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honestly tired of being *** by magsorcs

  • MalagenR
    MalagenR
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    SirDopey wrote: »
    Swimguy wrote: »
    the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP


    fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?

    The one shot you speak of takes at least 8 button presses, 10, if you throw in the ultimate.

    Not unless you're running spinners, elegant and slim claw then it's only 3 buttons.

    Runecage > Hardcast Frags, Overload. All three pieces hit at once.

    Admittedly it took a lot of testing and tweaking to get my CP right but my Frag hits for 13k and overload 27k against my testing partner, who had 30k hp with 40k spell resist with 4k critical resist.....

    I don't believe this at all.
  • SirDopey
    SirDopey
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    MalagenR wrote: »
    SirDopey wrote: »
    Swimguy wrote: »
    the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP


    fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?

    The one shot you speak of takes at least 8 button presses, 10, if you throw in the ultimate.

    Not unless you're running spinners, elegant and slim claw then it's only 3 buttons.

    Runecage > Hardcast Frags, Overload. All three pieces hit at once.

    Admittedly it took a lot of testing and tweaking to get my CP right but my Frag hits for 13k and overload 27k against my testing partner, who had 30k hp with 40k spell resist with 4k critical resist.....

    I don't believe this at all.

    Just test it for yourself then, not that hard.....
    NA PC | AD
    xx Doc Holliday xx
  • White wabbit
    White wabbit
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    God just about every death recap rune cage is on it

  • Beardimus
    Beardimus
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    God just about every death recap rune cage is on it

    It's rare on Xbox EU. But proc monster helms aren't nor are Sloads, nor spin to win or crit rush etc.

    Slot immov pots / poison and rune Cage doesn't even fire....
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Waffennacht
    Waffennacht
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    MalagenR wrote: »
    SirDopey wrote: »
    Swimguy wrote: »
    the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP


    fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?

    The one shot you speak of takes at least 8 button presses, 10, if you throw in the ultimate.

    Not unless you're running spinners, elegant and slim claw then it's only 3 buttons.

    Runecage > Hardcast Frags, Overload. All three pieces hit at once.

    Admittedly it took a lot of testing and tweaking to get my CP right but my Frag hits for 13k and overload 27k against my testing partner, who had 30k hp with 40k spell resist with 4k critical resist.....

    I don't believe this at all.

    27k resistance = -3450 spinner, -4884 light armor, -CP, he does not mention CP amount, weapon traits or glyph but assume the last two are not penetration. So at minimum 9300ish so a total of 18k ish resistance. That's 27% ish mitigation from attacks.

    At 4k damn close to fully crit resistance even against a 70% crit mod.

    I have a hard time with it too, that's like a 22k+ frag tooltip area
    Edited by Waffennacht on July 20, 2018 9:16PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • White wabbit
    White wabbit
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    Beardimus wrote: »
    God just about every death recap rune cage is on it

    It's rare on Xbox EU. But proc monster helms aren't nor are Sloads, nor spin to win or crit rush etc.

    Slot immov pots / poison and rune Cage doesn't even fire....

    Lol it's rare on xbox Eu, shame that's where I'm taking about
  • SirDopey
    SirDopey
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    MalagenR wrote: »
    SirDopey wrote: »
    Swimguy wrote: »
    the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP


    fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?

    The one shot you speak of takes at least 8 button presses, 10, if you throw in the ultimate.

    Not unless you're running spinners, elegant and slim claw then it's only 3 buttons.

    Runecage > Hardcast Frags, Overload. All three pieces hit at once.

    Admittedly it took a lot of testing and tweaking to get my CP right but my Frag hits for 13k and overload 27k against my testing partner, who had 30k hp with 40k spell resist with 4k critical resist.....

    I don't believe this at all.

    27k resistance = -3450 spinner, -4884 light armor, -CP, he does not mention CP amount, weapon traits or glyph but assume the last two are not penetration. So at minimum 9300ish so a total of 18k ish resistance. That's 27% ish mitigation from attacks.

