Oreyn_Bearclaw wrote: »the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP
fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?
The one shot you speak of takes at least 8 button presses, 10, if you throw in the ultimate.
Not unless you're running spinners, elegant and slim claw then it's only 3 buttons.
Runecage > Hardcast Frags, Overload. All three pieces hit at once.
Admittedly it took a lot of testing and tweaking to get my CP right but my Frag hits for 13k and overload 27k against my testing partner, who had 30k hp with 40k spell resist with 4k critical resist.....
Oreyn_Bearclaw wrote: »the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP
fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?
The one shot you speak of takes at least 8 button presses, 10, if you throw in the ultimate.
Not unless you're running spinners, elegant and slim claw then it's only 3 buttons.
Runecage > Hardcast Frags, Overload. All three pieces hit at once.
Admittedly it took a lot of testing and tweaking to get my CP right but my Frag hits for 13k and overload 27k against my testing partner, who had 30k hp with 40k spell resist with 4k critical resist.....
I don't believe this at all.
White wabbit wrote: »God just about every death recap rune cage is on it
Oreyn_Bearclaw wrote: »the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP
fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?
The one shot you speak of takes at least 8 button presses, 10, if you throw in the ultimate.
Not unless you're running spinners, elegant and slim claw then it's only 3 buttons.
Runecage > Hardcast Frags, Overload. All three pieces hit at once.
Admittedly it took a lot of testing and tweaking to get my CP right but my Frag hits for 13k and overload 27k against my testing partner, who had 30k hp with 40k spell resist with 4k critical resist.....
I don't believe this at all.
White wabbit wrote: »God just about every death recap rune cage is on it
It's rare on Xbox EU. But proc monster helms aren't nor are Sloads, nor spin to win or crit rush etc.
Slot immov pots / poison and rune Cage doesn't even fire....
Waffennacht wrote: »Oreyn_Bearclaw wrote: »the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP
fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?
The one shot you speak of takes at least 8 button presses, 10, if you throw in the ultimate.
Not unless you're running spinners, elegant and slim claw then it's only 3 buttons.
Runecage > Hardcast Frags, Overload. All three pieces hit at once.
Admittedly it took a lot of testing and tweaking to get my CP right but my Frag hits for 13k and overload 27k against my testing partner, who had 30k hp with 40k spell resist with 4k critical resist.....
I don't believe this at all.
27k resistance = -3450 spinner, -4884 light armor, -CP, he does not mention CP amount, weapon traits or glyph but assume the last two are not penetration. So at minimum 9300ish so a total of 18k ish resistance. That's 27% ish mitigation from attacks.
At 4k damn close to fully crit resistance even against a 70% crit mod.
I have a hard time with it too, that's like a 22k+ frag tooltip area
Waffennacht wrote: »Oreyn_Bearclaw wrote: »the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP
fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?
The one shot you speak of takes at least 8 button presses, 10, if you throw in the ultimate.
Not unless you're running spinners, elegant and slim claw then it's only 3 buttons.
Runecage > Hardcast Frags, Overload. All three pieces hit at once.
Admittedly it took a lot of testing and tweaking to get my CP right but my Frag hits for 13k and overload 27k against my testing partner, who had 30k hp with 40k spell resist with 4k critical resist.....
I don't believe this at all.
27k resistance = -3450 spinner, -4884 light armor, -CP, he does not mention CP amount, weapon traits or glyph but assume the last two are not penetration. So at minimum 9300ish so a total of 18k ish resistance. That's 27% ish mitigation from attacks.
At 4k damn close to fully crit resistance even against a 70% crit mod.
I have a hard time with it too, that's like a 22k+ frag tooltip area
;-)
Sharpened 2Hander and 100 points into Spell Erosion. Built 100% around frags + overload into bolt escape away
Waffennacht wrote: »Oreyn_Bearclaw wrote: »the rune cage burst meta is horrible and offers 0 counterplay. stacking 30k damage with a undodgeable/unblockable cc is OP
fix runecage by making the sorcs not be able to shield if they have it slotted. why should you be able to one shot everyone if we cant do it back?
The one shot you speak of takes at least 8 button presses, 10, if you throw in the ultimate.
Not unless you're running spinners, elegant and slim claw then it's only 3 buttons.
Runecage > Hardcast Frags, Overload. All three pieces hit at once.
Admittedly it took a lot of testing and tweaking to get my CP right but my Frag hits for 13k and overload 27k against my testing partner, who had 30k hp with 40k spell resist with 4k critical resist.....
I don't believe this at all.
27k resistance = -3450 spinner, -4884 light armor, -CP, he does not mention CP amount, weapon traits or glyph but assume the last two are not penetration. So at minimum 9300ish so a total of 18k ish resistance. That's 27% ish mitigation from attacks.
