I wouldn't entirely agree with your Nightblade assessment. From my experience dueling, stamblades are on average much easier to kill, and apply less pressure than a magblade.
Why do you feel stamblades are stronger?
Whoever told you that crits are the most important thing in PVP is unaware that impenetrable trait exists
jediodyn_ESO wrote: »Whoever told you that crits are the most important thing in PVP is unaware that impenetrable trait exists
Not “the” most important thing but one of the most important for certain. That’s is why Almost every MMO since Age of Camelot (to include WoW for those of you who have played like, two MMO games ever) has tried to somewhat balance PvP with PvE by creating a set of gear that reduces Crit effectiveness.
Shields = 100% Impen for as long as you can keep them up. You can build around that to avoid having to actual wear “PvP gear” in PvP and still be incredibly defensive while having amazing burst. This is, at its core, a major disbalancibg factor between Stam classes and mag classes.
I’m not new at this game, I’ve been here since invite alpha. I PvP on both Stam and mag toons and the fact that I can jump into a bg in the same gear I use to run a dungeon on my mag Templar or Sorc and survive stacking shields under heavy dps is a joke compared to what you have to give up as a Stam toon.
Finally I’d like to point out that this is really much more of a problem in no CP PvP than in CP PvP, since CP allow you to work around impen without the same types of gear costs.
Ultimately, the devs need to pick a PvP mode to actually make an effort to make fun for Stam builds, tank builds, and mag builds. Regardless of whether that will be cp PvP or non cp PvP, it needs to be consistent. Battlegrounds as they are right now are very broken and imbalanced towards mag classes.
This is a fully debatable point that I won't go toooo into...but Crit is RNG. One can easily argue that crit is purely a pve mechanic that really has no place in pvp, and so most games do their best to mitigate its presence in pvp scenarios to a more acceptable level. Also because crit dmg in games tends to become ridiculously high (everquest 2 stats anyone?).That’s is why Almost every MMO since Age of Camelot (to include WoW for those of you who have played like, two MMO games ever) has tried to somewhat balance PvP with PvE by creating a set of gear that reduces Crit effectiveness.
I wouldn't use random bgs as a measure of what's effective. I can go into a BG on my pve dps build and wreck potatos (Julianos, willpower, infernal guardian). It means absolutely nothing. In fact I did actually do that - wondered why the bads I were playing against died so fast, but I got destroyed the moment my shields went down. Realized halfway into the BG I forgot to change gear, lol. So ya got anything else you'd like me to address?the fact that I can jump into a bg in the same gear I use to run a dungeon on my mag Templar or Sorc and survive stacking shields under heavy dps is a joke compared to what you have to give up as a Stam toon.
ChildOfLight wrote: »The mag sorc army got a level up.
The new ultimate argumentation is:"if you don't agree with me, you suck"
Like you people are neglecting there are tons of magsorc that can stall a fight for hours face hitting a single key.
What next? Surprisingly none came out still with a:"PUSH HIS STAMINA POOL CC-ING HIM" like every magsorc's not running around full well-fitted traited and 1300 stam rec
No, they are not running well-fitted and 1300 stam regen. You're having to extremely exaggerate to make a point shows how weak your argument is.
DKs can also block several people for hours. NBs can cloak away from zergs for hours. Temps can purge and heal for hours. Every class can turtle at will. But how much of that drops when outnumbered or going on the offense makes the difference.
jediodyn_ESO wrote: »Stamina classes need love. PvP heavily favors mag builds and mag builds can get around one of the most time proven important factors in PvP (Crit hits) by stacking shields is a huge part of this.
Why can’t shields take crits? Look at the forums full of people saying “don’t play Stam__” or “mag__is better” or look at the BG data. 8/10 games it’s the Mag classes dominating the game.