    At 4k damn close to fully crit resistance even against a 70% crit mod.

    I have a hard time with it too, that's like a 22k+ frag tooltip area

    ;-)

    Sharpened 2Hander and 100 points into Spell Erosion. Built 100% around frags + overload into bolt escape away
    NA PC | AD
    xx Doc Holliday xx
  • MalagenR
    MalagenR
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    SirDopey wrote: »
    MalagenR wrote: »
    SirDopey wrote: »
    Swimguy wrote: »
    the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP


    fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?

    The one shot you speak of takes at least 8 button presses, 10, if you throw in the ultimate.

    Not unless you're running spinners, elegant and slim claw then it's only 3 buttons.

    Runecage > Hardcast Frags, Overload. All three pieces hit at once.

    Admittedly it took a lot of testing and tweaking to get my CP right but my Frag hits for 13k and overload 27k against my testing partner, who had 30k hp with 40k spell resist with 4k critical resist.....

    I don't believe this at all.

    27k resistance = -3450 spinner, -4884 light armor, -CP, he does not mention CP amount, weapon traits or glyph but assume the last two are not penetration. So at minimum 9300ish so a total of 18k ish resistance. That's 27% ish mitigation from attacks.

    At 4k damn close to fully crit resistance even against a 70% crit mod.

    I have a hard time with it too, that's like a 22k+ frag tooltip area

    ;-)

    Sharpened 2Hander and 100 points into Spell Erosion. Built 100% around frags + overload into bolt escape away

    Can you show us a death recap or something? I don't see how you could even hit that on most PVP'ers (who are not rocking 40k spell resist). You should be able to take at least 1 screen shot of a damage log to show us this in reality.
  • SirDopey
    SirDopey
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    MalagenR wrote: »
    SirDopey wrote: »
    MalagenR wrote: »
    SirDopey wrote: »
    Swimguy wrote: »
    the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP


    fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?

    The one shot you speak of takes at least 8 button presses, 10, if you throw in the ultimate.

    Not unless you're running spinners, elegant and slim claw then it's only 3 buttons.

    Runecage > Hardcast Frags, Overload. All three pieces hit at once.

    Admittedly it took a lot of testing and tweaking to get my CP right but my Frag hits for 13k and overload 27k against my testing partner, who had 30k hp with 40k spell resist with 4k critical resist.....

    I don't believe this at all.

    27k resistance = -3450 spinner, -4884 light armor, -CP, he does not mention CP amount, weapon traits or glyph but assume the last two are not penetration. So at minimum 9300ish so a total of 18k ish resistance. That's 27% ish mitigation from attacks.

    At 4k damn close to fully crit resistance even against a 70% crit mod.

    I have a hard time with it too, that's like a 22k+ frag tooltip area

    ;-)

    Sharpened 2Hander and 100 points into Spell Erosion. Built 100% around frags + overload into bolt escape away

    Can you show us a death recap or something? I don't see how you could even hit that on most PVP'ers (who are not rocking 40k spell resist). You should be able to take at least 1 screen shot of a damage log to show us this in reality.

    Yeah when I get home, only screenshot I have right now is from when we were testing the build early on and it was doing 99k crystal frag/overload combos on the skele, but we got it higher than that.
    NA PC | AD
    xx Doc Holliday xx
  • Dredlord
    Dredlord
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    Beardimus wrote: »
    For those typing L2P:
    How to avoid/counter undodgeable, unblockable, instant spamable hard CC stun (other than get brief CC immunity from some other stun in a first place that is) ? ? ?
    we-titl-teach-me-memes-com-16003635.png
    Seriously. If you know an easy counter that will not compromise your build completely - just type it and share the knowledge. ;)

    Immov Pot.

    Skill doesn't even fire. And as a sorc leaves you wondering if you have lag or they on Immov or what so you button smash away.

    Yet more evidence just how low the floor is for sorc....

