Carbonised wrote: »Twohothardware wrote: »Carbonised wrote: »Twohothardware wrote: »I don't know what server you're playing on, but on PC-NA nearly every alchemy ingredient has gone down 10-30% in price since Summerset dropped. Crafted pots are down to match... for just one example, at one point last year Spellpower potions were at 170-200g each, and now they're at 130-150. Improvement mats and other base materials are also down a good deal. If I had to guess why, I'd say that a large amount of invested, endgame players all needed lots of gold at the same time to level their jewelry crafting with. Selling their unneeded mats provided liquidity, and supply for crafting items of all types went up as those subscriber craftbags got emptied out.
So, what epoch are you comparing today's prices to? Because unless you want to cook with Pearl Powder, most combinations are cheaper to craft this month than any time this year so far. At least on my server.
And as for 80k Corn Flower stacks, That's not common at all:
I'm on PS4 and the economy on console isn't like it is on PC, trader pricing runs higher for everything and theres no mods that helps you find deals.
Then it's a console problem and not an alchemy mat problem, you see.
This also goes for pretty much everything else on console, regarding prices and traders.
Yeah but you can't base whether or not something should be adjusted on external factors like the number of people currently farming for something on PC is high so it therefore drives down the price in PC Traders. You also can't base it on the ease of getting Alchemy mats through farming Tel Var from IC district bosses which is a separate DLC that's barely even active any more on console.
Yes I can. Several furniture recipes do not exist on PC EU due to lower playerbase, yet they are for sale in guild stores on PC NA. There are population differences, and that's just how it is.
Also, I suspect the issue is not population, but rather the lack of pricing addons. On PC we have heavy use of MM and TTC which drives down prices due to easy competition, whereas console prices have always been higher due to less transparency of the market.
That's just how it is, have always been, and that is the console problem I was referring to. Putting more alchemy mats into circulation does not in any way or form adress this console problem, it's just a small band aid on this very small aspect of a larger problem.
And as has been said multiple times, if you don't want to pay prices you think are too high, then you can either farm mats yourself in Coldharb or elsewhere, you can farm TV stones and buy them, or you can do writs and harvest from surveys, and you can use the Dark Brotherhood daily alchemy option.
That's plenty of options already. Like two people have already mentioned, prices have been cut in half or more on both PC EU and NA, so no, we do not want the market flooded with even more alchemy mats and lower prices, just because they are more expensive on consoles, just like everything is more expensive on consoles.
And like I have said like 4 times already, why do you simply not use the extremely cheap dropped potions? What kind of content do you really need to do with tripots and spellpower pots? The vast majority of the players can stick to dropped pots with no notable difference.
Twohothardware wrote: »... it makes it so that you're only able to use the better potions sparingly.
Beamer_Miasma wrote: »Twohothardware wrote: »... it makes it so that you're only able to use the better potions sparingly.
That's exactly how they are meant to be used, so I don't really see the problem. If you are popping potions all the time, you either need to examine and upgrade your gear and skills so you don't need to, or possibly you are a player who is focusing exclusively on the hardest content in the game, in which case it is to be expected that you will need to use every trick in the toolbox, including the expensive ones.
Food is meant to be used all the time, but pots are either a panic button or an overdrive mode and only to be used in more difficult situations. If you are in overdrive mode all the time, you'll burn out (your wallet in this case). Makes good sense to me.
Twohothardware wrote: »You sound like you're more worried about how much you personally are making selling Alchemy mats to others vs whether or not the general eso population would benefit from increasing Alchemy drops through getting more from nodes, adding a Hireling, etc.
Twohothardware wrote: »You sound like you're more worried about how much you personally are making selling Alchemy mats to others vs whether or not the general eso population would benefit from increasing Alchemy drops through getting more from nodes, adding a Hireling, etc.
In turn, this topic seems to be a plea by you to the developers to allow you to easily access a system that you don't personally have the time to use. You've brushed off the suggested farming methods people have given you, and are trying to paint the people who don't believe the current system needs changes as driven by greed. You're also indirectly asking for the entire game's herb value to be debased in order to convenience yourself. Yes, more supply means less value in each item.
Twohothardware wrote: »Twohothardware wrote: »You sound like you're more worried about how much you personally are making selling Alchemy mats to others vs whether or not the general eso population would benefit from increasing Alchemy drops through getting more from nodes, adding a Hireling, etc.
In turn, this topic seems to be a plea by you to the developers to allow you to easily access a system that you don't personally have the time to use. You've brushed off the suggested farming methods people have given you, and are trying to paint the people who don't believe the current system needs changes as driven by greed. You're also indirectly asking for the entire game's herb value to be debased in order to convenience yourself. Yes, more supply means less value in each item.
