I can confirm that this is a bug and will get fixed. They are looking into it currently. I am not sure if it will make it to the next PTS patch since they didn't say anything about the time of fix.
As I wrote in the other thread, I don't see this as a bug.
Back bar DoTs procing front bar enchants is the real bug. It makes absolutely no sense. If I have a rain of arrows shot out from a bow that was imbued with absorb stamina, I'd expect that rain of arrows to carry the effect of the weapon that shot it out. Not change its effect because I decided to pull out a pair of daggers dripping with poison.
@ZOS_Wrobel This is not a bug. This new behavior is a fix for a long-standing (and frankly, nonsensical) bug in the game. Do not revert.
I wish it stayed like thisWould be so much better to be honest.
What I don't understand is why would ZOS view this new behavior as a bug and not as a bug fix; it seems pretty clear to me that the new behavior is much more intuitive (and immersion-friendly) than the old behavior. Have you communicated this to ZOS?
I can confirm that this is a bug and will get fixed. They are looking into it currently. I am not sure if it will make it to the next PTS patch since they didn't say anything about the time of fix.
As I wrote in the other thread, I don't see this as a bug.
Back bar DoTs procing front bar enchants is the real bug. It makes absolutely no sense. If I have a rain of arrows shot out from a bow that was imbued with absorb stamina, I'd expect that rain of arrows to carry the effect of the weapon that shot it out. Not change its effect because I decided to pull out a pair of daggers dripping with poison.
@ZOS_Wrobel This is not a bug. This new behavior is a fix for a long-standing (and frankly, nonsensical) bug in the game. Do not revert.
I wish it stayed like thisWould be so much better to be honest.
What I don't understand is why would ZOS view this new behavior as a bug and not as a bug fix; it seems pretty clear to me that the new behavior is much more intuitive (and immersion-friendly) than the old behavior. Have you communicated this to ZOS?
Looks like some ppl forgot HotR PTS.
Marshall1289 wrote: »I can confirm that this is a bug and will get fixed. They are looking into it currently. I am not sure if it will make it to the next PTS patch since they didn't say anything about the time of fix.
As I wrote in the other thread, I don't see this as a bug.
Back bar DoTs procing front bar enchants is the real bug. It makes absolutely no sense. If I have a rain of arrows shot out from a bow that was imbued with absorb stamina, I'd expect that rain of arrows to carry the effect of the weapon that shot it out. Not change its effect because I decided to pull out a pair of daggers dripping with poison.
@ZOS_Wrobel This is not a bug. This new behavior is a fix for a long-standing (and frankly, nonsensical) bug in the game. Do not revert.
I wish it stayed like thisWould be so much better to be honest.
What I don't understand is why would ZOS view this new behavior as a bug and not as a bug fix; it seems pretty clear to me that the new behavior is much more intuitive (and immersion-friendly) than the old behavior. Have you communicated this to ZOS?
Looks like some ppl forgot HotR PTS.
Did this happen before on the HotR PTS? I feel like I remember a similar post as mine now that you mention it...
Marshall1289 wrote: »I can confirm that this is a bug and will get fixed. They are looking into it currently. I am not sure if it will make it to the next PTS patch since they didn't say anything about the time of fix.
As I wrote in the other thread, I don't see this as a bug.
Back bar DoTs procing front bar enchants is the real bug. It makes absolutely no sense. If I have a rain of arrows shot out from a bow that was imbued with absorb stamina, I'd expect that rain of arrows to carry the effect of the weapon that shot it out. Not change its effect because I decided to pull out a pair of daggers dripping with poison.
@ZOS_Wrobel This is not a bug. This new behavior is a fix for a long-standing (and frankly, nonsensical) bug in the game. Do not revert.
I wish it stayed like thisWould be so much better to be honest.
What I don't understand is why would ZOS view this new behavior as a bug and not as a bug fix; it seems pretty clear to me that the new behavior is much more intuitive (and immersion-friendly) than the old behavior. Have you communicated this to ZOS?
Looks like some ppl forgot HotR PTS.
Did this happen before on the HotR PTS? I feel like I remember a similar post as mine now that you mention it...
During HotR PTS lightning staff had a bug that Lightning Blockade was proccing enchantment from weapon it was used with even after bar swap. You could wear Torug's Pact set and then slot double infused staffs with back bar lightning , one shock dmg one flame dmg enchantment and DPS of just those 2 enchantments was over 15k not even mentioning about increased status effect uptimes.
Marshall1289 wrote: »I can confirm that this is a bug and will get fixed. They are looking into it currently. I am not sure if it will make it to the next PTS patch since they didn't say anything about the time of fix.