Shields don't benefit from resistances, so they usually take already more dmg than an unshielded player, unless the player is naked ...dodgehopper_ESO wrote: »I think the problem with shields is that the same stat that makes them large is the same stat that defines how powerful the player can attack. Shield magnitude ought to scale off of health or (health+stam) or (Health+mag). The advantage to tank should go toward the tank not toward a DD and I've been saying this for years.
The same applies to heals ...
If dmg and survivability would rule each other out, solo play would be dead.
dodgehopper_ESO wrote: »Shields don't benefit from resistances, so they usually take already more dmg than an unshielded player, unless the player is naked ...dodgehopper_ESO wrote: »I think the problem with shields is that the same stat that makes them large is the same stat that defines how powerful the player can attack. Shield magnitude ought to scale off of health or (health+stam) or (Health+mag). The advantage to tank should go toward the tank not toward a DD and I've been saying this for years.
The same applies to heals ...
If dmg and survivability would rule each other out, solo play would be dead.
Actually you make a point for me that I normally make. Why should heals and damage be the same stat as well? They certainly are not on other games. Tanks do not get the luxuries you are describing.
As a stam user i think crit-immune shields (like all the other exceptions/quirks to general mechanics) is a good thing because it adds depth to build choices, for example if you are in a strong shield-stacking meta, you know you should not focus your offense on crit and penetration too much.
But when the meta shifts, good players will identify the opportunity to reintegrate more crit and penetration into their build.
Small quirks of asymmetrical balance like that allow knowledgeable players to get an edge through meta-countering and will help the game self-balance with less developer intervention.
jediodyn_ESO wrote: »Stamina classes need love. PvP heavily favors mag builds and mag builds can get around one of the most time proven important factors in PvP (Crit hits) by stacking shields is a huge part of this.
Why can’t shields take crits? Look at the forums full of people saying “don’t play Stam__” or “mag__is better” or look at the BG data. 8/10 games it’s the Mag classes dominating the game.
jediodyn_ESO wrote: »Because they 1) Can't crit 2) Take unresisted damage.
If you wanted them crittable, they would have to be able to crit too, like healing/health. And unresisted damage multiplied by crit would be super high, and kill the shields.
Why? Because mag users can’t effectively heal with their primary resource and damage pool? Obviously they can.
There is an imbalance in Stam v mag Pvp. Because shields allow casters a spammable technique that allows then to avoid the Crit and impenetrable balancing mechanic, shields as they are now are badly balance, particularly in no CP PvP which is all battlegrounds
Magsorcs, the main user of shields don't have good healing. Powersurge is so so, degen is bad, and pets are... pets... So the only heal they have is based of a shield.
I don't like shields, simply because they don't have a soft counter like all the other defenses, only oblivion. That means shields are "easy tier." However, your points are completely incorrect.
There isn't a StamVMag imbalance, on either side.
Magsorc>Stamsorc
MagNB<StamNB
MagDK>StamDK
Magden<Stamden
Magplar=Stamplar. (Situational)
And the top 3 classes, Stamden, Magsorc and StamNB have 2 stamina in them. The imbalances are almost always the top vs the bottom Its almost always a magsorc/NB at the top3 , and a DK and templar at the bottom 3.
I wouldn't entirely agree with your Nightblade assessment. From my experience dueling, stamblades are on average much easier to kill, and apply less pressure than a magblade.
Why do you feel stamblades are stronger?
As a stam user i think crit-immune shields (like all the other exceptions/quirks to general mechanics) is a good thing because it adds depth to build choices, for example if you are in a strong shield-stacking meta, you know you should not focus your offense on crit and penetration too much.
But when the meta shifts, good players will identify the opportunity to reintegrate more crit and penetration into their build.
Small quirks of asymmetrical balance like that allow knowledgeable players to get an edge through meta-countering and will help the game self-balance with less developer intervention.
if shields arent changed the meta will never shift from shield stacking. if you have 60k mag on sorc you are near invincible. and its not even hard to get...
