothardware wrote: »MLGProPlayer wrote: »Twohothardware wrote: »MLGProPlayer wrote: »No. There is already huge oversupply on the market. Prices have never been lower on raw materials.
Corn Flower wouldn't be 80K a stack on console if that was remotely true.
The console market has inflation. Things cost more because you can sell them for more as well.
You can easily make 2x as much gold per hour farming on console vs. PC.
You again come back to only the rich and those that farm for hours all the time being able to afford to regularly craft the popular potions. The average ESO player does not farm materials. What time they spend on the game is running Dungeons, XP grinding at Dolmens, running around in Cyrodiil, or running Trials, not running circles for mats. That's like the 1% crowd that makes money off mats and that's why prices are where they are.
MLGProPlayer wrote: »Twohothardware wrote: »MLGProPlayer wrote: »Twohothardware wrote: »MLGProPlayer wrote: »No. There is already huge oversupply on the market. Prices have never been lower on raw materials.
Corn Flower wouldn't be 80K a stack on console if that was remotely true.
The console market has inflation. Things cost more because you can sell them for more as well.
You can easily make 2x as much gold per hour farming on console vs. PC.
You again come back to only the rich and those that farm for hours all the time being able to afford to regularly craft the popular potions. The average ESO player does not farm materials. What time they spend on the game is running Dungeons, XP grinding at Dolmens, running around in Cyrodiil, or running Trials, not running circles for mats. That's like the 1% crowd that makes money off mats and that's why prices are where they are.
Making money is part of playing an MMO. Whether you farm mats, steal, kill mobs in public dungeons, or resell goods, you need to do something if you want to have money.
@Mystrius_Archaion
The point of me pointing out my DPS is that if I can learn to do minimal Vet Trial DPS in a span of 5 minutes, more casual players should be able to run a normal dungeon no problem.
- As for the monster sets, yes I acknowledge it's poor design to lock them behind vet dungeons.
- Group finder is meant to help beginners get into trials. Unfortunately it simply doesn't work. That's on ZoS.
- Rock-Paper-Scissors balance only exists in PvP. Don't know why you're bringing up PvE
And you can't complain about cosmetics. You don't need those to play the game.
Your issue is that you want ESO to be a better version of DCUO. Those are 2 very different genres.
MLGProPlayer wrote: »Twohothardware wrote: »MLGProPlayer wrote: »Twohothardware wrote: »MLGProPlayer wrote: »No. There is already huge oversupply on the market. Prices have never been lower on raw materials.
Corn Flower wouldn't be 80K a stack on console if that was remotely true.
The console market has inflation. Things cost more because you can sell them for more as well.
You can easily make 2x as much gold per hour farming on console vs. PC.
You again come back to only the rich and those that farm for hours all the time being able to afford to regularly craft the popular potions. The average ESO player does not farm materials. What time they spend on the game is running Dungeons, XP grinding at Dolmens, running around in Cyrodiil, or running Trials, not running circles for mats. That's like the 1% crowd that makes money off mats and that's why prices are where they are.
Making money is part of playing an MMO. Whether you farm mats, steal, kill mobs in public dungeons, or resell goods, you need to do something if you want to have money.
Anotherone773 wrote: »I like crafting in this game. Its meaningful and in most( nearly all) other games ive played, it isnt that meaningful. But i think alchemy is the one craft they screwed up and yes im including jewelry crafting in the lot. Its ridiculous that pots are so short duration but also that ingredients to make them are so expensive in time or gold. It puts the average player off using them because they either cant afford them or they are so high valued they only want to use them in rare situations where they absolutely need them. For example i didnt start using crafted pots until months after i reached 160 and had maxed alchemy. In fact it was the better part of a year before i started using crafted pots and poisons and now i only use them in pvp and harder solo PVE such as soloing mobs that werent really designed to be soloed. Id use them more if i didnt have to spend so much time farming ingredients for them.
Having a consumable craft that the average player cant afford to use is just stupid. They either need to double the amount of pots, double the amount per node or nodes, or make the pots about 90 seconds( when skilled).
Taleof2Cities wrote: »Just wanted to re-post this ... since it’s either being missed or it’s being conveniently ignored.
There are so many other ways to obtain alchemy mats other than farming:
- PvP bags
- Dark Brotherhood Shadowy Supplier
- Alchemy Writs (and surveys)
- Guild Vendors
- Trading with friends and guildies
The list goes on ...
Twohothardware wrote: »
This isn't an issue of whether the 1% have a way to go get Alchemy ingredients. It's an issue of the exact amount of time it takes for the average ESO player to farm Alchemy ingredients and whether Alchemy crafting is being for the most part ignored by the larger population due the grind and cost.