    My class cc just goes off and lets me waste mana when they are immune.
  • Minalan
    Minalan
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    Dredlord wrote: »
    Beardimus wrote: »
    For those typing L2P:
    How to avoid/counter undodgeable, unblockable, instant spamable hard CC stun (other than get brief CC immunity from some other stun in a first place that is) ? ? ?
    we-titl-teach-me-memes-com-16003635.png
    Seriously. If you know an easy counter that will not compromise your build completely - just type it and share the knowledge. ;)

    Immov Pot.

    Skill doesn't even fire. And as a sorc leaves you wondering if you have lag or they on Immov or what so you button smash away.

    Yet more evidence just how low the floor is for sorc....

    My class cc just goes off and lets me waste mana when they are immune.

    Fear is also an AOE though.

    Next patch at least yours won’t be dodgeable.
  • Ampnode
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    Probably just me, but I find Mages' Fury to be the main problem that Rune Cage over performs. Usually when I get Rune Caged and can break free it's the proc from Mages' Fury that kills me right after. If not for the Mages' Fury then I'd most likely live through Rune Cage combos, and hell, if not for Mages' Fury I'd live through a lot of the deaths I go through in BGs.
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Vahrokh
    Vahrokh
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    Ampnode wrote: »
    Probably just me, but I find Mages' Fury to be the main problem that Rune Cage over performs. Usually when I get Rune Caged and can break free it's the proc from Mages' Fury that kills me right after. If not for the Mages' Fury then I'd most likely live through Rune Cage combos, and hell, if not for Mages' Fury I'd live through a lot of the deaths I go through in BGs.

    Well, Mage's Fury is a "finisher", so it's kind of natural that you get "finished" by it. It means that the whole burst sequence put your health to low enough that Mage's Fury can proc. When in it procs you are dead.
  • Ampnode
    Ampnode
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    Vahrokh wrote: »
    Ampnode wrote: »
    Probably just me, but I find Mages' Fury to be the main problem that Rune Cage over performs. Usually when I get Rune Caged and can break free it's the proc from Mages' Fury that kills me right after. If not for the Mages' Fury then I'd most likely live through Rune Cage combos, and hell, if not for Mages' Fury I'd live through a lot of the deaths I go through in BGs.

    Well, Mage's Fury is a "finisher", so it's kind of natural that you get "finished" by it. It means that the whole burst sequence put your health to low enough that Mage's Fury can proc. When in it procs you are dead.

    Right, but you cast it once and it automatically executes a player. If it were designed like other executes, they wouldn't be able to throw in a free skill, like a frag, later on in the combo, which would then reduce the damage output of the combo. I'm fine with it being an undodgeable execute that's strong at below 25% health, but I'm not fine with it being so forgiving as it is now.
    Edited by Ampnode on July 22, 2018 8:13AM
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Vahrokh
    Vahrokh
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    Ampnode wrote: »

    Right, but you cast it once and it automatically executes a player. If it were designed like other executes, they wouldn't be able to throw in a free skill, like a frag, later on in the combo, which would then reduce the damage output of the combo. I'm fine with it being an undodgeable execute that's strong at below 25% health, but I'm not fine with it being so forgiving as it is now.

    Well, other classes have DoTs, some even have AoE effects and they are "fire and forget" even more than Mage's Fury. Because Mage's Fury has to be cast as part of a sequence an with the right timing, while DoTs just sit there, piling up and create "pressure".
    Edited by Vahrokh on July 22, 2018 10:07AM
  • Waffennacht
    Waffennacht
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    Ampnode wrote: »
    Vahrokh wrote: »
    Ampnode wrote: »
    Probably just me, but I find Mages' Fury to be the main problem that Rune Cage over performs. Usually when I get Rune Caged and can break free it's the proc from Mages' Fury that kills me right after. If not for the Mages' Fury then I'd most likely live through Rune Cage combos, and hell, if not for Mages' Fury I'd live through a lot of the deaths I go through in BGs.