Priyasekarssk wrote: »As a stam user i think crit-immune shields (like all the other exceptions/quirks to general mechanics) is a good thing because it adds depth to build choices, for example if you are in a strong shield-stacking meta, you know you should not focus your offense on crit and penetration too much.
But when the meta shifts, good players will identify the opportunity to reintegrate more crit and penetration into their build.
Small quirks of asymmetrical balance like that allow knowledgeable players to get an edge through meta-countering and will help the game self-balance with less developer intervention.
if shields arent changed the meta will never shift from shield stacking. if you have 60k mag on sorc you are near invincible. and its not even hard to get...
60k mag on sorc you are near invincible ? Please make a magicka sorc and prove it. Forum posts are useless.
I never seen any top PVP pros with more than 45k magicka. Even builds more than 40k is very rare. They are not even playing magicka sorcs. There is a reason behind it as well.
Priyasekarssk wrote: »As a stam user i think crit-immune shields (like all the other exceptions/quirks to general mechanics) is a good thing because it adds depth to build choices, for example if you are in a strong shield-stacking meta, you know you should not focus your offense on crit and penetration too much.
But when the meta shifts, good players will identify the opportunity to reintegrate more crit and penetration into their build.
Small quirks of asymmetrical balance like that allow knowledgeable players to get an edge through meta-countering and will help the game self-balance with less developer intervention.
if shields arent changed the meta will never shift from shield stacking. if you have 60k mag on sorc you are near invincible. and its not even hard to get...
60k mag on sorc you are near invincible ? Please make a magicka sorc and prove it. Forum posts are useless.
I never seen any top PVP pros with more than 45k magicka. Even builds more than 40k is very rare. They are not even playing magicka sorcs. There is a reason behind it as well.
Priyasekarssk wrote: »As a stam user i think crit-immune shields (like all the other exceptions/quirks to general mechanics) is a good thing because it adds depth to build choices, for example if you are in a strong shield-stacking meta, you know you should not focus your offense on crit and penetration too much.
But when the meta shifts, good players will identify the opportunity to reintegrate more crit and penetration into their build.
Small quirks of asymmetrical balance like that allow knowledgeable players to get an edge through meta-countering and will help the game self-balance with less developer intervention.
if shields arent changed the meta will never shift from shield stacking. if you have 60k mag on sorc you are near invincible. and its not even hard to get...
60k mag on sorc you are near invincible ? Please make a magicka sorc and prove it. Forum posts are useless.
I never seen any top PVP pros with more than 45k magicka. Even builds more than 40k is very rare. They are not even playing magicka sorcs. There is a reason behind it as well.
60k is a crappy "all out magicka" build, it shows how much he knows about sorcs PvP. 42-45k is where real PvP is at. These stats are the compromise required to get the other stats to acceptable PvP levels.
Priyasekarssk wrote: »As a stam user i think crit-immune shields (like all the other exceptions/quirks to general mechanics) is a good thing because it adds depth to build choices, for example if you are in a strong shield-stacking meta, you know you should not focus your offense on crit and penetration too much.
But when the meta shifts, good players will identify the opportunity to reintegrate more crit and penetration into their build.
Small quirks of asymmetrical balance like that allow knowledgeable players to get an edge through meta-countering and will help the game self-balance with less developer intervention.
if shields arent changed the meta will never shift from shield stacking. if you have 60k mag on sorc you are near invincible. and its not even hard to get...
60k mag on sorc you are near invincible ? Please make a magicka sorc and prove it. Forum posts are useless.
I never seen any top PVP pros with more than 45k magicka. Even builds more than 40k is very rare. They are not even playing magicka sorcs. There is a reason behind it as well.
60k is a crappy "all out magicka" build, it shows how much he knows about sorcs PvP. 42-45k is where real PvP is at. These stats are the compromise required to get the other stats to acceptable PvP levels.