At 4k damn close to fully crit resistance even against a 70% crit mod.
I have a hard time with it too, that's like a 22k+ frag tooltip area
;-)
Sharpened 2Hander and 100 points into Spell Erosion. Built 100% around frags + overload into bolt escape away
Can you show us a death recap or something? I don't see how you could even hit that on most PVP'ers (who are not rocking 40k spell resist). You should be able to take at least 1 screen shot of a damage log to show us this in reality.
Tommy_The_Gun wrote: »For those typing L2P:
How to avoid/counter undodgeable, unblockable, instant spamable hard CC stun (other than get brief CC immunity from some other stun in a first place that is) ? ? ?Seriously. If you know an easy counter that will not compromise your build completely - just type it and share the knowledge.
Immov Pot.
Skill doesn't even fire. And as a sorc leaves you wondering if you have lag or they on Immov or what so you button smash away.
Tommy_The_Gun wrote: »For those typing L2P:
How to avoid/counter undodgeable, unblockable, instant spamable hard CC stun (other than get brief CC immunity from some other stun in a first place that is) ? ? ?Seriously. If you know an easy counter that will not compromise your build completely - just type it and share the knowledge.
Immov Pot.
Skill doesn't even fire. And as a sorc leaves you wondering if you have lag or they on Immov or what so you button smash away.
Yet more evidence just how low the floor is for sorc....
My class cc just goes off and lets me waste mana when they are immune.
Probably just me, but I find Mages' Fury to be the main problem that Rune Cage over performs. Usually when I get Rune Caged and can break free it's the proc from Mages' Fury that kills me right after. If not for the Mages' Fury then I'd most likely live through Rune Cage combos, and hell, if not for Mages' Fury I'd live through a lot of the deaths I go through in BGs.
Probably just me, but I find Mages' Fury to be the main problem that Rune Cage over performs. Usually when I get Rune Caged and can break free it's the proc from Mages' Fury that kills me right after. If not for the Mages' Fury then I'd most likely live through Rune Cage combos, and hell, if not for Mages' Fury I'd live through a lot of the deaths I go through in BGs.
Well, Mage's Fury is a "finisher", so it's kind of natural that you get "finished" by it. It means that the whole burst sequence put your health to low enough that Mage's Fury can proc. When in it procs you are dead.
Right, but you cast it once and it automatically executes a player. If it were designed like other executes, they wouldn't be able to throw in a free skill, like a frag, later on in the combo, which would then reduce the damage output of the combo. I'm fine with it being an undodgeable execute that's strong at below 25% health, but I'm not fine with it being so forgiving as it is now.
Probably just me, but I find Mages' Fury to be the main problem that Rune Cage over performs. Usually when I get Rune Caged and can break free it's the proc from Mages' Fury that kills me right after. If not for the Mages' Fury then I'd most likely live through Rune Cage combos, and hell, if not for Mages' Fury I'd live through a lot of the deaths I go through in BGs.
Well, Mage's Fury is a "finisher", so it's kind of natural that you get "finished" by it. It means that the whole burst sequence put your health to low enough that Mage's Fury can proc. When in it procs you are dead.
Right, but you cast it once and it automatically executes a player. If it were designed like other executes, they wouldn't be able to throw in a free skill, like a frag, later on in the combo, which would then reduce the damage output of the combo. I'm fine with it being an undodgeable execute that's strong at below 25% health, but I'm not fine with it being so forgiving as it is now.
Probably just me, but I find Mages' Fury to be the main problem that Rune Cage over performs. Usually when I get Rune Caged and can break free it's the proc from Mages' Fury that kills me right after. If not for the Mages' Fury then I'd most likely live through Rune Cage combos, and hell, if not for Mages' Fury I'd live through a lot of the deaths I go through in BGs.
Well, Mage's Fury is a "finisher", so it's kind of natural that you get "finished" by it. It means that the whole burst sequence put your health to low enough that Mage's Fury can proc. When in it procs you are dead.
Right, but you cast it once and it automatically executes a player. If it were designed like other executes, they wouldn't be able to throw in a free skill, like a frag, later on in the combo, which would then reduce the damage output of the combo. I'm fine with it being an undodgeable execute that's strong at below 25% health, but I'm not fine with it being so forgiving as it is now.
oxygen_thief wrote: »shields, cage and curse should be removed. sorcs should have access only to light attacks but with limited range. i think 2 meters would be enough for them. oh, i forgot about a frag. its a free damage it should be removed too
Don't know about you, guys, but with the dodgable Rune Cage, I'm dusting off my Master Destro.
Caaan't wait to read the "nerf Master Destro!" threads...