    Well, Mage's Fury is a "finisher", so it's kind of natural that you get "finished" by it. It means that the whole burst sequence put your health to low enough that Mage's Fury can proc. When in it procs you are dead.

    Right, but you cast it once and it automatically executes a player. If it were designed like other executes, they wouldn't be able to throw in a free skill, like a frag, later on in the combo, which would then reduce the damage output of the combo. I'm fine with it being an undodgeable execute that's strong at below 25% health, but I'm not fine with it being so forgiving as it is now.

    Poison injection?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • jaws343
    jaws343
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    Ampnode wrote: »
    Vahrokh wrote: »
    Ampnode wrote: »
    Probably just me, but I find Mages' Fury to be the main problem that Rune Cage over performs. Usually when I get Rune Caged and can break free it's the proc from Mages' Fury that kills me right after. If not for the Mages' Fury then I'd most likely live through Rune Cage combos, and hell, if not for Mages' Fury I'd live through a lot of the deaths I go through in BGs.

    Well, Mage's Fury is a "finisher", so it's kind of natural that you get "finished" by it. It means that the whole burst sequence put your health to low enough that Mage's Fury can proc. When in it procs you are dead.

    Right, but you cast it once and it automatically executes a player. If it were designed like other executes, they wouldn't be able to throw in a free skill, like a frag, later on in the combo, which would then reduce the damage output of the combo. I'm fine with it being an undodgeable execute that's strong at below 25% health, but I'm not fine with it being so forgiving as it is now.

    The fire and forget aspect never really rang true for me. Sure, as a kill stealing mechanic in BGs it is annoying, but as an execute it's hardly any different than any other execute. So what if a sorc casts it first, they still have to land it and the rest of their combo and drop you below the health threshold for it to proc. In a 1v1 a sorc is just as effective casting wrath before or after the combo, because delayed proc or not, yhe execute is going to do the exact same damage either way.

    Let's say it does 4k base damage and 10k extra in execute. Pre execute you will take 4k damage and the when your health drops you take the other 10k. And if it is cast while your health is already low you take 14k immediately. Either way if it was going to kill you it's going to kill you.
  • ItsNebula
    ItsNebula
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    shields, cage and curse should be removed. sorcs should have access only to light attacks but with limited range. i think 2 meters would be enough for them. oh, i forgot about a frag. its a free damage it should be removed too

    Dont forget about Endless and streak, they need to be removed as well.
    Not to mention, they shouldnt be allowed to slot gear
  • Lord-Otto
    Lord-Otto
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    Don't know about you, guys, but with the dodgable Rune Cage, I'm dusting off my Master Destro.

    Caaan't wait to read the "nerf Master Destro!" threads...
    >;3
  • IZZEFlameLash
    IZZEFlameLash
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    Lord-Otto wrote: »
    Don't know about you, guys, but with the dodgable Rune Cage, I'm dusting off my Master Destro.

    Caaan't wait to read the "nerf Master Destro!" threads...
    >;3

    There won't be one. If that was nerfed, what will mNBs use????
    Edited by IZZEFlameLash on July 23, 2018 1:51AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • Lord-Otto
    Lord-Otto
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    Lord-Otto wrote: »
    Don't know about you, guys, but with the dodgable Rune Cage, I'm dusting off my Master Destro.

    Caaan't wait to read the "nerf Master Destro!" threads...
    >;3

    There won't be one. If that was nerfed, what will mNBs use????

    Right.
    xD

    Though there actually were a couple complaints about it pre-Summer. "Reach spamming sorcs" were the subject of nerf demands.

    Just remember, kids! It's only bad if a sorc does it! NBs get a free pass on all things!
  • Qbiken
    Qbiken
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    My experience of playing mag-sorc:

    Step 1: Get 3 sustain sets (Shackle + Lich + Engine Guardian) + Willpower frontbar
    Step 2: Perform the following combo: Curse --> Meteor --> Fury --> Rune-Cage --> Frag (if procced)
    Step 3: Enjoy the AP. If your enemy survives they are either a 40k HP meatbag or used an immovable pot.