Priyasekarssk wrote: »As a stam user i think crit-immune shields (like all the other exceptions/quirks to general mechanics) is a good thing because it adds depth to build choices, for example if you are in a strong shield-stacking meta, you know you should not focus your offense on crit and penetration too much.
But when the meta shifts, good players will identify the opportunity to reintegrate more crit and penetration into their build.
Small quirks of asymmetrical balance like that allow knowledgeable players to get an edge through meta-countering and will help the game self-balance with less developer intervention.
if shields arent changed the meta will never shift from shield stacking. if you have 60k mag on sorc you are near invincible. and its not even hard to get...
60k mag on sorc you are near invincible ? Please make a magicka sorc and prove it. Forum posts are useless.
I never seen any top PVP pros with more than 45k magicka. Even builds more than 40k is very rare. They are not even playing magicka sorcs. There is a reason behind it as well.
60k is a crappy "all out magicka" build, it shows how much he knows about sorcs PvP. 42-45k is where real PvP is at. These stats are the compromise required to get the other stats to acceptable PvP levels.
What's wrong with your build? 50k+ is easily achievable without compromising a thing.
Priyasekarssk wrote: »As a stam user i think crit-immune shields (like all the other exceptions/quirks to general mechanics) is a good thing because it adds depth to build choices, for example if you are in a strong shield-stacking meta, you know you should not focus your offense on crit and penetration too much.
But when the meta shifts, good players will identify the opportunity to reintegrate more crit and penetration into their build.
Small quirks of asymmetrical balance like that allow knowledgeable players to get an edge through meta-countering and will help the game self-balance with less developer intervention.
if shields arent changed the meta will never shift from shield stacking. if you have 60k mag on sorc you are near invincible. and its not even hard to get...
60k mag on sorc you are near invincible ? Please make a magicka sorc and prove it. Forum posts are useless.
I never seen any top PVP pros with more than 45k magicka. Even builds more than 40k is very rare. They are not even playing magicka sorcs. There is a reason behind it as well.
60k is a crappy "all out magicka" build, it shows how much he knows about sorcs PvP. 42-45k is where real PvP is at. These stats are the compromise required to get the other stats to acceptable PvP levels.
yea all i know is that they hit way too hard for the defense mobility and ease of use.i never miss light attack weave on my magblade and it makes killing people easy if they arent fully buffed. only place i notice i cant weave my light attacks is melee.
lag and the horrendous "kiting" where people just run around in erratic circles and you miss like half abilities. if zos fixed the lag or how hitboxs work for people who are lagging etc then shields might not b a big deal for stam but otherwise its pretty gay.
ChildOfLight wrote: »The mag sorc army got a level up.
The new ultimate argumentation is:"if you don't agree with me, you suck"
Like you people are neglecting there are tons of magsorc that can stall a fight for hours face hitting a single key.
What next? Surprisingly none came out still with a:"PUSH HIS STAMINA POOL CC-ING HIM" like every magsorc's not running around full well-fitted traited and 1300 stam rec
Complaining about shields is the hallmark of a new PvPer. What they see is that the sorc never takes any actual damage because the shields absorb it all. What they don’t see is that if they do get past the shields, the poor mag sorc explodes. This polarizes the outcomes, leading many to believe that mag sorcs are either immortal or free kills, but never in between.
If you can’t get past a sorcs shields don’t worry, every time you force them to recast that’s another second that they aren’t doing damage and are closer to running out of Magicka.
Rune cage, and the sorc execute + curse on top of a sloads build, is another story though and should be looked at.
It’s the way of ESO. Sorc is a potato mashing class, and they do well against multiple new players.
Said new players come here with all of their balancing ‘expertise’ and make pointless comments.
Eventually they get smart enough to equip 7th Legion, heavy armor, and 5K weapon damage. They learn to LOS, dodge roll, and vigor. They equip speed jewels, Then they take Sorcs apart in seconds.