As I wrote in the other thread, I don't see this as a bug.
Back bar DoTs procing front bar enchants is the real bug. It makes absolutely no sense. If I have a rain of arrows shot out from a bow that was imbued with absorb stamina, I'd expect that rain of arrows to carry the effect of the weapon that shot it out. Not change its effect because I decided to pull out a pair of daggers dripping with poison.
@ZOS_Wrobel This is not a bug. This new behavior is a fix for a long-standing (and frankly, nonsensical) bug in the game. Do not revert.
I wish it stayed like thisWould be so much better to be honest.
What I don't understand is why would ZOS view this new behavior as a bug and not as a bug fix; it seems pretty clear to me that the new behavior is much more intuitive (and immersion-friendly) than the old behavior. Have you communicated this to ZOS?
Looks like some ppl forgot HotR PTS.
Did this happen before on the HotR PTS? I feel like I remember a similar post as mine now that you mention it...
During HotR PTS lightning staff had a bug that Lightning Blockade was proccing enchantment from weapon it was used with even after bar swap. You could wear Torug's Pact set and then slot double infused staffs with back bar lightning , one shock dmg one flame dmg enchantment and DPS of just those 2 enchantments was over 15k not even mentioning about increased status effect uptimes.
During HotR PTS lightning staff had a bug that Lightning Blockade was proccing enchantment from weapon it was used with even after bar swap. You could wear Torug's Pact set and then slot double infused staffs with back bar lightning , one shock dmg one flame dmg enchantment and DPS of just those 2 enchantments was over 15k not even mentioning about increased status effect uptimes.
During HotR PTS lightning staff had a bug that Lightning Blockade was proccing enchantment from weapon it was used with even after bar swap. You could wear Torug's Pact set and then slot double infused staffs with back bar lightning , one shock dmg one flame dmg enchantment and DPS of just those 2 enchantments was over 15k not even mentioning about increased status effect uptimes.
That was because of a bug with Torug's Pact scaling with Infused. Cooldown was going down below a second, causing every single Blockade tick to proc the enchant instead of every 1.4 seconds or every 2 ticks, basically doubling the damage you are supposed to get from this setup.
During HotR PTS lightning staff had a bug that Lightning Blockade was proccing enchantment from weapon it was used with even after bar swap. You could wear Torug's Pact set and then slot double infused staffs with back bar lightning , one shock dmg one flame dmg enchantment and DPS of just those 2 enchantments was over 15k not even mentioning about increased status effect uptimes.
That was because of a bug with Torug's Pact scaling with Infused. Cooldown was going down below a second, causing every single Blockade tick to proc the enchant instead of every 1.4 seconds or every 2 ticks, basically doubling the damage you are supposed to get from this setup.
ZOS_GinaBruno wrote: »Hey all, wanted to clarify that we did make a change to weapon enchantments so they will proc from the weapon that activated the ability. For example, previously if you activated Snipe and then weapon swapped to dual wield, your enchantment from dual wield would proc. Now when you activate Snipe and weapon swap, the enchantment from the bow you were holding when you activated Snipe will fire. We'll be adding a patch note to next week's PTS notes to make sure everyone is aware this was an intended change.
ZOS_GinaBruno wrote: »Hey all, wanted to clarify that we did make a change to weapon enchantments so they will proc from the weapon that activated the ability. For example, previously if you activated Snipe and then weapon swapped to dual wield, your enchantment from dual wield would proc. Now when you activate Snipe and weapon swap, the enchantment from the bow you were holding when you activated Snipe will fire. We'll be adding a patch note to next week's PTS notes to make sure everyone is aware this was an intended change.
I wanted to clarify a few things:
The Infused Trait will carry over to the front bar, so if you have infused on the back bar, you will proc it more often on the front bar as well (ONLY the back bar enchantment is affected).
Charged will not carry over, the destruction staff passive for status effects also does not carry over.
I tested this thoroughly by examining the status effect chances of each combination:
Infused staff procs every two ticks of elemental blockade.
Charged procs every four and leads to a status effect chance of the enchantment of roughly 40% (27 out of 65 in my test).
Precise leads to the same result as charged, so charged does not affect the front bar.
Same goes for the destruction staff passive.
With a resto staff front bar, the proc chance drops to 20%, so you lose half of your proc chance of status effects (11 procs out of 54).
What is possibly however, is to use charged on the front bar and have it affect your back bar enchantment, so you can use an infused fire enchant on the back bar and if you you swap to a charged staff the chance for burning is increased. Here i had 67 status effect procs out of 80 (84%).
Bladerunner1 wrote: »Interesting change. I've already been using infused inferno glyph on my back bar since it was giving me around 1500 DPS during my rotation.