This topic has nothing to do with me beyond being annoyed at the need to stand at an Alchemy station for 15 minutes pressing Square. I have over 10 million gold and thousands of Alchemy mats and as I stated in my original post am one of the ones that can afford to buy all of my mats. But I also farm them and the time spent in order to craft enough of the popular pots is excessive for the average ESO player and results in the majority of players having to rely on those trash pots while playing against players all using expensive pots.
Pots are accessible in every city's kiosks, a player just needs to farm up the gold.
Twohothardware wrote: »
Now if this type of usage that comes with those advanges is just meant for the ESO rich and those that invest a lot of time into farming
Sadly, I can't buy myself a 1000 Euro Wig in real life if I don't earn enough, which forces me to buy a 200 Euro oneStupid example, but you simply can't use the best potions all the time if you do nothing to make gold.
Carbonised wrote: »And like I have said like 4 times already, why do you simply not use the extremely cheap dropped potions? What kind of content do you really need to do with tripots and spellpower pots? The vast majority of the players can stick to dropped pots with no notable difference.
Silver_Strider wrote: »I just use the dirty cheap Alliance pots that give Major Brutality/Sorcery; They last a fairly decent length of time and it's not like Tri Pots are required for the majority of content either that you can easily get away with using them for pretty much everyting.
Anyone can earn AP just being a healbot or capturing resources/keeps and even if PvP isn't your thing, town quests grant AP to buy the potions too.
There are those in the endgame community who have the time to do writs and participate in other economic activity. I'm one of those people, and I never worry about my potion supply. But I know a lot of my peers don't have that luxury. They have the time to either raid or farm, but not both.
And that's the problem with potion accessibility--it's making people choose between doing the content that they want and doing what essentially amounts to work. A game is supposed to be an escape from work, not an extension of it.
Mystrius_Archaion wrote: »There are those in the endgame community who have the time to do writs and participate in other economic activity. I'm one of those people, and I never worry about my potion supply. But I know a lot of my peers don't have that luxury. They have the time to either raid or farm, but not both.
And that's the problem with potion accessibility--it's making people choose between doing the content that they want and doing what essentially amounts to work. A game is supposed to be an escape from work, not an extension of it.
That's the problem with the entire game. Everything is not exactly "quick" to do while the list of those "not quick things" is growing larger and larger every day.
Newer players are screwed, even without including slower veterans or limited time.
Mystrius_Archaion wrote: »There are those in the endgame community who have the time to do writs and participate in other economic activity. I'm one of those people, and I never worry about my potion supply. But I know a lot of my peers don't have that luxury. They have the time to either raid or farm, but not both.
And that's the problem with potion accessibility--it's making people choose between doing the content that they want and doing what essentially amounts to work. A game is supposed to be an escape from work, not an extension of it.
That's the problem with the entire game. Everything is not exactly "quick" to do while the list of those "not quick things" is growing larger and larger every day.
Newer players are screwed, even without including slower veterans or limited time.
@Twohothardware I've fought you 1v1 on console. I'd consider myself bottom tier of the (non-zerg surfing) solo/small scale community and you weren't exactly what I'd call a hardcore PvP player so I'm assuming you're overstating due to a lack of experience/mechanical understanding. The people I play with can consistently 1v+4 and usually dominate dueling spots and almost everyone mixes in alliance pots, I went from winning every duel in my old guild to lasting less than 20 seconds vs the people I run with now--they are all very good players. Watch some of Miami's videos and you'll see him using trash/alliance pots here and there and he does not ALWAYS proc them on cooldown. You also have to consider that he only posts his best fights. I've seen him 1v4 plenty of times and I doubt he used anything beyond an alliance draught--assumption based off his build and the duration/intensity of fight.
Pots are accessible in every city's kiosks, a player just needs to farm up the gold.
Humbug. 150g for something that covers less than a minute of gameplay is not "accessible".
I know a lot of people who don't have the time to do writs or farm gold. They only have 3-4 hours of time to play. They'll log on, raid for 3 hours, and not have much time left. Are you suggesting that they run laps around Coldharbor for the remainder of their time?
But vet trials drop plunder, you say. First, the plunder from vet trials isn't that much--you get enough gold for maybe 100 potions, a good chunk of which is used running the trial itself. If you are reliably clearing, it's a bit better than break-even. But what if you're not reliably clearing? Progression raiding is extremely expensive--you're wiping for 3 hours a night, consuming hundreds of potions (which are not optional for vet trials), and getting no plunder to help pay for it all.
There are those in the endgame community who have the time to do writs and participate in other economic activity. I'm one of those people, and I never worry about my potion supply. But I know a lot of my peers don't have that luxury. They have the time to either raid or farm, but not both.
And that's the problem with potion accessibility--it's making people choose between doing the content that they want and doing what essentially amounts to work. A game is supposed to be an escape from work, not an extension of it.