That actually doesn't work against sorcs. Sorcs remain immortal while they stack shields, and they wait until you no longer have CC immunity then they instagib you with their no-counterplay combo.
For 7th Legion to proc you need to be actively taking damage. I was using this set until I encountered this issue.
Complaining about shields is the hallmark of a new PvPer. What they see is that the sorc never takes any actual damage because the shields absorb it all. What they don’t see is that if they do get past the shields, the poor mag sorc explodes. This polarizes the outcomes, leading many to believe that mag sorcs are either immortal or free kills, but never in between.
If you can’t get past a sorcs shields don’t worry, every time you force them to recast that’s another second that they aren’t doing damage and are closer to running out of Magicka.
Rune cage, and the sorc execute + curse on top of a sloads build, is another story though and should be looked at.
It’s the way of ESO. Sorc is a potato mashing class, and they do well against multiple new players.
Said new players come here with all of their balancing ‘expertise’ and make pointless comments.
Eventually they get smart enough to equip 7th Legion, heavy armor, and 5K weapon damage. They learn to LOS, dodge roll, and vigor. They equip speed jewels, Then they take Sorcs apart in seconds.
That actually doesn't work against sorcs. Sorcs remain immortal while they stack shields, and they wait until you no longer have CC immunity then they instagib you with their no-counterplay combo.
For 7th Legion to proc you need to be actively taking damage. I was using this set until I encountered this issue.
Micah_Bayer wrote: »ChildOfLight wrote: »The mag sorc army got a level up.
The new ultimate argumentation is:"if you don't agree with me, you suck"
Like you people are neglecting there are tons of magsorc that can stall a fight for hours face hitting a single key.
What next? Surprisingly none came out still with a:"PUSH HIS STAMINA POOL CC-ING HIM" like every magsorc's not running around full well-fitted traited and 1300 stam rec
No sorc is wearing well fitted lol
I wouldn't entirely agree with your Nightblade assessment. From my experience dueling, stamblades are on average much easier to kill, and apply less pressure than a magblade.
Why do you feel stamblades are stronger?
The game isn't balanced around duelling and duels are just one part of the PvP spectrum. Mageblade is phenomenal 1v1, but the accessibility and prevalence of its strengths falls off in small scale and open world until you get to raid pvp where it’s the best damage dealer. Stamblade is also a great class in duels but also very strong and easy to play 1vX and small scale. Much easier to get results on than mageblade. The shortcoming is that stamblade is dead weight in larger groups.
Wholistically tho, I agree. I don’t think one is clearly superior to the other. Both are amazing. Nightblade is just the best designed class and both variants excel. If only every class was like that.
Micah_Bayer wrote: »ChildOfLight wrote: »The mag sorc army got a level up.
The new ultimate argumentation is:"if you don't agree with me, you suck"
Like you people are neglecting there are tons of magsorc that can stall a fight for hours face hitting a single key.
What next? Surprisingly none came out still with a:"PUSH HIS STAMINA POOL CC-ING HIM" like every magsorc's not running around full well-fitted traited and 1300 stam rec
No sorc is wearing well fitted lol
Yeah they are lol
I wouldn't entirely agree with your Nightblade assessment. From my experience dueling, stamblades are on average much easier to kill, and apply less pressure than a magblade.
Why do you feel stamblades are stronger?
The game isn't balanced around duelling and duels are just one part of the PvP spectrum. Mageblade is phenomenal 1v1, but the accessibility and prevalence of its strengths falls off in small scale and open world until you get to raid pvp where it’s the best damage dealer. Stamblade is also a great class in duels but also very strong and easy to play 1vX and small scale. Much easier to get results on than mageblade. The shortcoming is that stamblade is dead weight in larger groups.
Wholistically tho, I agree. I don’t think one is clearly superior to the other. Both are amazing. Nightblade is just the best designed class and both variants excel. If only every class was like that.
Nightblade is just the best designed class and both variants excel. If only every class was like that.