I wouldn't entirely agree with your Nightblade assessment. From my experience dueling, stamblades are on average much easier to kill, and apply less pressure than a magblade.
Why do you feel stamblades are stronger?
The game isn't balanced around duelling and duels are just one part of the PvP spectrum. Mageblade is phenomenal 1v1, but the accessibility and prevalence of its strengths falls off in small scale and open world until you get to raid pvp where it’s the best damage dealer. Stamblade is also a great class in duels but also very strong and easy to play 1vX and small scale. Much easier to get results on than mageblade. The shortcoming is that stamblade is dead weight in larger groups.
Wholistically tho, I agree. I don’t think one is clearly superior to the other. Both are amazing. Nightblade is just the best designed class and both variants excel. If only every class was like that.You don’t get double incapped out of stealth by nightblade gank teams every time you leave a keep.Micah_Bayer wrote: »ChildOfLight wrote: »The mag sorc army got a level up.
The new ultimate argumentation is:"if you don't agree with me, you suck"
Like you people are neglecting there are tons of magsorc that can stall a fight for hours face hitting a single key.
What next? Surprisingly none came out still with a:"PUSH HIS STAMINA POOL CC-ING HIM" like every magsorc's not running around full well-fitted traited and 1300 stam rec
No sorc is wearing well fitted lol
Yeah they are lol
I wouldn't entirely agree with your Nightblade assessment. From my experience dueling, stamblades are on average much easier to kill, and apply less pressure than a magblade.
Why do you feel stamblades are stronger?
The game isn't balanced around duelling and duels are just one part of the PvP spectrum. Mageblade is phenomenal 1v1, but the accessibility and prevalence of its strengths falls off in small scale and open world until you get to raid pvp where it’s the best damage dealer. Stamblade is also a great class in duels but also very strong and easy to play 1vX and small scale. Much easier to get results on than mageblade. The shortcoming is that stamblade is dead weight in larger groups.
Wholistically tho, I agree. I don’t think one is clearly superior to the other. Both are amazing. Nightblade is just the best designed class and both variants excel. If only every class was like that.You don’t get double incapped out of stealth by nightblade gank teams every time you leave a keep.Micah_Bayer wrote: »ChildOfLight wrote: »The mag sorc army got a level up.
The new ultimate argumentation is:"if you don't agree with me, you suck"
Like you people are neglecting there are tons of magsorc that can stall a fight for hours face hitting a single key.
What next? Surprisingly none came out still with a:"PUSH HIS STAMINA POOL CC-ING HIM" like every magsorc's not running around full well-fitted traited and 1300 stam rec
No sorc is wearing well fitted lol
Yeah they are lol
I wish.
From what I have heard there is more gankers on NA, all the sribes inspired lot are there, but EU is full of 24+ man zergs at all hours.
Nightblade is just the best designed class and both variants excel. If only every class was like that.
Nightblade is an example of poor design, at least for something like Cyrodil, what you call "excelling", in a lot cases is simply a class that has certain mechanics that completely go against core game design principles like risk vs reward.
i think it already balance as it counter each other.
attacker crit and penetration is useless, and defender resistance and crit is useless.
the only issue is its kinda complicated to fight full glass cannon mag character. Stacking max magicka and spell damage and left survavibility to nothing, the shield compensate other stats while having insane damage and healing capability.
dodgehopper_ESO wrote: »I think the problem with shields is that the same stat that makes them large is the same stat that defines how powerful the player can attack. Shield magnitude ought to scale off of health or (health+stam) or (Health+mag). The advantage to tank should go toward the tank not toward a DD and I've been saying this for years.
dodgehopper_ESO wrote: »I think the problem with shields is that the same stat that makes them large is the same stat that defines how powerful the player can attack. Shield magnitude ought to scale off of health or (health+stam) or (Health+mag). The advantage to tank should go toward the tank not toward a DD and I've been saying this for years.
This.
IZZEFlameLash wrote: »This is a complete L2P issue. If you are a stamina build and can't destroy shields with 1 hit, you need to sort out your build there. Even tank builds can wreck shields and sorcs when played right. Hell, even magicka builds can wreck shields so easy.
dodgehopper_ESO wrote: »I think the problem with shields is that the same stat that makes them large is the same stat that defines how powerful the player can attack. Shield magnitude ought to scale off of health or (health+stam) or (Health+mag). The advantage to tank should go toward the tank not toward a DD and I've been saying this for years.
This.
Same for heals too? They scale from the same stats that do damage..
dodgehopper_ESO wrote: »I think the problem with shields is that the same stat that makes them large is the same stat that defines how powerful the player can attack. Shield magnitude ought to scale off of health or (health+stam) or (Health+mag). The advantage to tank should go toward the tank not toward a DD and I've been saying this for years.
This.
Same for heals too? They scale from the same stats that do damage..
No bc there’s still a balance there; high damage generally has lower resistance, unlike Sorc where resistance is absolutely irrelevant, as is crit resistance. You as a Sorc only need to focus SOLELY on offensive stats. No other class has that imbalanced luxury.
dodgehopper_ESO wrote: »I think the problem with shields is that the same stat that makes them large is the same stat that defines how powerful the player can attack. Shield magnitude ought to scale off of health or (health+stam) or (Health+mag). The advantage to tank should go toward the tank not toward a DD and I've been saying this for years.
This.
Same for heals too? They scale from the same stats that do damage..
No bc there’s still a balance there; high damage generally has lower resistance, unlike Sorc where resistance is absolutely irrelevant, as is crit resistance. You as a Sorc only need to focus SOLELY on offensive stats. No other class has that imbalanced luxury.
IZZEFlameLash wrote: »This is a complete L2P issue. If you are a stamina build and can't destroy shields with 1 hit, you need to sort out your build there. Even tank builds can wreck shields and sorcs when played right. Hell, even magicka builds can wreck shields so easy.
Videos? Show us your ways, oh great one.
IZZEFlameLash wrote: »This is a complete L2P issue. If you are a stamina build and can't destroy shields with 1 hit, you need to sort out your build there. Even tank builds can wreck shields and sorcs when played right. Hell, even magicka builds can wreck shields so easy.
Videos? Show us your ways, oh great one.