    Haven´t played my magsorcs in PvP since almost a year back. I was surprised how damage you could dish out, even against semi-competent players.
    It would be interesting to see Rune-Cage as a projectile similar to Crippling Grasp. Crippling Grasp has a travel time, has an animation (where it travels across the floor/ground) so the enemy can see it coming, and by that having a chance to counter/avoid it.
  • Koensol
    Koensol
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    Vahrokh wrote: »
    Ampnode wrote: »
    Probably just me, but I find Mages' Fury to be the main problem that Rune Cage over performs. Usually when I get Rune Caged and can break free it's the proc from Mages' Fury that kills me right after. If not for the Mages' Fury then I'd most likely live through Rune Cage combos, and hell, if not for Mages' Fury I'd live through a lot of the deaths I go through in BGs.

    Well, Mage's Fury is a "finisher", so it's kind of natural that you get "finished" by it. It means that the whole burst sequence put your health to low enough that Mage's Fury can proc. When in it procs you are dead.
    But the way it works is ***. It means you can have 60% health, get a braindead rune cage + meteor combo on you and fury procs automatically. And you are dead. On more squishy damage focussed builds it can even kill you from like 75% health. The fight was completely under control, up to the moment the sorc decides you should take an insane amount unavoidable damage with 0 counterplay and without the chance to recover, because mages fury, and wait! also implosion procced to give the sorc a free kill.

    An execute shouldn't stick to you for 4 seconds. It is just bad design that makes it way too easy to get kills against damage focussed builds. Sorcs themselves on the other hand need not worry, because they sacrifice little to nothing in terms of survivability for having high damage. Maybe a little sustain but thats it. That is my major problem with the class. Unavoidable burst damage and having their defense scale in effectiveness with their offense. And all of it from 40 meters :D
    Edited by Koensol on July 23, 2018 9:06AM
  • SugaComa
    SugaComa
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    Problem is how stats are scaled

    It need to be changed very simply to this

    Max magica / stamina... Number of times you can use an ability

    Magica / stamina regen ... How quickly you recover lost \ spent resources

    Spell / weapon damage .. how hard abities hit for

    Each stat only effects one stat

    If they insist on making max resources effect the damage output then ability costs should be a percentage of the resource pool not a fixed cost
  • Lord-Otto
    Lord-Otto
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    Qbiken wrote: »
    My experience of playing mag-sorc:

    Step 1: Get 3 sustain sets (Shackle + Lich + Engine Guardian) + Willpower frontbar
    Step 2: Perform the following combo: Curse --> Meteor --> Fury --> Rune-Cage --> Frag (if procced)
    Step 3: Enjoy the AP. If your enemy survives they are either a 40k HP meatbag or used an immovable pot.

    Haven´t played my magsorcs in PvP since almost a year back. I was surprised how damage you could dish out, even against semi-competent players.
    It would be interesting to see Rune-Cage as a projectile similar to Crippling Grasp. Crippling Grasp has a travel time, has an animation (where it travels across the floor/ground) so the enemy can see it coming, and by that having a chance to counter/avoid it.

    It's Curse - Fury - Meteor - Cage - Frag. In your rotation, the Meteor would have already hit before Cage stunned.
  • Gprime31
    Gprime31
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    Mag dk harder to fight than magsorc l2p
  • ShadowProc
    ShadowProc
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    Killset wrote: »
    Lord-Otto wrote: »
    mursie wrote: »
    Lord-Otto wrote: »

    Play open Cyro and your laughter will die quickly, as do your pets, IF they're even participating in the fight.
    Also, your gear is TERRIBLE for PvE - but quute good for PvP. Misleading argument you have going there...