That was before the PTS, now it's 2400 with higher burning uptime. Could be higher if I was swapping back sooner.
This doesn't seem like it would benefit stamina DPS as much. Take away nirn trait on bow with crafted poison and run infused trait on bow with a poison Glyph, well it's cheaper DPS I guess.
I wanted to clarify a few things:
The Infused Trait will carry over to the front bar, so if you have infused on the back bar, you will proc it more often on the front bar as well (ONLY the back bar enchantment is affected).
Charged will not carry over, the destruction staff passive for status effects also does not carry over.
I tested this thoroughly by examining the status effect chances of each combination:
Infused staff procs every two ticks of elemental blockade.
Charged procs every four and leads to a status effect chance of the enchantment of roughly 40% (27 out of 65 in my test).
Precise leads to the same result as charged, so charged does not affect the front bar.
Same goes for the destruction staff passive.
With a resto staff front bar, the proc chance drops to 20%, so you lose half of your proc chance of status effects (11 procs out of 54).
What is possibly however, is to use charged on the front bar and have it affect your back bar enchantment, so you can use an infused fire enchant on the back bar and if you you swap to a charged staff the chance for burning is increased. Here i had 67 status effect procs out of 80 (84%).
So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?
This is very interesting.
For stamina builds it means Deadly Cloak will deal effectively twice the damage while on bow bar (since it'll keep proccing enchants) - if you have one infused weapon an enchant will proc every tick of Deadly Cloak.
Marshall1289 wrote: »This is very interesting.
For stamina builds it means Deadly Cloak will deal effectively twice the damage while on bow bar (since it'll keep proccing enchants) - if you have one infused weapon an enchant will proc every tick of Deadly Cloak.
Well.. that's if your lucky, as you can see with my original post. It only works if the enchantment hits off the first DMG tick of the Blade Cloak. If it doesn't, it won't bother proccing the enchantment AT ALL for the remaining duration of the buff.. on top of it. I don't know what would happen if lets say it does proc of the first hit, but then 2 seconds later is procced from something else like a light attack.. I'm willing to bet it will stop carrying the enchantment with blade cloak.
Easiest test to do.. On PTS infused main hand and VMA bow.. poison back bar and diseased front. See if the amount of proc's ends up the same in the end of a test dummy parse. If you get within 1-5 procs of each other that would mean you could keep the enchantments running close to 100% of the time but I don't think thats the case.
Marshall1289 wrote: »This is very interesting.
For stamina builds it means Deadly Cloak will deal effectively twice the damage while on bow bar (since it'll keep proccing enchants) - if you have one infused weapon an enchant will proc every tick of Deadly Cloak.
Well.. that's if your lucky, as you can see with my original post. It only works if the enchantment hits off the first DMG tick of the Blade Cloak. If it doesn't, it won't bother proccing the enchantment AT ALL for the remaining duration of the buff.. on top of it. I don't know what would happen if lets say it does proc of the first hit, but then 2 seconds later is procced from something else like a light attack.. I'm willing to bet it will stop carrying the enchantment with blade cloak.
Easiest test to do.. On PTS infused main hand and VMA bow.. poison back bar and diseased front. See if the amount of proc's ends up the same in the end of a test dummy parse. If you get within 1-5 procs of each other that would mean you could keep the enchantments running close to 100% of the time but I don't think thats the case.
Yeah, you're right - I just tested that. What a shame
I think it could still work decently in PvP though if you keep it on off bar & then just swap to main bar (no light attack weave) - that's a good chunk of burst every time the Blade Cloak ticks.
Will that work for posions either ?
Also correct me if I'm wrong now someone will be able to fire up a snipe from bow with posion dmg enchantment then swap to front bar fire up LA+silver bolts and gain 1 additional enchant proc to currently high no brainer gank burst in PvP ?... Great news... /s
So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?
MLGProPlayer wrote: »So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?
Can you clarify why? I'm still confused about what's even being discussed in this thread lol.
MLGProPlayer wrote: »So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?
Can you clarify why? I'm still confused about what's even being discussed in this thread lol.
MLGProPlayer wrote: »So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?
Can you clarify why? I'm still confused about what's even being discussed in this thread lol.
Assuming You still have 2x infused and considering that blockade used on back bar will carry damaging enchantment to front bar You'll have it basicly proccing with the same consistancy as You would have it on front bar (each 2 seconds) but with berserker on front bar You'll be able to keep higher uptime of it. So in this scenario You keep the same DPS from damage enchant and higher uptime of berserker which means benefit.
Although It remains question will that be the best enchantment and traits option.