Twohothardware wrote: »@Twohothardware I've fought you 1v1 on console. I'd consider myself bottom tier of the (non-zerg surfing) solo/small scale community and you weren't exactly what I'd call a hardcore PvP player so I'm assuming you're overstating due to a lack of experience/mechanical understanding. The people I play with can consistently 1v+4 and usually dominate dueling spots and almost everyone mixes in alliance pots, I went from winning every duel in my old guild to lasting less than 20 seconds vs the people I run with now--they are all very good players. Watch some of Miami's videos and you'll see him using trash/alliance pots here and there and he does not ALWAYS proc them on cooldown. You also have to consider that he only posts his best fights. I've seen him 1v4 plenty of times and I doubt he used anything beyond an alliance draught--assumption based off his build and the duration/intensity of fight.
@IAVITNI I honestly don't remember you but I jump between every class in the game trying a lot of random builds that sometimes aren't good at all for dueling and usually just recklessly run around having fun so I'm not gonna say you didn't kill me. If I'm on one of my couple of mains that are built for dueling though there is only a small handful of players on PS4 that can fight me 1v1. Dovetheangry and Hulksaysupyours are among the very few I've run into that still play the game that I consider legit with strong builds I struggle against, but I spend most of my time fighting zergs at keeps, not "solo/small scaling" random potatoes at a resource like the ones you're referring to who I also know. If I want to duel I leave Cyrodiil and get on a build for dueling so any time you want to shoot me a message.
You can kill all 6 IC district bosses in ~20-30m for 90k stones..
And please don't start the the passive "solo/small scale" potato farmers only stroke their epeen. Every 1vx'r can duel but not every duelist can 1vx. Insult me if you want, idgaf. But don't write off the people I play with simply because we farm AP. They can all hold their own in a duel against any other player--some of them ran with Hulk quite a bit, they all have a very strong understanding of cross-class mechanics, overall game knowledge and most have been playing since launch. Some people farm potatoes because they want to make a modest living. Doesn't mean they won't go full Kratos on you if you rudely knock on their door.
Mystrius_Archaion wrote: »There are those in the endgame community who have the time to do writs and participate in other economic activity. I'm one of those people, and I never worry about my potion supply. But I know a lot of my peers don't have that luxury. They have the time to either raid or farm, but not both.
And that's the problem with potion accessibility--it's making people choose between doing the content that they want and doing what essentially amounts to work. A game is supposed to be an escape from work, not an extension of it.
That's the problem with the entire game. Everything is not exactly "quick" to do while the list of those "not quick things" is growing larger and larger every day.
Newer players are screwed, even without including slower veterans or limited time.
But why should everything be quick to do? There is casual content and then there is harder content.
There's a great variety of ways to monetize the content you enjoy, so that you can have fun doing one thing which then translates into empowering your character in a different mode. You know that very well. Making gold shouldn't be a job in a videogame, it's entertainment.
Twohothardware wrote: »
I wasn't trying to insult you, as I said I didn't even remember fighting you. I was simply talking about some of the ones I know you were referring to when you said the solo/small scale club. Dovetheangry is one of the few I'll give props to for solo'ing groups. He's the only one I've seen still playing the game that can take on sizeable numbers by himself. It takes a lot less skill to run in groups of 3-4+ because 3-4 timed Ults when you're communicating with each other will kill even a decent size zerg.
@Mystrius_Archaion
I'm well aware that ZoS wants to lower the ceiling and raise the floor. But that doesn't mean make them the same. May as well just remove the levelling system and CP system and just unlock every passive and skill. The only time that potions really makes a difference i you're trying to compete with the top 1%. Most casuals won't even know there is a difference.
That feeling of progression is a positive. Players should not enter cyrodil and expect to compete with top tier players. This isn't that type of game.
Pots are accessible in every city's kiosks, a player just needs to farm up the gold.
Humbug. 150g for something that covers less than a minute of gameplay is not "accessible".
I know a lot of people who don't have the time to do writs or farm gold. They only have 3-4 hours of time to play. They'll log on, raid for 3 hours, and not have much time left. Are you suggesting that they run laps around Coldharbor for the remainder of their time?
But vet trials drop plunder, you say. First, the plunder from vet trials isn't that much--you get enough gold for maybe 100 potions, a good chunk of which is used running the trial itself. If you are reliably clearing, it's a bit better than break-even. But what if you're not reliably clearing? Progression raiding is extremely expensive--you're wiping for 3 hours a night, consuming hundreds of potions (which are not optional for vet trials), and getting no plunder to help pay for it all.
There are those in the endgame community who have the time to do writs and participate in other economic activity. I'm one of those people, and I never worry about my potion supply. But I know a lot of my peers don't have that luxury. They have the time to either raid or farm, but not both.
And that's the problem with potion accessibility--it's making people choose between doing the content that they want and doing what essentially amounts to work. A game is supposed to be an escape from work, not an extension of it.