>;3
IZZEFlameLash wrote: »
But the way it works is ***. It means you can have 60% health, get a braindead rune cage + meteor combo on you and fury procs automatically. And you are dead. On more squishy damage focussed builds it can even kill you from like 75% health. The fight was completely under control, up to the moment the sorc decides you should take an insane amount unavoidable damage with 0 counterplay and without the chance to recover, because mages fury, and wait! also implosion procced to give the sorc a free kill.Probably just me, but I find Mages' Fury to be the main problem that Rune Cage over performs. Usually when I get Rune Caged and can break free it's the proc from Mages' Fury that kills me right after. If not for the Mages' Fury then I'd most likely live through Rune Cage combos, and hell, if not for Mages' Fury I'd live through a lot of the deaths I go through in BGs.
Well, Mage's Fury is a "finisher", so it's kind of natural that you get "finished" by it. It means that the whole burst sequence put your health to low enough that Mage's Fury can proc. When in it procs you are dead.
My experience of playing mag-sorc:
Step 1: Get 3 sustain sets (Shackle + Lich + Engine Guardian) + Willpower frontbar
Step 2: Perform the following combo: Curse --> Meteor --> Fury --> Rune-Cage --> Frag (if procced)
Step 3: Enjoy the AP. If your enemy survives they are either a 40k HP meatbag or used an immovable pot.
Haven´t played my magsorcs in PvP since almost a year back. I was surprised how damage you could dish out, even against semi-competent players.
It would be interesting to see Rune-Cage as a projectile similar to Crippling Grasp. Crippling Grasp has a travel time, has an animation (where it travels across the floor/ground) so the enemy can see it coming, and by that having a chance to counter/avoid it.
Emma_Overload wrote: »What tools are those? Damage? Got that. Burst? Got that in spades. Defense? Got that. Mobility? Got that too. Execute? Check! What am I missing here lol? Do you play XboxNA?
Play open Cyro and your laughter will die quickly, as do your pets, IF they're even participating in the fight.
Also, your gear is TERRIBLE for PvE - but quute good for PvP. Misleading argument you have going there...
I should clarify - my gear was changed to "try" to be somewhat viable for pvp. try being the operative word. my PVE gear is necro/ilambris/infallible aether (don't have vma lightning yet). I switched out IA for shackle and ilambris for shadowrend. and switched a few skills as I noted.
anyways - the point wasn't to say that my build was viable in open world or bg pvp. the point was to say that a very poorly implemented version of the magsorc still had pretty damn good success in bg's - and that a properly specced/geared magsorc would be a nightmare.
It is quite well-known that sorcs are somewhat beginner-friendly, so you should expect such results, especially with pets in small scales and places.
But once you've played for a couple years, or got to top-tier PvP, you'll start noticing that sorcs lack a few tools to reach the same maximum performance that other classes do. ESPECIALLY nightblades. A single Battleground session just isn't a good basis for in-depth balancing decisions.
Off the top of my head, Sorcs lack a decent heal-over-time, a way to escape snares and roots, and a cheap, effective burst ultimate like Incap or Dawnbreaker but costing Magicka. We also need access to debuffs like Defile.
Most magsorcs I know run destro/resto. How can you say “sorcs don’t have access to a good heal” when they have the entire resto line?
The only class that has access to snare immunity in their skills is Templar, as far as I know.
Every other class including nb’a gets it from:
Mist form
Shuffle
Forward momentum
Give up your cookie cutter playstyle if you want snare immunity.
Sorc self heals required criticals or dark deal. How does that stack up against other classes?
ShadowProc wrote: »Most magsorcs I know run destro/resto. How can you say “sorcs don’t have access to a good heal” when they have the entire resto line?
The only class that has access to snare immunity in their skills is Templar, as far as I know.
Every other class including nb’a gets it from:
Mist form
Shuffle
Forward momentum
Give up your cookie cutter playstyle if you want snare immunity.
Sorc self heals required criticals or dark deal. How does that stack up against other classes?
ITS NOT SUPPOSE TO. it's called shields. Stack max magicka for offense and defense.
ShadowProc wrote: »Most magsorcs I know run destro/resto. How can you say “sorcs don’t have access to a good heal” when they have the entire resto line?
The only class that has access to snare immunity in their skills is Templar, as far as I know.
Every other class including nb’a gets it from:
Mist form
Shuffle
Forward momentum
Give up your cookie cutter playstyle if you want snare immunity.
Sorc self heals required criticals or dark deal. How does that stack up against other classes?
ITS NOT SUPPOSE TO. it's called shields. Stack max magicka for offense and defense.
LOL.
We don’t have self heals. ——> You’re not supposed to, you have shields.
Oblivion damage ignores shields. ——> Well, Slot a self heal!
Classic forum logic when it comes to Sorc nerf QQ.