    I should clarify - my gear was changed to "try" to be somewhat viable for pvp. try being the operative word. my PVE gear is necro/ilambris/infallible aether (don't have vma lightning yet). I switched out IA for shackle and ilambris for shadowrend. and switched a few skills as I noted.

    anyways - the point wasn't to say that my build was viable in open world or bg pvp. the point was to say that a very poorly implemented version of the magsorc still had pretty damn good success in bg's - and that a properly specced/geared magsorc would be a nightmare.

    It is quite well-known that sorcs are somewhat beginner-friendly, so you should expect such results, especially with pets in small scales and places.
    But once you've played for a couple years, or got to top-tier PvP, you'll start noticing that sorcs lack a few tools to reach the same maximum performance that other classes do. ESPECIALLY nightblades. A single Battleground session just isn't a good basis for in-depth balancing decisions.
    What tools are those? Damage? Got that. Burst? Got that in spades. Defense? Got that. Mobility? Got that too. Execute? Check! What am I missing here lol? Do you play XboxNA?

    Off the top of my head, Sorcs lack a decent heal-over-time, a way to escape snares and roots, and a cheap, effective burst ultimate like Incap or Dawnbreaker but costing Magicka. We also need access to debuffs like Defile.

    Clueless. Asking for buffs to magsorc. Lmao.
    Edited by ShadowProc on July 23, 2018 3:21PM
  • ShadowProc
    ShadowProc
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    MalagenR wrote: »
    kaithuzar wrote: »
    Most magsorcs I know run destro/resto. How can you say “sorcs don’t have access to a good heal” when they have the entire resto line?

    The only class that has access to snare immunity in their skills is Templar, as far as I know.

    Every other class including nb’a gets it from:
    Mist form
    Shuffle
    Forward momentum

    Give up your cookie cutter playstyle if you want snare immunity.

    Sorc self heals required criticals or dark deal. How does that stack up against other classes?

    ITS NOT SUPPOSE TO. it's called shields. Stack max magicka for offense and defense.
  • Feanor
    Feanor
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    ShadowProc wrote: »
    MalagenR wrote: »
    kaithuzar wrote: »
    Most magsorcs I know run destro/resto. How can you say “sorcs don’t have access to a good heal” when they have the entire resto line?

    The only class that has access to snare immunity in their skills is Templar, as far as I know.

    Every other class including nb’a gets it from:
    Mist form
    Shuffle
    Forward momentum

    Give up your cookie cutter playstyle if you want snare immunity.

    Sorc self heals required criticals or dark deal. How does that stack up against other classes?

    ITS NOT SUPPOSE TO. it's called shields. Stack max magicka for offense and defense.

    LOL.

    We don’t have self heals. ——> You’re not supposed to, you have shields.

    Oblivion damage ignores shields. ——> Well, Slot a self heal!

    Classic forum logic when it comes to Sorc nerf QQ.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • ShadowProc
    ShadowProc
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    Feanor wrote: »
    ShadowProc wrote: »
    MalagenR wrote: »
    kaithuzar wrote: »
    Most magsorcs I know run destro/resto. How can you say “sorcs don’t have access to a good heal” when they have the entire resto line?

    The only class that has access to snare immunity in their skills is Templar, as far as I know.

    Every other class including nb’a gets it from:
    Mist form
    Shuffle
    Forward momentum

    Give up your cookie cutter playstyle if you want snare immunity.

    Sorc self heals required criticals or dark deal. How does that stack up against other classes?

    ITS NOT SUPPOSE TO. it's called shields. Stack max magicka for offense and defense.

    LOL.

    We don’t have self heals. ——> You’re not supposed to, you have shields.

    Oblivion damage ignores shields. ——> Well, Slot a self heal!

    Classic forum logic when it comes to Sorc nerf QQ.

    Destro restro. So mutagen? No one build will counter everything. You have to invest in defense. Or don't. Just kill them first

    If SORCs had access to a self heal how would they ever die behind those shields?

    So ya lol you want to be invincible. You a fotm by chance?
    Edited by ShadowProc on July 23, 2018 3:46PM
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